Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/*
2
 * Copyright 2010 Jerome Glisse 
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * on the rights to use, copy, modify, merge, publish, distribute, sub
8
 * license, and/or sell copies of the Software, and to permit persons to whom
9
 * the Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22
 */
23
#include "r600_pipe.h"
24
#include "util/u_surface.h"
25
#include "util/u_blitter.h"
26
#include "util/u_format.h"
27
 
28
enum r600_blitter_op /* bitmask */
29
{
30
	R600_SAVE_FRAGMENT_STATE = 1,
31
	R600_SAVE_TEXTURES       = 2,
32
	R600_SAVE_FRAMEBUFFER    = 4,
33
	R600_DISABLE_RENDER_COND = 8,
34
 
35
	R600_CLEAR         = R600_SAVE_FRAGMENT_STATE,
36
 
37
	R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
38
 
39
	R600_COPY_BUFFER   = R600_DISABLE_RENDER_COND,
40
 
41
	R600_COPY_TEXTURE  = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
42
			     R600_DISABLE_RENDER_COND,
43
 
44
	R600_BLIT          = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
45
			     R600_DISABLE_RENDER_COND,
46
 
47
	R600_DECOMPRESS    = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
48
 
49
	R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
50
};
51
 
52
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
53
{
54
	struct r600_context *rctx = (struct r600_context *)ctx;
55
 
56
	r600_suspend_nontimer_queries(rctx);
57
 
58
	util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
59
	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
60
	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
61
	util_blitter_save_so_targets(rctx->blitter, rctx->streamout.num_targets,
62
				     (struct pipe_stream_output_target**)rctx->streamout.targets);
63
	util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
64
 
65
	if (op & R600_SAVE_FRAGMENT_STATE) {
66
		util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state);
67
		util_blitter_save_scissor(rctx->blitter, &rctx->scissor.scissor);
68
		util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
69
		util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
70
		util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
71
		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
72
                util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
73
	}
74
 
75
	if (op & R600_SAVE_FRAMEBUFFER)
76
		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
77
 
78
	if (op & R600_SAVE_TEXTURES) {
79
		util_blitter_save_fragment_sampler_states(
80
			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
81
			(void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
82
 
83
		util_blitter_save_fragment_sampler_views(
84
			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
85
			(struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
86
	}
87
 
88
	if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
89
           util_blitter_save_render_condition(rctx->blitter,
90
                                              rctx->current_render_cond,
91
                                              rctx->current_render_cond_cond,
92
                                              rctx->current_render_cond_mode);
93
        }
94
}
95
 
96
static void r600_blitter_end(struct pipe_context *ctx)
97
{
98
	struct r600_context *rctx = (struct r600_context *)ctx;
99
        r600_resume_nontimer_queries(rctx);
100
}
101
 
102
static unsigned u_max_sample(struct pipe_resource *r)
103
{
104
	return r->nr_samples ? r->nr_samples - 1 : 0;
105
}
106
 
107
void r600_blit_decompress_depth(struct pipe_context *ctx,
108
		struct r600_texture *texture,
109
		struct r600_texture *staging,
110
		unsigned first_level, unsigned last_level,
111
		unsigned first_layer, unsigned last_layer,
112
		unsigned first_sample, unsigned last_sample)
113
{
114
	struct r600_context *rctx = (struct r600_context *)ctx;
115
	unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
116
	struct r600_texture *flushed_depth_texture = staging ?
117
			staging : texture->flushed_depth_texture;
118
	const struct util_format_description *desc =
119
		util_format_description(texture->resource.b.b.format);
120
	float depth;
121
 
122
	if (!staging && !texture->dirty_level_mask)
123
		return;
124
 
125
	max_sample = u_max_sample(&texture->resource.b.b);
126
 
127
	/* XXX Decompressing MSAA depth textures is broken on R6xx.
128
	 * There is also a hardlock if CMASK and FMASK are not present.
129
	 * Just skip this until we find out how to fix it. */
130
	if (rctx->chip_class == R600 && max_sample > 0) {
131
		texture->dirty_level_mask = 0;
132
		return;
133
	}
134
 
135
	if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
136
	    rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
137
		depth = 0.0f;
138
	else
139
		depth = 1.0f;
140
 
141
	/* Enable decompression in DB_RENDER_CONTROL */
142
	rctx->db_misc_state.flush_depthstencil_through_cb = true;
143
	rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
144
	rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
145
	rctx->db_misc_state.copy_sample = first_sample;
146
	rctx->db_misc_state.atom.dirty = true;
147
 
148
	for (level = first_level; level <= last_level; level++) {
149
		if (!staging && !(texture->dirty_level_mask & (1 << level)))
150
			continue;
151
 
152
		/* The smaller the mipmap level, the less layers there are
153
		 * as far as 3D textures are concerned. */
154
		max_layer = util_max_layer(&texture->resource.b.b, level);
155
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
156
 
157
		for (layer = first_layer; layer <= checked_last_layer; layer++) {
158
			for (sample = first_sample; sample <= last_sample; sample++) {
159
				struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
160
 
161
				if (sample != rctx->db_misc_state.copy_sample) {
162
					rctx->db_misc_state.copy_sample = sample;
163
					rctx->db_misc_state.atom.dirty = true;
164
				}
165
 
166
				surf_tmpl.format = texture->resource.b.b.format;
167
				surf_tmpl.u.tex.level = level;
168
				surf_tmpl.u.tex.first_layer = layer;
169
				surf_tmpl.u.tex.last_layer = layer;
170
 
171
				zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
172
 
173
				surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
174
				surf_tmpl.u.tex.level = level;
175
				surf_tmpl.u.tex.first_layer = layer;
176
				surf_tmpl.u.tex.last_layer = layer;
177
				cbsurf = ctx->create_surface(ctx,
178
						&flushed_depth_texture->resource.b.b, &surf_tmpl);
179
 
180
				r600_blitter_begin(ctx, R600_DECOMPRESS);
181
				util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
182
								  rctx->custom_dsa_flush, depth);
183
				r600_blitter_end(ctx);
184
 
185
				pipe_surface_reference(&zsurf, NULL);
186
				pipe_surface_reference(&cbsurf, NULL);
187
			}
188
		}
189
 
190
		/* The texture will always be dirty if some layers or samples aren't flushed.
191
		 * I don't think this case occurs often though. */
192
		if (!staging &&
193
		    first_layer == 0 && last_layer == max_layer &&
194
		    first_sample == 0 && last_sample == max_sample) {
195
			texture->dirty_level_mask &= ~(1 << level);
196
		}
197
	}
198
 
199
	/* reenable compression in DB_RENDER_CONTROL */
200
	rctx->db_misc_state.flush_depthstencil_through_cb = false;
201
	rctx->db_misc_state.atom.dirty = true;
202
}
203
 
204
static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
205
                                                struct r600_texture *texture,
206
                                                unsigned first_level, unsigned last_level,
207
                                                unsigned first_layer, unsigned last_layer)
208
{
209
	struct pipe_surface *zsurf, surf_tmpl = {{0}};
210
	unsigned layer, max_layer, checked_last_layer, level;
211
 
212
	/* Enable decompression in DB_RENDER_CONTROL */
213
	rctx->db_misc_state.flush_depthstencil_in_place = true;
214
	rctx->db_misc_state.atom.dirty = true;
215
 
216
	surf_tmpl.format = texture->resource.b.b.format;
217
 
218
	for (level = first_level; level <= last_level; level++) {
219
		if (!(texture->dirty_level_mask & (1 << level)))
220
			continue;
221
 
222
		surf_tmpl.u.tex.level = level;
223
 
224
		/* The smaller the mipmap level, the less layers there are
225
		 * as far as 3D textures are concerned. */
226
		max_layer = util_max_layer(&texture->resource.b.b, level);
227
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
228
 
229
		for (layer = first_layer; layer <= checked_last_layer; layer++) {
230
			surf_tmpl.u.tex.first_layer = layer;
231
			surf_tmpl.u.tex.last_layer = layer;
232
 
233
			zsurf = rctx->context.create_surface(&rctx->context, &texture->resource.b.b, &surf_tmpl);
234
 
235
			r600_blitter_begin(&rctx->context, R600_DECOMPRESS);
236
			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
237
							  rctx->custom_dsa_flush, 1.0f);
238
			r600_blitter_end(&rctx->context);
239
 
240
			pipe_surface_reference(&zsurf, NULL);
241
		}
242
 
243
		/* The texture will always be dirty if some layers or samples aren't flushed.
244
		 * I don't think this case occurs often though. */
245
		if (first_layer == 0 && last_layer == max_layer) {
246
			texture->dirty_level_mask &= ~(1 << level);
247
		}
248
	}
249
 
250
	/* Disable decompression in DB_RENDER_CONTROL */
251
	rctx->db_misc_state.flush_depthstencil_in_place = false;
252
	rctx->db_misc_state.atom.dirty = true;
253
}
254
 
255
void r600_decompress_depth_textures(struct r600_context *rctx,
256
			       struct r600_samplerview_state *textures)
257
{
258
	unsigned i;
259
	unsigned depth_texture_mask = textures->compressed_depthtex_mask;
260
 
261
	while (depth_texture_mask) {
262
		struct pipe_sampler_view *view;
263
		struct r600_texture *tex;
264
 
265
		i = u_bit_scan(&depth_texture_mask);
266
 
267
		view = &textures->views[i]->base;
268
		assert(view);
269
 
270
		tex = (struct r600_texture *)view->texture;
271
		assert(tex->is_depth && !tex->is_flushing_texture);
272
 
273
		if (rctx->chip_class >= EVERGREEN ||
274
		    r600_can_read_depth(tex)) {
275
			r600_blit_decompress_depth_in_place(rctx, tex,
276
						   view->u.tex.first_level, view->u.tex.last_level,
277
						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
278
		} else {
279
			r600_blit_decompress_depth(&rctx->context, tex, NULL,
280
						   view->u.tex.first_level, view->u.tex.last_level,
281
						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
282
						   0, u_max_sample(&tex->resource.b.b));
283
		}
284
	}
285
}
286
 
287
static void r600_blit_decompress_color(struct pipe_context *ctx,
288
		struct r600_texture *rtex,
289
		unsigned first_level, unsigned last_level,
290
		unsigned first_layer, unsigned last_layer)
291
{
292
	struct r600_context *rctx = (struct r600_context *)ctx;
293
	unsigned layer, level, checked_last_layer, max_layer;
294
 
295
	if (!rtex->dirty_level_mask)
296
		return;
297
 
298
	for (level = first_level; level <= last_level; level++) {
299
		if (!(rtex->dirty_level_mask & (1 << level)))
300
			continue;
301
 
302
		/* The smaller the mipmap level, the less layers there are
303
		 * as far as 3D textures are concerned. */
304
		max_layer = util_max_layer(&rtex->resource.b.b, level);
305
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
306
 
307
		for (layer = first_layer; layer <= checked_last_layer; layer++) {
308
			struct pipe_surface *cbsurf, surf_tmpl;
309
 
310
			surf_tmpl.format = rtex->resource.b.b.format;
311
			surf_tmpl.u.tex.level = level;
312
			surf_tmpl.u.tex.first_layer = layer;
313
			surf_tmpl.u.tex.last_layer = layer;
314
			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
315
 
316
			r600_blitter_begin(ctx, R600_DECOMPRESS);
317
			util_blitter_custom_color(rctx->blitter, cbsurf, rctx->custom_blend_decompress);
318
			r600_blitter_end(ctx);
319
 
320
			pipe_surface_reference(&cbsurf, NULL);
321
		}
322
 
323
		/* The texture will always be dirty if some layers aren't flushed.
324
		 * I don't think this case occurs often though. */
325
		if (first_layer == 0 && last_layer == max_layer) {
326
			rtex->dirty_level_mask &= ~(1 << level);
327
		}
328
	}
329
}
330
 
331
void r600_decompress_color_textures(struct r600_context *rctx,
332
				    struct r600_samplerview_state *textures)
333
{
334
	unsigned i;
335
	unsigned mask = textures->compressed_colortex_mask;
336
 
337
	while (mask) {
338
		struct pipe_sampler_view *view;
339
		struct r600_texture *tex;
340
 
341
		i = u_bit_scan(&mask);
342
 
343
		view = &textures->views[i]->base;
344
		assert(view);
345
 
346
		tex = (struct r600_texture *)view->texture;
347
		assert(tex->cmask_size && tex->fmask_size);
348
 
349
		r600_blit_decompress_color(&rctx->context, tex,
350
					   view->u.tex.first_level, view->u.tex.last_level,
351
					   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
352
	}
353
}
354
 
355
/* Helper for decompressing a portion of a color or depth resource before
356
 * blitting if any decompression is needed.
357
 * The driver doesn't decompress resources automatically while u_blitter is
358
 * rendering. */
359
static bool r600_decompress_subresource(struct pipe_context *ctx,
360
					struct pipe_resource *tex,
361
					unsigned level,
362
					unsigned first_layer, unsigned last_layer)
363
{
364
	struct r600_context *rctx = (struct r600_context *)ctx;
365
	struct r600_texture *rtex = (struct r600_texture*)tex;
366
 
367
	if (rtex->is_depth && !rtex->is_flushing_texture) {
368
		if (rctx->chip_class >= EVERGREEN ||
369
		    r600_can_read_depth(rtex)) {
370
			r600_blit_decompress_depth_in_place(rctx, rtex,
371
						   level, level,
372
						   first_layer, last_layer);
373
		} else {
374
			if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
375
				return false; /* error */
376
 
377
			r600_blit_decompress_depth(ctx, rtex, NULL,
378
						   level, level,
379
						   first_layer, last_layer,
380
						   0, u_max_sample(tex));
381
		}
382
	} else if (rtex->fmask_size && rtex->cmask_size) {
383
		r600_blit_decompress_color(ctx, rtex, level, level,
384
					   first_layer, last_layer);
385
	}
386
	return true;
387
}
388
 
389
static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
390
{
391
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
392
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
393
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
394
	unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
395
 
396
	return info->dst.resource->format == info->src.resource->format &&
397
		info->dst.resource->format == info->dst.format &&
398
		info->src.resource->format == info->src.format &&
399
		!info->scissor_enable &&
400
		info->mask == PIPE_MASK_RGBA &&
401
		dst_width == info->src.resource->width0 &&
402
		dst_height == info->src.resource->height0 &&
403
		info->dst.box.x == 0 &&
404
		info->dst.box.y == 0 &&
405
		info->dst.box.width == dst_width &&
406
		info->dst.box.height == dst_height &&
407
		info->src.box.x == 0 &&
408
		info->src.box.y == 0 &&
409
		info->src.box.width == dst_width &&
410
		info->src.box.height == dst_height &&
411
		/* Dst must be tiled. If it's not, we have to use a temporary
412
		 * resource which is tiled. */
413
		dst_tile_mode >= RADEON_SURF_MODE_1D;
414
}
415
 
416
static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
417
			      unsigned offset, unsigned size, unsigned char value);
418
 
419
static void evergreen_set_clear_color(struct pipe_surface *cbuf,
420
				      const union pipe_color_union *color)
421
{
422
	unsigned *clear_value = ((struct r600_texture *)cbuf->texture)->color_clear_value;
423
	union util_color uc;
424
 
425
	memset(&uc, 0, sizeof(uc));
426
 
427
	if (util_format_is_pure_uint(cbuf->format)) {
428
		util_format_write_4ui(cbuf->format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
429
	} else if (util_format_is_pure_sint(cbuf->format)) {
430
		util_format_write_4i(cbuf->format, color->i, 0, &uc, 0, 0, 0, 1, 1);
431
	} else {
432
		util_pack_color(color->f, cbuf->format, &uc);
433
	}
434
 
435
	memcpy(clear_value, &uc, 2 * sizeof(uint32_t));
436
}
437
 
438
static bool can_fast_clear_color(struct pipe_context *ctx)
439
{
440
	struct r600_context *rctx = (struct r600_context *)ctx;
441
	struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
442
	int i;
443
 
444
	if (rctx->chip_class < EVERGREEN) {
445
		return false;
446
	}
447
 
448
	for (i = 0; i < fb->nr_cbufs; i++) {
449
		struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
450
 
451
		if (tex->cmask_size == 0) {
452
			return false;
453
		}
454
 
455
		/* 128-bit formats are unuspported */
456
		if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
457
			return false;
458
		}
459
 
460
		/* the clear is allowed if all layers are bound */
461
		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
462
		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
463
			return false;
464
		}
465
	}
466
 
467
	return true;
468
}
469
 
470
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
471
		       const union pipe_color_union *color,
472
		       double depth, unsigned stencil)
473
{
474
	struct r600_context *rctx = (struct r600_context *)ctx;
475
	struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
476
 
477
	/* fast color clear on AA framebuffers (EG+) */
478
	if ((buffers & PIPE_CLEAR_COLOR) && can_fast_clear_color(ctx)) {
479
		int i;
480
 
481
		for (i = 0; i < fb->nr_cbufs; i++) {
482
			struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
483
 
484
			evergreen_set_clear_color(fb->cbufs[i], color);
485
			r600_clear_buffer(ctx, fb->cbufs[i]->texture,
486
					tex->cmask_offset, tex->cmask_size, 0);
487
			tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
488
		}
489
 
490
		rctx->framebuffer.atom.dirty = true;
491
 
492
		buffers &= ~PIPE_CLEAR_COLOR;
493
		if (!buffers)
494
			return;
495
	}
496
 
497
	/* if hyperz enabled just clear hyperz */
498
	if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
499
		struct r600_texture *rtex;
500
		unsigned level = fb->zsbuf->u.tex.level;
501
 
502
		rtex = (struct r600_texture*)fb->zsbuf->texture;
503
 
504
		/* We can't use hyperz fast clear if each slice of a texture
505
		 * array are clear to different value. To simplify code just
506
		 * disable fast clear for texture array.
507
		 */
508
		/* Only use htile for first level */
509
		if (rtex->htile && !level && rtex->surface.array_size == 1) {
510
			if (rtex->depth_clear != depth) {
511
				rtex->depth_clear = depth;
512
				rctx->db_state.atom.dirty = true;
513
			}
514
			rctx->db_misc_state.htile_clear = true;
515
			rctx->db_misc_state.atom.dirty = true;
516
		}
517
	}
518
 
519
	r600_blitter_begin(ctx, R600_CLEAR);
520
	util_blitter_clear(rctx->blitter, fb->width, fb->height,
521
			   buffers, color, depth, stencil);
522
	r600_blitter_end(ctx);
523
 
524
	/* disable fast clear */
525
	if (rctx->db_misc_state.htile_clear) {
526
		rctx->db_misc_state.htile_clear = false;
527
		rctx->db_misc_state.atom.dirty = true;
528
	}
529
}
530
 
531
static void r600_clear_render_target(struct pipe_context *ctx,
532
				     struct pipe_surface *dst,
533
				     const union pipe_color_union *color,
534
				     unsigned dstx, unsigned dsty,
535
				     unsigned width, unsigned height)
536
{
537
	struct r600_context *rctx = (struct r600_context *)ctx;
538
 
539
	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
540
	util_blitter_clear_render_target(rctx->blitter, dst, color,
541
					 dstx, dsty, width, height);
542
	r600_blitter_end(ctx);
543
}
544
 
545
static void r600_clear_depth_stencil(struct pipe_context *ctx,
546
				     struct pipe_surface *dst,
547
				     unsigned clear_flags,
548
				     double depth,
549
				     unsigned stencil,
550
				     unsigned dstx, unsigned dsty,
551
				     unsigned width, unsigned height)
552
{
553
	struct r600_context *rctx = (struct r600_context *)ctx;
554
 
555
	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
556
	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
557
					 dstx, dsty, width, height);
558
	r600_blitter_end(ctx);
559
}
560
 
561
void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
562
		      struct pipe_resource *src, const struct pipe_box *src_box)
563
{
564
	struct r600_context *rctx = (struct r600_context*)ctx;
565
 
566
	if (rctx->screen->has_cp_dma) {
567
		r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
568
	}
569
	else if (rctx->screen->has_streamout &&
570
		 /* Require 4-byte alignment. */
571
		 dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
572
 
573
		/* Flush both resources. */
574
		r600_flag_resource_cache_flush(rctx, src);
575
		r600_flag_resource_cache_flush(rctx, dst);
576
 
577
		r600_blitter_begin(ctx, R600_COPY_BUFFER);
578
		util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
579
		r600_blitter_end(ctx);
580
 
581
		/* Flush the dst in case the 3D engine has been prefetching the resource. */
582
		r600_flag_resource_cache_flush(rctx, dst);
583
	} else {
584
		util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
585
	}
586
}
587
 
588
static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
589
			      unsigned offset, unsigned size, unsigned char value)
590
{
591
	struct r600_context *rctx = (struct r600_context*)ctx;
592
	uint32_t v = value;
593
 
594
	if (rctx->screen->has_cp_dma &&
595
	    rctx->chip_class >= EVERGREEN &&
596
	    offset % 4 == 0 && size % 4 == 0) {
597
		uint32_t clear_value = v | (v << 8) | (v << 16) | (v << 24);
598
 
599
		evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, clear_value);
600
	} else if (rctx->screen->has_streamout && offset % 4 == 0 && size % 4 == 0) {
601
		union pipe_color_union clear_value;
602
 
603
		clear_value.ui[0] = v | (v << 8) | (v << 16) | (v << 24);
604
 
605
		r600_flag_resource_cache_flush(rctx, dst);
606
 
607
		r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
608
		util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
609
					  1, &clear_value);
610
		r600_blitter_end(ctx);
611
 
612
		/* Flush again in case the 3D engine has been prefetching the resource. */
613
		r600_flag_resource_cache_flush(rctx, dst);
614
	} else {
615
		char *map = r600_buffer_mmap_sync_with_rings(rctx, r600_resource(dst),
616
							     PIPE_TRANSFER_WRITE);
617
		memset(map + offset, value, size);
618
	}
619
}
620
 
621
void r600_screen_clear_buffer(struct r600_screen *rscreen, struct pipe_resource *dst,
622
			      unsigned offset, unsigned size, unsigned char value)
623
{
624
	pipe_mutex_lock(rscreen->aux_context_lock);
625
	r600_clear_buffer(rscreen->aux_context, dst, offset, size, value);
626
	rscreen->aux_context->flush(rscreen->aux_context, NULL, 0);
627
	pipe_mutex_unlock(rscreen->aux_context_lock);
628
}
629
 
630
static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
631
{
632
	const struct util_format_description *desc = util_format_description(format);
633
 
634
	return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
635
	       desc->block.width == 2 &&
636
	       desc->block.height == 1 &&
637
	       desc->block.bits == 32;
638
}
639
 
640
static void r600_resource_copy_region(struct pipe_context *ctx,
641
				      struct pipe_resource *dst,
642
				      unsigned dst_level,
643
				      unsigned dstx, unsigned dsty, unsigned dstz,
644
				      struct pipe_resource *src,
645
				      unsigned src_level,
646
				      const struct pipe_box *src_box)
647
{
648
	struct r600_context *rctx = (struct r600_context *)ctx;
649
	struct pipe_surface *dst_view, dst_templ;
650
	struct pipe_sampler_view src_templ, *src_view;
651
	unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
652
	struct pipe_box sbox, dstbox;
653
 
654
	/* Handle buffers first. */
655
	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
656
		r600_copy_buffer(ctx, dst, dstx, src, src_box);
657
		return;
658
	}
659
 
660
	assert(u_max_sample(dst) == u_max_sample(src));
661
 
662
	/* The driver doesn't decompress resources automatically while
663
	 * u_blitter is rendering. */
664
	if (!r600_decompress_subresource(ctx, src, src_level,
665
					 src_box->z, src_box->z + src_box->depth - 1)) {
666
		return; /* error */
667
	}
668
 
669
	dst_width = u_minify(dst->width0, dst_level);
670
        dst_height = u_minify(dst->height0, dst_level);
671
	src_width0 = src->width0;
672
	src_height0 = src->height0;
673
        src_widthFL = u_minify(src->width0, src_level);
674
        src_heightFL = u_minify(src->height0, src_level);
675
 
676
	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
677
	util_blitter_default_src_texture(&src_templ, src, src_level);
678
 
679
	if (util_format_is_compressed(src->format)) {
680
		unsigned blocksize = util_format_get_blocksize(src->format);
681
 
682
		if (blocksize == 8)
683
			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
684
		else
685
			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
686
		dst_templ.format = src_templ.format;
687
 
688
		dst_width = util_format_get_nblocksx(dst->format, dst_width);
689
		dst_height = util_format_get_nblocksy(dst->format, dst_height);
690
		src_width0 = util_format_get_nblocksx(src->format, src_width0);
691
		src_height0 = util_format_get_nblocksy(src->format, src_height0);
692
		src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
693
		src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
694
 
695
		dstx = util_format_get_nblocksx(dst->format, dstx);
696
		dsty = util_format_get_nblocksy(dst->format, dsty);
697
 
698
		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
699
		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
700
		sbox.z = src_box->z;
701
		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
702
		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
703
		sbox.depth = src_box->depth;
704
		src_box = &sbox;
705
	} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
706
						   PIPE_MASK_RGBAZS)) {
707
		if (util_format_is_subsampled_2x1_32bpp(src->format)) {
708
 
709
			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
710
			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
711
 
712
			dst_width = util_format_get_nblocksx(dst->format, dst_width);
713
			src_width0 = util_format_get_nblocksx(src->format, src_width0);
714
			src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
715
 
716
			dstx = util_format_get_nblocksx(dst->format, dstx);
717
 
718
			sbox = *src_box;
719
			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
720
			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
721
			src_box = &sbox;
722
		} else {
723
			unsigned blocksize = util_format_get_blocksize(src->format);
724
 
725
			switch (blocksize) {
726
			case 1:
727
				dst_templ.format = PIPE_FORMAT_R8_UNORM;
728
				src_templ.format = PIPE_FORMAT_R8_UNORM;
729
				break;
730
                        case 2:
731
				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
732
				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
733
				break;
734
			case 4:
735
				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
736
				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
737
				break;
738
                        case 8:
739
                                dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
740
                                src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
741
                                break;
742
                        case 16:
743
                                dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
744
                                src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
745
                                break;
746
			default:
747
				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
748
					util_format_short_name(src->format), blocksize);
749
				assert(0);
750
			}
751
		}
752
	}
753
 
754
	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);
755
 
756
	if (rctx->chip_class >= EVERGREEN) {
757
		src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
758
								src_width0, src_height0);
759
	} else {
760
		src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
761
							   src_widthFL, src_heightFL);
762
	}
763
 
764
        u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
765
                 abs(src_box->depth), &dstbox);
766
 
767
	/* Copy. */
768
	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
769
	util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
770
				  src_view, src_box, src_width0, src_height0,
771
				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
772
				  TRUE);
773
	r600_blitter_end(ctx);
774
 
775
	pipe_surface_reference(&dst_view, NULL);
776
	pipe_sampler_view_reference(&src_view, NULL);
777
}
778
 
779
/* For MSAA integer resolving to work, we change the format to NORM using this function. */
780
static enum pipe_format int_to_norm_format(enum pipe_format format)
781
{
782
	switch (format) {
783
#define REPLACE_FORMAT_SIGN(format,sign) \
784
	case PIPE_FORMAT_##format##_##sign##INT: \
785
		return PIPE_FORMAT_##format##_##sign##NORM
786
#define REPLACE_FORMAT(format) \
787
		REPLACE_FORMAT_SIGN(format, U); \
788
		REPLACE_FORMAT_SIGN(format, S)
789
 
790
	REPLACE_FORMAT_SIGN(B10G10R10A2, U);
791
	REPLACE_FORMAT(R8);
792
	REPLACE_FORMAT(R8G8);
793
	REPLACE_FORMAT(R8G8B8X8);
794
	REPLACE_FORMAT(R8G8B8A8);
795
	REPLACE_FORMAT(A8);
796
	REPLACE_FORMAT(I8);
797
	REPLACE_FORMAT(L8);
798
	REPLACE_FORMAT(L8A8);
799
	REPLACE_FORMAT(R16);
800
	REPLACE_FORMAT(R16G16);
801
	REPLACE_FORMAT(R16G16B16X16);
802
	REPLACE_FORMAT(R16G16B16A16);
803
	REPLACE_FORMAT(A16);
804
	REPLACE_FORMAT(I16);
805
	REPLACE_FORMAT(L16);
806
	REPLACE_FORMAT(L16A16);
807
 
808
#undef REPLACE_FORMAT
809
#undef REPLACE_FORMAT_SIGN
810
	default:
811
		return format;
812
	}
813
}
814
 
815
static void r600_msaa_color_resolve(struct pipe_context *ctx,
816
			      const struct pipe_blit_info *info)
817
{
818
	struct r600_context *rctx = (struct r600_context *)ctx;
819
	struct pipe_screen *screen = ctx->screen;
820
	struct pipe_resource *tmp, templ;
821
	struct pipe_blit_info blit;
822
	unsigned sample_mask =
823
		rctx->chip_class == CAYMAN ? ~0 :
824
		((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
825
 
826
	assert(info->src.level == 0);
827
	assert(info->src.box.depth == 1);
828
	assert(info->dst.box.depth == 1);
829
 
830
	if (is_simple_msaa_resolve(info)) {
831
		r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
832
		util_blitter_custom_resolve_color(rctx->blitter,
833
						  info->dst.resource, info->dst.level,
834
						  info->dst.box.z,
835
						  info->src.resource, info->src.box.z,
836
						  sample_mask, rctx->custom_blend_resolve,
837
                                                  int_to_norm_format(info->dst.format));
838
		r600_blitter_end(ctx);
839
		return;
840
	}
841
 
842
	/* resolve into a temporary texture, then blit */
843
	templ.target = PIPE_TEXTURE_2D;
844
	templ.format = info->src.resource->format;
845
	templ.width0 = info->src.resource->width0;
846
	templ.height0 = info->src.resource->height0;
847
	templ.depth0 = 1;
848
	templ.array_size = 1;
849
	templ.last_level = 0;
850
	templ.nr_samples = 0;
851
	templ.usage = PIPE_USAGE_STATIC;
852
	templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
853
	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */
854
 
855
	tmp = screen->resource_create(screen, &templ);
856
 
857
	/* resolve */
858
	r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
859
	util_blitter_custom_resolve_color(rctx->blitter,
860
					  tmp, 0, 0,
861
					  info->src.resource, info->src.box.z,
862
					  sample_mask, rctx->custom_blend_resolve,
863
                                          int_to_norm_format(tmp->format));
864
	r600_blitter_end(ctx);
865
 
866
	/* blit */
867
	blit = *info;
868
	blit.src.resource = tmp;
869
	blit.src.box.z = 0;
870
 
871
	r600_blitter_begin(ctx, R600_BLIT);
872
	util_blitter_blit(rctx->blitter, &blit);
873
	r600_blitter_end(ctx);
874
 
875
	pipe_resource_reference(&tmp, NULL);
876
}
877
 
878
static void r600_blit(struct pipe_context *ctx,
879
                      const struct pipe_blit_info *info)
880
{
881
	struct r600_context *rctx = (struct r600_context*)ctx;
882
 
883
	assert(util_blitter_is_blit_supported(rctx->blitter, info));
884
 
885
	if (info->src.resource->nr_samples > 1 &&
886
	    info->dst.resource->nr_samples <= 1 &&
887
	    !util_format_is_depth_or_stencil(info->src.resource->format) &&
888
	    !util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) {
889
		r600_msaa_color_resolve(ctx, info);
890
		return;
891
	}
892
 
893
	/* The driver doesn't decompress resources automatically while
894
	 * u_blitter is rendering. */
895
	if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
896
					 info->src.box.z,
897
					 info->src.box.z + info->src.box.depth - 1)) {
898
		return; /* error */
899
	}
900
 
901
	r600_blitter_begin(ctx, R600_BLIT);
902
	util_blitter_blit(rctx->blitter, info);
903
	r600_blitter_end(ctx);
904
}
905
 
906
void r600_init_blit_functions(struct r600_context *rctx)
907
{
908
	rctx->context.clear = r600_clear;
909
	rctx->context.clear_render_target = r600_clear_render_target;
910
	rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
911
	rctx->context.resource_copy_region = r600_resource_copy_region;
912
	rctx->context.blit = r600_blit;
913
}