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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2011 Lauri Kasanen |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #include "postprocess.h" |
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29 | |||
30 | #include "postprocess/pp_filters.h" |
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31 | #include "util/u_inlines.h" |
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32 | #include "util/u_sampler.h" |
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33 | |||
34 | #include "tgsi/tgsi_parse.h" |
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35 | |||
36 | void |
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37 | pp_blit(struct pipe_context *pipe, |
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38 | struct pipe_resource *src_tex, |
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39 | int srcX0, int srcY0, |
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40 | int srcX1, int srcY1, |
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41 | int srcZ0, |
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42 | struct pipe_surface *dst, |
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43 | int dstX0, int dstY0, |
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44 | int dstX1, int dstY1) |
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45 | { |
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46 | struct pipe_blit_info blit; |
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47 | |||
48 | memset(&blit, 0, sizeof(blit)); |
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49 | |||
50 | blit.src.resource = src_tex; |
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51 | blit.src.level = 0; |
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52 | blit.src.format = src_tex->format; |
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53 | blit.src.box.x = srcX0; |
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54 | blit.src.box.y = srcY0; |
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55 | blit.src.box.z = srcZ0; |
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56 | blit.src.box.width = srcX1 - srcX0; |
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57 | blit.src.box.height = srcY1 - srcY0; |
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58 | blit.src.box.depth = 1; |
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59 | |||
60 | blit.dst.resource = dst->texture; |
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61 | blit.dst.level = dst->u.tex.level; |
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62 | blit.dst.format = dst->format; |
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63 | blit.dst.box.x = dstX0; |
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64 | blit.dst.box.y = dstY0; |
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65 | blit.dst.box.z = 0; |
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66 | blit.dst.box.width = dstX1 - dstX0; |
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67 | blit.dst.box.height = dstY1 - dstY0; |
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68 | blit.dst.box.depth = 1; |
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69 | |||
70 | blit.mask = PIPE_MASK_RGBA; |
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71 | |||
72 | pipe->blit(pipe, &blit); |
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73 | } |
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74 | |||
75 | /** |
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76 | * Main run function of the PP queue. Called on swapbuffers/flush. |
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77 | * |
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78 | * Runs all requested filters in order and handles shuffling the temp |
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79 | * buffers in between. |
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80 | */ |
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81 | void |
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82 | pp_run(struct pp_queue_t *ppq, struct pipe_resource *in, |
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83 | struct pipe_resource *out, struct pipe_resource *indepth) |
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84 | { |
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85 | struct pipe_resource *refin = NULL, *refout = NULL; |
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86 | unsigned int i; |
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87 | struct cso_context *cso = ppq->p->cso; |
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88 | |||
89 | if (ppq->n_filters == 0) |
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90 | return; |
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91 | |||
92 | assert(ppq->pp_queue); |
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93 | assert(ppq->tmp[0]); |
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94 | |||
95 | if (in->width0 != ppq->p->framebuffer.width || |
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96 | in->height0 != ppq->p->framebuffer.height) { |
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97 | pp_debug("Resizing the temp pp buffers\n"); |
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98 | pp_free_fbos(ppq); |
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99 | pp_init_fbos(ppq, in->width0, in->height0); |
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100 | } |
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101 | |||
102 | if (in == out && ppq->n_filters == 1) { |
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103 | /* Make a copy of in to tmp[0] in this case. */ |
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104 | unsigned int w = ppq->p->framebuffer.width; |
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105 | unsigned int h = ppq->p->framebuffer.height; |
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106 | |||
107 | |||
108 | pp_blit(ppq->p->pipe, in, 0, 0, |
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109 | w, h, 0, ppq->tmps[0], |
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110 | 0, 0, w, h); |
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111 | |||
112 | in = ppq->tmp[0]; |
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113 | } |
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114 | |||
115 | /* save state (restored below) */ |
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116 | cso_save_blend(cso); |
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117 | cso_save_depth_stencil_alpha(cso); |
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118 | cso_save_fragment_shader(cso); |
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119 | cso_save_framebuffer(cso); |
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120 | cso_save_geometry_shader(cso); |
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121 | cso_save_rasterizer(cso); |
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122 | cso_save_sample_mask(cso); |
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123 | cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); |
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124 | cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); |
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125 | cso_save_stencil_ref(cso); |
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126 | cso_save_stream_outputs(cso); |
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127 | cso_save_vertex_elements(cso); |
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128 | cso_save_vertex_shader(cso); |
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129 | cso_save_viewport(cso); |
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130 | cso_save_aux_vertex_buffer_slot(cso); |
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131 | cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); |
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132 | cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); |
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133 | cso_save_render_condition(cso); |
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134 | |||
135 | /* set default state */ |
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136 | cso_set_sample_mask(cso, ~0); |
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137 | cso_set_stream_outputs(cso, 0, NULL, 0); |
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138 | cso_set_geometry_shader_handle(cso, NULL); |
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139 | cso_set_render_condition(cso, NULL, FALSE, 0); |
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140 | |||
141 | // Kept only for this frame. |
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142 | pipe_resource_reference(&ppq->depth, indepth); |
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143 | pipe_resource_reference(&refin, in); |
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144 | pipe_resource_reference(&refout, out); |
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145 | |||
146 | switch (ppq->n_filters) { |
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147 | case 0: |
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148 | /* Failsafe, but never reached. */ |
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149 | break; |
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150 | case 1: /* No temp buf */ |
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151 | ppq->pp_queue[0] (ppq, in, out, 0); |
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152 | break; |
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153 | case 2: /* One temp buf */ |
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154 | |||
155 | ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); |
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156 | ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1); |
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157 | |||
158 | break; |
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159 | default: /* Two temp bufs */ |
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160 | assert(ppq->tmp[1]); |
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161 | ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); |
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162 | |||
163 | for (i = 1; i < (ppq->n_filters - 1); i++) { |
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164 | if (i % 2 == 0) |
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165 | ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i); |
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166 | |||
167 | else |
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168 | ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i); |
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169 | } |
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170 | |||
171 | if (i % 2 == 0) |
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172 | ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i); |
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173 | |||
174 | else |
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175 | ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i); |
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176 | |||
177 | break; |
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178 | } |
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179 | |||
180 | /* restore state we changed */ |
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181 | cso_restore_blend(cso); |
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182 | cso_restore_depth_stencil_alpha(cso); |
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183 | cso_restore_fragment_shader(cso); |
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184 | cso_restore_framebuffer(cso); |
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185 | cso_restore_geometry_shader(cso); |
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186 | cso_restore_rasterizer(cso); |
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187 | cso_restore_sample_mask(cso); |
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188 | cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); |
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189 | cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); |
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190 | cso_restore_stencil_ref(cso); |
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191 | cso_restore_stream_outputs(cso); |
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192 | cso_restore_vertex_elements(cso); |
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193 | cso_restore_vertex_shader(cso); |
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194 | cso_restore_viewport(cso); |
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195 | cso_restore_aux_vertex_buffer_slot(cso); |
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196 | cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); |
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197 | cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); |
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198 | cso_restore_render_condition(cso); |
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199 | |||
200 | pipe_resource_reference(&ppq->depth, NULL); |
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201 | pipe_resource_reference(&refin, NULL); |
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202 | pipe_resource_reference(&refout, NULL); |
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203 | } |
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204 | |||
205 | |||
206 | /* Utility functions for the filters. You're not forced to use these if */ |
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207 | /* your filter is more complicated. */ |
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208 | |||
209 | /** Setup this resource as the filter input. */ |
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210 | void |
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211 | pp_filter_setup_in(struct program *p, struct pipe_resource *in) |
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212 | { |
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213 | struct pipe_sampler_view v_tmp; |
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214 | u_sampler_view_default_template(&v_tmp, in, in->format); |
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215 | p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp); |
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216 | } |
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217 | |||
218 | /** Setup this resource as the filter output. */ |
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219 | void |
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220 | pp_filter_setup_out(struct program *p, struct pipe_resource *out) |
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221 | { |
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222 | p->surf.format = out->format; |
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223 | |||
224 | p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf); |
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225 | } |
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226 | |||
227 | /** Clean up the input and output set with the above. */ |
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228 | void |
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229 | pp_filter_end_pass(struct program *p) |
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230 | { |
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231 | pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); |
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232 | pipe_sampler_view_reference(&p->view, NULL); |
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233 | } |
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234 | |||
235 | /** |
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236 | * Convert the TGSI assembly to a runnable shader. |
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237 | * |
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238 | * We need not care about geometry shaders. All we have is screen quads. |
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239 | */ |
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240 | void * |
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241 | pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs, |
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242 | const char *name) |
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243 | { |
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244 | struct pipe_shader_state state; |
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245 | struct tgsi_token *tokens = NULL; |
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246 | void *ret_state = NULL; |
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247 | |||
248 | /* |
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249 | * Allocate temporary token storage. State creation will duplicate |
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250 | * tokens so we must free them on exit. |
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251 | */ |
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252 | tokens = tgsi_alloc_tokens(PP_MAX_TOKENS); |
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253 | |||
254 | if (tokens == NULL) { |
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255 | pp_debug("Failed to allocate temporary token storage.\n"); |
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256 | return NULL; |
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257 | } |
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258 | |||
259 | if (tgsi_text_translate(text, tokens, PP_MAX_TOKENS) == FALSE) { |
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260 | _debug_printf("pp: Failed to translate a shader for %s\n", name); |
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261 | return NULL; |
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262 | } |
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263 | |||
264 | state.tokens = tokens; |
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265 | memset(&state.stream_output, 0, sizeof(state.stream_output)); |
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266 | |||
267 | if (isvs) { |
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268 | ret_state = pipe->create_vs_state(pipe, &state); |
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269 | FREE(tokens); |
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270 | } else { |
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271 | ret_state = pipe->create_fs_state(pipe, &state); |
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272 | FREE(tokens); |
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273 | } |
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274 | |||
275 | return ret_state; |
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276 | } |
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277 | |||
278 | /** Setup misc state for the filter. */ |
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279 | void |
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280 | pp_filter_misc_state(struct program *p) |
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281 | { |
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282 | cso_set_blend(p->cso, &p->blend); |
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283 | cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); |
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284 | cso_set_rasterizer(p->cso, &p->rasterizer); |
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285 | cso_set_viewport(p->cso, &p->viewport); |
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286 | |||
287 | cso_set_vertex_elements(p->cso, 2, p->velem); |
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288 | } |
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289 | |||
290 | /** Draw with the filter to the set output. */ |
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291 | void |
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292 | pp_filter_draw(struct program *p) |
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293 | { |
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294 | util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 0, |
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295 | PIPE_PRIM_QUADS, 4, 2); |
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296 | } |
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297 | |||
298 | /** Set the framebuffer as active. */ |
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299 | void |
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300 | pp_filter_set_fb(struct program *p) |
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301 | { |
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302 | cso_set_framebuffer(p->cso, &p->framebuffer); |
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303 | } |
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304 | |||
305 | /** Set the framebuffer as active and clear it. */ |
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306 | void |
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307 | pp_filter_set_clear_fb(struct program *p) |
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308 | { |
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309 | cso_set_framebuffer(p->cso, &p->framebuffer); |
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310 | p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0); |
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311 | }> |