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4358 | Serge | 1 | /********************************************************** |
2 | * Copyright 2008-2009 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | #ifndef SVGA_TGSI_H |
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27 | #define SVGA_TGSI_H |
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28 | |||
29 | #include "pipe/p_state.h" |
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30 | |||
31 | #include "svga_hw_reg.h" |
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32 | |||
33 | |||
34 | /** |
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35 | * We use a 32-bit mask to keep track of the generic indexes. |
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36 | */ |
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37 | #define MAX_GENERIC_VARYING 32 |
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38 | |||
39 | |||
40 | struct svga_fragment_shader; |
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41 | struct svga_vertex_shader; |
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42 | struct svga_shader; |
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43 | struct tgsi_shader_info; |
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44 | struct tgsi_token; |
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45 | |||
46 | |||
47 | struct svga_vs_compile_key |
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48 | { |
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49 | unsigned fs_generic_inputs; |
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50 | unsigned need_prescale:1; |
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51 | unsigned allow_psiz:1; |
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52 | }; |
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53 | |||
54 | struct svga_fs_compile_key |
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55 | { |
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56 | unsigned light_twoside:1; |
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57 | unsigned front_ccw:1; |
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58 | unsigned white_fragments:1; |
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59 | unsigned num_textures:8; |
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60 | unsigned num_unnormalized_coords:8; |
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61 | unsigned sprite_origin_lower_left:1; |
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62 | struct { |
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63 | unsigned compare_mode:1; |
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64 | unsigned compare_func:3; |
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65 | unsigned unnormalized:1; |
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66 | unsigned width_height_idx:7; |
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67 | unsigned texture_target:8; |
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68 | unsigned sprite_texgen:1; |
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69 | unsigned swizzle_r:3; |
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70 | unsigned swizzle_g:3; |
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71 | unsigned swizzle_b:3; |
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72 | unsigned swizzle_a:3; |
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73 | } tex[PIPE_MAX_SAMPLERS]; |
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74 | }; |
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75 | |||
76 | struct svga_compile_key { |
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77 | struct svga_vs_compile_key vkey; |
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78 | struct svga_fs_compile_key fkey; |
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79 | int8_t generic_remap_table[MAX_GENERIC_VARYING]; |
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80 | }; |
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81 | |||
82 | |||
83 | /** |
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84 | * A single TGSI shader may be compiled into different variants of |
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85 | * SVGA3D shaders depending on the compile key. Each user shader |
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86 | * will have a linked list of these results. |
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87 | */ |
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88 | struct svga_shader_result |
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89 | { |
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90 | const struct svga_shader *shader; |
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91 | |||
92 | /* Parameters used to generate this compilation result: |
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93 | */ |
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94 | struct svga_compile_key key; |
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95 | |||
96 | /* Compiled shader tokens: |
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97 | */ |
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98 | const unsigned *tokens; |
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99 | unsigned nr_tokens; |
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100 | |||
101 | /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE, |
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102 | * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY. |
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103 | */ |
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104 | unsigned id; |
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105 | |||
106 | /* Next compilation result: |
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107 | */ |
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108 | struct svga_shader_result *next; |
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109 | }; |
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110 | |||
111 | |||
112 | /* TGSI doesn't provide use with VS input semantics (they're actually |
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113 | * pretty meaningless), so we just generate some plausible ones here. |
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114 | * This is called both from within the TGSI translator and when |
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115 | * building vdecls to ensure they match up. |
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116 | * |
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117 | * The real use of this information is matching vertex elements to |
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118 | * fragment shader inputs in the case where vertex shader is disabled. |
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119 | */ |
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120 | static INLINE void svga_generate_vdecl_semantics( unsigned idx, |
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121 | unsigned *usage, |
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122 | unsigned *usage_index ) |
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123 | { |
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124 | if (idx == 0) { |
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125 | *usage = SVGA3D_DECLUSAGE_POSITION; |
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126 | *usage_index = 0; |
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127 | } |
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128 | else { |
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129 | *usage = SVGA3D_DECLUSAGE_TEXCOORD; |
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130 | *usage_index = idx - 1; |
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131 | } |
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132 | } |
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133 | |||
134 | |||
135 | |||
136 | static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key ) |
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137 | { |
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138 | return sizeof *key; |
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139 | } |
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140 | |||
141 | static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) |
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142 | { |
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143 | return (const char *)&key->tex[key->num_textures] - (const char *)key; |
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144 | } |
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145 | |||
146 | struct svga_shader_result * |
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147 | svga_translate_fragment_program( const struct svga_fragment_shader *fs, |
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148 | const struct svga_fs_compile_key *fkey ); |
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149 | |||
150 | struct svga_shader_result * |
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151 | svga_translate_vertex_program( const struct svga_vertex_shader *fs, |
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152 | const struct svga_vs_compile_key *vkey ); |
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153 | |||
154 | |||
155 | void svga_destroy_shader_result( struct svga_shader_result *result ); |
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156 | |||
157 | unsigned |
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158 | svga_get_generic_inputs_mask(const struct tgsi_shader_info *info); |
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159 | |||
160 | unsigned |
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161 | svga_get_generic_outputs_mask(const struct tgsi_shader_info *info); |
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162 | |||
163 | void |
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164 | svga_remap_generics(unsigned generics_mask, |
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165 | int8_t remap_table[MAX_GENERIC_VARYING]); |
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166 | |||
167 | int |
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168 | svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING], |
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169 | int generic_index); |
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170 | |||
171 | #endif |