Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/*
2
 * Copyright 2012 Red Hat Inc.
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice shall be included in
12
 * all copies or substantial portions of the Software.
13
 *
14
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20
 * OTHER DEALINGS IN THE SOFTWARE.
21
 *
22
 * Authors: Ben Skeggs
23
 *
24
 */
25
 
26
#include "util/u_helpers.h"
27
#include "util/u_inlines.h"
28
 
29
#include "nouveau/nouveau_gldefs.h"
30
#include "nouveau/nv_object.xml.h"
31
#include "nv30-40_3d.xml.h"
32
#include "nv30_context.h"
33
#include "nv30_winsys.h"
34
 
35
#define NV40_3D_MRT_BLEND_ENABLE 0x0000036c
36
 
37
static void *
38
nv30_blend_state_create(struct pipe_context *pipe,
39
                        const struct pipe_blend_state *cso)
40
{
41
   struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
42
   struct nv30_blend_stateobj *so;
43
   uint32_t blend[2], cmask[2];
44
   int i;
45
 
46
   so = CALLOC_STRUCT(nv30_blend_stateobj);
47
   if (!so)
48
      return NULL;
49
   so->pipe = *cso;
50
 
51
   if (cso->logicop_enable) {
52
      SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 2);
53
      SB_DATA  (so, 1);
54
      SB_DATA  (so, nvgl_logicop_func(cso->logicop_func));
55
   } else {
56
      SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 1);
57
      SB_DATA  (so, 0);
58
   }
59
 
60
   SB_MTHD30(so, DITHER_ENABLE, 1);
61
   SB_DATA  (so, cso->dither);
62
 
63
   blend[0] = cso->rt[0].blend_enable;
64
   cmask[0] = !!(cso->rt[0].colormask & PIPE_MASK_A) << 24 |
65
              !!(cso->rt[0].colormask & PIPE_MASK_R) << 16 |
66
              !!(cso->rt[0].colormask & PIPE_MASK_G) <<  8 |
67
              !!(cso->rt[0].colormask & PIPE_MASK_B);
68
   if (cso->independent_blend_enable) {
69
      blend[1] = 0;
70
      cmask[1] = 0;
71
      for (i = 1; i < 4; i++) {
72
         blend[1] |= cso->rt[i].blend_enable << i;
73
         cmask[1] |= !!(cso->rt[i].colormask & PIPE_MASK_A) << (0 + (i * 4)) |
74
                     !!(cso->rt[i].colormask & PIPE_MASK_R) << (1 + (i * 4)) |
75
                     !!(cso->rt[i].colormask & PIPE_MASK_G) << (2 + (i * 4)) |
76
                     !!(cso->rt[i].colormask & PIPE_MASK_B) << (3 + (i * 4));
77
      }
78
   } else {
79
      blend[1]  = 0x0000000e *   (blend[0] & 0x00000001);
80
      cmask[1]  = 0x00001110 * !!(cmask[0] & 0x01000000);
81
      cmask[1] |= 0x00002220 * !!(cmask[0] & 0x00010000);
82
      cmask[1] |= 0x00004440 * !!(cmask[0] & 0x00000100);
83
      cmask[1] |= 0x00008880 * !!(cmask[0] & 0x00000001);
84
   }
85
 
86
   if (eng3d->oclass >= NV40_3D_CLASS) {
87
      SB_MTHD40(so, MRT_BLEND_ENABLE, 2);
88
      SB_DATA  (so, blend[1]);
89
      SB_DATA  (so, cmask[1]);
90
   }
91
 
92
   if (blend[0] || blend[1]) {
93
      SB_MTHD30(so, BLEND_FUNC_ENABLE, 3);
94
      SB_DATA  (so, blend[0]);
95
      SB_DATA  (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) |
96
                     nvgl_blend_func(cso->rt[0].rgb_src_factor));
97
      SB_DATA  (so, (nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16) |
98
                     nvgl_blend_func(cso->rt[0].rgb_dst_factor));
99
      if (eng3d->oclass < NV40_3D_CLASS) {
100
         SB_MTHD30(so, BLEND_EQUATION, 1);
101
         SB_DATA  (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
102
      } else {
103
         SB_MTHD40(so, BLEND_EQUATION, 1);
104
         SB_DATA  (so, (nvgl_blend_eqn(cso->rt[0].alpha_func) << 16) |
105
                        nvgl_blend_eqn(cso->rt[0].rgb_func));
106
      }
107
   } else {
108
      SB_MTHD30(so, BLEND_FUNC_ENABLE, 1);
109
      SB_DATA  (so, blend[0]);
110
   }
111
 
112
   SB_MTHD30(so, COLOR_MASK, 1);
113
   SB_DATA  (so, cmask[0]);
114
   return so;
115
}
116
 
117
static void
118
nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso)
119
{
120
   struct nv30_context *nv30 = nv30_context(pipe);
121
 
122
   nv30->blend = hwcso;
123
   nv30->dirty |= NV30_NEW_BLEND;
124
}
125
 
126
static void
127
nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso)
128
{
129
   FREE(hwcso);
130
}
131
 
132
static void *
133
nv30_rasterizer_state_create(struct pipe_context *pipe,
134
                             const struct pipe_rasterizer_state *cso)
135
{
136
   struct nv30_rasterizer_stateobj *so;
137
 
138
   so = CALLOC_STRUCT(nv30_rasterizer_stateobj);
139
   if (!so)
140
      return NULL;
141
   so->pipe = *cso;
142
 
143
   SB_MTHD30(so, SHADE_MODEL, 1);
144
   SB_DATA  (so, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT :
145
                                  NV30_3D_SHADE_MODEL_SMOOTH);
146
 
147
   SB_MTHD30(so, POLYGON_MODE_FRONT, 6);
148
   SB_DATA  (so, nvgl_polygon_mode(cso->fill_front));
149
   SB_DATA  (so, nvgl_polygon_mode(cso->fill_back));
150
   if (cso->cull_face == PIPE_FACE_FRONT_AND_BACK)
151
      SB_DATA  (so, NV30_3D_CULL_FACE_FRONT_AND_BACK);
152
   else
153
   if (cso->cull_face == PIPE_FACE_FRONT)
154
      SB_DATA  (so, NV30_3D_CULL_FACE_FRONT);
155
   else
156
      SB_DATA  (so, NV30_3D_CULL_FACE_BACK);
157
   SB_DATA  (so, cso->front_ccw ? NV30_3D_FRONT_FACE_CCW :
158
                                  NV30_3D_FRONT_FACE_CW);
159
   SB_DATA  (so, cso->poly_smooth);
160
   SB_DATA  (so, cso->cull_face != PIPE_FACE_NONE);
161
 
162
   SB_MTHD30(so, POLYGON_OFFSET_POINT_ENABLE, 3);
163
   SB_DATA  (so, cso->offset_point);
164
   SB_DATA  (so, cso->offset_line);
165
   SB_DATA  (so, cso->offset_tri);
166
   if (cso->offset_point || cso->offset_line || cso->offset_tri) {
167
      SB_MTHD30(so, POLYGON_OFFSET_FACTOR, 2);
168
      SB_DATA  (so, fui(cso->offset_scale));
169
      SB_DATA  (so, fui(cso->offset_units * 2.0));
170
   }
171
 
172
   SB_MTHD30(so, LINE_WIDTH, 2);
173
   SB_DATA  (so, (unsigned char)(cso->line_width * 8.0) & 0xff);
174
   SB_DATA  (so, cso->line_smooth);
175
   SB_MTHD30(so, LINE_STIPPLE_ENABLE, 2);
176
   SB_DATA  (so, cso->line_stipple_enable);
177
   SB_DATA  (so, (cso->line_stipple_pattern << 16) |
178
                  cso->line_stipple_factor);
179
 
180
   SB_MTHD30(so, VERTEX_TWO_SIDE_ENABLE, 1);
181
   SB_DATA  (so, cso->light_twoside);
182
   SB_MTHD30(so, POLYGON_STIPPLE_ENABLE, 1);
183
   SB_DATA  (so, cso->poly_stipple_enable);
184
   SB_MTHD30(so, POINT_SIZE, 1);
185
   SB_DATA  (so, fui(cso->point_size));
186
   SB_MTHD30(so, FLATSHADE_FIRST, 1);
187
   SB_DATA  (so, cso->flatshade_first);
188
 
189
   SB_MTHD30(so, DEPTH_CONTROL, 1);
190
   SB_DATA  (so, cso->depth_clip ? 0x00000001 : 0x00000010);
191
   return so;
192
}
193
 
194
static void
195
nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
196
{
197
   struct nv30_context *nv30 = nv30_context(pipe);
198
 
199
   nv30->rast = hwcso;
200
   nv30->dirty |= NV30_NEW_RASTERIZER;
201
}
202
 
203
static void
204
nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
205
{
206
   FREE(hwcso);
207
}
208
 
209
static void *
210
nv30_zsa_state_create(struct pipe_context *pipe,
211
                      const struct pipe_depth_stencil_alpha_state *cso)
212
{
213
   struct nv30_zsa_stateobj *so;
214
 
215
   so = CALLOC_STRUCT(nv30_zsa_stateobj);
216
   if (!so)
217
      return NULL;
218
   so->pipe = *cso;
219
 
220
   SB_MTHD30(so, DEPTH_FUNC, 3);
221
   SB_DATA  (so, nvgl_comparison_op(cso->depth.func));
222
   SB_DATA  (so, cso->depth.writemask);
223
   SB_DATA  (so, cso->depth.enabled);
224
 
225
   if (cso->stencil[0].enabled) {
226
      SB_MTHD30(so, STENCIL_ENABLE(0), 3);
227
      SB_DATA  (so, 1);
228
      SB_DATA  (so, cso->stencil[0].writemask);
229
      SB_DATA  (so, nvgl_comparison_op(cso->stencil[0].func));
230
      SB_MTHD30(so, STENCIL_FUNC_MASK(0), 4);
231
      SB_DATA  (so, cso->stencil[0].valuemask);
232
      SB_DATA  (so, nvgl_stencil_op(cso->stencil[0].fail_op));
233
      SB_DATA  (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
234
      SB_DATA  (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
235
   } else {
236
      SB_MTHD30(so, STENCIL_ENABLE(0), 2);
237
      SB_DATA  (so, 0);
238
      SB_DATA  (so, 0x000000ff);
239
   }
240
 
241
   if (cso->stencil[1].enabled) {
242
      SB_MTHD30(so, STENCIL_ENABLE(1), 3);
243
      SB_DATA  (so, 1);
244
      SB_DATA  (so, cso->stencil[1].writemask);
245
      SB_DATA  (so, nvgl_comparison_op(cso->stencil[1].func));
246
      SB_MTHD30(so, STENCIL_FUNC_MASK(1), 4);
247
      SB_DATA  (so, cso->stencil[1].valuemask);
248
      SB_DATA  (so, nvgl_stencil_op(cso->stencil[1].fail_op));
249
      SB_DATA  (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
250
      SB_DATA  (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
251
   } else {
252
      SB_MTHD30(so, STENCIL_ENABLE(1), 1);
253
      SB_DATA  (so, 0);
254
   }
255
 
256
   SB_MTHD30(so, ALPHA_FUNC_ENABLE, 3);
257
   SB_DATA  (so, cso->alpha.enabled ? 1 : 0);
258
   SB_DATA  (so, nvgl_comparison_op(cso->alpha.func));
259
   SB_DATA  (so, float_to_ubyte(cso->alpha.ref_value));
260
 
261
   return so;
262
}
263
 
264
static void
265
nv30_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
266
{
267
   struct nv30_context *nv30 = nv30_context(pipe);
268
 
269
   nv30->zsa = hwcso;
270
   nv30->dirty |= NV30_NEW_ZSA;
271
}
272
 
273
static void
274
nv30_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
275
{
276
   FREE(hwcso);
277
}
278
 
279
static void
280
nv30_set_blend_color(struct pipe_context *pipe,
281
                     const struct pipe_blend_color *bcol)
282
{
283
    struct nv30_context *nv30 = nv30_context(pipe);
284
 
285
    nv30->blend_colour = *bcol;
286
    nv30->dirty |= NV30_NEW_BLEND_COLOUR;
287
}
288
 
289
static void
290
nv30_set_stencil_ref(struct pipe_context *pipe,
291
                     const struct pipe_stencil_ref *sr)
292
{
293
    struct nv30_context *nv30 = nv30_context(pipe);
294
 
295
    nv30->stencil_ref = *sr;
296
    nv30->dirty |= NV30_NEW_STENCIL_REF;
297
}
298
 
299
static void
300
nv30_set_clip_state(struct pipe_context *pipe,
301
                    const struct pipe_clip_state *clip)
302
{
303
    struct nv30_context *nv30 = nv30_context(pipe);
304
 
305
    memcpy(nv30->clip.ucp, clip->ucp, sizeof(clip->ucp));
306
 
307
    nv30->dirty |= NV30_NEW_CLIP;
308
}
309
 
310
static void
311
nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
312
{
313
    struct nv30_context *nv30 = nv30_context(pipe);
314
 
315
    nv30->sample_mask = sample_mask;
316
    nv30->dirty |= NV30_NEW_SAMPLE_MASK;
317
}
318
 
319
static void
320
nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
321
                         struct pipe_constant_buffer *cb)
322
{
323
   struct nv30_context *nv30 = nv30_context(pipe);
324
   struct pipe_resource *buf = cb ? cb->buffer : NULL;
325
   unsigned size;
326
 
327
   if (cb && cb->user_buffer) {
328
      buf = nouveau_user_buffer_create(pipe->screen, (void*)cb->user_buffer,
329
                                       cb->buffer_size,
330
                                       PIPE_BIND_CONSTANT_BUFFER);
331
   }
332
 
333
   size = 0;
334
   if (buf)
335
      size = buf->width0 / (4 * sizeof(float));
336
 
337
   if (shader == PIPE_SHADER_VERTEX) {
338
      pipe_resource_reference(&nv30->vertprog.constbuf, buf);
339
      nv30->vertprog.constbuf_nr = size;
340
      nv30->dirty |= NV30_NEW_VERTCONST;
341
   } else
342
   if (shader == PIPE_SHADER_FRAGMENT) {
343
      pipe_resource_reference(&nv30->fragprog.constbuf, buf);
344
      nv30->fragprog.constbuf_nr = size;
345
      nv30->dirty |= NV30_NEW_FRAGCONST;
346
   }
347
 
348
   if (cb && cb->user_buffer) {
349
      pipe_resource_reference(&buf, NULL);
350
   }
351
}
352
 
353
static void
354
nv30_set_framebuffer_state(struct pipe_context *pipe,
355
                           const struct pipe_framebuffer_state *fb)
356
{
357
    struct nv30_context *nv30 = nv30_context(pipe);
358
 
359
    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
360
 
361
    nv30->framebuffer = *fb;
362
    nv30->dirty |= NV30_NEW_FRAMEBUFFER;
363
}
364
 
365
static void
366
nv30_set_polygon_stipple(struct pipe_context *pipe,
367
                         const struct pipe_poly_stipple *stipple)
368
{
369
    struct nv30_context *nv30 = nv30_context(pipe);
370
 
371
    nv30->stipple = *stipple;
372
    nv30->dirty |= NV30_NEW_STIPPLE;
373
}
374
 
375
static void
376
nv30_set_scissor_states(struct pipe_context *pipe,
377
                        unsigned start_slot,
378
                        unsigned num_viewports,
379
                        const struct pipe_scissor_state *scissor)
380
{
381
    struct nv30_context *nv30 = nv30_context(pipe);
382
 
383
    nv30->scissor = *scissor;
384
    nv30->dirty |= NV30_NEW_SCISSOR;
385
}
386
 
387
static void
388
nv30_set_viewport_states(struct pipe_context *pipe,
389
                         unsigned start_slot,
390
                         unsigned num_viewports,
391
                         const struct pipe_viewport_state *vpt)
392
{
393
    struct nv30_context *nv30 = nv30_context(pipe);
394
 
395
    nv30->viewport = *vpt;
396
    nv30->dirty |= NV30_NEW_VIEWPORT;
397
}
398
 
399
static void
400
nv30_set_vertex_buffers(struct pipe_context *pipe,
401
                        unsigned start_slot, unsigned count,
402
                        const struct pipe_vertex_buffer *vb)
403
{
404
    struct nv30_context *nv30 = nv30_context(pipe);
405
 
406
    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
407
 
408
    util_set_vertex_buffers_count(nv30->vtxbuf, &nv30->num_vtxbufs,
409
                                  vb, start_slot, count);
410
 
411
    nv30->dirty |= NV30_NEW_ARRAYS;
412
}
413
 
414
static void
415
nv30_set_index_buffer(struct pipe_context *pipe,
416
                      const struct pipe_index_buffer *ib)
417
{
418
    struct nv30_context *nv30 = nv30_context(pipe);
419
 
420
    if (ib) {
421
       pipe_resource_reference(&nv30->idxbuf.buffer, ib->buffer);
422
       nv30->idxbuf.index_size = ib->index_size;
423
       nv30->idxbuf.offset = ib->offset;
424
       nv30->idxbuf.user_buffer = ib->user_buffer;
425
    } else {
426
       pipe_resource_reference(&nv30->idxbuf.buffer, NULL);
427
       nv30->idxbuf.user_buffer = NULL;
428
    }
429
}
430
 
431
void
432
nv30_state_init(struct pipe_context *pipe)
433
{
434
   pipe->create_blend_state = nv30_blend_state_create;
435
   pipe->bind_blend_state = nv30_blend_state_bind;
436
   pipe->delete_blend_state = nv30_blend_state_delete;
437
 
438
   pipe->create_rasterizer_state = nv30_rasterizer_state_create;
439
   pipe->bind_rasterizer_state = nv30_rasterizer_state_bind;
440
   pipe->delete_rasterizer_state = nv30_rasterizer_state_delete;
441
 
442
   pipe->create_depth_stencil_alpha_state = nv30_zsa_state_create;
443
   pipe->bind_depth_stencil_alpha_state = nv30_zsa_state_bind;
444
   pipe->delete_depth_stencil_alpha_state = nv30_zsa_state_delete;
445
 
446
   pipe->set_blend_color = nv30_set_blend_color;
447
   pipe->set_stencil_ref = nv30_set_stencil_ref;
448
   pipe->set_clip_state = nv30_set_clip_state;
449
   pipe->set_sample_mask = nv30_set_sample_mask;
450
   pipe->set_constant_buffer = nv30_set_constant_buffer;
451
   pipe->set_framebuffer_state = nv30_set_framebuffer_state;
452
   pipe->set_polygon_stipple = nv30_set_polygon_stipple;
453
   pipe->set_scissor_states = nv30_set_scissor_states;
454
   pipe->set_viewport_states = nv30_set_viewport_states;
455
 
456
   pipe->set_vertex_buffers = nv30_set_vertex_buffers;
457
   pipe->set_index_buffer = nv30_set_index_buffer;
458
}