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/**************************************************************************
2
 *
3
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "sp_context.h"
29
#include "sp_state.h"
30
#include "sp_fs.h"
31
#include "sp_texture.h"
32
 
33
#include "pipe/p_defines.h"
34
#include "util/u_memory.h"
35
#include "util/u_inlines.h"
36
#include "util/u_pstipple.h"
37
#include "draw/draw_context.h"
38
#include "draw/draw_vs.h"
39
#include "draw/draw_gs.h"
40
#include "tgsi/tgsi_dump.h"
41
#include "tgsi/tgsi_scan.h"
42
#include "tgsi/tgsi_parse.h"
43
 
44
 
45
/**
46
 * Create a new fragment shader variant.
47
 */
48
static struct sp_fragment_shader_variant *
49
create_fs_variant(struct softpipe_context *softpipe,
50
                  struct sp_fragment_shader *fs,
51
                  const struct sp_fragment_shader_variant_key *key)
52
{
53
   struct sp_fragment_shader_variant *var;
54
   struct pipe_shader_state *stipple_fs = NULL, *curfs = &fs->shader;
55
   unsigned unit = 0;
56
 
57
#if DO_PSTIPPLE_IN_HELPER_MODULE
58
   if (key->polygon_stipple) {
59
      /* get new shader that implements polygon stippling */
60
      stipple_fs = util_pstipple_create_fragment_shader(&softpipe->pipe,
61
                                                        curfs, &unit);
62
      curfs = stipple_fs;
63
   }
64
#endif
65
 
66
   /* codegen, create variant object */
67
   var = softpipe_create_fs_variant_exec(softpipe, curfs);
68
 
69
   if (var) {
70
      var->key = *key;
71
      var->tokens = tgsi_dup_tokens(curfs->tokens);
72
      var->stipple_sampler_unit = unit;
73
 
74
      tgsi_scan_shader(var->tokens, &var->info);
75
 
76
      /* See comments elsewhere about draw fragment shaders */
77
#if 0
78
      /* draw's fs state */
79
      var->draw_shader = draw_create_fragment_shader(softpipe->draw,
80
                                                     &fs->shader);
81
      if (!var->draw_shader) {
82
         var->delete(var);
83
         FREE((void *) var->tokens);
84
         return NULL;
85
      }
86
#endif
87
 
88
      /* insert variant into linked list */
89
      var->next = fs->variants;
90
      fs->variants = var;
91
   }
92
 
93
   if (stipple_fs) {
94
      FREE((void *) stipple_fs->tokens);
95
      FREE(stipple_fs);
96
   }
97
 
98
   return var;
99
}
100
 
101
 
102
struct sp_fragment_shader_variant *
103
softpipe_find_fs_variant(struct softpipe_context *sp,
104
                         struct sp_fragment_shader *fs,
105
                         const struct sp_fragment_shader_variant_key *key)
106
{
107
   struct sp_fragment_shader_variant *var;
108
 
109
   for (var = fs->variants; var; var = var->next) {
110
      if (memcmp(&var->key, key, sizeof(*key)) == 0) {
111
         /* found it */
112
         return var;
113
      }
114
   }
115
 
116
   return create_fs_variant(sp, fs, key);
117
}
118
 
119
 
120
static void *
121
softpipe_create_fs_state(struct pipe_context *pipe,
122
                         const struct pipe_shader_state *templ)
123
{
124
   struct softpipe_context *softpipe = softpipe_context(pipe);
125
   struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
126
 
127
   /* debug */
128
   if (softpipe->dump_fs)
129
      tgsi_dump(templ->tokens, 0);
130
 
131
   /* we need to keep a local copy of the tokens */
132
   state->shader.tokens = tgsi_dup_tokens(templ->tokens);
133
 
134
   /* draw's fs state */
135
   state->draw_shader = draw_create_fragment_shader(softpipe->draw,
136
                                                    &state->shader);
137
   if (!state->draw_shader) {
138
      FREE((void *) state->shader.tokens);
139
      FREE(state);
140
      return NULL;
141
   }
142
 
143
   return state;
144
}
145
 
146
 
147
static void
148
softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
149
{
150
   struct softpipe_context *softpipe = softpipe_context(pipe);
151
   struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
152
 
153
   if (softpipe->fs == fs)
154
      return;
155
 
156
   draw_flush(softpipe->draw);
157
 
158
   softpipe->fs = fs;
159
 
160
   /* This depends on the current fragment shader and must always be
161
    * re-validated before use.
162
    */
163
   softpipe->fs_variant = NULL;
164
 
165
   if (state)
166
      draw_bind_fragment_shader(softpipe->draw,
167
                                state->draw_shader);
168
   else
169
      draw_bind_fragment_shader(softpipe->draw, NULL);
170
 
171
   softpipe->dirty |= SP_NEW_FS;
172
}
173
 
174
 
175
static void
176
softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
177
{
178
   struct softpipe_context *softpipe = softpipe_context(pipe);
179
   struct sp_fragment_shader *state = fs;
180
   struct sp_fragment_shader_variant *var, *next_var;
181
 
182
   assert(fs != softpipe->fs);
183
 
184
   /* delete variants */
185
   for (var = state->variants; var; var = next_var) {
186
      next_var = var->next;
187
 
188
      assert(var != softpipe->fs_variant);
189
 
190
      /* See comments elsewhere about draw fragment shaders */
191
#if 0
192
      draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
193
#endif
194
 
195
      var->delete(var, softpipe->fs_machine);
196
   }
197
 
198
   draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
199
 
200
   FREE((void *) state->shader.tokens);
201
   FREE(state);
202
}
203
 
204
 
205
static void *
206
softpipe_create_vs_state(struct pipe_context *pipe,
207
                         const struct pipe_shader_state *templ)
208
{
209
   struct softpipe_context *softpipe = softpipe_context(pipe);
210
   struct sp_vertex_shader *state;
211
 
212
   state = CALLOC_STRUCT(sp_vertex_shader);
213
   if (state == NULL )
214
      goto fail;
215
 
216
   /* copy shader tokens, the ones passed in will go away.
217
    */
218
   state->shader.tokens = tgsi_dup_tokens(templ->tokens);
219
   if (state->shader.tokens == NULL)
220
      goto fail;
221
 
222
   state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
223
   if (state->draw_data == NULL)
224
      goto fail;
225
 
226
   state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
227
 
228
   return state;
229
 
230
fail:
231
   if (state) {
232
      FREE( (void *)state->shader.tokens );
233
      FREE( state->draw_data );
234
      FREE( state );
235
   }
236
   return NULL;
237
}
238
 
239
 
240
static void
241
softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
242
{
243
   struct softpipe_context *softpipe = softpipe_context(pipe);
244
 
245
   softpipe->vs = (struct sp_vertex_shader *) vs;
246
 
247
   draw_bind_vertex_shader(softpipe->draw,
248
                           (softpipe->vs ? softpipe->vs->draw_data : NULL));
249
 
250
   softpipe->dirty |= SP_NEW_VS;
251
}
252
 
253
 
254
static void
255
softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
256
{
257
   struct softpipe_context *softpipe = softpipe_context(pipe);
258
 
259
   struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
260
 
261
   draw_delete_vertex_shader(softpipe->draw, state->draw_data);
262
   FREE( (void *)state->shader.tokens );
263
   FREE( state );
264
}
265
 
266
 
267
static void *
268
softpipe_create_gs_state(struct pipe_context *pipe,
269
                         const struct pipe_shader_state *templ)
270
{
271
   struct softpipe_context *softpipe = softpipe_context(pipe);
272
   struct sp_geometry_shader *state;
273
 
274
   state = CALLOC_STRUCT(sp_geometry_shader);
275
   if (state == NULL )
276
      goto fail;
277
 
278
   state->shader = *templ;
279
 
280
   if (templ->tokens) {
281
      /* debug */
282
      if (softpipe->dump_gs)
283
         tgsi_dump(templ->tokens, 0);
284
 
285
      /* copy shader tokens, the ones passed in will go away.
286
       */
287
      state->shader.tokens = tgsi_dup_tokens(templ->tokens);
288
      if (state->shader.tokens == NULL)
289
         goto fail;
290
 
291
      state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
292
      if (state->draw_data == NULL)
293
         goto fail;
294
 
295
      state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
296
   }
297
 
298
   return state;
299
 
300
fail:
301
   if (state) {
302
      FREE( (void *)state->shader.tokens );
303
      FREE( state->draw_data );
304
      FREE( state );
305
   }
306
   return NULL;
307
}
308
 
309
 
310
static void
311
softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
312
{
313
   struct softpipe_context *softpipe = softpipe_context(pipe);
314
 
315
   softpipe->gs = (struct sp_geometry_shader *)gs;
316
 
317
   draw_bind_geometry_shader(softpipe->draw,
318
                             (softpipe->gs ? softpipe->gs->draw_data : NULL));
319
 
320
   softpipe->dirty |= SP_NEW_GS;
321
}
322
 
323
 
324
static void
325
softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
326
{
327
   struct softpipe_context *softpipe = softpipe_context(pipe);
328
 
329
   struct sp_geometry_shader *state =
330
      (struct sp_geometry_shader *)gs;
331
 
332
   draw_delete_geometry_shader(softpipe->draw,
333
                               (state) ? state->draw_data : 0);
334
 
335
   FREE((void *) state->shader.tokens);
336
   FREE(state);
337
}
338
 
339
 
340
static void
341
softpipe_set_constant_buffer(struct pipe_context *pipe,
342
                             uint shader, uint index,
343
                             struct pipe_constant_buffer *cb)
344
{
345
   struct softpipe_context *softpipe = softpipe_context(pipe);
346
   struct pipe_resource *constants = cb ? cb->buffer : NULL;
347
   unsigned size;
348
   const void *data;
349
 
350
   if (cb && cb->user_buffer) {
351
      constants = softpipe_user_buffer_create(pipe->screen,
352
                                              (void *) cb->user_buffer,
353
                                              cb->buffer_size,
354
                                              PIPE_BIND_CONSTANT_BUFFER);
355
   }
356
 
357
   size = constants ? constants->width0 : 0;
358
   data = constants ? softpipe_resource(constants)->data : NULL;
359
 
360
   assert(shader < PIPE_SHADER_TYPES);
361
 
362
   draw_flush(softpipe->draw);
363
 
364
   /* note: reference counting */
365
   pipe_resource_reference(&softpipe->constants[shader][index], constants);
366
 
367
   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
368
      draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
369
   }
370
 
371
   softpipe->mapped_constants[shader][index] = data;
372
   softpipe->const_buffer_size[shader][index] = size;
373
 
374
   softpipe->dirty |= SP_NEW_CONSTANTS;
375
 
376
   if (cb && cb->user_buffer) {
377
      pipe_resource_reference(&constants, NULL);
378
   }
379
}
380
 
381
 
382
void
383
softpipe_init_shader_funcs(struct pipe_context *pipe)
384
{
385
   pipe->create_fs_state = softpipe_create_fs_state;
386
   pipe->bind_fs_state   = softpipe_bind_fs_state;
387
   pipe->delete_fs_state = softpipe_delete_fs_state;
388
 
389
   pipe->create_vs_state = softpipe_create_vs_state;
390
   pipe->bind_vs_state   = softpipe_bind_vs_state;
391
   pipe->delete_vs_state = softpipe_delete_vs_state;
392
 
393
   pipe->create_gs_state = softpipe_create_gs_state;
394
   pipe->bind_gs_state   = softpipe_bind_gs_state;
395
   pipe->delete_gs_state = softpipe_delete_gs_state;
396
 
397
   pipe->set_constant_buffer = softpipe_set_constant_buffer;
398
}