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#ifndef __NOUVEAU_CONTEXT_H__
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#define __NOUVEAU_CONTEXT_H__
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#include "pipe/p_context.h"
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#include 
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#define NOUVEAU_MAX_SCRATCH_BUFS 4
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struct nouveau_context {
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   struct pipe_context pipe;
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   struct nouveau_screen *screen;
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   struct nouveau_client *client;
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   struct nouveau_pushbuf *pushbuf;
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   boolean vbo_dirty;
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   boolean cb_dirty;
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   void (*copy_data)(struct nouveau_context *,
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                     struct nouveau_bo *dst, unsigned, unsigned,
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                     struct nouveau_bo *src, unsigned, unsigned, unsigned);
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   void (*push_data)(struct nouveau_context *,
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                     struct nouveau_bo *dst, unsigned, unsigned,
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                     unsigned, const void *);
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   /* base, size refer to the whole constant buffer */
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   void (*push_cb)(struct nouveau_context *,
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                   struct nouveau_bo *, unsigned domain,
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                   unsigned base, unsigned size,
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                   unsigned offset, unsigned words, const uint32_t *);
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   /* @return: @ref reduced by nr of references found in context */
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   int (*invalidate_resource_storage)(struct nouveau_context *,
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                                      struct pipe_resource *,
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                                      int ref);
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   struct {
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      uint8_t *map;
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      unsigned id;
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      unsigned wrap;
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      unsigned offset;
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      unsigned end;
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      struct nouveau_bo *bo[NOUVEAU_MAX_SCRATCH_BUFS];
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      struct nouveau_bo *current;
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      struct nouveau_bo **runout;
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      unsigned nr_runout;
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      unsigned bo_size;
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   } scratch;
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   struct {
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      uint32_t buf_cache_count;
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      uint32_t buf_cache_frame;
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   } stats;
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};
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static INLINE struct nouveau_context *
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nouveau_context(struct pipe_context *pipe)
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{
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   return (struct nouveau_context *)pipe;
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}
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void
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nouveau_context_init_vdec(struct nouveau_context *);
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void
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nouveau_scratch_runout_release(struct nouveau_context *);
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/* This is needed because we don't hold references outside of context::scratch,
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 * because we don't want to un-bo_ref each allocation every time. This is less
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 * work, and we need the wrap index anyway for extreme situations.
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 */
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static INLINE void
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nouveau_scratch_done(struct nouveau_context *nv)
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{
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   nv->scratch.wrap = nv->scratch.id;
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   if (unlikely(nv->scratch.nr_runout))
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      nouveau_scratch_runout_release(nv);
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}
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/* Get pointer to scratch buffer.
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 * The returned nouveau_bo is only referenced by the context, don't un-ref it !
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 */
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void *
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nouveau_scratch_get(struct nouveau_context *, unsigned size, uint64_t *gpu_addr,
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                    struct nouveau_bo **);
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static INLINE void
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nouveau_context_destroy(struct nouveau_context *ctx)
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{
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   int i;
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   for (i = 0; i < NOUVEAU_MAX_SCRATCH_BUFS; ++i)
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      if (ctx->scratch.bo[i])
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         nouveau_bo_ref(NULL, &ctx->scratch.bo[i]);
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   FREE(ctx);
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}
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static INLINE  void
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nouveau_context_update_frame_stats(struct nouveau_context *nv)
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{
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   nv->stats.buf_cache_frame <<= 1;
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   if (nv->stats.buf_cache_count) {
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      nv->stats.buf_cache_count = 0;
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      nv->stats.buf_cache_frame |= 1;
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      if ((nv->stats.buf_cache_frame & 0xf) == 0xf)
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         nv->screen->hint_buf_keep_sysmem_copy = TRUE;
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   }
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}
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#endif