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4358 Serge 1
/*
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
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 * Copyright © 2010 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "main/core.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void
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_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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			  bool dump_ast, bool dump_hir);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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extern void
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link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
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extern void
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linker_error(struct gl_shader_program *prog, const char *fmt, ...)
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   PRINTFLIKE(2, 3);
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extern void
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linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
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   PRINTFLIKE(2, 3);
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extern long
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parse_program_resource_name(const GLchar *name,
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                            const GLchar **out_base_name_end);