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/**********************************************************
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 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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#include "util/u_helpers.h"
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#include "util/u_inlines.h"
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#include "pipe/p_defines.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_transfer.h"
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#include "tgsi/tgsi_parse.h"
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#include "svga_screen.h"
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#include "svga_resource_buffer.h"
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#include "svga_context.h"
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static void svga_set_vertex_buffers(struct pipe_context *pipe,
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                                    unsigned start_slot, unsigned count,
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                                    const struct pipe_vertex_buffer *buffers)
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{
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   struct svga_context *svga = svga_context(pipe);
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   util_set_vertex_buffers_count(svga->curr.vb,
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                                 &svga->curr.num_vertex_buffers,
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                                 buffers, start_slot, count);
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   svga->dirty |= SVGA_NEW_VBUFFER;
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}
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static void svga_set_index_buffer(struct pipe_context *pipe,
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                                  const struct pipe_index_buffer *ib)
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{
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   struct svga_context *svga = svga_context(pipe);
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   if (ib) {
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      pipe_resource_reference(&svga->curr.ib.buffer, ib->buffer);
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      memcpy(&svga->curr.ib, ib, sizeof(svga->curr.ib));
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   }
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   else {
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      pipe_resource_reference(&svga->curr.ib.buffer, NULL);
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      memset(&svga->curr.ib, 0, sizeof(svga->curr.ib));
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   }
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   /* TODO make this more like a state */
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}
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static void *
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svga_create_vertex_elements_state(struct pipe_context *pipe,
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                                  unsigned count,
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                                  const struct pipe_vertex_element *attribs)
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{
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   struct svga_velems_state *velems;
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   assert(count <= PIPE_MAX_ATTRIBS);
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   velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state));
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   if (velems) {
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      velems->count = count;
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      memcpy(velems->velem, attribs, sizeof(*attribs) * count);
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   }
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   return velems;
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}
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static void svga_bind_vertex_elements_state(struct pipe_context *pipe,
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                                            void *velems)
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{
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   struct svga_context *svga = svga_context(pipe);
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   struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems;
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   svga->curr.velems = svga_velems;
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   svga->dirty |= SVGA_NEW_VELEMENT;
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}
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static void svga_delete_vertex_elements_state(struct pipe_context *pipe,
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                                              void *velems)
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{
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   FREE(velems);
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}
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void svga_cleanup_vertex_state( struct svga_context *svga )
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{
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   unsigned i;
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   for (i = 0 ; i < svga->curr.num_vertex_buffers; i++)
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      pipe_resource_reference(&svga->curr.vb[i].buffer, NULL);
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}
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void svga_init_vertex_functions( struct svga_context *svga )
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{
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   svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
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   svga->pipe.set_index_buffer = svga_set_index_buffer;
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   svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
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   svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
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   svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
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}
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