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4358 Serge 1
/*
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 * Copyright © 2013 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file opt_flip_matrices.cpp
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 *
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 * Convert (matrix * vector) operations to (vector * matrixTranspose),
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 * which can be done using dot products rather than multiplies and adds.
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 * On some hardware, this is more efficient.
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 *
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 * This currently only does the conversion for built-in matrices which
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 * already have transposed equivalents.  Namely, gl_ModelViewProjectionMatrix
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 * and gl_TextureMatrix.
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 */
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#include "ir.h"
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#include "ir_optimization.h"
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#include "main/macros.h"
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namespace {
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class matrix_flipper : public ir_hierarchical_visitor {
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public:
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   matrix_flipper(exec_list *instructions)
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   {
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      progress = false;
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      mvp_transpose = NULL;
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      texmat_transpose = NULL;
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      foreach_list(n, instructions) {
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         ir_instruction *ir = (ir_instruction *) n;
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         ir_variable *var = ir->as_variable();
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         if (!var)
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            continue;
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         if (strcmp(var->name, "gl_ModelViewProjectionMatrixTranspose") == 0)
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            mvp_transpose = var;
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         if (strcmp(var->name, "gl_TextureMatrixTranspose") == 0)
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            texmat_transpose = var;
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      }
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   }
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   ir_visitor_status visit_enter(ir_expression *ir);
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   bool progress;
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private:
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   ir_variable *mvp_transpose;
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   ir_variable *texmat_transpose;
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};
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}
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ir_visitor_status
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matrix_flipper::visit_enter(ir_expression *ir)
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{
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   if (ir->operation != ir_binop_mul ||
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       !ir->operands[0]->type->is_matrix() ||
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       !ir->operands[1]->type->is_vector())
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      return visit_continue;
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   ir_variable *mat_var = ir->operands[0]->variable_referenced();
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   if (!mat_var)
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      return visit_continue;
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   if (mvp_transpose &&
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       strcmp(mat_var->name, "gl_ModelViewProjectionMatrix") == 0) {
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#ifndef NDEBUG
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      ir_dereference_variable *deref = ir->operands[0]->as_dereference_variable();
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      assert(deref && deref->var == mat_var);
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#endif
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      void *mem_ctx = ralloc_parent(ir);
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      ir->operands[0] = ir->operands[1];
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      ir->operands[1] = new(mem_ctx) ir_dereference_variable(mvp_transpose);
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      progress = true;
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   } else if (texmat_transpose &&
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              strcmp(mat_var->name, "gl_TextureMatrix") == 0) {
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      ir_dereference_array *array_ref = ir->operands[0]->as_dereference_array();
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      assert(array_ref != NULL);
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      ir_dereference_variable *var_ref = array_ref->array->as_dereference_variable();
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      assert(var_ref && var_ref->var == mat_var);
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      ir->operands[0] = ir->operands[1];
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      ir->operands[1] = array_ref;
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      var_ref->var = texmat_transpose;
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      texmat_transpose->max_array_access =
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         MAX2(texmat_transpose->max_array_access, mat_var->max_array_access);
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      progress = true;
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   }
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   return visit_continue;
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}
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bool
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opt_flip_matrices(struct exec_list *instructions)
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{
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   matrix_flipper v(instructions);
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   visit_list_elements(&v, instructions);
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   return v.progress;
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}