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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 2012-2013 LunarG, Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Chia-I Wu 
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 */
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#ifndef ILO_CONTEXT_H
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#define ILO_CONTEXT_H
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#include "pipe/p_context.h"
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#include "util/u_slab.h"
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#include "ilo_gpe.h"
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#include "ilo_common.h"
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struct pipe_draw_info;
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struct u_upload_mgr;
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struct intel_winsys;
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struct intel_bo;
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struct ilo_3d;
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struct ilo_blitter;
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struct ilo_cp;
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struct ilo_screen;
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struct ilo_shader_state;
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struct ilo_context {
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   struct pipe_context base;
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   struct intel_winsys *winsys;
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   struct ilo_dev_info *dev;
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   struct util_slab_mempool transfer_mempool;
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   struct ilo_cp *cp;
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   struct intel_bo *last_cp_bo;
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   struct ilo_shader_cache *shader_cache;
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   struct ilo_3d *hw3d;
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   struct ilo_blitter *blitter;
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   struct u_upload_mgr *uploader;
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   const struct pipe_draw_info *draw;
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   uint32_t dirty;
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   struct ilo_vb_state vb;
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   const struct ilo_ve_state *ve;
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   struct ilo_ib_state ib;
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   struct ilo_shader_state *vs;
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   struct ilo_shader_state *gs;
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   struct ilo_so_state so;
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   struct pipe_clip_state clip;
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   struct ilo_viewport_state viewport;
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   struct ilo_scissor_state scissor;
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   const struct ilo_rasterizer_state *rasterizer;
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   struct pipe_poly_stipple poly_stipple;
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   unsigned sample_mask;
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   struct ilo_shader_state *fs;
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   const struct ilo_dsa_state *dsa;
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   struct pipe_stencil_ref stencil_ref;
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   const struct ilo_blend_state *blend;
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   struct pipe_blend_color blend_color;
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   struct ilo_fb_state fb;
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   /* shader resources */
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   struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
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   struct ilo_view_state view[PIPE_SHADER_TYPES];
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   struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
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   struct ilo_resource_state resource;
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   /* GPGPU */
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   struct ilo_shader_state *cs;
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   struct ilo_resource_state cs_resource;
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   struct ilo_global_binding global_binding;
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};
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static inline struct ilo_context *
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ilo_context(struct pipe_context *pipe)
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{
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   return (struct ilo_context *) pipe;
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}
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void
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ilo_init_context_functions(struct ilo_screen *is);
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#endif /* ILO_CONTEXT_H */