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/**************************************************************************
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 *
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 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef INTEL_BUFFEROBJ_H
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#define INTEL_BUFFEROBJ_H
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#include "main/mtypes.h"
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struct brw_context;
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struct gl_buffer_object;
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/**
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 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
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 */
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struct intel_buffer_object
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{
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   struct gl_buffer_object Base;
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   drm_intel_bo *buffer;     /* the low-level buffer manager's buffer handle */
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   GLuint offset;            /* any offset into that buffer */
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   drm_intel_bo *range_map_bo;
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   void *range_map_buffer;
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   unsigned int range_map_offset;
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};
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/* Get the bm buffer associated with a GL bufferobject:
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 */
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drm_intel_bo *intel_bufferobj_buffer(struct brw_context *brw,
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				     struct intel_buffer_object *obj,
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				     GLuint flag);
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drm_intel_bo *intel_bufferobj_source(struct brw_context *brw,
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				     struct intel_buffer_object *obj,
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				     GLuint align,
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				     GLuint *offset);
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void intel_upload_data(struct brw_context *brw,
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		       const void *ptr, GLuint size, GLuint align,
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		       drm_intel_bo **return_bo,
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		       GLuint *return_offset);
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void *intel_upload_map(struct brw_context *brw,
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		       GLuint size, GLuint align);
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void intel_upload_unmap(struct brw_context *brw,
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			const void *ptr, GLuint size, GLuint align,
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			drm_intel_bo **return_bo,
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			GLuint *return_offset);
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void intel_upload_finish(struct brw_context *brw);
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/* Hook the bufferobject implementation into mesa:
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 */
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void intelInitBufferObjectFuncs(struct dd_function_table *functions);
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static inline struct intel_buffer_object *
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intel_buffer_object(struct gl_buffer_object *obj)
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{
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   return (struct intel_buffer_object *) obj;
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}
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#endif