Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/*
2
 * Copyright © 2012 Intel Corporation
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21
 * DEALINGS IN THE SOFTWARE.
22
 */
23
 
24
#include "main/core.h"
25
#include "ir.h"
26
#include "linker.h"
27
#include "ir_uniform.h"
28
#include "glsl_symbol_table.h"
29
#include "program/hash_table.h"
30
 
31
/* These functions are put in a "private" namespace instead of being marked
32
 * static so that the unit tests can access them.  See
33
 * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
34
 */
35
namespace linker {
36
 
37
gl_uniform_storage *
38
get_storage(gl_uniform_storage *storage, unsigned num_storage,
39
	    const char *name)
40
{
41
   for (unsigned int i = 0; i < num_storage; i++) {
42
      if (strcmp(name, storage[i].name) == 0)
43
	 return &storage[i];
44
   }
45
 
46
   return NULL;
47
}
48
 
49
void
50
copy_constant_to_storage(union gl_constant_value *storage,
51
			 const ir_constant *val,
52
			 const enum glsl_base_type base_type,
53
			 const unsigned int elements)
54
{
55
   for (unsigned int i = 0; i < elements; i++) {
56
      switch (base_type) {
57
      case GLSL_TYPE_UINT:
58
	 storage[i].u = val->value.u[i];
59
	 break;
60
      case GLSL_TYPE_INT:
61
      case GLSL_TYPE_SAMPLER:
62
	 storage[i].i = val->value.i[i];
63
	 break;
64
      case GLSL_TYPE_FLOAT:
65
	 storage[i].f = val->value.f[i];
66
	 break;
67
      case GLSL_TYPE_BOOL:
68
	 storage[i].b = int(val->value.b[i]);
69
	 break;
70
      case GLSL_TYPE_ARRAY:
71
      case GLSL_TYPE_STRUCT:
72
      case GLSL_TYPE_INTERFACE:
73
      case GLSL_TYPE_VOID:
74
      case GLSL_TYPE_ERROR:
75
	 /* All other types should have already been filtered by other
76
	  * paths in the caller.
77
	  */
78
	 assert(!"Should not get here.");
79
	 break;
80
      }
81
   }
82
}
83
 
84
void
85
set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
86
                    const char *name, const glsl_type *type, int binding)
87
{
88
   struct gl_uniform_storage *const storage =
89
      get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
90
 
91
   if (storage == NULL) {
92
      assert(storage != NULL);
93
      return;
94
   }
95
 
96
   if (storage->type->is_sampler()) {
97
      unsigned elements = MAX2(storage->array_elements, 1);
98
 
99
      /* From section 4.4.4 of the GLSL 4.20 specification:
100
       * "If the binding identifier is used with an array, the first element
101
       *  of the array takes the specified unit and each subsequent element
102
       *  takes the next consecutive unit."
103
       */
104
      for (unsigned int i = 0; i < elements; i++) {
105
         storage->storage[i].i = binding + i;
106
      }
107
 
108
      for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) {
109
         gl_shader *shader = prog->_LinkedShaders[sh];
110
 
111
         if (shader && storage->sampler[sh].active) {
112
            for (unsigned i = 0; i < elements; i++) {
113
               unsigned index = storage->sampler[sh].index + i;
114
 
115
               shader->SamplerUnits[index] = storage->storage[i].i;
116
            }
117
         }
118
      }
119
   } else if (storage->block_index != -1) {
120
      /* This is a field of a UBO.  val is the binding index. */
121
      for (int i = 0; i < MESA_SHADER_TYPES; i++) {
122
         int stage_index = prog->UniformBlockStageIndex[i][storage->block_index];
123
 
124
         if (stage_index != -1) {
125
            struct gl_shader *sh = prog->_LinkedShaders[i];
126
            sh->UniformBlocks[stage_index].Binding = binding;
127
         }
128
      }
129
   }
130
 
131
   storage->initialized = true;
132
}
133
 
134
void
135
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
136
			const char *name, const glsl_type *type,
137
			ir_constant *val)
138
{
139
   if (type->is_record()) {
140
      ir_constant *field_constant;
141
 
142
      field_constant = (ir_constant *)val->components.get_head();
143
 
144
      for (unsigned int i = 0; i < type->length; i++) {
145
	 const glsl_type *field_type = type->fields.structure[i].type;
146
	 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
147
					    type->fields.structure[i].name);
148
	 set_uniform_initializer(mem_ctx, prog, field_name,
149
				 field_type, field_constant);
150
	 field_constant = (ir_constant *)field_constant->next;
151
      }
152
      return;
153
   } else if (type->is_array() && type->fields.array->is_record()) {
154
      const glsl_type *const element_type = type->fields.array;
155
 
156
      for (unsigned int i = 0; i < type->length; i++) {
157
	 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
158
 
159
	 set_uniform_initializer(mem_ctx, prog, element_name,
160
				 element_type, val->array_elements[i]);
161
      }
162
      return;
163
   }
164
 
165
   struct gl_uniform_storage *const storage =
166
      get_storage(prog->UniformStorage,
167
		  prog->NumUserUniformStorage,
168
		  name);
169
   if (storage == NULL) {
170
      assert(storage != NULL);
171
      return;
172
   }
173
 
174
   if (val->type->is_array()) {
175
      const enum glsl_base_type base_type =
176
	 val->array_elements[0]->type->base_type;
177
      const unsigned int elements = val->array_elements[0]->type->components();
178
      unsigned int idx = 0;
179
 
180
      assert(val->type->length >= storage->array_elements);
181
      for (unsigned int i = 0; i < storage->array_elements; i++) {
182
	 copy_constant_to_storage(& storage->storage[idx],
183
				  val->array_elements[i],
184
				  base_type,
185
				  elements);
186
 
187
	 idx += elements;
188
      }
189
   } else {
190
      copy_constant_to_storage(storage->storage,
191
			       val,
192
			       val->type->base_type,
193
			       val->type->components());
194
 
195
      if (storage->type->is_sampler()) {
196
         for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) {
197
            gl_shader *shader = prog->_LinkedShaders[sh];
198
 
199
            if (shader && storage->sampler[sh].active) {
200
               unsigned index = storage->sampler[sh].index;
201
 
202
               shader->SamplerUnits[index] = storage->storage[0].i;
203
            }
204
         }
205
      }
206
   }
207
 
208
   storage->initialized = true;
209
}
210
}
211
 
212
void
213
link_set_uniform_initializers(struct gl_shader_program *prog)
214
{
215
   void *mem_ctx = NULL;
216
 
217
   for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
218
      struct gl_shader *shader = prog->_LinkedShaders[i];
219
 
220
      if (shader == NULL)
221
	 continue;
222
 
223
      foreach_list(node, shader->ir) {
224
	 ir_variable *const var = ((ir_instruction *) node)->as_variable();
225
 
226
	 if (!var || var->mode != ir_var_uniform)
227
	    continue;
228
 
229
	 if (!mem_ctx)
230
	    mem_ctx = ralloc_context(NULL);
231
 
232
         if (var->explicit_binding) {
233
            linker::set_uniform_binding(mem_ctx, prog, var->name,
234
                                        var->type, var->binding);
235
         } else if (var->constant_value) {
236
            linker::set_uniform_initializer(mem_ctx, prog, var->name,
237
                                            var->type, var->constant_value);
238
         }
239
      }
240
   }
241
 
242
   ralloc_free(mem_ctx);
243
}