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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/**
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 * \brief  polygon offset state
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 *
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 * \author  Keith Whitwell 
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 * \author  Brian Paul
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 */
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "draw_pipe.h"
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struct offset_stage {
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   struct draw_stage stage;
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   float scale;
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   float units;
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   float clamp;
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};
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static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
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{
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   return (struct offset_stage *) stage;
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}
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/**
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 * Offset tri Z.  Some hardware can handle this, but not usually when
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 * doing unfilled rendering.
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 */
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static void do_offset_tri( struct draw_stage *stage,
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			   struct prim_header *header )
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{
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   const unsigned pos = draw_current_shader_position_output(stage->draw);
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   struct offset_stage *offset = offset_stage(stage);
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   float inv_det = 1.0f / header->det;
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   /* Window coords:
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    */
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   float *v0 = header->v[0]->data[pos];
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   float *v1 = header->v[1]->data[pos];
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   float *v2 = header->v[2]->data[pos];
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   /* edge vectors e = v0 - v2, f = v1 - v2 */
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   float ex = v0[0] - v2[0];
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   float ey = v0[1] - v2[1];
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   float ez = v0[2] - v2[2];
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   float fx = v1[0] - v2[0];
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   float fy = v1[1] - v2[1];
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   float fz = v1[2] - v2[2];
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   /* (a,b) = cross(e,f).xy */
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   float a = ey*fz - ez*fy;
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   float b = ez*fx - ex*fz;
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   float dzdx = fabsf(a * inv_det);
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   float dzdy = fabsf(b * inv_det);
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   float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
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   if (offset->clamp)
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      zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
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                                         MIN2(zoffset, offset->clamp);
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   /*
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    * Note: we're applying the offset and clamping per-vertex.
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    * Ideally, the offset is applied per-fragment prior to fragment shading.
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    */
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   v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
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   v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
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   v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
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   stage->next->tri( stage->next, header );
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}
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109
 
110
static void offset_tri( struct draw_stage *stage,
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			struct prim_header *header )
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{
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   struct prim_header tmp;
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   tmp.det = header->det;
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   tmp.flags = header->flags;
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   tmp.pad = header->pad;
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   tmp.v[0] = dup_vert(stage, header->v[0], 0);
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   tmp.v[1] = dup_vert(stage, header->v[1], 1);
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   tmp.v[2] = dup_vert(stage, header->v[2], 2);
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122
   do_offset_tri( stage, &tmp );
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}
124
 
125
 
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static void offset_first_tri( struct draw_stage *stage,
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			      struct prim_header *header )
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{
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   struct offset_stage *offset = offset_stage(stage);
130
   const struct pipe_rasterizer_state *rast = stage->draw->rasterizer;
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   unsigned fill_mode = rast->fill_front;
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   boolean do_offset;
133
 
134
   if (rast->fill_back != rast->fill_front) {
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      /* Need to check for back-facing triangle */
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      boolean ccw = header->det < 0.0f;
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      if (ccw != rast->front_ccw)
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         fill_mode = rast->fill_back;
139
   }
140
 
141
   /* Now determine if we need to do offsetting for the point/line/fill mode */
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   switch (fill_mode) {
143
   case PIPE_POLYGON_MODE_FILL:
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      do_offset = rast->offset_tri;
145
      break;
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   case PIPE_POLYGON_MODE_LINE:
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      do_offset = rast->offset_line;
148
      break;
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   case PIPE_POLYGON_MODE_POINT:
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      do_offset = rast->offset_point;
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      break;
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   default:
153
      assert(!"invalid fill_mode in offset_first_tri()");
154
      do_offset = rast->offset_tri;
155
   }
156
 
157
   if (do_offset) {
158
      offset->scale = rast->offset_scale;
159
      offset->clamp = rast->offset_clamp;
160
      offset->units = (float) (rast->offset_units * stage->draw->mrd);
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   }
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   else {
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      offset->scale = 0.0f;
164
      offset->clamp = 0.0f;
165
      offset->units = 0.0f;
166
   }
167
 
168
 
169
   stage->tri = offset_tri;
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   stage->tri( stage, header );
171
}
172
 
173
 
174
 
175
 
176
static void offset_flush( struct draw_stage *stage,
177
			  unsigned flags )
178
{
179
   stage->tri = offset_first_tri;
180
   stage->next->flush( stage->next, flags );
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}
182
 
183
 
184
static void offset_reset_stipple_counter( struct draw_stage *stage )
185
{
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   stage->next->reset_stipple_counter( stage->next );
187
}
188
 
189
 
190
static void offset_destroy( struct draw_stage *stage )
191
{
192
   draw_free_temp_verts( stage );
193
   FREE( stage );
194
}
195
 
196
 
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/**
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 * Create polygon offset drawing stage.
199
 */
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struct draw_stage *draw_offset_stage( struct draw_context *draw )
201
{
202
   struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
203
   if (offset == NULL)
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      goto fail;
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206
   offset->stage.draw = draw;
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   offset->stage.name = "offset";
208
   offset->stage.next = NULL;
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   offset->stage.point = draw_pipe_passthrough_point;
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   offset->stage.line = draw_pipe_passthrough_line;
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   offset->stage.tri = offset_first_tri;
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   offset->stage.flush = offset_flush;
213
   offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
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   offset->stage.destroy = offset_destroy;
215
 
216
   if (!draw_alloc_temp_verts( &offset->stage, 3 ))
217
      goto fail;
218
 
219
   return &offset->stage;
220
 
221
fail:
222
   if (offset)
223
      offset->stage.destroy( &offset->stage );
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225
   return NULL;
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}