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4358 Serge 1
/**********************************************************
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 * Copyright 2009-2011 VMware, Inc. All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 *********************************************************
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 * Authors:
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 * Zack Rusin 
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 * Thomas Hellstrom 
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 */
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#include "xa_context.h"
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#include "xa_priv.h"
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#include "util/u_inlines.h"
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#include "util/u_sampler.h"
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#include "util/u_surface.h"
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#include "cso_cache/cso_context.h"
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static void
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xa_yuv_bind_blend_state(struct xa_context *r)
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{
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    struct pipe_blend_state blend;
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    memset(&blend, 0, sizeof(struct pipe_blend_state));
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    blend.rt[0].blend_enable = 0;
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    blend.rt[0].colormask = PIPE_MASK_RGBA;
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    /* porter&duff src */
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    blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
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    blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
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    blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
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    blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
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    cso_set_blend(r->cso, &blend);
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}
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static void
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xa_yuv_bind_shaders(struct xa_context *r)
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{
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    unsigned vs_traits = 0, fs_traits = 0;
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    struct xa_shader shader;
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    vs_traits |= VS_YUV;
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    fs_traits |= FS_YUV;
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    shader = xa_shaders_get(r->shaders, vs_traits, fs_traits);
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    cso_set_vertex_shader_handle(r->cso, shader.vs);
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    cso_set_fragment_shader_handle(r->cso, shader.fs);
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}
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static void
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xa_yuv_bind_samplers(struct xa_context *r, struct xa_surface *yuv[])
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{
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    struct pipe_sampler_state *samplers[3];
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    struct pipe_sampler_state sampler;
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    struct pipe_sampler_view view_templ;
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    unsigned int i;
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    memset(&sampler, 0, sizeof(struct pipe_sampler_state));
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    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
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    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
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    sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
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    sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
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    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
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    sampler.normalized_coords = 1;
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    for (i = 0; i < 3; ++i) {
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	samplers[i] = &sampler;
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	u_sampler_view_default_template(&view_templ, yuv[i]->tex,
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					yuv[i]->tex->format);
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	r->bound_sampler_views[i] =
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	    r->pipe->create_sampler_view(r->pipe, yuv[i]->tex, &view_templ);
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    }
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    r->num_bound_samplers = 3;
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    cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers);
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    cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views);
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}
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static void
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xa_yuv_fs_constants(struct xa_context *r, const float conversion_matrix[])
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{
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    const int param_bytes = 16 * sizeof(float);
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    renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
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			   conversion_matrix, param_bytes);
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}
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XA_EXPORT int
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xa_yuv_planar_blit(struct xa_context *r,
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		   int src_x,
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		   int src_y,
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		   int src_w,
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		   int src_h,
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		   int dst_x,
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		   int dst_y,
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		   int dst_w,
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		   int dst_h,
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		   struct xa_box *box,
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		   unsigned int num_boxes,
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		   const float conversion_matrix[],
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		   struct xa_surface *dst, struct xa_surface *yuv[])
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{
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    float scale_x;
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    float scale_y;
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    int ret;
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    if (dst_w == 0 || dst_h == 0)
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	return XA_ERR_NONE;
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    ret = xa_ctx_srf_create(r, dst);
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    if (ret != XA_ERR_NONE)
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	return -XA_ERR_NORES;
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    renderer_bind_destination(r, r->srf, r->srf->width, r->srf->height);
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    xa_yuv_bind_blend_state(r);
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    xa_yuv_bind_shaders(r);
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    xa_yuv_bind_samplers(r, yuv);
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    xa_yuv_fs_constants(r, conversion_matrix);
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    scale_x = (float)src_w / (float)dst_w;
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    scale_y = (float)src_h / (float)dst_h;
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    while (num_boxes--) {
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	int x = box->x1;
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	int y = box->y1;
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	int w = box->x2 - box->x1;
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	int h = box->y2 - box->y1;
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	renderer_draw_yuv(r,
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			  (float)src_x + scale_x * (x - dst_x),
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			  (float)src_y + scale_y * (y - dst_y),
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			  scale_x * w, scale_y * h, x, y, w, h, yuv);
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	box++;
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    }
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    r->pipe->flush(r->pipe, &r->last_fence, 0);
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    xa_ctx_sampler_views_destroy(r);
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    xa_ctx_srf_destroy(r);
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    return XA_ERR_NONE;
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}