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5563 serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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28
 
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/context.h"
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "main/light.h"
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#include "math/m_translate.h"
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#include "math/m_xform.h"
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#include "main/state.h"
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#include "tnl.h"
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#include "t_context.h"
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#include "t_pipeline.h"
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#include "vbo/vbo.h"
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GLboolean
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_tnl_CreateContext( struct gl_context *ctx )
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{
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   TNLcontext *tnl;
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   GLuint i;
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   /* Create the TNLcontext structure
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    */
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   ctx->swtnl_context = tnl = calloc(1, sizeof(TNLcontext));
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   if (!tnl) {
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      return GL_FALSE;
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   }
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   /* Initialize the VB.
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    */
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   tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
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   /* Initialize tnl state.
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    */
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   if (ctx->VertexProgram._MaintainTnlProgram) {
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      _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
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   } else {
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      _tnl_install_pipeline( ctx, _tnl_default_pipeline );
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   }
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   tnl->NeedNdcCoords = GL_TRUE;
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   tnl->AllowVertexFog = GL_TRUE;
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   tnl->AllowPixelFog = GL_TRUE;
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   /* Set a few default values in the driver struct.
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    */
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   tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
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   tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
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   tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables;
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   tnl->nr_blocks = 0;
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   /* Lighting miscellaneous */
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   tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab );
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   make_empty_list( tnl->_ShineTabList );
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   /* Allocate 10 (arbitrary) shininess lookup tables */
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   for (i = 0 ; i < 10 ; i++) {
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      struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab );
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      s->shininess = -1;
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      s->refcount = 0;
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      insert_at_tail( tnl->_ShineTabList, s );
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   }
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   /* plug in the VBO drawing function */
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   vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
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   _math_init_transformation();
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   _math_init_translate();
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   return GL_TRUE;
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}
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void
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_tnl_DestroyContext( struct gl_context *ctx )
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{
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   struct tnl_shine_tab *s, *tmps;
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   /* Free lighting shininess exponentiation table */
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   foreach_s( s, tmps, tnl->_ShineTabList ) {
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      free( s );
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   }
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   free( tnl->_ShineTabList );
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   _tnl_destroy_pipeline( ctx );
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   free(tnl);
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   ctx->swtnl_context = NULL;
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}
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void
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_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
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   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
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   GLuint i;
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   if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
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      ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
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      tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
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         || !tnl->AllowPixelFog) && !fp;
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   }
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   tnl->pipeline.new_state |= new_state;
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   /* Calculate tnl->render_inputs.  This bitmask indicates which vertex
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    * attributes need to be emitted to the rasterizer.
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    */
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   tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
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   if (!fp || (fp->Base.InputsRead & VARYING_BIT_COL0)) {
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     tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
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   }
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   if (_mesa_need_secondary_color(ctx))
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     tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
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   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
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     if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
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	 (fp && fp->Base.InputsRead & VARYING_BIT_TEX(i))) {
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       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
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     }
157
   }
158
 
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   if (ctx->Fog.Enabled
160
       || (fp != NULL && (fp->Base.InputsRead & VARYING_BIT_FOGC) != 0)) {
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      /* Either fixed-function fog or a fragment program needs fog coord.
162
       */
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      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
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   }
165
 
166
   if (ctx->Polygon.FrontMode != GL_FILL ||
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       ctx->Polygon.BackMode != GL_FILL)
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      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
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   if (ctx->RenderMode == GL_FEEDBACK)
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      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
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   if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
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      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
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   /* check for varying vars which are written by the vertex program */
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   if (vp) {
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      GLuint i;
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      for (i = 0; i < MAX_VARYING; i++) {
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	 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
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            tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
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         }
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      }
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   }
185
}
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187
 
188
void
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_tnl_wakeup( struct gl_context *ctx )
190
{
191
   /* Assume we haven't been getting state updates either:
192
    */
193
   _tnl_InvalidateState( ctx, ~0 );
194
 
195
#if 0
196
   if (ctx->Light.ColorMaterialEnabled) {
197
      _mesa_update_color_material( ctx,
198
				   ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
199
   }
200
#endif
201
}
202
 
203
 
204
 
205
 
206
/**
207
 * Drivers call this function to tell the TCL module whether or not
208
 * it wants Normalized Device Coords (NDC) computed.  I.e. whether
209
 * we should "Divide-by-W".  Software renders will want that.
210
 */
211
void
212
_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
213
{
214
   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   tnl->NeedNdcCoords = mode;
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}
217
 
218
void
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_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
220
{
221
   TNLcontext *tnl = TNL_CONTEXT(ctx);
222
   tnl->AllowVertexFog = value;
223
   tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
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      || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
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226
}
227
 
228
void
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_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
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{
231
   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   tnl->AllowPixelFog = value;
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   tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
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      || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
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}
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