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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /** |
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29 | * @file |
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30 | * Copy/blit pixel rect between surfaces |
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31 | * |
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32 | * @author Brian Paul |
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33 | */ |
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34 | |||
35 | |||
36 | #include "pipe/p_context.h" |
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37 | #include "util/u_debug.h" |
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38 | #include "pipe/p_defines.h" |
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39 | #include "util/u_inlines.h" |
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40 | #include "pipe/p_shader_tokens.h" |
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41 | #include "pipe/p_state.h" |
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42 | |||
43 | #include "util/u_blit.h" |
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44 | #include "util/u_draw_quad.h" |
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45 | #include "util/u_format.h" |
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46 | #include "util/u_math.h" |
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47 | #include "util/u_memory.h" |
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48 | #include "util/u_sampler.h" |
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49 | #include "util/u_simple_shaders.h" |
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50 | |||
51 | #include "cso_cache/cso_context.h" |
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52 | |||
53 | |||
54 | struct blit_state |
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55 | { |
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56 | struct pipe_context *pipe; |
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57 | struct cso_context *cso; |
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58 | |||
59 | struct pipe_blend_state blend_write_color, blend_keep_color; |
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60 | struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil; |
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61 | struct pipe_depth_stencil_alpha_state dsa_write_depthstencil; |
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62 | struct pipe_depth_stencil_alpha_state dsa_write_depth; |
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63 | struct pipe_depth_stencil_alpha_state dsa_write_stencil; |
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64 | struct pipe_rasterizer_state rasterizer; |
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65 | struct pipe_sampler_state sampler; |
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66 | struct pipe_viewport_state viewport; |
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67 | struct pipe_vertex_element velem[2]; |
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68 | enum pipe_texture_target internal_target; |
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69 | |||
70 | void *vs; |
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71 | void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1]; |
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72 | void *fs_depthstencil[PIPE_MAX_TEXTURE_TYPES]; |
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73 | void *fs_depth[PIPE_MAX_TEXTURE_TYPES]; |
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74 | void *fs_stencil[PIPE_MAX_TEXTURE_TYPES]; |
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75 | |||
76 | struct pipe_resource *vbuf; /**< quad vertices */ |
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77 | unsigned vbuf_slot; |
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78 | |||
79 | float vertices[4][2][4]; /**< vertex/texcoords for quad */ |
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80 | |||
81 | boolean has_stencil_export; |
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82 | }; |
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83 | |||
84 | |||
85 | /** |
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86 | * Create state object for blit. |
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87 | * Intended to be created once and re-used for many blit() calls. |
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88 | */ |
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89 | struct blit_state * |
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90 | util_create_blit(struct pipe_context *pipe, struct cso_context *cso) |
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91 | { |
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92 | struct blit_state *ctx; |
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93 | uint i; |
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94 | |||
95 | ctx = CALLOC_STRUCT(blit_state); |
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96 | if (!ctx) |
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97 | return NULL; |
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98 | |||
99 | ctx->pipe = pipe; |
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100 | ctx->cso = cso; |
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101 | |||
102 | /* disabled blending/masking */ |
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103 | ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA; |
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104 | |||
105 | /* depth stencil states */ |
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106 | ctx->dsa_write_depth.depth.enabled = 1; |
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107 | ctx->dsa_write_depth.depth.writemask = 1; |
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108 | ctx->dsa_write_depth.depth.func = PIPE_FUNC_ALWAYS; |
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109 | ctx->dsa_write_stencil.stencil[0].enabled = 1; |
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110 | ctx->dsa_write_stencil.stencil[0].func = PIPE_FUNC_ALWAYS; |
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111 | ctx->dsa_write_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; |
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112 | ctx->dsa_write_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; |
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113 | ctx->dsa_write_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; |
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114 | ctx->dsa_write_stencil.stencil[0].valuemask = 0xff; |
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115 | ctx->dsa_write_stencil.stencil[0].writemask = 0xff; |
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116 | ctx->dsa_write_depthstencil.depth = ctx->dsa_write_depth.depth; |
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117 | ctx->dsa_write_depthstencil.stencil[0] = ctx->dsa_write_stencil.stencil[0]; |
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118 | |||
119 | /* rasterizer */ |
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120 | ctx->rasterizer.cull_face = PIPE_FACE_NONE; |
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121 | ctx->rasterizer.half_pixel_center = 1; |
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122 | ctx->rasterizer.bottom_edge_rule = 1; |
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123 | ctx->rasterizer.depth_clip = 1; |
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124 | |||
125 | /* samplers */ |
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126 | ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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127 | ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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128 | ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
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129 | ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
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130 | ctx->sampler.min_img_filter = 0; /* set later */ |
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131 | ctx->sampler.mag_img_filter = 0; /* set later */ |
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132 | |||
133 | /* vertex elements state */ |
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134 | for (i = 0; i < 2; i++) { |
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135 | ctx->velem[i].src_offset = i * 4 * sizeof(float); |
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136 | ctx->velem[i].instance_divisor = 0; |
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137 | ctx->velem[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso); |
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138 | ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
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139 | } |
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140 | |||
141 | ctx->vbuf = NULL; |
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142 | |||
143 | /* init vertex data that doesn't change */ |
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144 | for (i = 0; i < 4; i++) { |
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145 | ctx->vertices[i][0][3] = 1.0f; /* w */ |
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146 | ctx->vertices[i][1][2] = 0.0f; /* r */ |
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147 | ctx->vertices[i][1][3] = 1.0f; /* q */ |
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148 | } |
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149 | |||
150 | if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) |
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151 | ctx->internal_target = PIPE_TEXTURE_2D; |
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152 | else |
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153 | ctx->internal_target = PIPE_TEXTURE_RECT; |
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154 | |||
155 | ctx->has_stencil_export = |
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156 | pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT); |
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157 | |||
158 | return ctx; |
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159 | } |
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160 | |||
161 | |||
162 | /** |
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163 | * Destroy a blit context |
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164 | */ |
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165 | void |
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166 | util_destroy_blit(struct blit_state *ctx) |
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167 | { |
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168 | struct pipe_context *pipe = ctx->pipe; |
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169 | unsigned i, j; |
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170 | |||
171 | if (ctx->vs) |
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172 | pipe->delete_vs_state(pipe, ctx->vs); |
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173 | |||
174 | for (i = 0; i < Elements(ctx->fs); i++) { |
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175 | for (j = 0; j < Elements(ctx->fs[i]); j++) { |
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176 | if (ctx->fs[i][j]) |
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177 | pipe->delete_fs_state(pipe, ctx->fs[i][j]); |
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178 | } |
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179 | } |
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180 | |||
181 | for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { |
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182 | if (ctx->fs_depthstencil[i]) { |
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183 | pipe->delete_fs_state(pipe, ctx->fs_depthstencil[i]); |
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184 | } |
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185 | if (ctx->fs_depth[i]) { |
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186 | pipe->delete_fs_state(pipe, ctx->fs_depth[i]); |
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187 | } |
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188 | if (ctx->fs_stencil[i]) { |
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189 | pipe->delete_fs_state(pipe, ctx->fs_stencil[i]); |
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190 | } |
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191 | } |
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192 | |||
193 | pipe_resource_reference(&ctx->vbuf, NULL); |
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194 | |||
195 | FREE(ctx); |
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196 | } |
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197 | |||
198 | |||
199 | /** |
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200 | * Helper function to set the fragment shaders. |
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201 | */ |
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202 | static INLINE void |
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203 | set_fragment_shader(struct blit_state *ctx, uint writemask, |
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204 | enum pipe_texture_target pipe_tex) |
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205 | { |
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206 | if (!ctx->fs[pipe_tex][writemask]) { |
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207 | unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); |
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208 | |||
209 | ctx->fs[pipe_tex][writemask] = |
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210 | util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, |
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211 | TGSI_INTERPOLATE_LINEAR, |
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212 | writemask); |
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213 | } |
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214 | |||
215 | cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]); |
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216 | } |
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217 | |||
218 | |||
219 | /** |
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220 | * Helper function to set the shader which writes depth and stencil. |
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221 | */ |
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222 | static INLINE void |
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223 | set_depthstencil_fragment_shader(struct blit_state *ctx, |
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224 | enum pipe_texture_target pipe_tex) |
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225 | { |
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226 | if (!ctx->fs_depthstencil[pipe_tex]) { |
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227 | unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); |
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228 | |||
229 | ctx->fs_depthstencil[pipe_tex] = |
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230 | util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex, |
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231 | TGSI_INTERPOLATE_LINEAR); |
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232 | } |
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233 | |||
234 | cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depthstencil[pipe_tex]); |
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235 | } |
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236 | |||
237 | |||
238 | /** |
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239 | * Helper function to set the shader which writes depth. |
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240 | */ |
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241 | static INLINE void |
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242 | set_depth_fragment_shader(struct blit_state *ctx, |
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243 | enum pipe_texture_target pipe_tex) |
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244 | { |
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245 | if (!ctx->fs_depth[pipe_tex]) { |
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246 | unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); |
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247 | |||
248 | ctx->fs_depth[pipe_tex] = |
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249 | util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex, |
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250 | TGSI_INTERPOLATE_LINEAR); |
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251 | } |
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252 | |||
253 | cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]); |
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254 | } |
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255 | |||
256 | |||
257 | /** |
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258 | * Helper function to set the shader which writes stencil. |
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259 | */ |
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260 | static INLINE void |
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261 | set_stencil_fragment_shader(struct blit_state *ctx, |
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262 | enum pipe_texture_target pipe_tex) |
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263 | { |
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264 | if (!ctx->fs_stencil[pipe_tex]) { |
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265 | unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); |
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266 | |||
267 | ctx->fs_stencil[pipe_tex] = |
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268 | util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex, |
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269 | TGSI_INTERPOLATE_LINEAR); |
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270 | } |
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271 | |||
272 | cso_set_fragment_shader_handle(ctx->cso, ctx->fs_stencil[pipe_tex]); |
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273 | } |
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274 | |||
275 | |||
276 | /** |
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277 | * Helper function to set the vertex shader. |
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278 | */ |
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279 | static INLINE void |
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280 | set_vertex_shader(struct blit_state *ctx) |
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281 | { |
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282 | /* vertex shader - still required to provide the linkage between |
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283 | * fragment shader input semantics and vertex_element/buffers. |
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284 | */ |
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285 | if (!ctx->vs) { |
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286 | const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, |
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287 | TGSI_SEMANTIC_GENERIC }; |
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288 | const uint semantic_indexes[] = { 0, 0 }; |
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289 | ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, |
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290 | semantic_names, |
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291 | semantic_indexes); |
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292 | } |
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293 | |||
294 | cso_set_vertex_shader_handle(ctx->cso, ctx->vs); |
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295 | } |
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296 | |||
297 | |||
298 | /** |
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299 | * Get offset of next free slot in vertex buffer for quad vertices. |
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300 | */ |
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301 | static unsigned |
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302 | get_next_slot( struct blit_state *ctx ) |
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303 | { |
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304 | const unsigned max_slots = 4096 / sizeof ctx->vertices; |
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305 | |||
306 | if (ctx->vbuf_slot >= max_slots) { |
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307 | pipe_resource_reference(&ctx->vbuf, NULL); |
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308 | ctx->vbuf_slot = 0; |
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309 | } |
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310 | |||
311 | if (!ctx->vbuf) { |
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312 | ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, |
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313 | PIPE_BIND_VERTEX_BUFFER, |
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314 | PIPE_USAGE_STREAM, |
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315 | max_slots * sizeof ctx->vertices); |
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316 | } |
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317 | |||
318 | return ctx->vbuf_slot++ * sizeof ctx->vertices; |
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319 | } |
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320 | |||
321 | |||
322 | |||
323 | |||
324 | /** |
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325 | * Setup vertex data for the textured quad we'll draw. |
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326 | * Note: y=0=top |
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327 | */ |
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328 | static unsigned |
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329 | setup_vertex_data_tex(struct blit_state *ctx, |
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330 | float x0, float y0, float x1, float y1, |
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331 | float s0, float t0, float s1, float t1, |
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332 | float z) |
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333 | { |
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334 | unsigned offset; |
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335 | |||
336 | ctx->vertices[0][0][0] = x0; |
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337 | ctx->vertices[0][0][1] = y0; |
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338 | ctx->vertices[0][0][2] = z; |
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339 | ctx->vertices[0][1][0] = s0; /*s*/ |
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340 | ctx->vertices[0][1][1] = t0; /*t*/ |
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341 | |||
342 | ctx->vertices[1][0][0] = x1; |
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343 | ctx->vertices[1][0][1] = y0; |
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344 | ctx->vertices[1][0][2] = z; |
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345 | ctx->vertices[1][1][0] = s1; /*s*/ |
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346 | ctx->vertices[1][1][1] = t0; /*t*/ |
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347 | |||
348 | ctx->vertices[2][0][0] = x1; |
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349 | ctx->vertices[2][0][1] = y1; |
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350 | ctx->vertices[2][0][2] = z; |
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351 | ctx->vertices[2][1][0] = s1; |
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352 | ctx->vertices[2][1][1] = t1; |
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353 | |||
354 | ctx->vertices[3][0][0] = x0; |
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355 | ctx->vertices[3][0][1] = y1; |
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356 | ctx->vertices[3][0][2] = z; |
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357 | ctx->vertices[3][1][0] = s0; |
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358 | ctx->vertices[3][1][1] = t1; |
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359 | |||
360 | offset = get_next_slot( ctx ); |
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361 | |||
362 | if (ctx->vbuf) { |
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363 | pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf, |
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364 | offset, sizeof(ctx->vertices), ctx->vertices); |
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365 | } |
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366 | |||
367 | return offset; |
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368 | } |
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369 | |||
370 | |||
371 | /** |
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372 | * \return TRUE if two regions overlap, FALSE otherwise |
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373 | */ |
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374 | static boolean |
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375 | regions_overlap(int srcX0, int srcY0, |
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376 | int srcX1, int srcY1, |
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377 | int dstX0, int dstY0, |
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378 | int dstX1, int dstY1) |
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379 | { |
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380 | if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1)) |
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381 | return FALSE; /* src completely left of dst */ |
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382 | |||
383 | if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1)) |
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384 | return FALSE; /* dst completely left of src */ |
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385 | |||
386 | if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1)) |
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387 | return FALSE; /* src completely above dst */ |
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388 | |||
389 | if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1)) |
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390 | return FALSE; /* dst completely above src */ |
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391 | |||
392 | return TRUE; /* some overlap */ |
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393 | } |
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394 | |||
395 | |||
396 | /** |
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397 | * Can we blit from src format to dest format with a simple copy? |
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398 | */ |
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399 | static boolean |
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400 | formats_compatible(enum pipe_format src_format, |
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401 | enum pipe_format dst_format) |
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402 | { |
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403 | if (src_format == dst_format) { |
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404 | return TRUE; |
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405 | } |
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406 | else { |
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407 | const struct util_format_description *src_desc = |
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408 | util_format_description(src_format); |
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409 | const struct util_format_description *dst_desc = |
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410 | util_format_description(dst_format); |
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411 | return util_is_format_compatible(src_desc, dst_desc); |
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412 | } |
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413 | } |
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414 | |||
415 | |||
416 | /** |
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417 | * Copy pixel block from src surface to dst surface. |
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418 | * Overlapping regions are acceptable. |
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419 | * Flipping and stretching are supported. |
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420 | * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR |
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421 | * \param writemask controls which channels in the dest surface are sourced |
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422 | * from the src surface. Disabled channels are sourced |
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423 | * from (0,0,0,1). |
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424 | */ |
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425 | void |
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426 | util_blit_pixels(struct blit_state *ctx, |
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427 | struct pipe_resource *src_tex, |
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428 | unsigned src_level, |
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429 | int srcX0, int srcY0, |
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430 | int srcX1, int srcY1, |
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431 | int srcZ0, |
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432 | struct pipe_surface *dst, |
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433 | int dstX0, int dstY0, |
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434 | int dstX1, int dstY1, |
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435 | float z, uint filter, |
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436 | uint writemask, uint zs_writemask) |
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437 | { |
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438 | struct pipe_context *pipe = ctx->pipe; |
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439 | struct pipe_screen *screen = pipe->screen; |
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440 | enum pipe_format src_format, dst_format; |
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441 | struct pipe_sampler_view *sampler_view = NULL; |
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442 | struct pipe_sampler_view sv_templ; |
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443 | struct pipe_surface *dst_surface; |
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444 | struct pipe_framebuffer_state fb; |
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445 | const int srcW = abs(srcX1 - srcX0); |
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446 | const int srcH = abs(srcY1 - srcY0); |
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447 | unsigned offset; |
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448 | boolean overlap; |
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449 | float s0, t0, s1, t1; |
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450 | boolean normalized; |
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451 | boolean is_stencil, is_depth, blit_depth, blit_stencil; |
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452 | const struct util_format_description *src_desc = |
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453 | util_format_description(src_tex->format); |
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454 | |||
455 | assert(filter == PIPE_TEX_MIPFILTER_NEAREST || |
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456 | filter == PIPE_TEX_MIPFILTER_LINEAR); |
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457 | |||
458 | assert(src_level <= src_tex->last_level); |
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459 | |||
460 | /* do the regions overlap? */ |
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461 | overlap = src_tex == dst->texture && |
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462 | dst->u.tex.level == src_level && |
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463 | dst->u.tex.first_layer == srcZ0 && |
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464 | regions_overlap(srcX0, srcY0, srcX1, srcY1, |
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465 | dstX0, dstY0, dstX1, dstY1); |
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466 | |||
467 | src_format = util_format_linear(src_tex->format); |
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468 | dst_format = util_format_linear(dst->texture->format); |
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469 | |||
470 | /* See whether we will blit depth or stencil. */ |
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471 | is_depth = util_format_has_depth(src_desc); |
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472 | is_stencil = util_format_has_stencil(src_desc); |
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473 | |||
474 | blit_depth = is_depth && (zs_writemask & BLIT_WRITEMASK_Z); |
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475 | blit_stencil = is_stencil && (zs_writemask & BLIT_WRITEMASK_STENCIL); |
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476 | |||
477 | assert((writemask && !zs_writemask && !is_depth && !is_stencil) || |
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478 | (!writemask && (blit_depth || blit_stencil))); |
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479 | |||
480 | /* |
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481 | * Check for simple case: no format conversion, no flipping, no stretching, |
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482 | * no overlapping, same number of samples. |
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483 | * Filter mode should not matter since there's no stretching. |
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484 | */ |
||
485 | if (formats_compatible(src_format, dst_format) && |
||
486 | src_tex->nr_samples == dst->texture->nr_samples && |
||
487 | is_stencil == blit_stencil && |
||
488 | is_depth == blit_depth && |
||
489 | srcX0 < srcX1 && |
||
490 | dstX0 < dstX1 && |
||
491 | srcY0 < srcY1 && |
||
492 | dstY0 < dstY1 && |
||
493 | (dstX1 - dstX0) == (srcX1 - srcX0) && |
||
494 | (dstY1 - dstY0) == (srcY1 - srcY0) && |
||
495 | !overlap) { |
||
496 | struct pipe_box src_box; |
||
497 | src_box.x = srcX0; |
||
498 | src_box.y = srcY0; |
||
499 | src_box.z = srcZ0; |
||
500 | src_box.width = srcW; |
||
501 | src_box.height = srcH; |
||
502 | src_box.depth = 1; |
||
503 | pipe->resource_copy_region(pipe, |
||
504 | dst->texture, dst->u.tex.level, |
||
505 | dstX0, dstY0, dst->u.tex.first_layer,/* dest */ |
||
506 | src_tex, src_level, |
||
507 | &src_box); |
||
508 | return; |
||
509 | } |
||
510 | |||
511 | /* XXX Reading multisample textures is unimplemented. */ |
||
512 | assert(src_tex->nr_samples <= 1); |
||
513 | if (src_tex->nr_samples > 1) { |
||
514 | return; |
||
515 | } |
||
516 | |||
517 | /* It's a mistake to call this function with a stencil format and |
||
518 | * without shader stencil export. We don't do software fallbacks here. |
||
519 | * Ignore stencil and only copy depth. |
||
520 | */ |
||
521 | if (blit_stencil && !ctx->has_stencil_export) { |
||
522 | blit_stencil = FALSE; |
||
523 | |||
524 | if (!blit_depth) |
||
525 | return; |
||
526 | } |
||
527 | |||
528 | if (dst_format == dst->format) { |
||
529 | dst_surface = dst; |
||
530 | } else { |
||
531 | struct pipe_surface templ = *dst; |
||
532 | templ.format = dst_format; |
||
533 | dst_surface = pipe->create_surface(pipe, dst->texture, &templ); |
||
534 | } |
||
535 | |||
536 | /* Create a temporary texture when src and dest alias. |
||
537 | */ |
||
538 | if (src_tex == dst_surface->texture && |
||
539 | dst_surface->u.tex.level == src_level && |
||
540 | dst_surface->u.tex.first_layer == srcZ0) { |
||
541 | /* Make a temporary texture which contains a copy of the source pixels. |
||
542 | * Then we'll sample from the temporary texture. |
||
543 | */ |
||
544 | struct pipe_resource texTemp; |
||
545 | struct pipe_resource *tex; |
||
546 | struct pipe_sampler_view sv_templ; |
||
547 | struct pipe_box src_box; |
||
548 | const int srcLeft = MIN2(srcX0, srcX1); |
||
549 | const int srcTop = MIN2(srcY0, srcY1); |
||
550 | |||
551 | if (srcLeft != srcX0) { |
||
552 | /* left-right flip */ |
||
553 | int tmp = dstX0; |
||
554 | dstX0 = dstX1; |
||
555 | dstX1 = tmp; |
||
556 | } |
||
557 | |||
558 | if (srcTop != srcY0) { |
||
559 | /* up-down flip */ |
||
560 | int tmp = dstY0; |
||
561 | dstY0 = dstY1; |
||
562 | dstY1 = tmp; |
||
563 | } |
||
564 | |||
565 | /* create temp texture */ |
||
566 | memset(&texTemp, 0, sizeof(texTemp)); |
||
567 | texTemp.target = ctx->internal_target; |
||
568 | texTemp.format = src_format; |
||
569 | texTemp.last_level = 0; |
||
570 | texTemp.width0 = srcW; |
||
571 | texTemp.height0 = srcH; |
||
572 | texTemp.depth0 = 1; |
||
573 | texTemp.array_size = 1; |
||
574 | texTemp.bind = PIPE_BIND_SAMPLER_VIEW; |
||
575 | |||
576 | tex = screen->resource_create(screen, &texTemp); |
||
577 | if (!tex) |
||
578 | return; |
||
579 | |||
580 | src_box.x = srcLeft; |
||
581 | src_box.y = srcTop; |
||
582 | src_box.z = srcZ0; |
||
583 | src_box.width = srcW; |
||
584 | src_box.height = srcH; |
||
585 | src_box.depth = 1; |
||
586 | /* load temp texture */ |
||
587 | pipe->resource_copy_region(pipe, |
||
588 | tex, 0, 0, 0, 0, /* dest */ |
||
589 | src_tex, src_level, &src_box); |
||
590 | |||
591 | normalized = tex->target != PIPE_TEXTURE_RECT; |
||
592 | if(normalized) { |
||
593 | s0 = 0.0f; |
||
594 | s1 = 1.0f; |
||
595 | t0 = 0.0f; |
||
596 | t1 = 1.0f; |
||
597 | } |
||
598 | else { |
||
599 | s0 = 0.0f; |
||
600 | s1 = (float) srcW; |
||
601 | t0 = 0.0f; |
||
602 | t1 = (float) srcH; |
||
603 | } |
||
604 | |||
605 | u_sampler_view_default_template(&sv_templ, tex, tex->format); |
||
606 | if (!blit_depth && blit_stencil) { |
||
607 | /* set a stencil-only format, e.g. Z24S8 --> X24S8 */ |
||
608 | sv_templ.format = util_format_stencil_only(tex->format); |
||
609 | assert(sv_templ.format != PIPE_FORMAT_NONE); |
||
610 | } |
||
611 | sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); |
||
612 | |||
613 | if (!sampler_view) { |
||
614 | pipe_resource_reference(&tex, NULL); |
||
615 | return; |
||
616 | } |
||
617 | pipe_resource_reference(&tex, NULL); |
||
618 | } |
||
619 | else { |
||
620 | /* Directly sample from the source resource/texture */ |
||
621 | u_sampler_view_default_template(&sv_templ, src_tex, src_format); |
||
622 | if (!blit_depth && blit_stencil) { |
||
623 | /* set a stencil-only format, e.g. Z24S8 --> X24S8 */ |
||
624 | sv_templ.format = util_format_stencil_only(src_format); |
||
625 | assert(sv_templ.format != PIPE_FORMAT_NONE); |
||
626 | } |
||
627 | sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ); |
||
628 | |||
629 | if (!sampler_view) { |
||
630 | return; |
||
631 | } |
||
632 | |||
633 | s0 = (float) srcX0; |
||
634 | s1 = (float) srcX1; |
||
635 | t0 = (float) srcY0; |
||
636 | t1 = (float) srcY1; |
||
637 | normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT; |
||
638 | if(normalized) |
||
639 | { |
||
640 | s0 /= (float)(u_minify(sampler_view->texture->width0, src_level)); |
||
641 | s1 /= (float)(u_minify(sampler_view->texture->width0, src_level)); |
||
642 | t0 /= (float)(u_minify(sampler_view->texture->height0, src_level)); |
||
643 | t1 /= (float)(u_minify(sampler_view->texture->height0, src_level)); |
||
644 | } |
||
645 | } |
||
646 | |||
647 | assert(screen->is_format_supported(screen, sampler_view->format, |
||
648 | ctx->internal_target, sampler_view->texture->nr_samples, |
||
649 | PIPE_BIND_SAMPLER_VIEW)); |
||
650 | assert(screen->is_format_supported(screen, dst_format, ctx->internal_target, |
||
651 | dst_surface->texture->nr_samples, |
||
652 | is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL : |
||
653 | PIPE_BIND_RENDER_TARGET)); |
||
654 | |||
655 | /* save state (restored below) */ |
||
656 | cso_save_blend(ctx->cso); |
||
657 | cso_save_depth_stencil_alpha(ctx->cso); |
||
658 | cso_save_rasterizer(ctx->cso); |
||
659 | cso_save_sample_mask(ctx->cso); |
||
660 | cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
661 | cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
662 | cso_save_stream_outputs(ctx->cso); |
||
663 | cso_save_viewport(ctx->cso); |
||
664 | cso_save_framebuffer(ctx->cso); |
||
665 | cso_save_fragment_shader(ctx->cso); |
||
666 | cso_save_vertex_shader(ctx->cso); |
||
667 | cso_save_geometry_shader(ctx->cso); |
||
668 | cso_save_vertex_elements(ctx->cso); |
||
669 | cso_save_aux_vertex_buffer_slot(ctx->cso); |
||
670 | cso_save_render_condition(ctx->cso); |
||
671 | |||
672 | /* set misc state we care about */ |
||
673 | if (writemask) |
||
674 | cso_set_blend(ctx->cso, &ctx->blend_write_color); |
||
675 | else |
||
676 | cso_set_blend(ctx->cso, &ctx->blend_keep_color); |
||
677 | |||
678 | cso_set_sample_mask(ctx->cso, ~0); |
||
679 | cso_set_rasterizer(ctx->cso, &ctx->rasterizer); |
||
680 | cso_set_vertex_elements(ctx->cso, 2, ctx->velem); |
||
681 | cso_set_stream_outputs(ctx->cso, 0, NULL, 0); |
||
682 | cso_set_render_condition(ctx->cso, NULL, FALSE, 0); |
||
683 | |||
684 | /* default sampler state */ |
||
685 | ctx->sampler.normalized_coords = normalized; |
||
686 | ctx->sampler.min_img_filter = filter; |
||
687 | ctx->sampler.mag_img_filter = filter; |
||
688 | ctx->sampler.min_lod = (float) src_level; |
||
689 | ctx->sampler.max_lod = (float) src_level; |
||
690 | |||
691 | /* Depth stencil state, fragment shader and sampler setup depending on what |
||
692 | * we blit. |
||
693 | */ |
||
694 | if (blit_depth && blit_stencil) { |
||
695 | cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); |
||
696 | /* don't filter stencil */ |
||
697 | ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; |
||
698 | ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
||
699 | cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler); |
||
700 | |||
701 | cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil); |
||
702 | set_depthstencil_fragment_shader(ctx, sampler_view->texture->target); |
||
703 | } |
||
704 | else if (blit_depth) { |
||
705 | cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); |
||
706 | cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth); |
||
707 | set_depth_fragment_shader(ctx, sampler_view->texture->target); |
||
708 | } |
||
709 | else if (blit_stencil) { |
||
710 | /* don't filter stencil */ |
||
711 | ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; |
||
712 | ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
||
713 | cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); |
||
714 | |||
715 | cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil); |
||
716 | set_stencil_fragment_shader(ctx, sampler_view->texture->target); |
||
717 | } |
||
718 | else { /* color */ |
||
719 | cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); |
||
720 | cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); |
||
721 | set_fragment_shader(ctx, writemask, sampler_view->texture->target); |
||
722 | } |
||
723 | cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
724 | |||
725 | /* textures */ |
||
726 | if (blit_depth && blit_stencil) { |
||
727 | /* Setup two samplers, one for depth and the other one for stencil. */ |
||
728 | struct pipe_sampler_view templ; |
||
729 | struct pipe_sampler_view *views[2]; |
||
730 | |||
731 | templ = *sampler_view; |
||
732 | templ.format = util_format_stencil_only(templ.format); |
||
733 | assert(templ.format != PIPE_FORMAT_NONE); |
||
734 | |||
735 | views[0] = sampler_view; |
||
736 | views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ); |
||
737 | cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views); |
||
738 | |||
739 | pipe_sampler_view_reference(&views[1], NULL); |
||
740 | } |
||
741 | else { |
||
742 | cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); |
||
743 | } |
||
744 | |||
745 | /* viewport */ |
||
746 | ctx->viewport.scale[0] = 0.5f * dst_surface->width; |
||
747 | ctx->viewport.scale[1] = 0.5f * dst_surface->height; |
||
748 | ctx->viewport.scale[2] = 0.5f; |
||
749 | ctx->viewport.scale[3] = 1.0f; |
||
750 | ctx->viewport.translate[0] = 0.5f * dst_surface->width; |
||
751 | ctx->viewport.translate[1] = 0.5f * dst_surface->height; |
||
752 | ctx->viewport.translate[2] = 0.5f; |
||
753 | ctx->viewport.translate[3] = 0.0f; |
||
754 | cso_set_viewport(ctx->cso, &ctx->viewport); |
||
755 | |||
756 | set_vertex_shader(ctx); |
||
757 | cso_set_geometry_shader_handle(ctx->cso, NULL); |
||
758 | |||
759 | /* drawing dest */ |
||
760 | memset(&fb, 0, sizeof(fb)); |
||
761 | fb.width = dst_surface->width; |
||
762 | fb.height = dst_surface->height; |
||
763 | if (blit_depth || blit_stencil) { |
||
764 | fb.zsbuf = dst_surface; |
||
765 | } else { |
||
766 | fb.nr_cbufs = 1; |
||
767 | fb.cbufs[0] = dst_surface; |
||
768 | } |
||
769 | cso_set_framebuffer(ctx->cso, &fb); |
||
770 | |||
771 | /* draw quad */ |
||
772 | offset = setup_vertex_data_tex(ctx, |
||
773 | (float) dstX0 / dst_surface->width * 2.0f - 1.0f, |
||
774 | (float) dstY0 / dst_surface->height * 2.0f - 1.0f, |
||
775 | (float) dstX1 / dst_surface->width * 2.0f - 1.0f, |
||
776 | (float) dstY1 / dst_surface->height * 2.0f - 1.0f, |
||
777 | s0, t0, |
||
778 | s1, t1, |
||
779 | z); |
||
780 | |||
781 | if (ctx->vbuf) { |
||
782 | util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, |
||
783 | cso_get_aux_vertex_buffer_slot(ctx->cso), |
||
784 | offset, |
||
785 | PIPE_PRIM_TRIANGLE_FAN, |
||
786 | 4, /* verts */ |
||
787 | 2); /* attribs/vert */ |
||
788 | } |
||
789 | |||
790 | /* restore state we changed */ |
||
791 | cso_restore_blend(ctx->cso); |
||
792 | cso_restore_depth_stencil_alpha(ctx->cso); |
||
793 | cso_restore_rasterizer(ctx->cso); |
||
794 | cso_restore_sample_mask(ctx->cso); |
||
795 | cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
796 | cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
797 | cso_restore_viewport(ctx->cso); |
||
798 | cso_restore_framebuffer(ctx->cso); |
||
799 | cso_restore_fragment_shader(ctx->cso); |
||
800 | cso_restore_vertex_shader(ctx->cso); |
||
801 | cso_restore_geometry_shader(ctx->cso); |
||
802 | cso_restore_vertex_elements(ctx->cso); |
||
803 | cso_restore_aux_vertex_buffer_slot(ctx->cso); |
||
804 | cso_restore_stream_outputs(ctx->cso); |
||
805 | cso_restore_render_condition(ctx->cso); |
||
806 | |||
807 | pipe_sampler_view_reference(&sampler_view, NULL); |
||
808 | if (dst_surface != dst) |
||
809 | pipe_surface_reference(&dst_surface, NULL); |
||
810 | } |
||
811 | |||
812 | |||
813 | /** |
||
814 | * Copy pixel block from src texture to dst surface. |
||
815 | * The sampler view's first_level field indicates the source |
||
816 | * mipmap level to use. |
||
817 | * XXX need some control over blitting Z and/or stencil. |
||
818 | */ |
||
819 | void |
||
820 | util_blit_pixels_tex(struct blit_state *ctx, |
||
821 | struct pipe_sampler_view *src_sampler_view, |
||
822 | int srcX0, int srcY0, |
||
823 | int srcX1, int srcY1, |
||
824 | struct pipe_surface *dst, |
||
825 | int dstX0, int dstY0, |
||
826 | int dstX1, int dstY1, |
||
827 | float z, uint filter) |
||
828 | { |
||
829 | boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT; |
||
830 | struct pipe_framebuffer_state fb; |
||
831 | float s0, t0, s1, t1; |
||
832 | unsigned offset; |
||
833 | struct pipe_resource *tex = src_sampler_view->texture; |
||
834 | |||
835 | assert(filter == PIPE_TEX_MIPFILTER_NEAREST || |
||
836 | filter == PIPE_TEX_MIPFILTER_LINEAR); |
||
837 | |||
838 | assert(tex); |
||
839 | assert(tex->width0 != 0); |
||
840 | assert(tex->height0 != 0); |
||
841 | |||
842 | s0 = (float) srcX0; |
||
843 | s1 = (float) srcX1; |
||
844 | t0 = (float) srcY0; |
||
845 | t1 = (float) srcY1; |
||
846 | |||
847 | if(normalized) |
||
848 | { |
||
849 | /* normalize according to the mipmap level's size */ |
||
850 | int level = src_sampler_view->u.tex.first_level; |
||
851 | float w = (float) u_minify(tex->width0, level); |
||
852 | float h = (float) u_minify(tex->height0, level); |
||
853 | s0 /= w; |
||
854 | s1 /= w; |
||
855 | t0 /= h; |
||
856 | t1 /= h; |
||
857 | } |
||
858 | |||
859 | assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, |
||
860 | PIPE_TEXTURE_2D, |
||
861 | dst->texture->nr_samples, |
||
862 | PIPE_BIND_RENDER_TARGET)); |
||
863 | |||
864 | /* save state (restored below) */ |
||
865 | cso_save_blend(ctx->cso); |
||
866 | cso_save_depth_stencil_alpha(ctx->cso); |
||
867 | cso_save_rasterizer(ctx->cso); |
||
868 | cso_save_sample_mask(ctx->cso); |
||
869 | cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
870 | cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
871 | cso_save_stream_outputs(ctx->cso); |
||
872 | cso_save_viewport(ctx->cso); |
||
873 | cso_save_framebuffer(ctx->cso); |
||
874 | cso_save_fragment_shader(ctx->cso); |
||
875 | cso_save_vertex_shader(ctx->cso); |
||
876 | cso_save_geometry_shader(ctx->cso); |
||
877 | cso_save_vertex_elements(ctx->cso); |
||
878 | cso_save_aux_vertex_buffer_slot(ctx->cso); |
||
879 | |||
880 | /* set misc state we care about */ |
||
881 | cso_set_blend(ctx->cso, &ctx->blend_write_color); |
||
882 | cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); |
||
883 | cso_set_sample_mask(ctx->cso, ~0); |
||
884 | cso_set_rasterizer(ctx->cso, &ctx->rasterizer); |
||
885 | cso_set_vertex_elements(ctx->cso, 2, ctx->velem); |
||
886 | cso_set_stream_outputs(ctx->cso, 0, NULL, 0); |
||
887 | |||
888 | /* sampler */ |
||
889 | ctx->sampler.normalized_coords = normalized; |
||
890 | ctx->sampler.min_img_filter = filter; |
||
891 | ctx->sampler.mag_img_filter = filter; |
||
892 | cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); |
||
893 | cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
894 | |||
895 | /* viewport */ |
||
896 | ctx->viewport.scale[0] = 0.5f * dst->width; |
||
897 | ctx->viewport.scale[1] = 0.5f * dst->height; |
||
898 | ctx->viewport.scale[2] = 0.5f; |
||
899 | ctx->viewport.scale[3] = 1.0f; |
||
900 | ctx->viewport.translate[0] = 0.5f * dst->width; |
||
901 | ctx->viewport.translate[1] = 0.5f * dst->height; |
||
902 | ctx->viewport.translate[2] = 0.5f; |
||
903 | ctx->viewport.translate[3] = 0.0f; |
||
904 | cso_set_viewport(ctx->cso, &ctx->viewport); |
||
905 | |||
906 | /* texture */ |
||
907 | cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view); |
||
908 | |||
909 | /* shaders */ |
||
910 | set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW, |
||
911 | src_sampler_view->texture->target); |
||
912 | set_vertex_shader(ctx); |
||
913 | cso_set_geometry_shader_handle(ctx->cso, NULL); |
||
914 | |||
915 | /* drawing dest */ |
||
916 | memset(&fb, 0, sizeof(fb)); |
||
917 | fb.width = dst->width; |
||
918 | fb.height = dst->height; |
||
919 | fb.nr_cbufs = 1; |
||
920 | fb.cbufs[0] = dst; |
||
921 | cso_set_framebuffer(ctx->cso, &fb); |
||
922 | |||
923 | /* draw quad */ |
||
924 | offset = setup_vertex_data_tex(ctx, |
||
925 | (float) dstX0 / dst->width * 2.0f - 1.0f, |
||
926 | (float) dstY0 / dst->height * 2.0f - 1.0f, |
||
927 | (float) dstX1 / dst->width * 2.0f - 1.0f, |
||
928 | (float) dstY1 / dst->height * 2.0f - 1.0f, |
||
929 | s0, t0, s1, t1, |
||
930 | z); |
||
931 | |||
932 | util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, |
||
933 | cso_get_aux_vertex_buffer_slot(ctx->cso), |
||
934 | offset, |
||
935 | PIPE_PRIM_TRIANGLE_FAN, |
||
936 | 4, /* verts */ |
||
937 | 2); /* attribs/vert */ |
||
938 | |||
939 | /* restore state we changed */ |
||
940 | cso_restore_blend(ctx->cso); |
||
941 | cso_restore_depth_stencil_alpha(ctx->cso); |
||
942 | cso_restore_rasterizer(ctx->cso); |
||
943 | cso_restore_sample_mask(ctx->cso); |
||
944 | cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
945 | cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); |
||
946 | cso_restore_viewport(ctx->cso); |
||
947 | cso_restore_framebuffer(ctx->cso); |
||
948 | cso_restore_fragment_shader(ctx->cso); |
||
949 | cso_restore_vertex_shader(ctx->cso); |
||
950 | cso_restore_geometry_shader(ctx->cso); |
||
951 | cso_restore_vertex_elements(ctx->cso); |
||
952 | cso_restore_aux_vertex_buffer_slot(ctx->cso); |
||
953 | cso_restore_stream_outputs(ctx->cso); |
||
954 | }=>>>>>=>>>>>>>>>>>> |