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4358 Serge 1
/*
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 * Copyright (C) 2009 Francisco Jerez.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
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 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 */
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#include "nouveau_driver.h"
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#include "nouveau_context.h"
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#include "nouveau_texture.h"
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#include "nouveau_util.h"
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#include "nouveau_gldefs.h"
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#include "nv_object.xml.h"
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#include "nv04_3d.xml.h"
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#include "nv04_driver.h"
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#include "main/samplerobj.h"
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static uint32_t
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get_tex_format(struct gl_texture_image *ti)
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{
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	switch (ti->TexFormat) {
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	case MESA_FORMAT_A8:
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	case MESA_FORMAT_L8:
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	case MESA_FORMAT_I8:
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		return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8;
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	case MESA_FORMAT_ARGB1555:
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		return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5;
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	case MESA_FORMAT_ARGB4444:
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		return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4;
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	case MESA_FORMAT_RGB565:
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		return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5;
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	case MESA_FORMAT_ARGB8888:
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		return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
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	case MESA_FORMAT_XRGB8888:
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		return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8;
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	default:
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		assert(0);
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	}
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}
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void
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nv04_emit_tex_obj(struct gl_context *ctx, int emit)
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{
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	struct nv04_context *nv04 = to_nv04_context(ctx);
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	const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
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	struct nouveau_surface *s;
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	uint32_t format = 0xa0, filter = 0x1010;
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	if (ctx->Texture.Unit[i]._ReallyEnabled) {
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		struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
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		struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
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		const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i);
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		int lod_max = 1, lod_bias = 0;
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		if (!nouveau_texture_validate(ctx, t))
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			return;
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		s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
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		if (sa->MinFilter != GL_NEAREST &&
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		    sa->MinFilter != GL_LINEAR) {
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			lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda),
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					0, 15) + 1;
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			lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
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					 sa->LodBias, -16, 15) * 8;
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		}
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		format |= nvgl_wrap_mode(sa->WrapT) << 28 |
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			nvgl_wrap_mode(sa->WrapS) << 24 |
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			ti->HeightLog2 << 20 |
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			ti->WidthLog2 << 16 |
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			lod_max << 12 |
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			get_tex_format(ti);
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		filter |= log2i(sa->MaxAnisotropy) << 31 |
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			nvgl_filter_mode(sa->MagFilter) << 28 |
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			log2i(sa->MaxAnisotropy) << 27 |
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			nvgl_filter_mode(sa->MinFilter) << 24 |
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			(lod_bias & 0xff) << 16;
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	} else {
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		s = &to_nv04_context(ctx)->dummy_texture;
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		format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT |
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			NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT |
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			1 << 12 |
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			NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
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		filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST |
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			NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
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	}
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	nv04->texture[i] = s;
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	nv04->format[i] = format;
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	nv04->filter[i] = filter;
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}