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5563 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 2011 VMware, Inc. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /** |
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26 | * Functions for mapping/unmapping texture images. |
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27 | */ |
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28 | |||
29 | |||
30 | #include "main/context.h" |
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31 | #include "main/fbobject.h" |
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32 | #include "main/teximage.h" |
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33 | #include "main/texobj.h" |
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34 | #include "swrast/swrast.h" |
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35 | #include "swrast/s_context.h" |
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36 | |||
37 | |||
38 | /** |
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39 | * Allocate a new swrast_texture_image (a subclass of gl_texture_image). |
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40 | * Called via ctx->Driver.NewTextureImage(). |
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41 | */ |
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42 | struct gl_texture_image * |
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43 | _swrast_new_texture_image( struct gl_context *ctx ) |
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44 | { |
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45 | (void) ctx; |
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46 | return (struct gl_texture_image *) CALLOC_STRUCT(swrast_texture_image); |
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47 | } |
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48 | |||
49 | |||
50 | /** |
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51 | * Free a swrast_texture_image (a subclass of gl_texture_image). |
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52 | * Called via ctx->Driver.DeleteTextureImage(). |
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53 | */ |
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54 | void |
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55 | _swrast_delete_texture_image(struct gl_context *ctx, |
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56 | struct gl_texture_image *texImage) |
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57 | { |
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58 | /* Nothing special for the subclass yet */ |
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59 | _mesa_delete_texture_image(ctx, texImage); |
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60 | } |
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61 | |||
62 | static unsigned int |
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63 | texture_slices(struct gl_texture_image *texImage) |
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64 | { |
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65 | if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) |
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66 | return texImage->Height; |
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67 | else |
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68 | return texImage->Depth; |
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69 | } |
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70 | |||
71 | unsigned int |
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72 | _swrast_teximage_slice_height(struct gl_texture_image *texImage) |
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73 | { |
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74 | /* For 1D array textures, the slices are all 1 pixel high, and Height is |
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75 | * the number of slices. |
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76 | */ |
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77 | if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) |
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78 | return 1; |
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79 | else |
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80 | return texImage->Height; |
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81 | } |
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82 | |||
83 | /** |
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84 | * Called via ctx->Driver.AllocTextureImageBuffer() |
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85 | */ |
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86 | GLboolean |
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87 | _swrast_alloc_texture_image_buffer(struct gl_context *ctx, |
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88 | struct gl_texture_image *texImage) |
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89 | { |
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90 | struct swrast_texture_image *swImg = swrast_texture_image(texImage); |
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91 | GLuint bytesPerSlice; |
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92 | GLuint slices = texture_slices(texImage); |
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93 | GLuint i; |
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94 | |||
95 | if (!_swrast_init_texture_image(texImage)) |
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96 | return GL_FALSE; |
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97 | |||
98 | bytesPerSlice = _mesa_format_image_size(texImage->TexFormat, texImage->Width, |
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99 | _swrast_teximage_slice_height(texImage), 1); |
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100 | |||
101 | assert(!swImg->Buffer); |
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102 | swImg->Buffer = _mesa_align_malloc(bytesPerSlice * slices, 512); |
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103 | if (!swImg->Buffer) |
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104 | return GL_FALSE; |
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105 | |||
106 | /* RowStride and ImageSlices[] describe how to address texels in 'Data' */ |
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107 | swImg->RowStride = _mesa_format_row_stride(texImage->TexFormat, |
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108 | texImage->Width); |
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109 | |||
110 | for (i = 0; i < slices; i++) { |
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111 | swImg->ImageSlices[i] = swImg->Buffer + bytesPerSlice * i; |
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112 | } |
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113 | |||
114 | return GL_TRUE; |
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115 | } |
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116 | |||
117 | |||
118 | /** |
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119 | * Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to |
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120 | * initialize the fields of swrast_texture_image without allocating the image |
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121 | * buffer or initializing RowStride or the contents of ImageSlices. |
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122 | * |
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123 | * Returns GL_TRUE on success, GL_FALSE on memory allocation failure. |
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124 | */ |
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125 | GLboolean |
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126 | _swrast_init_texture_image(struct gl_texture_image *texImage) |
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127 | { |
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128 | struct swrast_texture_image *swImg = swrast_texture_image(texImage); |
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129 | |||
130 | if ((texImage->Width == 1 || _mesa_is_pow_two(texImage->Width2)) && |
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131 | (texImage->Height == 1 || _mesa_is_pow_two(texImage->Height2)) && |
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132 | (texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2))) |
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133 | swImg->_IsPowerOfTwo = GL_TRUE; |
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134 | else |
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135 | swImg->_IsPowerOfTwo = GL_FALSE; |
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136 | |||
137 | /* Compute Width/Height/DepthScale for mipmap lod computation */ |
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138 | if (texImage->TexObject->Target == GL_TEXTURE_RECTANGLE_NV) { |
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139 | /* scale = 1.0 since texture coords directly map to texels */ |
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140 | swImg->WidthScale = 1.0; |
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141 | swImg->HeightScale = 1.0; |
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142 | swImg->DepthScale = 1.0; |
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143 | } |
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144 | else { |
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145 | swImg->WidthScale = (GLfloat) texImage->Width; |
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146 | swImg->HeightScale = (GLfloat) texImage->Height; |
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147 | swImg->DepthScale = (GLfloat) texImage->Depth; |
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148 | } |
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149 | |||
150 | assert(!swImg->ImageSlices); |
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151 | swImg->ImageSlices = calloc(texture_slices(texImage), sizeof(void *)); |
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152 | if (!swImg->ImageSlices) |
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153 | return GL_FALSE; |
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154 | |||
155 | return GL_TRUE; |
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156 | } |
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157 | |||
158 | |||
159 | /** |
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160 | * Called via ctx->Driver.FreeTextureImageBuffer() |
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161 | */ |
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162 | void |
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163 | _swrast_free_texture_image_buffer(struct gl_context *ctx, |
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164 | struct gl_texture_image *texImage) |
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165 | { |
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166 | struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
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167 | if (swImage->Buffer) { |
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168 | _mesa_align_free(swImage->Buffer); |
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169 | swImage->Buffer = NULL; |
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170 | } |
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171 | |||
172 | free(swImage->ImageSlices); |
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173 | swImage->ImageSlices = NULL; |
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174 | } |
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175 | |||
176 | |||
177 | /** |
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178 | * Error checking for debugging only. |
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179 | */ |
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180 | static void |
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181 | _mesa_check_map_teximage(struct gl_texture_image *texImage, |
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182 | GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h) |
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183 | { |
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184 | |||
185 | if (texImage->TexObject->Target == GL_TEXTURE_1D) |
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186 | assert(y == 0 && h == 1); |
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187 | |||
188 | assert(x < texImage->Width || texImage->Width == 0); |
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189 | assert(y < texImage->Height || texImage->Height == 0); |
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190 | assert(x + w <= texImage->Width); |
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191 | assert(y + h <= texImage->Height); |
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192 | } |
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193 | |||
194 | /** |
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195 | * Map a 2D slice of a texture image into user space. |
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196 | * (x,y,w,h) defines a region of interest (ROI). Reading/writing texels |
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197 | * outside of the ROI is undefined. |
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198 | * |
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199 | * \param texImage the texture image |
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200 | * \param slice the 3D image slice or array texture slice |
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201 | * \param x, y, w, h region of interest |
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202 | * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT |
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203 | * \param mapOut returns start of mapping of region of interest |
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204 | * \param rowStrideOut returns row stride (in bytes) |
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205 | */ |
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206 | void |
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207 | _swrast_map_teximage(struct gl_context *ctx, |
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208 | struct gl_texture_image *texImage, |
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209 | GLuint slice, |
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210 | GLuint x, GLuint y, GLuint w, GLuint h, |
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211 | GLbitfield mode, |
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212 | GLubyte **mapOut, |
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213 | GLint *rowStrideOut) |
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214 | { |
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215 | struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
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216 | GLubyte *map; |
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217 | GLint stride, texelSize; |
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218 | GLuint bw, bh; |
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219 | |||
220 | _mesa_check_map_teximage(texImage, slice, x, y, w, h); |
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221 | |||
222 | texelSize = _mesa_get_format_bytes(texImage->TexFormat); |
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223 | stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); |
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224 | _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); |
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225 | |||
226 | assert(x % bw == 0); |
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227 | assert(y % bh == 0); |
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228 | |||
229 | if (!swImage->Buffer) { |
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230 | /* probably ran out of memory when allocating tex mem */ |
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231 | *mapOut = NULL; |
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232 | return; |
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233 | } |
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234 | |||
235 | /* This function can only be used with a swrast-allocated buffer, in which |
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236 | * case ImageSlices is populated with pointers into Buffer. |
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237 | */ |
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238 | assert(swImage->Buffer); |
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239 | assert(swImage->Buffer == swImage->ImageSlices[0]); |
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240 | |||
241 | assert(slice < texture_slices(texImage)); |
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242 | map = swImage->ImageSlices[slice]; |
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243 | |||
244 | /* apply x/y offset to map address */ |
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245 | map += stride * (y / bh) + texelSize * (x / bw); |
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246 | |||
247 | *mapOut = map; |
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248 | *rowStrideOut = stride; |
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249 | } |
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250 | |||
251 | void |
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252 | _swrast_unmap_teximage(struct gl_context *ctx, |
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253 | struct gl_texture_image *texImage, |
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254 | GLuint slice) |
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255 | { |
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256 | /* nop */ |
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257 | } |
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258 | |||
259 | |||
260 | void |
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261 | _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj) |
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262 | { |
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263 | const GLuint faces = _mesa_num_tex_faces(texObj->Target); |
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264 | GLuint face, level; |
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265 | |||
266 | for (face = 0; face < faces; face++) { |
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267 | for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { |
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268 | struct gl_texture_image *texImage = texObj->Image[face][level]; |
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269 | struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
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270 | unsigned int i; |
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271 | |||
272 | if (!texImage) |
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273 | continue; |
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274 | |||
275 | /* In the case of a swrast-allocated texture buffer, the ImageSlices |
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276 | * and RowStride are always available. |
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277 | */ |
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278 | if (swImage->Buffer) { |
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279 | assert(swImage->ImageSlices[0] == swImage->Buffer); |
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280 | continue; |
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281 | } |
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282 | |||
283 | for (i = 0; i < texture_slices(texImage); i++) { |
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284 | GLubyte *map; |
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285 | GLint rowStride; |
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286 | |||
287 | if (swImage->ImageSlices[i]) |
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288 | continue; |
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289 | |||
290 | ctx->Driver.MapTextureImage(ctx, texImage, i, |
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291 | 0, 0, |
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292 | texImage->Width, texImage->Height, |
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293 | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, |
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294 | &map, &rowStride); |
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295 | |||
296 | swImage->ImageSlices[i] = map; |
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297 | /* A swrast-using driver has to return the same rowstride for |
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298 | * every slice of the same texture, since we don't track them |
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299 | * separately. |
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300 | */ |
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301 | if (i == 0) |
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302 | swImage->RowStride = rowStride; |
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303 | else |
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304 | assert(swImage->RowStride == rowStride); |
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305 | } |
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306 | } |
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307 | } |
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308 | } |
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309 | |||
310 | |||
311 | void |
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312 | _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj) |
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313 | { |
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314 | const GLuint faces = _mesa_num_tex_faces(texObj->Target); |
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315 | GLuint face, level; |
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316 | |||
317 | for (face = 0; face < faces; face++) { |
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318 | for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { |
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319 | struct gl_texture_image *texImage = texObj->Image[face][level]; |
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320 | struct swrast_texture_image *swImage = swrast_texture_image(texImage); |
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321 | unsigned int i; |
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322 | |||
323 | if (!texImage) |
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324 | continue; |
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325 | |||
326 | if (swImage->Buffer) |
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327 | return; |
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328 | |||
329 | for (i = 0; i < texture_slices(texImage); i++) { |
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330 | if (swImage->ImageSlices[i]) { |
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331 | ctx->Driver.UnmapTextureImage(ctx, texImage, i); |
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332 | swImage->ImageSlices[i] = NULL; |
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333 | } |
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334 | } |
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335 | } |
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336 | } |
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337 | } |
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338 | |||
339 | |||
340 | /** |
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341 | * Map all textures for reading prior to software rendering. |
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342 | */ |
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343 | void |
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344 | _swrast_map_textures(struct gl_context *ctx) |
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345 | { |
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346 | GLbitfield enabledUnits = ctx->Texture._EnabledUnits; |
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347 | |||
348 | /* loop over enabled texture units */ |
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349 | while (enabledUnits) { |
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350 | GLuint unit = ffs(enabledUnits) - 1; |
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351 | struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; |
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352 | |||
353 | _swrast_map_texture(ctx, texObj); |
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354 | |||
355 | enabledUnits &= ~(1 << unit); |
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356 | } |
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357 | } |
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358 | |||
359 | |||
360 | /** |
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361 | * Unmap all textures for reading prior to software rendering. |
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362 | */ |
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363 | void |
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364 | _swrast_unmap_textures(struct gl_context *ctx) |
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365 | { |
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366 | GLbitfield enabledUnits = ctx->Texture._EnabledUnits; |
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367 | |||
368 | /* loop over enabled texture units */ |
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369 | while (enabledUnits) { |
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370 | GLuint unit = ffs(enabledUnits) - 1; |
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371 | struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; |
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372 | |||
373 | _swrast_unmap_texture(ctx, texObj); |
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374 | |||
375 | enabledUnits &= ~(1 << unit); |
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376 | } |
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377 | }><>><>>>>>>>>=>=>>>> |