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4358 | Serge | 1 | /* |
2 | * Copyright (C) 2009-2010 Francisco Jerez. |
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3 | * All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining |
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6 | * a copy of this software and associated documentation files (the |
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7 | * "Software"), to deal in the Software without restriction, including |
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8 | * without limitation the rights to use, copy, modify, merge, publish, |
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9 | * distribute, sublicense, and/or sell copies of the Software, and to |
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10 | * permit persons to whom the Software is furnished to do so, subject to |
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11 | * the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the |
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14 | * next paragraph) shall be included in all copies or substantial |
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15 | * portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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18 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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19 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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20 | * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
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21 | * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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22 | * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
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23 | * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | * |
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25 | */ |
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26 | |||
27 | #include |
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28 | #include "main/state.h" |
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29 | #include "nouveau_driver.h" |
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30 | #include "nouveau_context.h" |
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31 | #include "nouveau_fbo.h" |
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32 | #include "nouveau_util.h" |
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33 | #include "nv_object.xml.h" |
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34 | #include "nv10_3d.xml.h" |
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35 | #include "nv04_driver.h" |
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36 | #include "nv10_driver.h" |
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37 | |||
38 | static GLboolean |
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39 | use_fast_zclear(struct gl_context *ctx, GLbitfield buffers) |
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40 | { |
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41 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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42 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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43 | |||
44 | if (buffers & BUFFER_BIT_STENCIL) { |
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45 | /* |
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46 | * The stencil test is bypassed when fast Z clears are |
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47 | * enabled. |
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48 | */ |
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49 | nctx->hierz.clear_blocked = GL_TRUE; |
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50 | context_dirty(ctx, ZCLEAR); |
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51 | return GL_FALSE; |
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52 | } |
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53 | |||
54 | return !nctx->hierz.clear_blocked && |
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55 | fb->_Xmax == fb->Width && fb->_Xmin == 0 && |
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56 | fb->_Ymax == fb->Height && fb->_Ymin == 0; |
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57 | } |
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58 | |||
59 | GLboolean |
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60 | nv10_use_viewport_zclear(struct gl_context *ctx) |
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61 | { |
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62 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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63 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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64 | struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; |
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65 | |||
66 | return context_chipset(ctx) < 0x17 && |
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67 | !nctx->hierz.clear_blocked && depthRb && |
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68 | (_mesa_get_format_bits(depthRb->Format, |
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69 | GL_DEPTH_BITS) >= 24); |
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70 | } |
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71 | |||
72 | float |
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73 | nv10_transform_depth(struct gl_context *ctx, float z) |
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74 | { |
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75 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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76 | |||
77 | if (nv10_use_viewport_zclear(ctx)) |
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78 | return 2097152.0 * (z + (nctx->hierz.clear_seq & 7)); |
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79 | else |
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80 | return ctx->DrawBuffer->_DepthMaxF * z; |
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81 | } |
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82 | |||
83 | static void |
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84 | nv10_zclear(struct gl_context *ctx, GLbitfield *buffers) |
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85 | { |
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86 | /* |
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87 | * Pre-nv17 cards don't have native support for fast Z clears, |
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88 | * but in some cases we can still "clear" the Z buffer without |
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89 | * actually blitting to it if we're willing to sacrifice a few |
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90 | * bits of depth precision. |
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91 | * |
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92 | * Each time a clear is requested we modify the viewport |
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93 | * transform in such a way that the old contents of the depth |
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94 | * buffer are clamped to the requested clear value when |
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95 | * they're read by the GPU. |
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96 | */ |
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97 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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98 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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99 | struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); |
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100 | struct nouveau_surface *s = &to_nouveau_renderbuffer( |
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101 | fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; |
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102 | |||
103 | if (nv10_use_viewport_zclear(ctx)) { |
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104 | int x, y, w, h; |
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105 | float z = ctx->Depth.Clear; |
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106 | uint32_t value = pack_zs_f(s->format, z, 0); |
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107 | |||
108 | get_scissors(fb, &x, &y, &w, &h); |
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109 | *buffers &= ~BUFFER_BIT_DEPTH; |
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110 | |||
111 | if (use_fast_zclear(ctx, *buffers)) { |
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112 | if (nfb->hierz.clear_value != value) { |
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113 | /* Don't fast clear if we're changing |
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114 | * the depth value. */ |
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115 | nfb->hierz.clear_value = value; |
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116 | |||
117 | } else if (z == 0.0) { |
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118 | nctx->hierz.clear_seq++; |
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119 | context_dirty(ctx, ZCLEAR); |
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120 | |||
121 | if ((nctx->hierz.clear_seq & 7) != 0 && |
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122 | nctx->hierz.clear_seq != 1) |
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123 | /* We didn't wrap around -- no need to |
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124 | * clear the depth buffer for real. */ |
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125 | return; |
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126 | |||
127 | } else if (z == 1.0) { |
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128 | nctx->hierz.clear_seq--; |
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129 | context_dirty(ctx, ZCLEAR); |
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130 | |||
131 | if ((nctx->hierz.clear_seq & 7) != 7) |
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132 | /* No wrap around */ |
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133 | return; |
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134 | } |
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135 | } |
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136 | |||
137 | value = pack_zs_f(s->format, |
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138 | (z + (nctx->hierz.clear_seq & 7)) / 8, 0); |
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139 | context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h); |
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140 | } |
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141 | } |
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142 | |||
143 | static void |
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144 | nv17_zclear(struct gl_context *ctx, GLbitfield *buffers) |
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145 | { |
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146 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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147 | struct nouveau_pushbuf *push = context_push(ctx); |
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148 | struct nouveau_framebuffer *nfb = to_nouveau_framebuffer( |
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149 | ctx->DrawBuffer); |
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150 | struct nouveau_surface *s = &to_nouveau_renderbuffer( |
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151 | nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface; |
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152 | |||
153 | /* Clear the hierarchical depth buffer */ |
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154 | BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); |
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155 | PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0)); |
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156 | BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); |
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157 | PUSH_DATA (push, 1); |
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158 | |||
159 | /* Mark the depth buffer as cleared */ |
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160 | if (use_fast_zclear(ctx, *buffers)) { |
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161 | if (nctx->hierz.clear_seq) |
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162 | *buffers &= ~BUFFER_BIT_DEPTH; |
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163 | |||
164 | nfb->hierz.clear_value = |
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165 | pack_zs_f(s->format, ctx->Depth.Clear, 0); |
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166 | nctx->hierz.clear_seq++; |
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167 | |||
168 | context_dirty(ctx, ZCLEAR); |
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169 | } |
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170 | } |
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171 | |||
172 | static void |
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173 | nv10_clear(struct gl_context *ctx, GLbitfield buffers) |
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174 | { |
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175 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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176 | struct nouveau_pushbuf *push = context_push(ctx); |
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177 | |||
178 | nouveau_validate_framebuffer(ctx); |
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179 | |||
180 | nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); |
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181 | if (nouveau_pushbuf_validate(push)) { |
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182 | nouveau_pushbuf_bufctx(push, NULL); |
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183 | return; |
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184 | } |
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185 | |||
186 | if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { |
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187 | if (context_chipset(ctx) >= 0x17) |
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188 | nv17_zclear(ctx, &buffers); |
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189 | else |
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190 | nv10_zclear(ctx, &buffers); |
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191 | |||
192 | /* Emit the zclear state if it's dirty */ |
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193 | _mesa_update_state(ctx); |
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194 | } |
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195 | |||
196 | nouveau_pushbuf_bufctx(push, NULL); |
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197 | nouveau_clear(ctx, buffers); |
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198 | } |
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199 | |||
200 | static void |
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201 | nv10_hwctx_init(struct gl_context *ctx) |
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202 | { |
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203 | struct nouveau_pushbuf *push = context_push(ctx); |
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204 | struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; |
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205 | struct nv04_fifo *fifo = hw->chan->data; |
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206 | int i; |
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207 | |||
208 | BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); |
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209 | PUSH_DATA (push, hw->eng3d->handle); |
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210 | BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); |
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211 | PUSH_DATA (push, hw->ntfy->handle); |
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212 | |||
213 | BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); |
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214 | PUSH_DATA (push, fifo->vram); |
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215 | PUSH_DATA (push, fifo->gart); |
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216 | PUSH_DATA (push, fifo->gart); |
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217 | BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); |
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218 | PUSH_DATA (push, fifo->vram); |
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219 | PUSH_DATA (push, fifo->vram); |
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220 | |||
221 | BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
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222 | PUSH_DATA (push, 0); |
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223 | |||
224 | BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); |
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225 | PUSH_DATA (push, 0); |
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226 | PUSH_DATA (push, 0); |
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227 | |||
228 | BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); |
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229 | PUSH_DATA (push, 0x7ff << 16 | 0x800); |
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230 | BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); |
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231 | PUSH_DATA (push, 0x7ff << 16 | 0x800); |
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232 | |||
233 | for (i = 1; i < 8; i++) { |
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234 | BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); |
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235 | PUSH_DATA (push, 0); |
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236 | BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); |
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237 | PUSH_DATA (push, 0); |
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238 | } |
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239 | |||
240 | BEGIN_NV04(push, SUBC_3D(0x290), 1); |
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241 | PUSH_DATA (push, 0x10 << 16 | 1); |
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242 | BEGIN_NV04(push, SUBC_3D(0x3f4), 1); |
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243 | PUSH_DATA (push, 0); |
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244 | |||
245 | BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
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246 | PUSH_DATA (push, 0); |
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247 | |||
248 | if (context_chipset(ctx) >= 0x17) { |
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249 | BEGIN_NV04(push, NV17_3D(UNK01AC), 2); |
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250 | PUSH_DATA (push, fifo->vram); |
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251 | PUSH_DATA (push, fifo->vram); |
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252 | |||
253 | BEGIN_NV04(push, SUBC_3D(0xd84), 1); |
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254 | PUSH_DATA (push, 0x3); |
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255 | |||
256 | BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); |
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257 | PUSH_DATA (push, 1); |
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258 | } |
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259 | |||
260 | if (context_chipset(ctx) >= 0x11) { |
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261 | BEGIN_NV04(push, SUBC_3D(0x120), 3); |
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262 | PUSH_DATA (push, 0); |
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263 | PUSH_DATA (push, 1); |
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264 | PUSH_DATA (push, 2); |
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265 | |||
266 | BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
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267 | PUSH_DATA (push, 0); |
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268 | } |
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269 | |||
270 | BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
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271 | PUSH_DATA (push, 0); |
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272 | |||
273 | /* Set state */ |
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274 | BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); |
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275 | PUSH_DATA (push, 0); |
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276 | BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); |
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277 | PUSH_DATA (push, 0); |
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278 | BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); |
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279 | PUSH_DATA (push, 0x207); |
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280 | PUSH_DATA (push, 0); |
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281 | BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); |
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282 | PUSH_DATA (push, 0); |
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283 | PUSH_DATA (push, 0); |
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284 | |||
285 | BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); |
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286 | PUSH_DATA (push, 0); |
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287 | BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); |
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288 | PUSH_DATA (push, 1); |
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289 | PUSH_DATA (push, 0); |
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290 | BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); |
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291 | PUSH_DATA (push, 0); |
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292 | BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); |
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293 | PUSH_DATA (push, 0); |
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294 | PUSH_DATA (push, 0); |
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295 | BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); |
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296 | PUSH_DATA (push, 1); |
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297 | PUSH_DATA (push, 0); |
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298 | PUSH_DATA (push, 0); |
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299 | PUSH_DATA (push, 0x8006); |
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300 | BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); |
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301 | PUSH_DATA (push, 0xff); |
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302 | PUSH_DATA (push, 0x207); |
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303 | PUSH_DATA (push, 0); |
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304 | PUSH_DATA (push, 0xff); |
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305 | PUSH_DATA (push, 0x1e00); |
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306 | PUSH_DATA (push, 0x1e00); |
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307 | PUSH_DATA (push, 0x1e00); |
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308 | PUSH_DATA (push, 0x1d01); |
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309 | BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); |
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310 | PUSH_DATA (push, 0); |
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311 | BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); |
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312 | PUSH_DATA (push, 0); |
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313 | PUSH_DATA (push, 0); |
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314 | BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); |
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315 | PUSH_DATA (push, 0); |
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316 | BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); |
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317 | PUSH_DATA (push, 0); |
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318 | BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); |
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319 | PUSH_DATA (push, 0); |
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320 | BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); |
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321 | PUSH_DATA (push, 0); |
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322 | PUSH_DATA (push, 0); |
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323 | PUSH_DATA (push, 0); |
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324 | BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); |
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325 | PUSH_DATA (push, 0x201); |
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326 | BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); |
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327 | PUSH_DATA (push, 0); |
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328 | BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); |
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329 | PUSH_DATA (push, 0); |
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330 | BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); |
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331 | PUSH_DATA (push, 0); |
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332 | PUSH_DATA (push, 0); |
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333 | BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); |
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334 | PUSH_DATA (push, 8); |
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335 | BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); |
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336 | PUSH_DATA (push, 0); |
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337 | PUSH_DATA (push, 0); |
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338 | BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); |
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339 | PUSH_DATA (push, 8); |
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340 | BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); |
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341 | PUSH_DATA (push, 0); |
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342 | BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); |
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343 | PUSH_DATA (push, 0x1b02); |
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344 | PUSH_DATA (push, 0x1b02); |
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345 | BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); |
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346 | PUSH_DATA (push, 0x405); |
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347 | PUSH_DATA (push, 0x901); |
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348 | BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); |
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349 | PUSH_DATA (push, 0); |
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350 | BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); |
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351 | PUSH_DATA (push, 0); |
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352 | BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); |
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353 | for (i = 0; i < 8; i++) |
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354 | PUSH_DATA (push, 0); |
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355 | |||
356 | BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); |
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357 | PUSH_DATA (push, 0); |
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358 | PUSH_DATA (push, 0); |
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359 | BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); |
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360 | PUSH_DATA (push, 0x3fc00000); /* -1.50 */ |
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361 | PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ |
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362 | PUSH_DATA (push, 0); /* 0.00 */ |
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363 | |||
364 | BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
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365 | PUSH_DATA (push, 0); |
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366 | |||
367 | BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); |
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368 | PUSH_DATA (push, 0x802); |
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369 | PUSH_DATA (push, 2); |
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370 | /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when |
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371 | * using texturing, except when using the texture matrix |
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372 | */ |
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373 | BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); |
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374 | PUSH_DATA (push, 6); |
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375 | BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); |
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376 | PUSH_DATA (push, 0x01010101); |
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377 | |||
378 | /* Set vertex component */ |
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379 | BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); |
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380 | PUSH_DATAf(push, 1.0); |
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381 | PUSH_DATAf(push, 0.0); |
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382 | PUSH_DATAf(push, 0.0); |
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383 | PUSH_DATAf(push, 1.0); |
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384 | BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); |
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385 | PUSH_DATA (push, 0); |
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386 | PUSH_DATA (push, 0); |
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387 | PUSH_DATA (push, 0); |
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388 | BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); |
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389 | PUSH_DATA (push, 0); |
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390 | PUSH_DATA (push, 0); |
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391 | PUSH_DATAf(push, 1.0); |
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392 | BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); |
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393 | PUSH_DATAf(push, 0.0); |
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394 | PUSH_DATAf(push, 0.0); |
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395 | PUSH_DATAf(push, 0.0); |
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396 | PUSH_DATAf(push, 1.0); |
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397 | BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); |
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398 | PUSH_DATAf(push, 0.0); |
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399 | PUSH_DATAf(push, 0.0); |
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400 | PUSH_DATAf(push, 0.0); |
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401 | PUSH_DATAf(push, 1.0); |
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402 | BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); |
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403 | PUSH_DATAf(push, 0.0); |
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404 | BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); |
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405 | PUSH_DATA (push, 1); |
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406 | |||
407 | BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); |
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408 | PUSH_DATAf(push, 0.0); |
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409 | PUSH_DATAf(push, 16777216.0); |
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410 | |||
411 | PUSH_KICK (push); |
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412 | } |
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413 | |||
414 | static void |
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415 | nv10_context_destroy(struct gl_context *ctx) |
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416 | { |
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417 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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418 | |||
419 | nv04_surface_takedown(ctx); |
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420 | nv10_swtnl_destroy(ctx); |
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421 | nv10_vbo_destroy(ctx); |
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422 | |||
423 | nouveau_object_del(&nctx->hw.eng3d); |
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424 | |||
425 | nouveau_context_deinit(ctx); |
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426 | free(ctx); |
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427 | } |
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428 | |||
429 | static struct gl_context * |
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430 | nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual, |
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431 | struct gl_context *share_ctx) |
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432 | { |
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433 | struct nouveau_context *nctx; |
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434 | struct gl_context *ctx; |
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435 | unsigned celsius_class; |
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436 | int ret; |
||
437 | |||
438 | nctx = CALLOC_STRUCT(nouveau_context); |
||
439 | if (!nctx) |
||
440 | return NULL; |
||
441 | |||
442 | ctx = &nctx->base; |
||
443 | |||
444 | if (!nouveau_context_init(ctx, screen, visual, share_ctx)) |
||
445 | goto fail; |
||
446 | |||
447 | ctx->Extensions.ARB_texture_env_crossbar = true; |
||
448 | ctx->Extensions.ARB_texture_env_combine = true; |
||
449 | ctx->Extensions.ARB_texture_env_dot3 = true; |
||
450 | ctx->Extensions.NV_fog_distance = true; |
||
451 | ctx->Extensions.NV_texture_rectangle = true; |
||
452 | if (ctx->Mesa_DXTn) { |
||
453 | ctx->Extensions.EXT_texture_compression_s3tc = true; |
||
454 | ctx->Extensions.ANGLE_texture_compression_dxt = true; |
||
455 | } |
||
456 | |||
457 | /* GL constants. */ |
||
458 | ctx->Const.MaxTextureLevels = 12; |
||
459 | ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; |
||
460 | ctx->Const.FragmentProgram.MaxTextureImageUnits = NV10_TEXTURE_UNITS; |
||
461 | ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; |
||
462 | ctx->Const.MaxTextureMaxAnisotropy = 2; |
||
463 | ctx->Const.MaxTextureLodBias = 15; |
||
464 | ctx->Driver.Clear = nv10_clear; |
||
465 | |||
466 | /* 2D engine. */ |
||
467 | ret = nv04_surface_init(ctx); |
||
468 | if (!ret) |
||
469 | goto fail; |
||
470 | |||
471 | /* 3D engine. */ |
||
472 | if (context_chipset(ctx) >= 0x17 && context_chipset(ctx) != 0x1a) |
||
473 | celsius_class = NV17_3D_CLASS; |
||
474 | else if (context_chipset(ctx) >= 0x11) |
||
475 | celsius_class = NV15_3D_CLASS; |
||
476 | else |
||
477 | celsius_class = NV10_3D_CLASS; |
||
478 | |||
479 | ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, celsius_class, |
||
480 | NULL, 0, &nctx->hw.eng3d); |
||
481 | if (ret) |
||
482 | goto fail; |
||
483 | |||
484 | nv10_hwctx_init(ctx); |
||
485 | nv10_vbo_init(ctx); |
||
486 | nv10_swtnl_init(ctx); |
||
487 | |||
488 | return ctx; |
||
489 | |||
490 | fail: |
||
491 | nv10_context_destroy(ctx); |
||
492 | return NULL; |
||
493 | } |
||
494 | |||
495 | const struct nouveau_driver nv10_driver = { |
||
496 | .context_create = nv10_context_create, |
||
497 | .context_destroy = nv10_context_destroy, |
||
498 | .surface_copy = nv04_surface_copy, |
||
499 | .surface_fill = nv04_surface_fill, |
||
500 | .emit = (nouveau_state_func[]) { |
||
501 | nv10_emit_alpha_func, |
||
502 | nv10_emit_blend_color, |
||
503 | nv10_emit_blend_equation, |
||
504 | nv10_emit_blend_func, |
||
505 | nv10_emit_clip_plane, |
||
506 | nv10_emit_clip_plane, |
||
507 | nv10_emit_clip_plane, |
||
508 | nv10_emit_clip_plane, |
||
509 | nv10_emit_clip_plane, |
||
510 | nv10_emit_clip_plane, |
||
511 | nv10_emit_color_mask, |
||
512 | nv10_emit_color_material, |
||
513 | nv10_emit_cull_face, |
||
514 | nv10_emit_front_face, |
||
515 | nv10_emit_depth, |
||
516 | nv10_emit_dither, |
||
517 | nv10_emit_frag, |
||
518 | nv10_emit_framebuffer, |
||
519 | nv10_emit_fog, |
||
520 | nv10_emit_light_enable, |
||
521 | nv10_emit_light_model, |
||
522 | nv10_emit_light_source, |
||
523 | nv10_emit_light_source, |
||
524 | nv10_emit_light_source, |
||
525 | nv10_emit_light_source, |
||
526 | nv10_emit_light_source, |
||
527 | nv10_emit_light_source, |
||
528 | nv10_emit_light_source, |
||
529 | nv10_emit_light_source, |
||
530 | nv10_emit_line_stipple, |
||
531 | nv10_emit_line_mode, |
||
532 | nv10_emit_logic_opcode, |
||
533 | nv10_emit_material_ambient, |
||
534 | nouveau_emit_nothing, |
||
535 | nv10_emit_material_diffuse, |
||
536 | nouveau_emit_nothing, |
||
537 | nv10_emit_material_specular, |
||
538 | nouveau_emit_nothing, |
||
539 | nv10_emit_material_shininess, |
||
540 | nouveau_emit_nothing, |
||
541 | nv10_emit_modelview, |
||
542 | nv10_emit_point_mode, |
||
543 | nv10_emit_point_parameter, |
||
544 | nv10_emit_polygon_mode, |
||
545 | nv10_emit_polygon_offset, |
||
546 | nv10_emit_polygon_stipple, |
||
547 | nv10_emit_projection, |
||
548 | nv10_emit_render_mode, |
||
549 | nv10_emit_scissor, |
||
550 | nv10_emit_shade_model, |
||
551 | nv10_emit_stencil_func, |
||
552 | nv10_emit_stencil_mask, |
||
553 | nv10_emit_stencil_op, |
||
554 | nv10_emit_tex_env, |
||
555 | nv10_emit_tex_env, |
||
556 | nouveau_emit_nothing, |
||
557 | nouveau_emit_nothing, |
||
558 | nv10_emit_tex_gen, |
||
559 | nv10_emit_tex_gen, |
||
560 | nouveau_emit_nothing, |
||
561 | nouveau_emit_nothing, |
||
562 | nv10_emit_tex_mat, |
||
563 | nv10_emit_tex_mat, |
||
564 | nouveau_emit_nothing, |
||
565 | nouveau_emit_nothing, |
||
566 | nv10_emit_tex_obj, |
||
567 | nv10_emit_tex_obj, |
||
568 | nouveau_emit_nothing, |
||
569 | nouveau_emit_nothing, |
||
570 | nv10_emit_viewport, |
||
571 | nv10_emit_zclear |
||
572 | }, |
||
573 | .num_emit = NUM_NV10_STATE, |
||
574 | };>><>>><>><>> |