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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "main/samplerobj.h"
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#include "main/texobj.h"
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#include "brw_context.h"
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#include "intel_mipmap_tree.h"
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#include "intel_blit.h"
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#include "intel_tex.h"
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#define FILE_DEBUG_FLAG DEBUG_TEXTURE
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/**
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 * When validating, we only care about the texture images that could
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 * be seen, so for non-mipmapped modes we want to ignore everything
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 * but BaseLevel.
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 */
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static void
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intel_update_max_level(struct intel_texture_object *intelObj,
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		       struct gl_sampler_object *sampler)
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{
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   struct gl_texture_object *tObj = &intelObj->base;
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   int maxlevel;
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   if (sampler->MinFilter == GL_NEAREST ||
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       sampler->MinFilter == GL_LINEAR) {
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      maxlevel = tObj->BaseLevel;
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   } else {
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      maxlevel = tObj->_MaxLevel;
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   }
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   if (intelObj->_MaxLevel != maxlevel) {
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      intelObj->_MaxLevel = maxlevel;
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      intelObj->needs_validate = true;
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   }
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}
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/*
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 */
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GLuint
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intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
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{
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   struct gl_context *ctx = &brw->ctx;
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   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
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   struct intel_texture_object *intelObj = intel_texture_object(tObj);
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   struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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   GLuint face, i;
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   GLuint nr_faces = 0;
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   struct intel_texture_image *firstImage;
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   int width, height, depth;
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   /* TBOs require no validation -- they always just point to their BO. */
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   if (tObj->Target == GL_TEXTURE_BUFFER)
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      return true;
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   /* We know/require this is true by now:
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    */
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   assert(intelObj->base._BaseComplete);
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   /* What levels must the tree include at a minimum?
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    */
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   intel_update_max_level(intelObj, sampler);
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   if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
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      intelObj->needs_validate = true;
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   if (!intelObj->needs_validate)
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      return true;
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   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
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   /* Check tree can hold all active levels.  Check tree matches
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    * target, imageFormat, etc.
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    *
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    * For pre-gen4, we have to match first_level == tObj->BaseLevel,
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    * because we don't have the control that gen4 does to make min/mag
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    * determination happen at a nonzero (hardware) baselevel.  Because
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    * of that, we just always relayout on baselevel change.
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    */
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   if (intelObj->mt &&
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       (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
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	intelObj->mt->first_level != tObj->BaseLevel ||
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	intelObj->mt->last_level < intelObj->_MaxLevel)) {
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      intel_miptree_release(&intelObj->mt);
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   }
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   /* May need to create a new tree:
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    */
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   if (!intelObj->mt) {
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      intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
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					     &width, &height, &depth);
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      perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
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                 "texture miptree.\n",
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                 _mesa_get_format_name(firstImage->base.Base.TexFormat),
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                 width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
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      intelObj->mt = intel_miptree_create(brw,
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                                          intelObj->base.Target,
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					  firstImage->base.Base.TexFormat,
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                                          tObj->BaseLevel,
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                                          intelObj->_MaxLevel,
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                                          width,
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                                          height,
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                                          depth,
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					  true,
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                                          INTEL_MIPTREE_TILING_ANY);
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      if (!intelObj->mt)
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         return false;
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   }
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   /* Pull in any images not in the object's tree:
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    */
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   nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
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   for (face = 0; face < nr_faces; face++) {
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      for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
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         struct intel_texture_image *intelImage =
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            intel_texture_image(intelObj->base.Image[face][i]);
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	 /* skip too small size mipmap */
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 	 if (intelImage == NULL)
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		 break;
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         if (intelObj->mt != intelImage->mt) {
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            intel_miptree_copy_teximage(brw, intelImage, intelObj->mt,
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                                        false /* invalidate */);
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         }
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         /* After we're done, we'd better agree that our layout is
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          * appropriate, or we'll end up hitting this function again on the
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          * next draw
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          */
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         assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
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      }
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   }
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   intelObj->needs_validate = false;
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   return true;
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}