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4358 | Serge | 1 | /* |
2 | * Copyright © 2011 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | #pragma once |
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25 | #ifndef IR_UNIFORM_H |
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26 | #define IR_UNIFORM_H |
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27 | |||
28 | |||
29 | /* stdbool.h is necessary because this file is included in both C and C++ code. |
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30 | */ |
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31 | #include |
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32 | |||
33 | #include "program/prog_parameter.h" /* For union gl_constant_value. */ |
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34 | |||
35 | |||
36 | #ifdef __cplusplus |
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37 | extern "C" { |
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38 | #endif |
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39 | |||
40 | enum gl_uniform_driver_format { |
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41 | uniform_native = 0, /**< Store data in the native format. */ |
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42 | uniform_int_float, /**< Store integer data as floats. */ |
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43 | uniform_bool_float, /**< Store boolean data as floats. */ |
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44 | |||
45 | /** |
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46 | * Store boolean data as integer using 1 for \c true. |
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47 | */ |
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48 | uniform_bool_int_0_1, |
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49 | |||
50 | /** |
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51 | * Store boolean data as integer using ~0 for \c true. |
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52 | */ |
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53 | uniform_bool_int_0_not0 |
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54 | }; |
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55 | |||
56 | struct gl_uniform_driver_storage { |
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57 | /** |
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58 | * Number of bytes from one array element to the next. |
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59 | */ |
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60 | uint8_t element_stride; |
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61 | |||
62 | /** |
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63 | * Number of bytes from one vector in a matrix to the next. |
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64 | */ |
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65 | uint8_t vector_stride; |
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66 | |||
67 | /** |
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68 | * Base format of the stored data. |
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69 | * |
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70 | * This field must have a value from \c GLSL_TYPE_UINT through \c |
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71 | * GLSL_TYPE_SAMPLER. |
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72 | */ |
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73 | uint8_t format; |
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74 | |||
75 | /** |
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76 | * Pointer to the base of the data. |
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77 | */ |
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78 | void *data; |
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79 | }; |
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80 | |||
81 | struct gl_uniform_storage { |
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82 | char *name; |
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83 | /** Type of this uniform data stored. |
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84 | * |
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85 | * In the case of an array, it's the type of a single array element. |
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86 | */ |
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87 | const struct glsl_type *type; |
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88 | |||
89 | /** |
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90 | * The number of elements in this uniform. |
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91 | * |
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92 | * For non-arrays, this is always 0. For arrays, the value is the size of |
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93 | * the array. |
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94 | */ |
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95 | unsigned array_elements; |
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96 | |||
97 | /** |
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98 | * Has this uniform ever been set? |
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99 | */ |
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100 | bool initialized; |
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101 | |||
102 | struct { |
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103 | /** |
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104 | * Base sampler index |
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105 | * |
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106 | * If \c ::base_type is \c GLSL_TYPE_SAMPLER, this represents the index |
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107 | * of this sampler. If \c ::array_elements is not zero, the array will |
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108 | * use sampler indices \c ::sampler through \c ::sampler + |
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109 | * \c ::array_elements - 1, inclusive. |
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110 | * |
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111 | * Note that the index may be different in each shader stage. |
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112 | */ |
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113 | uint8_t index; |
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114 | |||
115 | /** |
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116 | * Whether this sampler is used in this shader stage. |
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117 | */ |
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118 | bool active; |
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119 | } sampler[MESA_SHADER_TYPES]; |
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120 | |||
121 | /** |
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122 | * Storage used by the driver for the uniform |
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123 | */ |
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124 | unsigned num_driver_storage; |
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125 | struct gl_uniform_driver_storage *driver_storage; |
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126 | |||
127 | /** |
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128 | * Storage used by Mesa for the uniform |
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129 | * |
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130 | * This form of the uniform is used by Mesa's implementation of \c |
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131 | * glGetUniform. It can also be used by drivers to obtain the value of the |
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132 | * uniform if the \c ::driver_storage interface is not used. |
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133 | */ |
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134 | union gl_constant_value *storage; |
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135 | |||
136 | /** Fields for GL_ARB_uniform_buffer_object |
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137 | * @{ |
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138 | */ |
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139 | |||
140 | /** |
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141 | * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing |
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142 | * the uniform, or -1 for the default uniform block. Note that the |
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143 | * index is into the linked program's UniformBlocks[] array, not |
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144 | * the linked shader's. |
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145 | */ |
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146 | int block_index; |
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147 | |||
148 | /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. */ |
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149 | int offset; |
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150 | |||
151 | /** |
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152 | * GL_UNIFORM_MATRIX_STRIDE: byte stride between columns or rows of |
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153 | * a matrix. Set to 0 for non-matrices in UBOs, or -1 for uniforms |
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154 | * in the default uniform block. |
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155 | */ |
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156 | int matrix_stride; |
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157 | |||
158 | /** |
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159 | * GL_UNIFORM_ARRAY_STRIDE: byte stride between elements of the |
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160 | * array. Set to zero for non-arrays in UBOs, or -1 for uniforms |
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161 | * in the default uniform block. |
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162 | */ |
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163 | int array_stride; |
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164 | |||
165 | /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */ |
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166 | bool row_major; |
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167 | |||
168 | /** @} */ |
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169 | }; |
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170 | |||
171 | #ifdef __cplusplus |
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172 | } |
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173 | #endif |
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174 | |||
175 | #endif /* IR_UNIFORM_H */>>> |