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4358 Serge 1
/**************************************************************************
2
 *
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 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
26
 **************************************************************************/
27
 
28
/* Provide additional functionality on top of bufmgr buffers:
29
 *   - 2d semantics and blit operations
30
 *   - refcounting of buffers for multiple images in a buffer.
31
 *   - refcounting of buffer mappings.
32
 *   - some logic for moving the buffers to the best memory pools for
33
 *     given operations.
34
 *
35
 * Most of this is to make it easier to implement the fixed-layout
36
 * mipmap tree required by intel hardware in the face of GL's
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 * programming interface where each image can be specifed in random
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 * order and it isn't clear what layout the tree should have until the
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 * last moment.
40
 */
41
 
4548 Serge 42
//#include 
4358 Serge 43
#include 
44
 
45
#include "main/hash.h"
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#include "intel_context.h"
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#include "intel_regions.h"
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#include "intel_blit.h"
49
#include "intel_buffer_objects.h"
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#include "intel_bufmgr.h"
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#include "intel_batchbuffer.h"
52
 
53
#define FILE_DEBUG_FLAG DEBUG_REGION
54
 
55
/* This should be set to the maximum backtrace size desired.
56
 * Set it to 0 to disable backtrace debugging.
57
 */
58
#define DEBUG_BACKTRACE_SIZE 0
59
 
60
#if DEBUG_BACKTRACE_SIZE == 0
61
/* Use the standard debug output */
62
#define _DBG(...) DBG(__VA_ARGS__)
63
#else
64
/* Use backtracing debug output */
65
#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
66
 
67
/* Backtracing debug support */
68
#include 
69
 
70
static void
71
debug_backtrace(void)
72
{
73
   void *trace[DEBUG_BACKTRACE_SIZE];
74
   char **strings = NULL;
75
   int traceSize;
76
   register int i;
77
 
78
   traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
79
   strings = backtrace_symbols(trace, traceSize);
80
   if (strings == NULL) {
81
      DBG("no backtrace:");
82
      return;
83
   }
84
 
85
   /* Spit out all the strings with a colon separator.  Ignore
86
    * the first, since we don't really care about the call
87
    * to debug_backtrace() itself.  Skip until the final "/" in
88
    * the trace to avoid really long lines.
89
    */
90
   for (i = 1; i < traceSize; i++) {
91
      char *p = strings[i], *slash = strings[i];
92
      while (*p) {
93
         if (*p++ == '/') {
94
            slash = p;
95
         }
96
      }
97
 
98
      DBG("%s:", slash);
99
   }
100
 
101
   /* Free up the memory, and we're done */
102
   free(strings);
103
}
104
 
105
#endif
106
 
107
static struct intel_region *
108
intel_region_alloc_internal(struct intel_screen *screen,
109
			    GLuint cpp,
110
			    GLuint width, GLuint height, GLuint pitch,
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			    uint32_t tiling, drm_intel_bo *buffer)
112
{
113
   struct intel_region *region;
114
 
115
   region = calloc(sizeof(*region), 1);
116
   if (region == NULL)
117
      return region;
118
 
119
   region->cpp = cpp;
120
   region->width = width;
121
   region->height = height;
122
   region->pitch = pitch;
123
   region->refcount = 1;
124
   region->bo = buffer;
125
   region->tiling = tiling;
126
 
127
   _DBG("%s <-- %p\n", __FUNCTION__, region);
128
   return region;
129
}
130
 
131
struct intel_region *
132
intel_region_alloc(struct intel_screen *screen,
133
		   uint32_t tiling,
134
                   GLuint cpp, GLuint width, GLuint height,
135
		   bool expect_accelerated_upload)
136
{
137
   drm_intel_bo *buffer;
138
   unsigned long flags = 0;
139
   unsigned long aligned_pitch;
140
   struct intel_region *region;
141
 
142
   if (expect_accelerated_upload)
143
      flags |= BO_ALLOC_FOR_RENDER;
144
 
145
   buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "region",
146
				     width, height, cpp,
147
				     &tiling, &aligned_pitch, flags);
148
   if (buffer == NULL)
149
      return NULL;
150
 
151
   region = intel_region_alloc_internal(screen, cpp, width, height,
152
                                        aligned_pitch, tiling, buffer);
153
   if (region == NULL) {
154
      drm_intel_bo_unreference(buffer);
155
      return NULL;
156
   }
157
 
158
   return region;
159
}
160
 
161
bool
162
intel_region_flink(struct intel_region *region, uint32_t *name)
163
{
164
   if (region->name == 0) {
165
      if (drm_intel_bo_flink(region->bo, ®ion->name))
166
	 return false;
167
   }
168
 
169
   *name = region->name;
170
 
171
   return true;
172
}
173
 
174
struct intel_region *
175
intel_region_alloc_for_handle(struct intel_screen *screen,
176
			      GLuint cpp,
177
			      GLuint width, GLuint height, GLuint pitch,
178
			      GLuint handle, const char *name)
179
{
180
   struct intel_region *region;
181
   drm_intel_bo *buffer;
182
   int ret;
183
   uint32_t bit_6_swizzle, tiling;
184
 
185
   buffer = intel_bo_gem_create_from_name(screen->bufmgr, name, handle);
186
   if (buffer == NULL)
187
      return NULL;
188
   ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
189
   if (ret != 0) {
190
      fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
191
	      handle, name, strerror(-ret));
192
      drm_intel_bo_unreference(buffer);
193
      return NULL;
194
   }
195
 
196
   region = intel_region_alloc_internal(screen, cpp,
197
					width, height, pitch, tiling, buffer);
198
   if (region == NULL) {
199
      drm_intel_bo_unreference(buffer);
200
      return NULL;
201
   }
202
 
203
   region->name = handle;
204
 
205
   return region;
206
}
207
 
4548 Serge 208
#if 0
4358 Serge 209
struct intel_region *
210
intel_region_alloc_for_fd(struct intel_screen *screen,
211
                          GLuint cpp,
212
                          GLuint width, GLuint height, GLuint pitch,
213
                          int fd, const char *name)
214
{
215
   struct intel_region *region;
216
   drm_intel_bo *buffer;
217
   int ret;
218
   uint32_t bit_6_swizzle, tiling;
219
 
220
   buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr,
221
                                               fd, height * pitch);
222
   if (buffer == NULL)
223
      return NULL;
224
   ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
225
   if (ret != 0) {
226
      fprintf(stderr, "Couldn't get tiling of buffer (%s): %s\n",
227
	      name, strerror(-ret));
228
      drm_intel_bo_unreference(buffer);
229
      return NULL;
230
   }
231
 
232
   region = intel_region_alloc_internal(screen, cpp,
233
					width, height, pitch, tiling, buffer);
234
   if (region == NULL) {
235
      drm_intel_bo_unreference(buffer);
236
      return NULL;
237
   }
238
 
239
   return region;
240
}
4548 Serge 241
#endif
4358 Serge 242
 
243
void
244
intel_region_reference(struct intel_region **dst, struct intel_region *src)
245
{
246
   _DBG("%s: %p(%d) -> %p(%d)\n", __FUNCTION__,
247
	*dst, *dst ? (*dst)->refcount : 0, src, src ? src->refcount : 0);
248
 
249
   if (src != *dst) {
250
      if (*dst)
251
	 intel_region_release(dst);
252
 
253
      if (src)
254
         src->refcount++;
255
      *dst = src;
256
   }
257
}
258
 
259
void
260
intel_region_release(struct intel_region **region_handle)
261
{
262
   struct intel_region *region = *region_handle;
263
 
264
   if (region == NULL) {
265
      _DBG("%s NULL\n", __FUNCTION__);
266
      return;
267
   }
268
 
269
   _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
270
 
271
   ASSERT(region->refcount > 0);
272
   region->refcount--;
273
 
274
   if (region->refcount == 0) {
275
      drm_intel_bo_unreference(region->bo);
276
 
277
      free(region);
278
   }
279
   *region_handle = NULL;
280
}
281
 
282
/**
283
 * This function computes masks that may be used to select the bits of the X
284
 * and Y coordinates that indicate the offset within a tile.  If the region is
285
 * untiled, the masks are set to 0.
286
 */
287
void
288
intel_region_get_tile_masks(struct intel_region *region,
289
                            uint32_t *mask_x, uint32_t *mask_y,
290
                            bool map_stencil_as_y_tiled)
291
{
292
   int cpp = region->cpp;
293
   uint32_t tiling = region->tiling;
294
 
295
   if (map_stencil_as_y_tiled)
296
      tiling = I915_TILING_Y;
297
 
298
   switch (tiling) {
299
   default:
300
      assert(false);
301
   case I915_TILING_NONE:
302
      *mask_x = *mask_y = 0;
303
      break;
304
   case I915_TILING_X:
305
      *mask_x = 512 / cpp - 1;
306
      *mask_y = 7;
307
      break;
308
   case I915_TILING_Y:
309
      *mask_x = 128 / cpp - 1;
310
      *mask_y = 31;
311
      break;
312
   }
313
}
314
 
315
/**
316
 * Compute the offset (in bytes) from the start of the region to the given x
317
 * and y coordinate.  For tiled regions, caller must ensure that x and y are
318
 * multiples of the tile size.
319
 */
320
uint32_t
321
intel_region_get_aligned_offset(struct intel_region *region, uint32_t x,
322
                                uint32_t y, bool map_stencil_as_y_tiled)
323
{
324
   int cpp = region->cpp;
325
   uint32_t pitch = region->pitch;
326
   uint32_t tiling = region->tiling;
327
 
328
   if (map_stencil_as_y_tiled) {
329
      tiling = I915_TILING_Y;
330
 
331
      /* When mapping a W-tiled stencil buffer as Y-tiled, each 64-high W-tile
332
       * gets transformed into a 32-high Y-tile.  Accordingly, the pitch of
333
       * the resulting region is twice the pitch of the original region, since
334
       * each row in the Y-tiled view corresponds to two rows in the actual
335
       * W-tiled surface.  So we need to correct the pitch before computing
336
       * the offsets.
337
       */
338
      pitch *= 2;
339
   }
340
 
341
   switch (tiling) {
342
   default:
343
      assert(false);
344
   case I915_TILING_NONE:
345
      return y * pitch + x * cpp;
346
   case I915_TILING_X:
347
      assert((x % (512 / cpp)) == 0);
348
      assert((y % 8) == 0);
349
      return y * pitch + x / (512 / cpp) * 4096;
350
   case I915_TILING_Y:
351
      assert((x % (128 / cpp)) == 0);
352
      assert((y % 32) == 0);
353
      return y * pitch + x / (128 / cpp) * 4096;
354
   }
355
}