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4358 | Serge | 1 | /* |
2 | * Copyright (C) 2009 Francisco Jerez. |
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3 | * All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining |
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6 | * a copy of this software and associated documentation files (the |
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7 | * "Software"), to deal in the Software without restriction, including |
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8 | * without limitation the rights to use, copy, modify, merge, publish, |
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9 | * distribute, sublicense, and/or sell copies of the Software, and to |
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10 | * permit persons to whom the Software is furnished to do so, subject to |
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11 | * the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the |
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14 | * next paragraph) shall be included in all copies or substantial |
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15 | * portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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18 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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19 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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20 | * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
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21 | * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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22 | * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
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23 | * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | * |
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25 | */ |
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26 | |||
27 | #include "nouveau_driver.h" |
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28 | #include "nouveau_context.h" |
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29 | #include "nouveau_texture.h" |
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30 | #include "nouveau_util.h" |
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31 | #include "nouveau_gldefs.h" |
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32 | #include "nv_object.xml.h" |
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33 | #include "nv04_3d.xml.h" |
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34 | #include "nv04_driver.h" |
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35 | #include "main/samplerobj.h" |
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36 | |||
37 | static uint32_t |
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38 | get_tex_format(struct gl_texture_image *ti) |
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39 | { |
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40 | switch (ti->TexFormat) { |
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41 | case MESA_FORMAT_A8: |
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42 | case MESA_FORMAT_L8: |
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43 | case MESA_FORMAT_I8: |
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44 | return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8; |
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45 | case MESA_FORMAT_ARGB1555: |
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46 | return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5; |
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47 | case MESA_FORMAT_ARGB4444: |
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48 | return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4; |
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49 | case MESA_FORMAT_RGB565: |
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50 | return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5; |
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51 | case MESA_FORMAT_ARGB8888: |
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52 | return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8; |
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53 | case MESA_FORMAT_XRGB8888: |
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54 | return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8; |
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55 | default: |
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56 | assert(0); |
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57 | } |
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58 | } |
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59 | |||
60 | void |
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61 | nv04_emit_tex_obj(struct gl_context *ctx, int emit) |
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62 | { |
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63 | struct nv04_context *nv04 = to_nv04_context(ctx); |
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64 | const int i = emit - NOUVEAU_STATE_TEX_OBJ0; |
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65 | struct nouveau_surface *s; |
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66 | uint32_t format = 0xa0, filter = 0x1010; |
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67 | |||
68 | if (ctx->Texture.Unit[i]._ReallyEnabled) { |
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69 | struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; |
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70 | struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; |
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71 | const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i); |
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72 | int lod_max = 1, lod_bias = 0; |
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73 | |||
74 | if (!nouveau_texture_validate(ctx, t)) |
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75 | return; |
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76 | |||
77 | s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; |
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78 | |||
79 | if (sa->MinFilter != GL_NEAREST && |
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80 | sa->MinFilter != GL_LINEAR) { |
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81 | lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda), |
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82 | 0, 15) + 1; |
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83 | |||
84 | lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias + |
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85 | sa->LodBias, -16, 15) * 8; |
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86 | } |
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87 | |||
88 | format |= nvgl_wrap_mode(sa->WrapT) << 28 | |
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89 | nvgl_wrap_mode(sa->WrapS) << 24 | |
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90 | ti->HeightLog2 << 20 | |
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91 | ti->WidthLog2 << 16 | |
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92 | lod_max << 12 | |
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93 | get_tex_format(ti); |
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94 | |||
95 | filter |= log2i(sa->MaxAnisotropy) << 31 | |
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96 | nvgl_filter_mode(sa->MagFilter) << 28 | |
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97 | log2i(sa->MaxAnisotropy) << 27 | |
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98 | nvgl_filter_mode(sa->MinFilter) << 24 | |
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99 | (lod_bias & 0xff) << 16; |
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100 | |||
101 | } else { |
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102 | s = &to_nv04_context(ctx)->dummy_texture; |
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103 | |||
104 | format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT | |
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105 | NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT | |
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106 | 1 << 12 | |
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107 | NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8; |
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108 | |||
109 | filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST | |
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110 | NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST; |
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111 | } |
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112 | |||
113 | nv04->texture[i] = s; |
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114 | nv04->format[i] = format; |
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115 | nv04->filter[i] = filter; |
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116 | }><>><>><>><>><>><>><>><>><>><>><> |