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4358 | Serge | 1 | /* |
2 | * Copyright © 2012 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | #include "main/core.h" |
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25 | #include "ir.h" |
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26 | #include "linker.h" |
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27 | #include "ir_uniform.h" |
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28 | #include "glsl_symbol_table.h" |
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29 | #include "program/hash_table.h" |
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30 | |||
31 | /* These functions are put in a "private" namespace instead of being marked |
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32 | * static so that the unit tests can access them. See |
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33 | * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code |
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34 | */ |
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35 | namespace linker { |
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36 | |||
37 | gl_uniform_storage * |
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38 | get_storage(gl_uniform_storage *storage, unsigned num_storage, |
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39 | const char *name) |
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40 | { |
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41 | for (unsigned int i = 0; i < num_storage; i++) { |
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42 | if (strcmp(name, storage[i].name) == 0) |
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43 | return &storage[i]; |
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44 | } |
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45 | |||
46 | return NULL; |
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47 | } |
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48 | |||
49 | void |
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50 | copy_constant_to_storage(union gl_constant_value *storage, |
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51 | const ir_constant *val, |
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52 | const enum glsl_base_type base_type, |
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53 | const unsigned int elements) |
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54 | { |
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55 | for (unsigned int i = 0; i < elements; i++) { |
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56 | switch (base_type) { |
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57 | case GLSL_TYPE_UINT: |
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58 | storage[i].u = val->value.u[i]; |
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59 | break; |
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60 | case GLSL_TYPE_INT: |
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61 | case GLSL_TYPE_SAMPLER: |
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62 | storage[i].i = val->value.i[i]; |
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63 | break; |
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64 | case GLSL_TYPE_FLOAT: |
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65 | storage[i].f = val->value.f[i]; |
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66 | break; |
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67 | case GLSL_TYPE_BOOL: |
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68 | storage[i].b = int(val->value.b[i]); |
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69 | break; |
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70 | case GLSL_TYPE_ARRAY: |
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71 | case GLSL_TYPE_STRUCT: |
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72 | case GLSL_TYPE_INTERFACE: |
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73 | case GLSL_TYPE_VOID: |
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74 | case GLSL_TYPE_ERROR: |
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75 | /* All other types should have already been filtered by other |
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76 | * paths in the caller. |
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77 | */ |
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78 | assert(!"Should not get here."); |
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79 | break; |
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80 | } |
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81 | } |
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82 | } |
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83 | |||
84 | void |
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85 | set_uniform_binding(void *mem_ctx, gl_shader_program *prog, |
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86 | const char *name, const glsl_type *type, int binding) |
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87 | { |
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88 | struct gl_uniform_storage *const storage = |
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89 | get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name); |
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90 | |||
91 | if (storage == NULL) { |
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92 | assert(storage != NULL); |
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93 | return; |
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94 | } |
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95 | |||
96 | if (storage->type->is_sampler()) { |
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97 | unsigned elements = MAX2(storage->array_elements, 1); |
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98 | |||
99 | /* From section 4.4.4 of the GLSL 4.20 specification: |
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100 | * "If the binding identifier is used with an array, the first element |
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101 | * of the array takes the specified unit and each subsequent element |
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102 | * takes the next consecutive unit." |
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103 | */ |
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104 | for (unsigned int i = 0; i < elements; i++) { |
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105 | storage->storage[i].i = binding + i; |
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106 | } |
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107 | |||
108 | for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) { |
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109 | gl_shader *shader = prog->_LinkedShaders[sh]; |
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110 | |||
111 | if (shader && storage->sampler[sh].active) { |
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112 | for (unsigned i = 0; i < elements; i++) { |
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113 | unsigned index = storage->sampler[sh].index + i; |
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114 | |||
115 | shader->SamplerUnits[index] = storage->storage[i].i; |
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116 | } |
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117 | } |
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118 | } |
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119 | } else if (storage->block_index != -1) { |
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120 | /* This is a field of a UBO. val is the binding index. */ |
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121 | for (int i = 0; i < MESA_SHADER_TYPES; i++) { |
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122 | int stage_index = prog->UniformBlockStageIndex[i][storage->block_index]; |
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123 | |||
124 | if (stage_index != -1) { |
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125 | struct gl_shader *sh = prog->_LinkedShaders[i]; |
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126 | sh->UniformBlocks[stage_index].Binding = binding; |
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127 | } |
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128 | } |
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129 | } |
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130 | |||
131 | storage->initialized = true; |
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132 | } |
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133 | |||
134 | void |
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135 | set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, |
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136 | const char *name, const glsl_type *type, |
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137 | ir_constant *val) |
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138 | { |
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139 | if (type->is_record()) { |
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140 | ir_constant *field_constant; |
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141 | |||
142 | field_constant = (ir_constant *)val->components.get_head(); |
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143 | |||
144 | for (unsigned int i = 0; i < type->length; i++) { |
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145 | const glsl_type *field_type = type->fields.structure[i].type; |
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146 | const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, |
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147 | type->fields.structure[i].name); |
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148 | set_uniform_initializer(mem_ctx, prog, field_name, |
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149 | field_type, field_constant); |
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150 | field_constant = (ir_constant *)field_constant->next; |
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151 | } |
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152 | return; |
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153 | } else if (type->is_array() && type->fields.array->is_record()) { |
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154 | const glsl_type *const element_type = type->fields.array; |
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155 | |||
156 | for (unsigned int i = 0; i < type->length; i++) { |
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157 | const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); |
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158 | |||
159 | set_uniform_initializer(mem_ctx, prog, element_name, |
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160 | element_type, val->array_elements[i]); |
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161 | } |
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162 | return; |
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163 | } |
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164 | |||
165 | struct gl_uniform_storage *const storage = |
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166 | get_storage(prog->UniformStorage, |
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167 | prog->NumUserUniformStorage, |
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168 | name); |
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169 | if (storage == NULL) { |
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170 | assert(storage != NULL); |
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171 | return; |
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172 | } |
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173 | |||
174 | if (val->type->is_array()) { |
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175 | const enum glsl_base_type base_type = |
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176 | val->array_elements[0]->type->base_type; |
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177 | const unsigned int elements = val->array_elements[0]->type->components(); |
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178 | unsigned int idx = 0; |
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179 | |||
180 | assert(val->type->length >= storage->array_elements); |
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181 | for (unsigned int i = 0; i < storage->array_elements; i++) { |
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182 | copy_constant_to_storage(& storage->storage[idx], |
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183 | val->array_elements[i], |
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184 | base_type, |
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185 | elements); |
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186 | |||
187 | idx += elements; |
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188 | } |
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189 | } else { |
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190 | copy_constant_to_storage(storage->storage, |
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191 | val, |
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192 | val->type->base_type, |
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193 | val->type->components()); |
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194 | |||
195 | if (storage->type->is_sampler()) { |
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196 | for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) { |
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197 | gl_shader *shader = prog->_LinkedShaders[sh]; |
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198 | |||
199 | if (shader && storage->sampler[sh].active) { |
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200 | unsigned index = storage->sampler[sh].index; |
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201 | |||
202 | shader->SamplerUnits[index] = storage->storage[0].i; |
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203 | } |
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204 | } |
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205 | } |
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206 | } |
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207 | |||
208 | storage->initialized = true; |
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209 | } |
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210 | } |
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211 | |||
212 | void |
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213 | link_set_uniform_initializers(struct gl_shader_program *prog) |
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214 | { |
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215 | void *mem_ctx = NULL; |
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216 | |||
217 | for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { |
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218 | struct gl_shader *shader = prog->_LinkedShaders[i]; |
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219 | |||
220 | if (shader == NULL) |
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221 | continue; |
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222 | |||
223 | foreach_list(node, shader->ir) { |
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224 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
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225 | |||
226 | if (!var || var->mode != ir_var_uniform) |
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227 | continue; |
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228 | |||
229 | if (!mem_ctx) |
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230 | mem_ctx = ralloc_context(NULL); |
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231 | |||
232 | if (var->explicit_binding) { |
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233 | linker::set_uniform_binding(mem_ctx, prog, var->name, |
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234 | var->type, var->binding); |
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235 | } else if (var->constant_value) { |
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236 | linker::set_uniform_initializer(mem_ctx, prog, var->name, |
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237 | var->type, var->constant_value); |
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238 | } |
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239 | } |
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240 | } |
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241 | |||
242 | ralloc_free(mem_ctx); |
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243 | }>>>>>>>>>>> |