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/**************************************************************************
2
 *
3
 * Copyright 2009-2010 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
/**
29
 * @file
30
 * Depth/stencil testing to LLVM IR translation.
31
 *
32
 * To be done accurately/efficiently the depth/stencil test must be done with
33
 * the same type/format of the depth/stencil buffer, which implies massaging
34
 * the incoming depths to fit into place. Using a more straightforward
35
 * type/format for depth/stencil values internally and only convert when
36
 * flushing would avoid this, but it would most likely result in depth fighting
37
 * artifacts.
38
 *
39
 * Since we're using linear layout for everything, but we need to deal with
40
 * 2x2 quads, we need to load/store multiple values and swizzle them into
41
 * place (we could avoid this by doing depth/stencil testing in linear format,
42
 * which would be easy for late depth/stencil test as we could do that after
43
 * the fragment shader loop just as we do for color buffers, but more tricky
44
 * for early depth test as we'd need both masks and interpolated depth in
45
 * linear format).
46
 *
47
 *
48
 * @author Jose Fonseca 
49
 * @author Brian Paul 
50
 */
51
 
52
#include "pipe/p_state.h"
53
#include "util/u_format.h"
54
#include "util/u_cpu_detect.h"
55
 
56
#include "gallivm/lp_bld_type.h"
57
#include "gallivm/lp_bld_arit.h"
58
#include "gallivm/lp_bld_bitarit.h"
59
#include "gallivm/lp_bld_const.h"
60
#include "gallivm/lp_bld_conv.h"
61
#include "gallivm/lp_bld_logic.h"
62
#include "gallivm/lp_bld_flow.h"
63
#include "gallivm/lp_bld_intr.h"
64
#include "gallivm/lp_bld_debug.h"
65
#include "gallivm/lp_bld_swizzle.h"
66
#include "gallivm/lp_bld_pack.h"
67
 
68
#include "lp_bld_depth.h"
69
 
70
 
71
/** Used to select fields from pipe_stencil_state */
72
enum stencil_op {
73
   S_FAIL_OP,
74
   Z_FAIL_OP,
75
   Z_PASS_OP
76
};
77
 
78
 
79
 
80
/**
81
 * Do the stencil test comparison (compare FB stencil values against ref value).
82
 * This will be used twice when generating two-sided stencil code.
83
 * \param stencil  the front/back stencil state
84
 * \param stencilRef  the stencil reference value, replicated as a vector
85
 * \param stencilVals  vector of stencil values from framebuffer
86
 * \return vector mask of pass/fail values (~0 or 0)
87
 */
88
static LLVMValueRef
89
lp_build_stencil_test_single(struct lp_build_context *bld,
90
                             const struct pipe_stencil_state *stencil,
91
                             LLVMValueRef stencilRef,
92
                             LLVMValueRef stencilVals)
93
{
94
   LLVMBuilderRef builder = bld->gallivm->builder;
95
   const unsigned stencilMax = 255; /* XXX fix */
96
   struct lp_type type = bld->type;
97
   LLVMValueRef res;
98
 
99
   /*
100
    * SSE2 has intrinsics for signed comparisons, but not unsigned ones. Values
101
    * are between 0..255 so ensure we generate the fastest comparisons for
102
    * wider elements.
103
    */
104
   if (type.width <= 8) {
105
      assert(!type.sign);
106
   } else {
107
      assert(type.sign);
108
   }
109
 
110
   assert(stencil->enabled);
111
 
112
   if (stencil->valuemask != stencilMax) {
113
      /* compute stencilRef = stencilRef & valuemask */
114
      LLVMValueRef valuemask = lp_build_const_int_vec(bld->gallivm, type, stencil->valuemask);
115
      stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, "");
116
      /* compute stencilVals = stencilVals & valuemask */
117
      stencilVals = LLVMBuildAnd(builder, stencilVals, valuemask, "");
118
   }
119
 
120
   res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals);
121
 
122
   return res;
123
}
124
 
125
 
126
/**
127
 * Do the one or two-sided stencil test comparison.
128
 * \sa lp_build_stencil_test_single
129
 * \param front_facing  an integer vector mask, indicating front (~0) or back
130
 *                      (0) facing polygon. If NULL, assume front-facing.
131
 */
132
static LLVMValueRef
133
lp_build_stencil_test(struct lp_build_context *bld,
134
                      const struct pipe_stencil_state stencil[2],
135
                      LLVMValueRef stencilRefs[2],
136
                      LLVMValueRef stencilVals,
137
                      LLVMValueRef front_facing)
138
{
139
   LLVMValueRef res;
140
 
141
   assert(stencil[0].enabled);
142
 
143
   /* do front face test */
144
   res = lp_build_stencil_test_single(bld, &stencil[0],
145
                                      stencilRefs[0], stencilVals);
146
 
147
   if (stencil[1].enabled && front_facing != NULL) {
148
      /* do back face test */
149
      LLVMValueRef back_res;
150
 
151
      back_res = lp_build_stencil_test_single(bld, &stencil[1],
152
                                              stencilRefs[1], stencilVals);
153
 
154
      res = lp_build_select(bld, front_facing, res, back_res);
155
   }
156
 
157
   return res;
158
}
159
 
160
 
161
/**
162
 * Apply the stencil operator (add/sub/keep/etc) to the given vector
163
 * of stencil values.
164
 * \return  new stencil values vector
165
 */
166
static LLVMValueRef
167
lp_build_stencil_op_single(struct lp_build_context *bld,
168
                           const struct pipe_stencil_state *stencil,
169
                           enum stencil_op op,
170
                           LLVMValueRef stencilRef,
171
                           LLVMValueRef stencilVals)
172
 
173
{
174
   LLVMBuilderRef builder = bld->gallivm->builder;
175
   struct lp_type type = bld->type;
176
   LLVMValueRef res;
177
   LLVMValueRef max = lp_build_const_int_vec(bld->gallivm, type, 0xff);
178
   unsigned stencil_op;
179
 
180
   assert(type.sign);
181
 
182
   switch (op) {
183
   case S_FAIL_OP:
184
      stencil_op = stencil->fail_op;
185
      break;
186
   case Z_FAIL_OP:
187
      stencil_op = stencil->zfail_op;
188
      break;
189
   case Z_PASS_OP:
190
      stencil_op = stencil->zpass_op;
191
      break;
192
   default:
193
      assert(0 && "Invalid stencil_op mode");
194
      stencil_op = PIPE_STENCIL_OP_KEEP;
195
   }
196
 
197
   switch (stencil_op) {
198
   case PIPE_STENCIL_OP_KEEP:
199
      res = stencilVals;
200
      /* we can return early for this case */
201
      return res;
202
   case PIPE_STENCIL_OP_ZERO:
203
      res = bld->zero;
204
      break;
205
   case PIPE_STENCIL_OP_REPLACE:
206
      res = stencilRef;
207
      break;
208
   case PIPE_STENCIL_OP_INCR:
209
      res = lp_build_add(bld, stencilVals, bld->one);
210
      res = lp_build_min(bld, res, max);
211
      break;
212
   case PIPE_STENCIL_OP_DECR:
213
      res = lp_build_sub(bld, stencilVals, bld->one);
214
      res = lp_build_max(bld, res, bld->zero);
215
      break;
216
   case PIPE_STENCIL_OP_INCR_WRAP:
217
      res = lp_build_add(bld, stencilVals, bld->one);
218
      res = LLVMBuildAnd(builder, res, max, "");
219
      break;
220
   case PIPE_STENCIL_OP_DECR_WRAP:
221
      res = lp_build_sub(bld, stencilVals, bld->one);
222
      res = LLVMBuildAnd(builder, res, max, "");
223
      break;
224
   case PIPE_STENCIL_OP_INVERT:
225
      res = LLVMBuildNot(builder, stencilVals, "");
226
      res = LLVMBuildAnd(builder, res, max, "");
227
      break;
228
   default:
229
      assert(0 && "bad stencil op mode");
230
      res = bld->undef;
231
   }
232
 
233
   return res;
234
}
235
 
236
 
237
/**
238
 * Do the one or two-sided stencil test op/update.
239
 */
240
static LLVMValueRef
241
lp_build_stencil_op(struct lp_build_context *bld,
242
                    const struct pipe_stencil_state stencil[2],
243
                    enum stencil_op op,
244
                    LLVMValueRef stencilRefs[2],
245
                    LLVMValueRef stencilVals,
246
                    LLVMValueRef mask,
247
                    LLVMValueRef front_facing)
248
 
249
{
250
   LLVMBuilderRef builder = bld->gallivm->builder;
251
   LLVMValueRef res;
252
 
253
   assert(stencil[0].enabled);
254
 
255
   /* do front face op */
256
   res = lp_build_stencil_op_single(bld, &stencil[0], op,
257
                                     stencilRefs[0], stencilVals);
258
 
259
   if (stencil[1].enabled && front_facing != NULL) {
260
      /* do back face op */
261
      LLVMValueRef back_res;
262
 
263
      back_res = lp_build_stencil_op_single(bld, &stencil[1], op,
264
                                            stencilRefs[1], stencilVals);
265
 
266
      res = lp_build_select(bld, front_facing, res, back_res);
267
   }
268
 
269
   if (stencil[0].writemask != 0xff ||
270
       (stencil[1].enabled && front_facing != NULL && stencil[1].writemask != 0xff)) {
271
      /* mask &= stencil[0].writemask */
272
      LLVMValueRef writemask = lp_build_const_int_vec(bld->gallivm, bld->type,
273
                                                      stencil[0].writemask);
274
      if (stencil[1].enabled && stencil[1].writemask != stencil[0].writemask && front_facing != NULL) {
275
         LLVMValueRef back_writemask = lp_build_const_int_vec(bld->gallivm, bld->type,
276
                                                         stencil[1].writemask);
277
         writemask = lp_build_select(bld, front_facing, writemask, back_writemask);
278
      }
279
 
280
      mask = LLVMBuildAnd(builder, mask, writemask, "");
281
      /* res = (res & mask) | (stencilVals & ~mask) */
282
      res = lp_build_select_bitwise(bld, mask, res, stencilVals);
283
   }
284
   else {
285
      /* res = mask ? res : stencilVals */
286
      res = lp_build_select(bld, mask, res, stencilVals);
287
   }
288
 
289
   return res;
290
}
291
 
292
 
293
 
294
/**
295
 * Return a type that matches the depth/stencil format.
296
 */
297
struct lp_type
298
lp_depth_type(const struct util_format_description *format_desc,
299
              unsigned length)
300
{
301
   struct lp_type type;
302
   unsigned z_swizzle;
303
 
304
   assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
305
   assert(format_desc->block.width == 1);
306
   assert(format_desc->block.height == 1);
307
 
308
   memset(&type, 0, sizeof type);
309
   type.width = format_desc->block.bits;
310
 
311
   z_swizzle = format_desc->swizzle[0];
312
   if (z_swizzle < 4) {
313
      if (format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_FLOAT) {
314
         type.floating = TRUE;
315
         assert(z_swizzle == 0);
316
         assert(format_desc->channel[z_swizzle].size == 32);
317
      }
318
      else if(format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED) {
319
         assert(format_desc->block.bits <= 32);
320
         assert(format_desc->channel[z_swizzle].normalized);
321
         if (format_desc->channel[z_swizzle].size < format_desc->block.bits) {
322
            /* Prefer signed integers when possible, as SSE has less support
323
             * for unsigned comparison;
324
             */
325
            type.sign = TRUE;
326
         }
327
      }
328
      else
329
         assert(0);
330
   }
331
 
332
   type.length = length;
333
 
334
   return type;
335
}
336
 
337
 
338
/**
339
 * Compute bitmask and bit shift to apply to the incoming fragment Z values
340
 * and the Z buffer values needed before doing the Z comparison.
341
 *
342
 * Note that we leave the Z bits in the position that we find them
343
 * in the Z buffer (typically 0xffffff00 or 0x00ffffff).  That lets us
344
 * get by with fewer bit twiddling steps.
345
 */
346
static boolean
347
get_z_shift_and_mask(const struct util_format_description *format_desc,
348
                     unsigned *shift, unsigned *width, unsigned *mask)
349
{
350
   unsigned total_bits;
351
   unsigned z_swizzle;
352
 
353
   assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
354
   assert(format_desc->block.width == 1);
355
   assert(format_desc->block.height == 1);
356
 
357
   /* 64bit d/s format is special already extracted 32 bits */
358
   total_bits = format_desc->block.bits > 32 ? 32 : format_desc->block.bits;
359
 
360
   z_swizzle = format_desc->swizzle[0];
361
 
362
   if (z_swizzle == UTIL_FORMAT_SWIZZLE_NONE)
363
      return FALSE;
364
 
365
   *width = format_desc->channel[z_swizzle].size;
366
   *shift = format_desc->channel[z_swizzle].shift;
367
 
368
   if (*width == total_bits) {
369
      *mask = 0xffffffff;
370
   } else {
371
      *mask = ((1 << *width) - 1) << *shift;
372
   }
373
 
374
   return TRUE;
375
}
376
 
377
 
378
/**
379
 * Compute bitmask and bit shift to apply to the framebuffer pixel values
380
 * to put the stencil bits in the least significant position.
381
 * (i.e. 0x000000ff)
382
 */
383
static boolean
384
get_s_shift_and_mask(const struct util_format_description *format_desc,
385
                     unsigned *shift, unsigned *mask)
386
{
387
   unsigned s_swizzle;
388
   unsigned sz;
389
 
390
   s_swizzle = format_desc->swizzle[1];
391
 
392
   if (s_swizzle == UTIL_FORMAT_SWIZZLE_NONE)
393
      return FALSE;
394
 
395
   /* just special case 64bit d/s format */
396
   if (format_desc->block.bits > 32) {
397
      /* XXX big-endian? */
398
      assert(format_desc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT);
399
      *shift = 0;
400
      *mask = 0xff;
401
      return TRUE;
402
   }
403
 
404
   *shift = format_desc->channel[s_swizzle].shift;
405
   sz = format_desc->channel[s_swizzle].size;
406
   *mask = (1U << sz) - 1U;
407
 
408
   return TRUE;
409
}
410
 
411
 
412
/**
413
 * Perform the occlusion test and increase the counter.
414
 * Test the depth mask. Add the number of channel which has none zero mask
415
 * into the occlusion counter. e.g. maskvalue is {-1, -1, -1, -1}.
416
 * The counter will add 4.
417
 * TODO: could get that out of the fs loop.
418
 *
419
 * \param type holds element type of the mask vector.
420
 * \param maskvalue is the depth test mask.
421
 * \param counter is a pointer of the uint32 counter.
422
 */
423
void
424
lp_build_occlusion_count(struct gallivm_state *gallivm,
425
                         struct lp_type type,
426
                         LLVMValueRef maskvalue,
427
                         LLVMValueRef counter)
428
{
429
   LLVMBuilderRef builder = gallivm->builder;
430
   LLVMContextRef context = gallivm->context;
431
   LLVMValueRef countmask = lp_build_const_int_vec(gallivm, type, 1);
432
   LLVMValueRef count, newcount;
433
 
434
   assert(type.length <= 16);
435
   assert(type.floating);
436
 
437
   if(util_cpu_caps.has_sse && type.length == 4) {
438
      const char *movmskintr = "llvm.x86.sse.movmsk.ps";
439
      const char *popcntintr = "llvm.ctpop.i32";
440
      LLVMValueRef bits = LLVMBuildBitCast(builder, maskvalue,
441
                                           lp_build_vec_type(gallivm, type), "");
442
      bits = lp_build_intrinsic_unary(builder, movmskintr,
443
                                      LLVMInt32TypeInContext(context), bits);
444
      count = lp_build_intrinsic_unary(builder, popcntintr,
445
                                       LLVMInt32TypeInContext(context), bits);
446
      count = LLVMBuildZExt(builder, count, LLVMIntTypeInContext(context, 64), "");
447
   }
448
   else if(util_cpu_caps.has_avx && type.length == 8) {
449
      const char *movmskintr = "llvm.x86.avx.movmsk.ps.256";
450
      const char *popcntintr = "llvm.ctpop.i32";
451
      LLVMValueRef bits = LLVMBuildBitCast(builder, maskvalue,
452
                                           lp_build_vec_type(gallivm, type), "");
453
      bits = lp_build_intrinsic_unary(builder, movmskintr,
454
                                      LLVMInt32TypeInContext(context), bits);
455
      count = lp_build_intrinsic_unary(builder, popcntintr,
456
                                       LLVMInt32TypeInContext(context), bits);
457
      count = LLVMBuildZExt(builder, count, LLVMIntTypeInContext(context, 64), "");
458
   }
459
   else {
460
      unsigned i;
461
      LLVMValueRef countv = LLVMBuildAnd(builder, maskvalue, countmask, "countv");
462
      LLVMTypeRef counttype = LLVMIntTypeInContext(context, type.length * 8);
463
      LLVMTypeRef i8vntype = LLVMVectorType(LLVMInt8TypeInContext(context), type.length * 4);
464
      LLVMValueRef shufflev, countd;
465
      LLVMValueRef shuffles[16];
466
      const char *popcntintr = NULL;
467
 
468
      countv = LLVMBuildBitCast(builder, countv, i8vntype, "");
469
 
470
       for (i = 0; i < type.length; i++) {
471
          shuffles[i] = lp_build_const_int32(gallivm, 4*i);
472
       }
473
 
474
       shufflev = LLVMConstVector(shuffles, type.length);
475
       countd = LLVMBuildShuffleVector(builder, countv, LLVMGetUndef(i8vntype), shufflev, "");
476
       countd = LLVMBuildBitCast(builder, countd, counttype, "countd");
477
 
478
       /*
479
        * XXX FIXME
480
        * this is bad on cpus without popcount (on x86 supported by intel
481
        * nehalem, amd barcelona, and up - not tied to sse42).
482
        * Would be much faster to just sum the 4 elements of the vector with
483
        * some horizontal add (shuffle/add/shuffle/add after the initial and).
484
        */
485
       switch (type.length) {
486
       case 4:
487
          popcntintr = "llvm.ctpop.i32";
488
          break;
489
       case 8:
490
          popcntintr = "llvm.ctpop.i64";
491
          break;
492
       case 16:
493
          popcntintr = "llvm.ctpop.i128";
494
          break;
495
       default:
496
          assert(0);
497
       }
498
       count = lp_build_intrinsic_unary(builder, popcntintr, counttype, countd);
499
 
500
       if (type.length > 8) {
501
          count = LLVMBuildTrunc(builder, count, LLVMIntTypeInContext(context, 64), "");
502
       }
503
       else if (type.length < 8) {
504
          count = LLVMBuildZExt(builder, count, LLVMIntTypeInContext(context, 64), "");
505
       }
506
   }
507
   newcount = LLVMBuildLoad(builder, counter, "origcount");
508
   newcount = LLVMBuildAdd(builder, newcount, count, "newcount");
509
   LLVMBuildStore(builder, newcount, counter);
510
}
511
 
512
 
513
/**
514
 * Load depth/stencil values.
515
 * The stored values are linear, swizzle them.
516
 *
517
 * \param type  the data type of the fragment depth/stencil values
518
 * \param format_desc  description of the depth/stencil surface
519
 * \param is_1d  whether this resource has only one dimension
520
 * \param loop_counter  the current loop iteration
521
 * \param depth_ptr  pointer to the depth/stencil values of this 4x4 block
522
 * \param depth_stride  stride of the depth/stencil buffer
523
 * \param z_fb  contains z values loaded from fb (may include padding)
524
 * \param s_fb  contains s values loaded from fb (may include padding)
525
 */
526
void
527
lp_build_depth_stencil_load_swizzled(struct gallivm_state *gallivm,
528
                                     struct lp_type z_src_type,
529
                                     const struct util_format_description *format_desc,
530
                                     boolean is_1d,
531
                                     LLVMValueRef depth_ptr,
532
                                     LLVMValueRef depth_stride,
533
                                     LLVMValueRef *z_fb,
534
                                     LLVMValueRef *s_fb,
535
                                     LLVMValueRef loop_counter)
536
{
537
   LLVMBuilderRef builder = gallivm->builder;
538
   LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
539
   LLVMValueRef zs_dst1, zs_dst2;
540
   LLVMValueRef zs_dst_ptr;
541
   LLVMValueRef depth_offset1, depth_offset2;
542
   LLVMTypeRef load_ptr_type;
543
   unsigned depth_bytes = format_desc->block.bits / 8;
544
   struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
545
   struct lp_type zs_load_type = zs_type;
546
 
547
   zs_load_type.length = zs_load_type.length / 2;
548
   load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);
549
 
550
   if (z_src_type.length == 4) {
551
      unsigned i;
552
      LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
553
                                          lp_build_const_int32(gallivm, 1), "");
554
      LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
555
                                          lp_build_const_int32(gallivm, 2), "");
556
      LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
557
                                          depth_stride, "");
558
      depth_offset1 = LLVMBuildMul(builder, looplsb,
559
                                   lp_build_const_int32(gallivm, depth_bytes * 2), "");
560
      depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");
561
 
562
      /* just concatenate the loaded 2x2 values into 4-wide vector */
563
      for (i = 0; i < 4; i++) {
564
         shuffles[i] = lp_build_const_int32(gallivm, i);
565
      }
566
   }
567
   else {
568
      unsigned i;
569
      LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
570
                                         lp_build_const_int32(gallivm, 1), "");
571
      assert(z_src_type.length == 8);
572
      depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
573
      /*
574
       * We load 2x4 values, and need to swizzle them (order
575
       * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
576
       */
577
      for (i = 0; i < 8; i++) {
578
         shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
579
      }
580
   }
581
 
582
   depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");
583
 
584
   /* Load current z/stencil values from z/stencil buffer */
585
   zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
586
   zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
587
   zs_dst1 = LLVMBuildLoad(builder, zs_dst_ptr, "");
588
   if (is_1d) {
589
      zs_dst2 = lp_build_undef(gallivm, zs_load_type);
590
   }
591
   else {
592
      zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
593
      zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
594
      zs_dst2 = LLVMBuildLoad(builder, zs_dst_ptr, "");
595
   }
596
 
597
   *z_fb = LLVMBuildShuffleVector(builder, zs_dst1, zs_dst2,
598
                                  LLVMConstVector(shuffles, zs_type.length), "");
599
   *s_fb = *z_fb;
600
 
601
   if (format_desc->block.bits < z_src_type.width) {
602
      /* Extend destination ZS values (e.g., when reading from Z16_UNORM) */
603
      *z_fb = LLVMBuildZExt(builder, *z_fb,
604
                            lp_build_int_vec_type(gallivm, z_src_type), "");
605
   }
606
 
607
   else if (format_desc->block.bits > 32) {
608
      /* rely on llvm to handle too wide vector we have here nicely */
609
      unsigned i;
610
      struct lp_type typex2 = zs_type;
611
      struct lp_type s_type = zs_type;
612
      LLVMValueRef shuffles1[LP_MAX_VECTOR_LENGTH / 4];
613
      LLVMValueRef shuffles2[LP_MAX_VECTOR_LENGTH / 4];
614
      LLVMValueRef tmp;
615
 
616
      typex2.width = typex2.width / 2;
617
      typex2.length = typex2.length * 2;
618
      s_type.width = s_type.width / 2;
619
      s_type.floating = 0;
620
 
621
      tmp = LLVMBuildBitCast(builder, *z_fb,
622
                             lp_build_vec_type(gallivm, typex2), "");
623
 
624
      for (i = 0; i < zs_type.length; i++) {
625
         shuffles1[i] = lp_build_const_int32(gallivm, i * 2);
626
         shuffles2[i] = lp_build_const_int32(gallivm, i * 2 + 1);
627
      }
628
      *z_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
629
                                     LLVMConstVector(shuffles1, zs_type.length), "");
630
      *s_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
631
                                     LLVMConstVector(shuffles2, zs_type.length), "");
632
      *s_fb = LLVMBuildBitCast(builder, *s_fb,
633
                               lp_build_vec_type(gallivm, s_type), "");
634
      lp_build_name(*s_fb, "s_dst");
635
   }
636
 
637
   lp_build_name(*z_fb, "z_dst");
638
   lp_build_name(*s_fb, "s_dst");
639
   lp_build_name(*z_fb, "z_dst");
640
}
641
 
642
/**
643
 * Store depth/stencil values.
644
 * Incoming values are swizzled (typically n 2x2 quads), stored linear.
645
 * If there's a mask it will do select/store otherwise just store.
646
 *
647
 * \param type  the data type of the fragment depth/stencil values
648
 * \param format_desc  description of the depth/stencil surface
649
 * \param is_1d  whether this resource has only one dimension
650
 * \param mask  the alive/dead pixel mask for the quad (vector)
651
 * \param z_fb  z values read from fb (with padding)
652
 * \param s_fb  s values read from fb (with padding)
653
 * \param loop_counter  the current loop iteration
654
 * \param depth_ptr  pointer to the depth/stencil values of this 4x4 block
655
 * \param depth_stride  stride of the depth/stencil buffer
656
 * \param z_value the depth values to store (with padding)
657
 * \param s_value the stencil values to store (with padding)
658
 */
659
void
660
lp_build_depth_stencil_write_swizzled(struct gallivm_state *gallivm,
661
                                      struct lp_type z_src_type,
662
                                      const struct util_format_description *format_desc,
663
                                      boolean is_1d,
664
                                      struct lp_build_mask_context *mask,
665
                                      LLVMValueRef z_fb,
666
                                      LLVMValueRef s_fb,
667
                                      LLVMValueRef loop_counter,
668
                                      LLVMValueRef depth_ptr,
669
                                      LLVMValueRef depth_stride,
670
                                      LLVMValueRef z_value,
671
                                      LLVMValueRef s_value)
672
{
673
   struct lp_build_context z_bld;
674
   LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
675
   LLVMBuilderRef builder = gallivm->builder;
676
   LLVMValueRef mask_value = NULL;
677
   LLVMValueRef zs_dst1, zs_dst2;
678
   LLVMValueRef zs_dst_ptr1, zs_dst_ptr2;
679
   LLVMValueRef depth_offset1, depth_offset2;
680
   LLVMTypeRef load_ptr_type;
681
   unsigned depth_bytes = format_desc->block.bits / 8;
682
   struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
683
   struct lp_type z_type = zs_type;
684
   struct lp_type zs_load_type = zs_type;
685
 
686
   zs_load_type.length = zs_load_type.length / 2;
687
   load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);
688
 
689
   z_type.width = z_src_type.width;
690
 
691
   lp_build_context_init(&z_bld, gallivm, z_type);
692
 
693
   /*
694
    * This is far from ideal, at least for late depth write we should do this
695
    * outside the fs loop to avoid all the swizzle stuff.
696
    */
697
   if (z_src_type.length == 4) {
698
      LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
699
                                          lp_build_const_int32(gallivm, 1), "");
700
      LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
701
                                          lp_build_const_int32(gallivm, 2), "");
702
      LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
703
                                          depth_stride, "");
704
      depth_offset1 = LLVMBuildMul(builder, looplsb,
705
                                   lp_build_const_int32(gallivm, depth_bytes * 2), "");
706
      depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");
707
   }
708
   else {
709
      unsigned i;
710
      LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
711
                                         lp_build_const_int32(gallivm, 1), "");
712
      assert(z_src_type.length == 8);
713
      depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
714
      /*
715
       * We load 2x4 values, and need to swizzle them (order
716
       * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
717
       */
718
      for (i = 0; i < 8; i++) {
719
         shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
720
      }
721
   }
722
 
723
   depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");
724
 
725
   zs_dst_ptr1 = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
726
   zs_dst_ptr1 = LLVMBuildBitCast(builder, zs_dst_ptr1, load_ptr_type, "");
727
   zs_dst_ptr2 = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
728
   zs_dst_ptr2 = LLVMBuildBitCast(builder, zs_dst_ptr2, load_ptr_type, "");
729
 
730
   if (format_desc->block.bits > 32) {
731
      s_value = LLVMBuildBitCast(builder, s_value, z_bld.vec_type, "");
732
   }
733
 
734
   if (mask) {
735
      mask_value = lp_build_mask_value(mask);
736
      z_value = lp_build_select(&z_bld, mask_value, z_value, z_fb);
737
      if (format_desc->block.bits > 32) {
738
         s_fb = LLVMBuildBitCast(builder, s_fb, z_bld.vec_type, "");
739
         s_value = lp_build_select(&z_bld, mask_value, s_value, s_fb);
740
      }
741
   }
742
 
743
   if (zs_type.width < z_src_type.width) {
744
      /* Truncate ZS values (e.g., when writing to Z16_UNORM) */
745
      z_value = LLVMBuildTrunc(builder, z_value,
746
                               lp_build_int_vec_type(gallivm, zs_type), "");
747
   }
748
 
749
   if (format_desc->block.bits <= 32) {
750
      if (z_src_type.length == 4) {
751
         zs_dst1 = lp_build_extract_range(gallivm, z_value, 0, 2);
752
         zs_dst2 = lp_build_extract_range(gallivm, z_value, 2, 2);
753
      }
754
      else {
755
         assert(z_src_type.length == 8);
756
         zs_dst1 = LLVMBuildShuffleVector(builder, z_value, z_value,
757
                                          LLVMConstVector(&shuffles[0],
758
                                                          zs_load_type.length), "");
759
         zs_dst2 = LLVMBuildShuffleVector(builder, z_value, z_value,
760
                                          LLVMConstVector(&shuffles[4],
761
                                                          zs_load_type.length), "");
762
      }
763
   }
764
   else {
765
      if (z_src_type.length == 4) {
766
         zs_dst1 = lp_build_interleave2(gallivm, z_type,
767
                                        z_value, s_value, 0);
768
         zs_dst2 = lp_build_interleave2(gallivm, z_type,
769
                                        z_value, s_value, 1);
770
      }
771
      else {
772
         unsigned i;
773
         LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 2];
774
         assert(z_src_type.length == 8);
775
         for (i = 0; i < 8; i++) {
776
            shuffles[i*2] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
777
            shuffles[i*2+1] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2 +
778
                                                   z_src_type.length);
779
         }
780
         zs_dst1 = LLVMBuildShuffleVector(builder, z_value, s_value,
781
                                          LLVMConstVector(&shuffles[0],
782
                                                          z_src_type.length), "");
783
         zs_dst2 = LLVMBuildShuffleVector(builder, z_value, s_value,
784
                                          LLVMConstVector(&shuffles[8],
785
                                                          z_src_type.length), "");
786
      }
787
      zs_dst1 = LLVMBuildBitCast(builder, zs_dst1,
788
                                 lp_build_vec_type(gallivm, zs_load_type), "");
789
      zs_dst2 = LLVMBuildBitCast(builder, zs_dst2,
790
                                 lp_build_vec_type(gallivm, zs_load_type), "");
791
   }
792
 
793
   LLVMBuildStore(builder, zs_dst1, zs_dst_ptr1);
794
   if (!is_1d) {
795
      LLVMBuildStore(builder, zs_dst2, zs_dst_ptr2);
796
   }
797
}
798
 
799
/**
800
 * Generate code for performing depth and/or stencil tests.
801
 * We operate on a vector of values (typically n 2x2 quads).
802
 *
803
 * \param depth  the depth test state
804
 * \param stencil  the front/back stencil state
805
 * \param type  the data type of the fragment depth/stencil values
806
 * \param format_desc  description of the depth/stencil surface
807
 * \param mask  the alive/dead pixel mask for the quad (vector)
808
 * \param stencil_refs  the front/back stencil ref values (scalar)
809
 * \param z_src  the incoming depth/stencil values (n 2x2 quad values, float32)
810
 * \param zs_dst  the depth/stencil values in framebuffer
811
 * \param face  contains boolean value indicating front/back facing polygon
812
 */
813
void
814
lp_build_depth_stencil_test(struct gallivm_state *gallivm,
815
                            const struct pipe_depth_state *depth,
816
                            const struct pipe_stencil_state stencil[2],
817
                            struct lp_type z_src_type,
818
                            const struct util_format_description *format_desc,
819
                            struct lp_build_mask_context *mask,
820
                            LLVMValueRef stencil_refs[2],
821
                            LLVMValueRef z_src,
822
                            LLVMValueRef z_fb,
823
                            LLVMValueRef s_fb,
824
                            LLVMValueRef face,
825
                            LLVMValueRef *z_value,
826
                            LLVMValueRef *s_value,
827
                            boolean do_branch)
828
{
829
   LLVMBuilderRef builder = gallivm->builder;
830
   struct lp_type z_type;
831
   struct lp_build_context z_bld;
832
   struct lp_build_context s_bld;
833
   struct lp_type s_type;
834
   unsigned z_shift = 0, z_width = 0, z_mask = 0;
835
   LLVMValueRef z_dst = NULL;
836
   LLVMValueRef stencil_vals = NULL;
837
   LLVMValueRef z_bitmask = NULL, stencil_shift = NULL;
838
   LLVMValueRef z_pass = NULL, s_pass_mask = NULL;
839
   LLVMValueRef current_mask = lp_build_mask_value(mask);
840
   LLVMValueRef front_facing = NULL;
841
   boolean have_z, have_s;
842
 
843
   /*
844
    * Depths are expected to be between 0 and 1, even if they are stored in
845
    * floats. Setting these bits here will ensure that the lp_build_conv() call
846
    * below won't try to unnecessarily clamp the incoming values.
847
    */
848
   if(z_src_type.floating) {
849
      z_src_type.sign = FALSE;
850
      z_src_type.norm = TRUE;
851
   }
852
   else {
853
      assert(!z_src_type.sign);
854
      assert(z_src_type.norm);
855
   }
856
 
857
   /* Pick the type matching the depth-stencil format. */
858
   z_type = lp_depth_type(format_desc, z_src_type.length);
859
 
860
   /* Pick the intermediate type for depth operations. */
861
   z_type.width = z_src_type.width;
862
   assert(z_type.length == z_src_type.length);
863
 
864
   /* FIXME: for non-float depth/stencil might generate better code
865
    * if we'd always split it up to use 128bit operations.
866
    * For stencil we'd almost certainly want to pack to 8xi16 values,
867
    * for z just run twice.
868
    */
869
 
870
   /* Sanity checking */
871
   {
872
      const unsigned z_swizzle = format_desc->swizzle[0];
873
      const unsigned s_swizzle = format_desc->swizzle[1];
874
 
875
      assert(z_swizzle != UTIL_FORMAT_SWIZZLE_NONE ||
876
             s_swizzle != UTIL_FORMAT_SWIZZLE_NONE);
877
 
878
      assert(depth->enabled || stencil[0].enabled);
879
 
880
      assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
881
      assert(format_desc->block.width == 1);
882
      assert(format_desc->block.height == 1);
883
 
884
      if (stencil[0].enabled) {
885
         assert(s_swizzle < 4);
886
         assert(format_desc->channel[s_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED);
887
         assert(format_desc->channel[s_swizzle].pure_integer);
888
         assert(!format_desc->channel[s_swizzle].normalized);
889
         assert(format_desc->channel[s_swizzle].size == 8);
890
      }
891
 
892
      if (depth->enabled) {
893
         assert(z_swizzle < 4);
894
         if (z_type.floating) {
895
            assert(z_swizzle == 0);
896
            assert(format_desc->channel[z_swizzle].type ==
897
                   UTIL_FORMAT_TYPE_FLOAT);
898
            assert(format_desc->channel[z_swizzle].size == 32);
899
         }
900
         else {
901
            assert(format_desc->channel[z_swizzle].type ==
902
                   UTIL_FORMAT_TYPE_UNSIGNED);
903
            assert(format_desc->channel[z_swizzle].normalized);
904
            assert(!z_type.fixed);
905
         }
906
      }
907
   }
908
 
909
 
910
   /* Setup build context for Z vals */
911
   lp_build_context_init(&z_bld, gallivm, z_type);
912
 
913
   /* Setup build context for stencil vals */
914
   s_type = lp_int_type(z_type);
915
   lp_build_context_init(&s_bld, gallivm, s_type);
916
 
917
   /* Compute and apply the Z/stencil bitmasks and shifts.
918
    */
919
   {
920
      unsigned s_shift, s_mask;
921
 
922
      z_dst = z_fb;
923
      stencil_vals = s_fb;
924
 
925
      have_z = get_z_shift_and_mask(format_desc, &z_shift, &z_width, &z_mask);
926
      have_s = get_s_shift_and_mask(format_desc, &s_shift, &s_mask);
927
 
928
      if (have_z) {
929
         if (z_mask != 0xffffffff) {
930
            z_bitmask = lp_build_const_int_vec(gallivm, z_type, z_mask);
931
         }
932
 
933
         /*
934
          * Align the framebuffer Z 's LSB to the right.
935
          */
936
         if (z_shift) {
937
            LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
938
            z_dst = LLVMBuildLShr(builder, z_dst, shift, "z_dst");
939
         } else if (z_bitmask) {
940
            z_dst = LLVMBuildAnd(builder, z_dst, z_bitmask, "z_dst");
941
         } else {
942
            lp_build_name(z_dst, "z_dst");
943
         }
944
      }
945
 
946
      if (have_s) {
947
         if (s_shift) {
948
            LLVMValueRef shift = lp_build_const_int_vec(gallivm, s_type, s_shift);
949
            stencil_vals = LLVMBuildLShr(builder, stencil_vals, shift, "");
950
            stencil_shift = shift;  /* used below */
951
         }
952
 
953
         if (s_mask != 0xffffffff) {
954
            LLVMValueRef mask = lp_build_const_int_vec(gallivm, s_type, s_mask);
955
            stencil_vals = LLVMBuildAnd(builder, stencil_vals, mask, "");
956
         }
957
 
958
         lp_build_name(stencil_vals, "s_dst");
959
      }
960
   }
961
 
962
   if (stencil[0].enabled) {
963
 
964
      if (face) {
965
         LLVMValueRef zero = lp_build_const_int32(gallivm, 0);
966
 
967
         /* front_facing = face != 0 ? ~0 : 0 */
968
         front_facing = LLVMBuildICmp(builder, LLVMIntNE, face, zero, "");
969
         front_facing = LLVMBuildSExt(builder, front_facing,
970
                                      LLVMIntTypeInContext(gallivm->context,
971
                                             s_bld.type.length*s_bld.type.width),
972
                                      "");
973
         front_facing = LLVMBuildBitCast(builder, front_facing,
974
                                         s_bld.int_vec_type, "");
975
      }
976
 
977
      /* convert scalar stencil refs into vectors */
978
      stencil_refs[0] = lp_build_broadcast_scalar(&s_bld, stencil_refs[0]);
979
      stencil_refs[1] = lp_build_broadcast_scalar(&s_bld, stencil_refs[1]);
980
 
981
      s_pass_mask = lp_build_stencil_test(&s_bld, stencil,
982
                                          stencil_refs, stencil_vals,
983
                                          front_facing);
984
 
985
      /* apply stencil-fail operator */
986
      {
987
         LLVMValueRef s_fail_mask = lp_build_andnot(&s_bld, current_mask, s_pass_mask);
988
         stencil_vals = lp_build_stencil_op(&s_bld, stencil, S_FAIL_OP,
989
                                            stencil_refs, stencil_vals,
990
                                            s_fail_mask, front_facing);
991
      }
992
   }
993
 
994
   if (depth->enabled) {
995
      /*
996
       * Convert fragment Z to the desired type, aligning the LSB to the right.
997
       */
998
 
999
      assert(z_type.width == z_src_type.width);
1000
      assert(z_type.length == z_src_type.length);
1001
      assert(lp_check_value(z_src_type, z_src));
1002
      if (z_src_type.floating) {
1003
         /*
1004
          * Convert from floating point values
1005
          */
1006
 
1007
         if (!z_type.floating) {
1008
            z_src = lp_build_clamped_float_to_unsigned_norm(gallivm,
1009
                                                            z_src_type,
1010
                                                            z_width,
1011
                                                            z_src);
1012
         }
1013
      } else {
1014
         /*
1015
          * Convert from unsigned normalized values.
1016
          */
1017
 
1018
         assert(!z_src_type.sign);
1019
         assert(!z_src_type.fixed);
1020
         assert(z_src_type.norm);
1021
         assert(!z_type.floating);
1022
         if (z_src_type.width > z_width) {
1023
            LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_src_type,
1024
                                                        z_src_type.width - z_width);
1025
            z_src = LLVMBuildLShr(builder, z_src, shift, "");
1026
         }
1027
      }
1028
      assert(lp_check_value(z_type, z_src));
1029
 
1030
      lp_build_name(z_src, "z_src");
1031
 
1032
      /* compare src Z to dst Z, returning 'pass' mask */
1033
      z_pass = lp_build_cmp(&z_bld, depth->func, z_src, z_dst);
1034
 
1035
      /* mask off bits that failed stencil test */
1036
      if (s_pass_mask) {
1037
         current_mask = LLVMBuildAnd(builder, current_mask, s_pass_mask, "");
1038
      }
1039
 
1040
      if (!stencil[0].enabled) {
1041
         /* We can potentially skip all remaining operations here, but only
1042
          * if stencil is disabled because we still need to update the stencil
1043
          * buffer values.  Don't need to update Z buffer values.
1044
          */
1045
         lp_build_mask_update(mask, z_pass);
1046
 
1047
         if (do_branch) {
1048
            lp_build_mask_check(mask);
1049
         }
1050
      }
1051
 
1052
      if (depth->writemask) {
1053
         LLVMValueRef z_pass_mask;
1054
 
1055
         /* mask off bits that failed Z test */
1056
         z_pass_mask = LLVMBuildAnd(builder, current_mask, z_pass, "");
1057
 
1058
         /* Mix the old and new Z buffer values.
1059
          * z_dst[i] = zselectmask[i] ? z_src[i] : z_dst[i]
1060
          */
1061
         z_dst = lp_build_select(&z_bld, z_pass_mask, z_src, z_dst);
1062
      }
1063
 
1064
      if (stencil[0].enabled) {
1065
         /* update stencil buffer values according to z pass/fail result */
1066
         LLVMValueRef z_fail_mask, z_pass_mask;
1067
 
1068
         /* apply Z-fail operator */
1069
         z_fail_mask = lp_build_andnot(&s_bld, current_mask, z_pass);
1070
         stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_FAIL_OP,
1071
                                            stencil_refs, stencil_vals,
1072
                                            z_fail_mask, front_facing);
1073
 
1074
         /* apply Z-pass operator */
1075
         z_pass_mask = LLVMBuildAnd(builder, current_mask, z_pass, "");
1076
         stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
1077
                                            stencil_refs, stencil_vals,
1078
                                            z_pass_mask, front_facing);
1079
      }
1080
   }
1081
   else {
1082
      /* No depth test: apply Z-pass operator to stencil buffer values which
1083
       * passed the stencil test.
1084
       */
1085
      s_pass_mask = LLVMBuildAnd(builder, current_mask, s_pass_mask, "");
1086
      stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
1087
                                         stencil_refs, stencil_vals,
1088
                                         s_pass_mask, front_facing);
1089
   }
1090
 
1091
   /* Put Z and stencil bits in the right place */
1092
   if (have_z && z_shift) {
1093
      LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
1094
      z_dst = LLVMBuildShl(builder, z_dst, shift, "");
1095
   }
1096
   if (stencil_vals && stencil_shift)
1097
      stencil_vals = LLVMBuildShl(builder, stencil_vals,
1098
                                  stencil_shift, "");
1099
 
1100
   /* Finally, merge the z/stencil values */
1101
   if (format_desc->block.bits <= 32) {
1102
      if (have_z && have_s)
1103
         *z_value = LLVMBuildOr(builder, z_dst, stencil_vals, "");
1104
      else if (have_z)
1105
         *z_value = z_dst;
1106
      else
1107
         *z_value = stencil_vals;
1108
      *s_value = *z_value;
1109
   }
1110
   else {
1111
      *z_value = z_dst;
1112
      *s_value = stencil_vals;
1113
   }
1114
 
1115
   if (s_pass_mask)
1116
      lp_build_mask_update(mask, s_pass_mask);
1117
 
1118
   if (depth->enabled && stencil[0].enabled)
1119
      lp_build_mask_update(mask, z_pass);
1120
}
1121