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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /** |
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29 | * \brief polygon offset state |
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30 | * |
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31 | * \author Keith Whitwell |
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32 | * \author Brian Paul |
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33 | */ |
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34 | |||
35 | #include "util/u_math.h" |
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36 | #include "util/u_memory.h" |
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37 | #include "draw_pipe.h" |
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38 | |||
39 | |||
40 | |||
41 | struct offset_stage { |
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42 | struct draw_stage stage; |
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43 | |||
44 | float scale; |
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45 | float units; |
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46 | float clamp; |
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47 | }; |
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48 | |||
49 | |||
50 | |||
51 | static INLINE struct offset_stage *offset_stage( struct draw_stage *stage ) |
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52 | { |
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53 | return (struct offset_stage *) stage; |
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54 | } |
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55 | |||
56 | |||
57 | |||
58 | |||
59 | |||
60 | /** |
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61 | * Offset tri Z. Some hardware can handle this, but not usually when |
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62 | * doing unfilled rendering. |
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63 | */ |
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64 | static void do_offset_tri( struct draw_stage *stage, |
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65 | struct prim_header *header ) |
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66 | { |
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67 | const unsigned pos = draw_current_shader_position_output(stage->draw); |
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68 | struct offset_stage *offset = offset_stage(stage); |
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69 | float inv_det = 1.0f / header->det; |
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70 | |||
71 | /* Window coords: |
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72 | */ |
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73 | float *v0 = header->v[0]->data[pos]; |
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74 | float *v1 = header->v[1]->data[pos]; |
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75 | float *v2 = header->v[2]->data[pos]; |
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76 | |||
77 | /* edge vectors e = v0 - v2, f = v1 - v2 */ |
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78 | float ex = v0[0] - v2[0]; |
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79 | float ey = v0[1] - v2[1]; |
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80 | float ez = v0[2] - v2[2]; |
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81 | float fx = v1[0] - v2[0]; |
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82 | float fy = v1[1] - v2[1]; |
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83 | float fz = v1[2] - v2[2]; |
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84 | |||
85 | /* (a,b) = cross(e,f).xy */ |
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86 | float a = ey*fz - ez*fy; |
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87 | float b = ez*fx - ex*fz; |
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88 | |||
89 | float dzdx = fabsf(a * inv_det); |
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90 | float dzdy = fabsf(b * inv_det); |
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91 | |||
92 | float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale; |
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93 | |||
94 | if (offset->clamp) |
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95 | zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) : |
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96 | MIN2(zoffset, offset->clamp); |
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97 | |||
98 | /* |
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99 | * Note: we're applying the offset and clamping per-vertex. |
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100 | * Ideally, the offset is applied per-fragment prior to fragment shading. |
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101 | */ |
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102 | v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f); |
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103 | v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f); |
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104 | v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f); |
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105 | |||
106 | stage->next->tri( stage->next, header ); |
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107 | } |
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108 | |||
109 | |||
110 | static void offset_tri( struct draw_stage *stage, |
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111 | struct prim_header *header ) |
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112 | { |
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113 | struct prim_header tmp; |
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114 | |||
115 | tmp.det = header->det; |
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116 | tmp.flags = header->flags; |
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117 | tmp.pad = header->pad; |
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118 | tmp.v[0] = dup_vert(stage, header->v[0], 0); |
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119 | tmp.v[1] = dup_vert(stage, header->v[1], 1); |
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120 | tmp.v[2] = dup_vert(stage, header->v[2], 2); |
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121 | |||
122 | do_offset_tri( stage, &tmp ); |
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123 | } |
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124 | |||
125 | |||
126 | static void offset_first_tri( struct draw_stage *stage, |
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127 | struct prim_header *header ) |
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128 | { |
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129 | struct offset_stage *offset = offset_stage(stage); |
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130 | const struct pipe_rasterizer_state *rast = stage->draw->rasterizer; |
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131 | unsigned fill_mode = rast->fill_front; |
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132 | boolean do_offset; |
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133 | |||
134 | if (rast->fill_back != rast->fill_front) { |
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135 | /* Need to check for back-facing triangle */ |
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136 | boolean ccw = header->det < 0.0f; |
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137 | if (ccw != rast->front_ccw) |
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138 | fill_mode = rast->fill_back; |
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139 | } |
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140 | |||
141 | /* Now determine if we need to do offsetting for the point/line/fill mode */ |
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142 | switch (fill_mode) { |
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143 | case PIPE_POLYGON_MODE_FILL: |
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144 | do_offset = rast->offset_tri; |
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145 | break; |
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146 | case PIPE_POLYGON_MODE_LINE: |
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147 | do_offset = rast->offset_line; |
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148 | break; |
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149 | case PIPE_POLYGON_MODE_POINT: |
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150 | do_offset = rast->offset_point; |
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151 | break; |
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152 | default: |
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153 | assert(!"invalid fill_mode in offset_first_tri()"); |
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154 | do_offset = rast->offset_tri; |
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155 | } |
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156 | |||
157 | if (do_offset) { |
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158 | offset->scale = rast->offset_scale; |
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159 | offset->clamp = rast->offset_clamp; |
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160 | offset->units = (float) (rast->offset_units * stage->draw->mrd); |
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161 | } |
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162 | else { |
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163 | offset->scale = 0.0f; |
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164 | offset->clamp = 0.0f; |
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165 | offset->units = 0.0f; |
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166 | } |
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167 | |||
168 | |||
169 | stage->tri = offset_tri; |
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170 | stage->tri( stage, header ); |
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171 | } |
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172 | |||
173 | |||
174 | |||
175 | |||
176 | static void offset_flush( struct draw_stage *stage, |
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177 | unsigned flags ) |
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178 | { |
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179 | stage->tri = offset_first_tri; |
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180 | stage->next->flush( stage->next, flags ); |
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181 | } |
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182 | |||
183 | |||
184 | static void offset_reset_stipple_counter( struct draw_stage *stage ) |
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185 | { |
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186 | stage->next->reset_stipple_counter( stage->next ); |
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187 | } |
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188 | |||
189 | |||
190 | static void offset_destroy( struct draw_stage *stage ) |
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191 | { |
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192 | draw_free_temp_verts( stage ); |
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193 | FREE( stage ); |
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194 | } |
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195 | |||
196 | |||
197 | /** |
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198 | * Create polygon offset drawing stage. |
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199 | */ |
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200 | struct draw_stage *draw_offset_stage( struct draw_context *draw ) |
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201 | { |
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202 | struct offset_stage *offset = CALLOC_STRUCT(offset_stage); |
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203 | if (offset == NULL) |
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204 | goto fail; |
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205 | |||
206 | offset->stage.draw = draw; |
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207 | offset->stage.name = "offset"; |
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208 | offset->stage.next = NULL; |
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209 | offset->stage.point = draw_pipe_passthrough_point; |
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210 | offset->stage.line = draw_pipe_passthrough_line; |
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211 | offset->stage.tri = offset_first_tri; |
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212 | offset->stage.flush = offset_flush; |
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213 | offset->stage.reset_stipple_counter = offset_reset_stipple_counter; |
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214 | offset->stage.destroy = offset_destroy; |
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215 | |||
216 | if (!draw_alloc_temp_verts( &offset->stage, 3 )) |
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217 | goto fail; |
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218 | |||
219 | return &offset->stage; |
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220 | |||
221 | fail: |
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222 | if (offset) |
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223 | offset->stage.destroy( &offset->stage ); |
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224 | |||
225 | return NULL; |
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226 | }>> |