Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/**************************************************************************
2
 *
3
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portionsalloc
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "main/glheader.h"
29
#include "main/enums.h"
30
#include "main/image.h"
31
#include "main/colormac.h"
32
#include "main/condrender.h"
33
#include "main/mtypes.h"
34
#include "main/macros.h"
35
#include "main/pbo.h"
36
#include "main/bufferobj.h"
37
#include "main/state.h"
38
#include "main/texobj.h"
39
#include "main/context.h"
40
#include "main/fbobject.h"
41
#include "swrast/swrast.h"
42
#include "drivers/common/meta.h"
43
 
44
#include "intel_screen.h"
45
#include "intel_context.h"
46
#include "intel_batchbuffer.h"
47
#include "intel_blit.h"
48
#include "intel_fbo.h"
49
#include "intel_regions.h"
50
#include "intel_buffers.h"
51
#include "intel_pixel.h"
52
#include "intel_reg.h"
53
 
54
 
55
#define FILE_DEBUG_FLAG DEBUG_PIXEL
56
 
57
 
58
/* Unlike the other intel_pixel_* functions, the expectation here is
59
 * that the incoming data is not in a PBO.  With the XY_TEXT blit
60
 * method, there's no benefit haveing it in a PBO, but we could
61
 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
62
 * PBO bitmaps.  I think they are probably pretty rare though - I
63
 * wonder if Xgl uses them?
64
 */
65
static const GLubyte *map_pbo( struct gl_context *ctx,
66
			       GLsizei width, GLsizei height,
67
			       const struct gl_pixelstore_attrib *unpack,
68
			       const GLubyte *bitmap )
69
{
70
   GLubyte *buf;
71
 
72
   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
73
				  GL_COLOR_INDEX, GL_BITMAP,
74
				  INT_MAX, (const GLvoid *) bitmap)) {
75
      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
76
      return NULL;
77
   }
78
 
79
   buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
80
						GL_MAP_READ_BIT,
81
						unpack->BufferObj);
82
   if (!buf) {
83
      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
84
      return NULL;
85
   }
86
 
87
   return ADD_POINTERS(buf, bitmap);
88
}
89
 
90
static bool test_bit( const GLubyte *src, GLuint bit )
91
{
92
   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
93
}
94
 
95
static void set_bit( GLubyte *dest, GLuint bit )
96
{
97
   dest[bit/8] |= 1 << (bit % 8);
98
}
99
 
100
/* Extract a rectangle's worth of data from the bitmap.  Called
101
 * per chunk of HW-sized bitmap.
102
 */
103
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
104
			      const struct gl_pixelstore_attrib *unpack,
105
			      const GLubyte *bitmap,
106
			      GLuint x, GLuint y,
107
			      GLuint w, GLuint h,
108
			      GLubyte *dest,
109
			      GLuint row_align,
110
			      bool invert)
111
{
112
   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
113
   GLuint mask = unpack->LsbFirst ? 0 : 7;
114
   GLuint bit = 0;
115
   GLint row, col;
116
   GLint first, last;
117
   GLint incr;
118
   GLuint count = 0;
119
 
120
   DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
121
       __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
122
 
123
   if (invert) {
124
      first = h-1;
125
      last = 0;
126
      incr = -1;
127
   }
128
   else {
129
      first = 0;
130
      last = h-1;
131
      incr = 1;
132
   }
133
 
134
   /* Require that dest be pre-zero'd.
135
    */
136
   for (row = first; row != (last+incr); row += incr) {
137
      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
138
						    width, height,
139
						    GL_COLOR_INDEX, GL_BITMAP,
140
						    y + row, x);
141
 
142
      for (col = 0; col < w; col++, bit++) {
143
	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
144
	    set_bit(dest, bit ^ 7);
145
	    count++;
146
	 }
147
      }
148
 
149
      if (row_align)
150
	 bit = ALIGN(bit, row_align);
151
   }
152
 
153
   return count;
154
}
155
 
156
/**
157
 * Returns the low Y value of the vertical range given, flipped according to
158
 * whether the framebuffer is or not.
159
 */
160
static INLINE int
161
y_flip(struct gl_framebuffer *fb, int y, int height)
162
{
163
   if (_mesa_is_user_fbo(fb))
164
      return y;
165
   else
166
      return fb->Height - y - height;
167
}
168
 
169
/*
170
 * Render a bitmap.
171
 */
172
static bool
173
do_blit_bitmap( struct gl_context *ctx,
174
		GLint dstx, GLint dsty,
175
		GLsizei width, GLsizei height,
176
		const struct gl_pixelstore_attrib *unpack,
177
		const GLubyte *bitmap )
178
{
179
   struct intel_context *intel = intel_context(ctx);
180
   struct gl_framebuffer *fb = ctx->DrawBuffer;
181
   struct intel_renderbuffer *irb;
182
   GLfloat tmpColor[4];
183
   GLubyte ubcolor[4];
184
   GLuint color;
185
   GLsizei bitmap_width = width;
186
   GLsizei bitmap_height = height;
187
   GLint px, py;
188
   GLuint stipple[32];
189
   GLint orig_dstx = dstx;
190
   GLint orig_dsty = dsty;
191
 
192
   /* Update draw buffer bounds */
193
   _mesa_update_state(ctx);
194
 
195
   if (ctx->Depth.Test) {
196
      /* The blit path produces incorrect results when depth testing is on.
197
       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
198
       * will likely be obscured by other, closer geometry.
199
       */
200
      return false;
201
   }
202
 
203
   intel_prepare_render(intel);
204
 
205
   if (fb->_NumColorDrawBuffers != 1) {
206
      perf_debug("accelerated glBitmap() only supports rendering to a "
207
                 "single color buffer\n");
208
      return false;
209
   }
210
 
211
   irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
212
 
213
   if (_mesa_is_bufferobj(unpack->BufferObj)) {
214
      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
215
      if (bitmap == NULL)
216
	 return true;	/* even though this is an error, we're done */
217
   }
218
 
219
   COPY_4V(tmpColor, ctx->Current.RasterColor);
220
 
221
   if (_mesa_need_secondary_color(ctx)) {
222
       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
223
   }
224
 
225
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
226
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
227
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
228
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
229
 
230
   switch (irb->mt->format) {
231
   case MESA_FORMAT_ARGB8888:
232
   case MESA_FORMAT_XRGB8888:
233
      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
234
      break;
235
   case MESA_FORMAT_RGB565:
236
      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
237
      break;
238
   default:
239
      perf_debug("Unsupported format %s in accelerated glBitmap()\n",
240
                 _mesa_get_format_name(irb->mt->format));
241
      return false;
242
   }
243
 
244
   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
245
      return false;
246
 
247
   /* Clip to buffer bounds and scissor. */
248
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
249
			     fb->_Xmax, fb->_Ymax,
250
			     &dstx, &dsty, &width, &height))
251
      goto out;
252
 
253
   dsty = y_flip(fb, dsty, height);
254
 
255
#define DY 32
256
#define DX 32
257
 
258
   /* Chop it all into chunks that can be digested by hardware: */
259
   for (py = 0; py < height; py += DY) {
260
      for (px = 0; px < width; px += DX) {
261
	 int h = MIN2(DY, height - py);
262
	 int w = MIN2(DX, width - px);
263
	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
264
	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
265
	    ctx->Color.LogicOp : GL_COPY;
266
 
267
	 assert(sz <= sizeof(stipple));
268
	 memset(stipple, 0, sz);
269
 
270
	 /* May need to adjust this when padding has been introduced in
271
	  * sz above:
272
	  *
273
	  * Have to translate destination coordinates back into source
274
	  * coordinates.
275
	  */
276
         int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
277
                                     bitmap,
278
                                     -orig_dstx + (dstx + px),
279
                                     -orig_dsty + y_flip(fb, dsty + py, h),
280
                                     w, h,
281
                                     (GLubyte *)stipple,
282
                                     8,
283
                                     _mesa_is_winsys_fbo(fb));
284
         if (count == 0)
285
	    continue;
286
 
287
	 if (!intelEmitImmediateColorExpandBlit(intel,
288
						irb->mt->cpp,
289
						(GLubyte *)stipple,
290
						sz,
291
						color,
292
						irb->mt->region->pitch,
293
						irb->mt->region->bo,
294
						0,
295
						irb->mt->region->tiling,
296
						dstx + px,
297
						dsty + py,
298
						w, h,
299
						logic_op)) {
300
	    return false;
301
	 }
302
 
303
         if (ctx->Query.CurrentOcclusionObject)
304
            ctx->Query.CurrentOcclusionObject->Result += count;
305
      }
306
   }
307
out:
308
 
309
   if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
310
      intel_batchbuffer_flush(intel);
311
 
312
   if (_mesa_is_bufferobj(unpack->BufferObj)) {
313
      /* done with PBO so unmap it now */
314
      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
315
   }
316
 
317
   intel_check_front_buffer_rendering(intel);
318
 
319
   return true;
320
}
321
 
322
 
323
/* There are a large number of possible ways to implement bitmap on
324
 * this hardware, most of them have some sort of drawback.  Here are a
325
 * few that spring to mind:
326
 *
327
 * Blit:
328
 *    - XY_MONO_SRC_BLT_CMD
329
 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
330
 *    - XY_TEXT_BLT
331
 *    - XY_TEXT_IMMEDIATE_BLT
332
 *         - blit per cliprect, subject to maximum immediate data size.
333
 *    - XY_COLOR_BLT
334
 *         - per pixel or run of pixels
335
 *    - XY_PIXEL_BLT
336
 *         - good for sparse bitmaps
337
 *
338
 * 3D engine:
339
 *    - Point per pixel
340
 *    - Translate bitmap to an alpha texture and render as a quad
341
 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
342
 */
343
void
344
intelBitmap(struct gl_context * ctx,
345
	    GLint x, GLint y,
346
	    GLsizei width, GLsizei height,
347
	    const struct gl_pixelstore_attrib *unpack,
348
	    const GLubyte * pixels)
349
{
350
   if (!_mesa_check_conditional_render(ctx))
351
      return;
352
 
353
   if (do_blit_bitmap(ctx, x, y, width, height,
354
                          unpack, pixels))
355
      return;
356
 
357
   _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
358
}