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5563 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
 /*
29
  * Authors:
30
  *   Brian Paul
31
  */
32
 
33
#include "main/imports.h"
34
#include "main/image.h"
35
#include "main/bufferobj.h"
36
#include "main/format_pack.h"
37
#include "main/macros.h"
38
#include "main/mtypes.h"
39
#include "main/pack.h"
40
#include "main/pbo.h"
41
#include "main/readpix.h"
42
#include "main/texformat.h"
43
#include "main/teximage.h"
44
#include "main/texstore.h"
45
#include "main/glformats.h"
46
#include "program/program.h"
47
#include "program/prog_print.h"
48
#include "program/prog_instruction.h"
49
 
50
#include "st_atom.h"
51
#include "st_atom_constbuf.h"
52
#include "st_cb_drawpixels.h"
53
#include "st_cb_readpixels.h"
54
#include "st_cb_fbo.h"
55
#include "st_context.h"
56
#include "st_debug.h"
57
#include "st_format.h"
58
#include "st_program.h"
59
#include "st_texture.h"
60
 
61
#include "pipe/p_context.h"
62
#include "pipe/p_defines.h"
63
#include "tgsi/tgsi_ureg.h"
64
#include "util/u_draw_quad.h"
65
#include "util/u_format.h"
66
#include "util/u_inlines.h"
67
#include "util/u_math.h"
68
#include "util/u_tile.h"
69
#include "util/u_upload_mgr.h"
70
#include "cso_cache/cso_context.h"
71
 
72
 
73
/**
74
 * Check if the given program is:
75
 * 0: MOVE result.color, fragment.color;
76
 * 1: END;
77
 */
78
static GLboolean
79
is_passthrough_program(const struct gl_fragment_program *prog)
80
{
81
   if (prog->Base.NumInstructions == 2) {
82
      const struct prog_instruction *inst = prog->Base.Instructions;
83
      if (inst[0].Opcode == OPCODE_MOV &&
84
          inst[1].Opcode == OPCODE_END &&
85
          inst[0].DstReg.File == PROGRAM_OUTPUT &&
86
          inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
87
          inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
88
          inst[0].SrcReg[0].File == PROGRAM_INPUT &&
89
          inst[0].SrcReg[0].Index == VARYING_SLOT_COL0 &&
90
          inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
91
         return GL_TRUE;
92
      }
93
   }
94
   return GL_FALSE;
95
}
96
 
97
 
98
/**
99
 * Returns a fragment program which implements the current pixel transfer ops.
100
 */
101
static struct gl_fragment_program *
102
get_glsl_pixel_transfer_program(struct st_context *st,
103
                                struct st_fragment_program *orig)
104
{
105
   int pixelMaps = 0, scaleAndBias = 0;
106
   struct gl_context *ctx = st->ctx;
107
   struct st_fragment_program *fp = (struct st_fragment_program *)
108
      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
109
 
110
   if (!fp)
111
      return NULL;
112
 
113
   if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
114
       ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
115
       ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
116
       ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
117
      scaleAndBias = 1;
118
   }
119
 
120
   pixelMaps = ctx->Pixel.MapColorFlag;
121
 
122
   if (pixelMaps) {
123
      /* create the colormap/texture now if not already done */
124
      if (!st->pixel_xfer.pixelmap_texture) {
125
         st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
126
         st->pixel_xfer.pixelmap_sampler_view =
127
            st_create_texture_sampler_view(st->pipe,
128
                                           st->pixel_xfer.pixelmap_texture);
129
      }
130
   }
131
 
132
   get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi,
133
                              scaleAndBias, pixelMaps);
134
 
135
   return &fp->Base;
136
}
137
 
138
 
139
/**
140
 * Make fragment shader for glDraw/CopyPixels.  This shader is made
141
 * by combining the pixel transfer shader with the user-defined shader.
142
 * \param fpIn  the current/incoming fragment program
143
 * \param fpOut  returns the combined fragment program
144
 */
145
void
146
st_make_drawpix_fragment_program(struct st_context *st,
147
                                 struct gl_fragment_program *fpIn,
148
                                 struct gl_fragment_program **fpOut)
149
{
150
   struct gl_program *newProg;
151
   struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn;
152
 
153
   if (is_passthrough_program(fpIn)) {
154
      newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
155
                                             &st->pixel_xfer.program->Base);
156
   }
157
   else if (stfp->glsl_to_tgsi != NULL) {
158
      newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp);
159
   }
160
   else {
161
#if 0
162
      /* debug */
163
      printf("Base program:\n");
164
      _mesa_print_program(&fpIn->Base);
165
      printf("DrawPix program:\n");
166
      _mesa_print_program(&st->pixel_xfer.program->Base.Base);
167
#endif
168
      newProg = _mesa_combine_programs(st->ctx,
169
                                       &st->pixel_xfer.program->Base.Base,
170
                                       &fpIn->Base);
171
   }
172
 
173
#if 0
174
   /* debug */
175
   printf("Combined DrawPixels program:\n");
176
   _mesa_print_program(newProg);
177
   printf("InputsRead: 0x%x\n", newProg->InputsRead);
178
   printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
179
   _mesa_print_parameter_list(newProg->Parameters);
180
#endif
181
 
182
   *fpOut = (struct gl_fragment_program *) newProg;
183
}
184
 
185
 
186
/**
187
 * Create fragment program that does a TEX() instruction to get a Z and/or
188
 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
189
 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
190
 * Pass fragment color through as-is.
191
 * \return pointer to the gl_fragment program
192
 */
193
struct gl_fragment_program *
194
st_make_drawpix_z_stencil_program(struct st_context *st,
195
                                  GLboolean write_depth,
196
                                  GLboolean write_stencil)
197
{
198
   struct gl_context *ctx = st->ctx;
199
   struct gl_program *p;
200
   struct gl_fragment_program *fp;
201
   GLuint ic = 0;
202
   const GLuint shaderIndex = write_depth * 2 + write_stencil;
203
 
204
   assert(shaderIndex < Elements(st->drawpix.shaders));
205
 
206
   if (st->drawpix.shaders[shaderIndex]) {
207
      /* already have the proper shader */
208
      return st->drawpix.shaders[shaderIndex];
209
   }
210
 
211
   /*
212
    * Create shader now
213
    */
214
   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
215
   if (!p)
216
      return NULL;
217
 
218
   p->NumInstructions = write_depth ? 3 : 1;
219
   p->NumInstructions += write_stencil ? 1 : 0;
220
 
221
   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
222
   if (!p->Instructions) {
223
      ctx->Driver.DeleteProgram(ctx, p);
224
      return NULL;
225
   }
226
   _mesa_init_instructions(p->Instructions, p->NumInstructions);
227
 
228
   if (write_depth) {
229
      /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
230
      p->Instructions[ic].Opcode = OPCODE_TEX;
231
      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
232
      p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
233
      p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
234
      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
235
      p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
236
      p->Instructions[ic].TexSrcUnit = 0;
237
      p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
238
      ic++;
239
      /* MOV result.color, fragment.color; */
240
      p->Instructions[ic].Opcode = OPCODE_MOV;
241
      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
242
      p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
243
      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
244
      p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_COL0;
245
      ic++;
246
   }
247
 
248
   if (write_stencil) {
249
      /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
250
      p->Instructions[ic].Opcode = OPCODE_TEX;
251
      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
252
      p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
253
      p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
254
      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
255
      p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
256
      p->Instructions[ic].TexSrcUnit = 1;
257
      p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
258
      ic++;
259
   }
260
 
261
   /* END; */
262
   p->Instructions[ic++].Opcode = OPCODE_END;
263
 
264
   assert(ic == p->NumInstructions);
265
 
266
   p->InputsRead = VARYING_BIT_TEX0 | VARYING_BIT_COL0;
267
   p->OutputsWritten = 0;
268
   if (write_depth) {
269
      p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
270
      p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_COLOR);
271
   }
272
   if (write_stencil)
273
      p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
274
 
275
   p->SamplersUsed =  0x1;  /* sampler 0 (bit 0) is used */
276
   if (write_stencil)
277
      p->SamplersUsed |= 1 << 1;
278
 
279
   fp = (struct gl_fragment_program *) p;
280
 
281
   /* save the new shader */
282
   st->drawpix.shaders[shaderIndex] = fp;
283
 
284
   return fp;
285
}
286
 
287
 
288
/**
289
 * Create a simple vertex shader that just passes through the
290
 * vertex position and texcoord (and optionally, color).
291
 */
292
static void *
293
make_passthrough_vertex_shader(struct st_context *st,
294
                               GLboolean passColor)
295
{
296
   const unsigned texcoord_semantic = st->needs_texcoord_semantic ?
297
      TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
298
 
299
   if (!st->drawpix.vert_shaders[passColor]) {
300
      struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
301
 
302
      if (ureg == NULL)
303
         return NULL;
304
 
305
      /* MOV result.pos, vertex.pos; */
306
      ureg_MOV(ureg,
307
               ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
308
               ureg_DECL_vs_input( ureg, 0 ));
309
 
310
      /* MOV result.texcoord0, vertex.attr[1]; */
311
      ureg_MOV(ureg,
312
               ureg_DECL_output( ureg, texcoord_semantic, 0 ),
313
               ureg_DECL_vs_input( ureg, 1 ));
314
 
315
      if (passColor) {
316
         /* MOV result.color0, vertex.attr[2]; */
317
         ureg_MOV(ureg,
318
                  ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
319
                  ureg_DECL_vs_input( ureg, 2 ));
320
      }
321
 
322
      ureg_END( ureg );
323
 
324
      st->drawpix.vert_shaders[passColor] =
325
         ureg_create_shader_and_destroy( ureg, st->pipe );
326
   }
327
 
328
   return st->drawpix.vert_shaders[passColor];
329
}
330
 
331
 
332
/**
333
 * Return a texture internalFormat for drawing/copying an image
334
 * of the given format and type.
335
 */
336
static GLenum
337
internal_format(struct gl_context *ctx, GLenum format, GLenum type)
338
{
339
   switch (format) {
340
   case GL_DEPTH_COMPONENT:
341
      switch (type) {
342
      case GL_UNSIGNED_SHORT:
343
         return GL_DEPTH_COMPONENT16;
344
 
345
      case GL_UNSIGNED_INT:
346
         return GL_DEPTH_COMPONENT32;
347
 
348
      case GL_FLOAT:
349
         if (ctx->Extensions.ARB_depth_buffer_float)
350
            return GL_DEPTH_COMPONENT32F;
351
         else
352
            return GL_DEPTH_COMPONENT;
353
 
354
      default:
355
         return GL_DEPTH_COMPONENT;
356
      }
357
 
358
   case GL_DEPTH_STENCIL:
359
      switch (type) {
360
      case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
361
         return GL_DEPTH32F_STENCIL8;
362
 
363
      case GL_UNSIGNED_INT_24_8:
364
      default:
365
         return GL_DEPTH24_STENCIL8;
366
      }
367
 
368
   case GL_STENCIL_INDEX:
369
      return GL_STENCIL_INDEX;
370
 
371
   default:
372
      if (_mesa_is_enum_format_integer(format)) {
373
         switch (type) {
374
         case GL_BYTE:
375
            return GL_RGBA8I;
376
         case GL_UNSIGNED_BYTE:
377
            return GL_RGBA8UI;
378
         case GL_SHORT:
379
            return GL_RGBA16I;
380
         case GL_UNSIGNED_SHORT:
381
            return GL_RGBA16UI;
382
         case GL_INT:
383
            return GL_RGBA32I;
384
         case GL_UNSIGNED_INT:
385
            return GL_RGBA32UI;
386
         default:
387
            assert(0 && "Unexpected type in internal_format()");
388
            return GL_RGBA_INTEGER;
389
         }
390
      }
391
      else {
392
         switch (type) {
393
         case GL_UNSIGNED_BYTE:
394
         case GL_UNSIGNED_INT_8_8_8_8:
395
         case GL_UNSIGNED_INT_8_8_8_8_REV:
396
         default:
397
            return GL_RGBA8;
398
 
399
         case GL_UNSIGNED_BYTE_3_3_2:
400
         case GL_UNSIGNED_BYTE_2_3_3_REV:
401
            return GL_R3_G3_B2;
402
 
403
         case GL_UNSIGNED_SHORT_4_4_4_4:
404
         case GL_UNSIGNED_SHORT_4_4_4_4_REV:
405
            return GL_RGBA4;
406
 
407
         case GL_UNSIGNED_SHORT_5_6_5:
408
         case GL_UNSIGNED_SHORT_5_6_5_REV:
409
            return GL_RGB565;
410
 
411
         case GL_UNSIGNED_SHORT_5_5_5_1:
412
         case GL_UNSIGNED_SHORT_1_5_5_5_REV:
413
            return GL_RGB5_A1;
414
 
415
         case GL_UNSIGNED_INT_10_10_10_2:
416
         case GL_UNSIGNED_INT_2_10_10_10_REV:
417
            return GL_RGB10_A2;
418
 
419
         case GL_UNSIGNED_SHORT:
420
         case GL_UNSIGNED_INT:
421
            return GL_RGBA16;
422
 
423
         case GL_BYTE:
424
            return
425
               ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
426
 
427
         case GL_SHORT:
428
         case GL_INT:
429
            return
430
               ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
431
 
432
         case GL_HALF_FLOAT_ARB:
433
            return
434
               ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
435
               ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
436
 
437
         case GL_FLOAT:
438
         case GL_DOUBLE:
439
            return
440
               ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
441
               ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
442
 
443
         case GL_UNSIGNED_INT_5_9_9_9_REV:
444
            assert(ctx->Extensions.EXT_texture_shared_exponent);
445
            return GL_RGB9_E5;
446
 
447
         case GL_UNSIGNED_INT_10F_11F_11F_REV:
448
            assert(ctx->Extensions.EXT_packed_float);
449
            return GL_R11F_G11F_B10F;
450
         }
451
      }
452
   }
453
}
454
 
455
 
456
/**
457
 * Create a temporary texture to hold an image of the given size.
458
 * If width, height are not POT and the driver only handles POT textures,
459
 * allocate the next larger size of texture that is POT.
460
 */
461
static struct pipe_resource *
462
alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
463
              enum pipe_format texFormat, unsigned bind)
464
{
465
   struct pipe_resource *pt;
466
 
467
   pt = st_texture_create(st, st->internal_target, texFormat, 0,
468
                          width, height, 1, 1, 0, bind);
469
 
470
   return pt;
471
}
472
 
473
 
474
/**
475
 * Make texture containing an image for glDrawPixels image.
476
 * If 'pixels' is NULL, leave the texture image data undefined.
477
 */
478
static struct pipe_resource *
479
make_texture(struct st_context *st,
480
	     GLsizei width, GLsizei height, GLenum format, GLenum type,
481
	     const struct gl_pixelstore_attrib *unpack,
482
	     const GLvoid *pixels)
483
{
484
   struct gl_context *ctx = st->ctx;
485
   struct pipe_context *pipe = st->pipe;
486
   gl_format mformat;
487
   struct pipe_resource *pt;
488
   enum pipe_format pipeFormat;
489
   GLenum baseInternalFormat;
490
 
491
   /* Choose a pixel format for the temp texture which will hold the
492
    * image to draw.
493
    */
494
   pipeFormat = st_choose_matching_format(pipe->screen, PIPE_BIND_SAMPLER_VIEW,
495
                                          format, type, unpack->SwapBytes);
496
 
497
   if (pipeFormat != PIPE_FORMAT_NONE) {
498
      mformat = st_pipe_format_to_mesa_format(pipeFormat);
499
      baseInternalFormat = _mesa_get_format_base_format(mformat);
500
   }
501
   else {
502
      /* Use the generic approach. */
503
      GLenum intFormat = internal_format(ctx, format, type);
504
 
505
      baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
506
      pipeFormat = st_choose_format(st, intFormat, format, type,
507
                                    PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
508
                                    FALSE);
509
      assert(pipeFormat != PIPE_FORMAT_NONE);
510
      mformat = st_pipe_format_to_mesa_format(pipeFormat);
511
   }
512
 
513
   pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
514
   if (!pixels)
515
      return NULL;
516
 
517
   /* alloc temporary texture */
518
   pt = alloc_texture(st, width, height, pipeFormat, PIPE_BIND_SAMPLER_VIEW);
519
   if (!pt) {
520
      _mesa_unmap_pbo_source(ctx, unpack);
521
      return NULL;
522
   }
523
 
524
   {
525
      struct pipe_transfer *transfer;
526
      GLboolean success;
527
      GLubyte *dest;
528
      const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
529
 
530
      /* we'll do pixel transfer in a fragment shader */
531
      ctx->_ImageTransferState = 0x0;
532
 
533
      /* map texture transfer */
534
      dest = pipe_transfer_map(pipe, pt, 0, 0,
535
                               PIPE_TRANSFER_WRITE, 0, 0,
536
                               width, height, &transfer);
537
 
538
 
539
      /* Put image into texture transfer.
540
       * Note that the image is actually going to be upside down in
541
       * the texture.  We deal with that with texcoords.
542
       */
543
      success = _mesa_texstore(ctx, 2,           /* dims */
544
                               baseInternalFormat, /* baseInternalFormat */
545
                               mformat,          /* gl_format */
546
                               transfer->stride, /* dstRowStride, bytes */
547
                               &dest,            /* destSlices */
548
                               width, height, 1, /* size */
549
                               format, type,     /* src format/type */
550
                               pixels,           /* data source */
551
                               unpack);
552
 
553
      /* unmap */
554
      pipe_transfer_unmap(pipe, transfer);
555
 
556
      assert(success);
557
 
558
      /* restore */
559
      ctx->_ImageTransferState = imageTransferStateSave;
560
   }
561
 
562
   _mesa_unmap_pbo_source(ctx, unpack);
563
 
564
   return pt;
565
}
566
 
567
 
568
/**
569
 * Draw quad with texcoords and optional color.
570
 * Coords are gallium window coords with y=0=top.
571
 * \param color  may be null
572
 * \param invertTex  if true, flip texcoords vertically
573
 */
574
static void
575
draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
576
          GLfloat x1, GLfloat y1, const GLfloat *color,
577
          GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
578
{
579
   struct st_context *st = st_context(ctx);
580
   struct pipe_context *pipe = st->pipe;
581
   GLfloat (*verts)[3][4]; /* four verts, three attribs, XYZW */
582
   struct pipe_resource *buf = NULL;
583
   unsigned offset;
584
 
585
   if (u_upload_alloc(st->uploader, 0, 4 * sizeof(verts[0]), &offset,
586
                      &buf, (void **) &verts) != PIPE_OK) {
587
      return;
588
   }
589
 
590
   /* setup vertex data */
591
   {
592
      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
593
      const GLfloat fb_width = (GLfloat) fb->Width;
594
      const GLfloat fb_height = (GLfloat) fb->Height;
595
      const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
596
      const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
597
      const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
598
      const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
599
      const GLfloat sLeft = 0.0f, sRight = maxXcoord;
600
      const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
601
      const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
602
      GLuint i;
603
 
604
      /* upper-left */
605
      verts[0][0][0] = clip_x0;    /* v[0].attr[0].x */
606
      verts[0][0][1] = clip_y0;    /* v[0].attr[0].y */
607
 
608
      /* upper-right */
609
      verts[1][0][0] = clip_x1;
610
      verts[1][0][1] = clip_y0;
611
 
612
      /* lower-right */
613
      verts[2][0][0] = clip_x1;
614
      verts[2][0][1] = clip_y1;
615
 
616
      /* lower-left */
617
      verts[3][0][0] = clip_x0;
618
      verts[3][0][1] = clip_y1;
619
 
620
      verts[0][1][0] = sLeft; /* v[0].attr[1].S */
621
      verts[0][1][1] = tTop;  /* v[0].attr[1].T */
622
      verts[1][1][0] = sRight;
623
      verts[1][1][1] = tTop;
624
      verts[2][1][0] = sRight;
625
      verts[2][1][1] = tBot;
626
      verts[3][1][0] = sLeft;
627
      verts[3][1][1] = tBot;
628
 
629
      /* same for all verts: */
630
      if (color) {
631
         for (i = 0; i < 4; i++) {
632
            verts[i][0][2] = z;         /* v[i].attr[0].z */
633
            verts[i][0][3] = 1.0f;      /* v[i].attr[0].w */
634
            verts[i][2][0] = color[0];  /* v[i].attr[2].r */
635
            verts[i][2][1] = color[1];  /* v[i].attr[2].g */
636
            verts[i][2][2] = color[2];  /* v[i].attr[2].b */
637
            verts[i][2][3] = color[3];  /* v[i].attr[2].a */
638
            verts[i][1][2] = 0.0f;      /* v[i].attr[1].R */
639
            verts[i][1][3] = 1.0f;      /* v[i].attr[1].Q */
640
         }
641
      }
642
      else {
643
         for (i = 0; i < 4; i++) {
644
            verts[i][0][2] = z;    /*Z*/
645
            verts[i][0][3] = 1.0f; /*W*/
646
            verts[i][1][2] = 0.0f; /*R*/
647
            verts[i][1][3] = 1.0f; /*Q*/
648
         }
649
      }
650
   }
651
 
652
   u_upload_unmap(st->uploader);
653
   util_draw_vertex_buffer(pipe, st->cso_context, buf,
654
                           cso_get_aux_vertex_buffer_slot(st->cso_context),
655
                           offset,
656
			   PIPE_PRIM_QUADS,
657
			   4,  /* verts */
658
			   3); /* attribs/vert */
659
   pipe_resource_reference(&buf, NULL);
660
}
661
 
662
 
663
 
664
static void
665
draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
666
                   GLsizei width, GLsizei height,
667
                   GLfloat zoomX, GLfloat zoomY,
668
                   struct pipe_sampler_view **sv,
669
                   int num_sampler_view,
670
                   void *driver_vp,
671
                   void *driver_fp,
672
                   const GLfloat *color,
673
                   GLboolean invertTex,
674
                   GLboolean write_depth, GLboolean write_stencil)
675
{
676
   struct st_context *st = st_context(ctx);
677
   struct pipe_context *pipe = st->pipe;
678
   struct cso_context *cso = st->cso_context;
679
   GLfloat x0, y0, x1, y1;
680
   GLsizei maxSize;
681
   boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
682
 
683
   /* limit checks */
684
   /* XXX if DrawPixels image is larger than max texture size, break
685
    * it up into chunks.
686
    */
687
   maxSize = 1 << (pipe->screen->get_param(pipe->screen,
688
                                        PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
689
   assert(width <= maxSize);
690
   assert(height <= maxSize);
691
 
692
   cso_save_rasterizer(cso);
693
   cso_save_viewport(cso);
694
   cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
695
   cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
696
   cso_save_fragment_shader(cso);
697
   cso_save_stream_outputs(cso);
698
   cso_save_vertex_shader(cso);
699
   cso_save_geometry_shader(cso);
700
   cso_save_vertex_elements(cso);
701
   cso_save_aux_vertex_buffer_slot(cso);
702
   if (write_stencil) {
703
      cso_save_depth_stencil_alpha(cso);
704
      cso_save_blend(cso);
705
   }
706
 
707
   /* rasterizer state: just scissor */
708
   {
709
      struct pipe_rasterizer_state rasterizer;
710
      memset(&rasterizer, 0, sizeof(rasterizer));
711
      rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
712
                                        ctx->Color._ClampFragmentColor;
713
      rasterizer.half_pixel_center = 1;
714
      rasterizer.bottom_edge_rule = 1;
715
      rasterizer.depth_clip = !ctx->Transform.DepthClamp;
716
      rasterizer.scissor = ctx->Scissor.Enabled;
717
      cso_set_rasterizer(cso, &rasterizer);
718
   }
719
 
720
   if (write_stencil) {
721
      /* Stencil writing bypasses the normal fragment pipeline to
722
       * disable color writing and set stencil test to always pass.
723
       */
724
      struct pipe_depth_stencil_alpha_state dsa;
725
      struct pipe_blend_state blend;
726
 
727
      /* depth/stencil */
728
      memset(&dsa, 0, sizeof(dsa));
729
      dsa.stencil[0].enabled = 1;
730
      dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
731
      dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
732
      dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
733
      if (write_depth) {
734
         /* writing depth+stencil: depth test always passes */
735
         dsa.depth.enabled = 1;
736
         dsa.depth.writemask = ctx->Depth.Mask;
737
         dsa.depth.func = PIPE_FUNC_ALWAYS;
738
      }
739
      cso_set_depth_stencil_alpha(cso, &dsa);
740
 
741
      /* blend (colormask) */
742
      memset(&blend, 0, sizeof(blend));
743
      cso_set_blend(cso, &blend);
744
   }
745
 
746
   /* fragment shader state: TEX lookup program */
747
   cso_set_fragment_shader_handle(cso, driver_fp);
748
 
749
   /* vertex shader state: position + texcoord pass-through */
750
   cso_set_vertex_shader_handle(cso, driver_vp);
751
 
752
   /* geometry shader state: disabled */
753
   cso_set_geometry_shader_handle(cso, NULL);
754
 
755
   /* texture sampling state: */
756
   {
757
      struct pipe_sampler_state sampler;
758
      memset(&sampler, 0, sizeof(sampler));
759
      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
760
      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
761
      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
762
      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
763
      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
764
      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
765
      sampler.normalized_coords = normalized;
766
 
767
      cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
768
      if (num_sampler_view > 1) {
769
         cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 1, &sampler);
770
      }
771
      cso_single_sampler_done(cso, PIPE_SHADER_FRAGMENT);
772
   }
773
 
774
   /* viewport state: viewport matching window dims */
775
   {
776
      const float w = (float) ctx->DrawBuffer->Width;
777
      const float h = (float) ctx->DrawBuffer->Height;
778
      struct pipe_viewport_state vp;
779
      vp.scale[0] =  0.5f * w;
780
      vp.scale[1] = -0.5f * h;
781
      vp.scale[2] = 0.5f;
782
      vp.scale[3] = 1.0f;
783
      vp.translate[0] = 0.5f * w;
784
      vp.translate[1] = 0.5f * h;
785
      vp.translate[2] = 0.5f;
786
      vp.translate[3] = 0.0f;
787
      cso_set_viewport(cso, &vp);
788
   }
789
 
790
   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
791
   cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
792
 
793
   /* texture state: */
794
   cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
795
 
796
   /* Compute Gallium window coords (y=0=top) with pixel zoom.
797
    * Recall that these coords are transformed by the current
798
    * vertex shader and viewport transformation.
799
    */
800
   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
801
      y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
802
      invertTex = !invertTex;
803
   }
804
 
805
   x0 = (GLfloat) x;
806
   x1 = x + width * ctx->Pixel.ZoomX;
807
   y0 = (GLfloat) y;
808
   y1 = y + height * ctx->Pixel.ZoomY;
809
 
810
   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
811
   z = z * 2.0f - 1.0f;
812
 
813
   draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
814
             normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
815
             normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
816
 
817
   /* restore state */
818
   cso_restore_rasterizer(cso);
819
   cso_restore_viewport(cso);
820
   cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
821
   cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
822
   cso_restore_fragment_shader(cso);
823
   cso_restore_vertex_shader(cso);
824
   cso_restore_geometry_shader(cso);
825
   cso_restore_vertex_elements(cso);
826
   cso_restore_aux_vertex_buffer_slot(cso);
827
   cso_restore_stream_outputs(cso);
828
   if (write_stencil) {
829
      cso_restore_depth_stencil_alpha(cso);
830
      cso_restore_blend(cso);
831
   }
832
}
833
 
834
 
835
/**
836
 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
837
 * can't use a fragment shader to write stencil values.
838
 */
839
static void
840
draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
841
                    GLsizei width, GLsizei height, GLenum format, GLenum type,
842
                    const struct gl_pixelstore_attrib *unpack,
843
                    const GLvoid *pixels)
844
{
845
   struct st_context *st = st_context(ctx);
846
   struct pipe_context *pipe = st->pipe;
847
   struct st_renderbuffer *strb;
848
   enum pipe_transfer_usage usage;
849
   struct pipe_transfer *pt;
850
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
851
   ubyte *stmap;
852
   struct gl_pixelstore_attrib clippedUnpack = *unpack;
853
   GLubyte *sValues;
854
   GLuint *zValues;
855
 
856
   if (!zoom) {
857
      if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
858
                                 &clippedUnpack)) {
859
         /* totally clipped */
860
         return;
861
      }
862
   }
863
 
864
   strb = st_renderbuffer(ctx->DrawBuffer->
865
                          Attachment[BUFFER_STENCIL].Renderbuffer);
866
 
867
   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
868
      y = ctx->DrawBuffer->Height - y - height;
869
   }
870
 
871
   if (format == GL_STENCIL_INDEX &&
872
       _mesa_is_format_packed_depth_stencil(strb->Base.Format)) {
873
      /* writing stencil to a combined depth+stencil buffer */
874
      usage = PIPE_TRANSFER_READ_WRITE;
875
   }
876
   else {
877
      usage = PIPE_TRANSFER_WRITE;
878
   }
879
 
880
   stmap = pipe_transfer_map(pipe, strb->texture,
881
                             strb->rtt_level, strb->rtt_face + strb->rtt_slice,
882
                             usage, x, y,
883
                             width, height, &pt);
884
 
885
   pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
886
   assert(pixels);
887
 
888
   sValues = malloc(width * sizeof(GLubyte));
889
   zValues = malloc(width * sizeof(GLuint));
890
 
891
   if (sValues && zValues) {
892
      GLint row;
893
      for (row = 0; row < height; row++) {
894
         GLfloat *zValuesFloat = (GLfloat*)zValues;
895
         GLenum destType = GL_UNSIGNED_BYTE;
896
         const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
897
                                                      width, height,
898
                                                      format, type,
899
                                                      row, 0);
900
         _mesa_unpack_stencil_span(ctx, width, destType, sValues,
901
                                   type, source, &clippedUnpack,
902
                                   ctx->_ImageTransferState);
903
 
904
         if (format == GL_DEPTH_STENCIL) {
905
            GLenum ztype =
906
               pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ?
907
               GL_FLOAT : GL_UNSIGNED_INT;
908
 
909
            _mesa_unpack_depth_span(ctx, width, ztype, zValues,
910
                                    (1 << 24) - 1, type, source,
911
                                    &clippedUnpack);
912
         }
913
 
914
         if (zoom) {
915
            _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
916
                          "zoom not complete");
917
         }
918
 
919
         {
920
            GLint spanY;
921
 
922
            if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
923
               spanY = height - row - 1;
924
            }
925
            else {
926
               spanY = row;
927
            }
928
 
929
            /* now pack the stencil (and Z) values in the dest format */
930
            switch (pt->resource->format) {
931
            case PIPE_FORMAT_S8_UINT:
932
               {
933
                  ubyte *dest = stmap + spanY * pt->stride;
934
                  assert(usage == PIPE_TRANSFER_WRITE);
935
                  memcpy(dest, sValues, width);
936
               }
937
               break;
938
            case PIPE_FORMAT_Z24_UNORM_S8_UINT:
939
               if (format == GL_DEPTH_STENCIL) {
940
                  uint *dest = (uint *) (stmap + spanY * pt->stride);
941
                  GLint k;
942
                  assert(usage == PIPE_TRANSFER_WRITE);
943
                  for (k = 0; k < width; k++) {
944
                     dest[k] = zValues[k] | (sValues[k] << 24);
945
                  }
946
               }
947
               else {
948
                  uint *dest = (uint *) (stmap + spanY * pt->stride);
949
                  GLint k;
950
                  assert(usage == PIPE_TRANSFER_READ_WRITE);
951
                  for (k = 0; k < width; k++) {
952
                     dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
953
                  }
954
               }
955
               break;
956
            case PIPE_FORMAT_S8_UINT_Z24_UNORM:
957
               if (format == GL_DEPTH_STENCIL) {
958
                  uint *dest = (uint *) (stmap + spanY * pt->stride);
959
                  GLint k;
960
                  assert(usage == PIPE_TRANSFER_WRITE);
961
                  for (k = 0; k < width; k++) {
962
                     dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
963
                  }
964
               }
965
               else {
966
                  uint *dest = (uint *) (stmap + spanY * pt->stride);
967
                  GLint k;
968
                  assert(usage == PIPE_TRANSFER_READ_WRITE);
969
                  for (k = 0; k < width; k++) {
970
                     dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
971
                  }
972
               }
973
               break;
974
            case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
975
               if (format == GL_DEPTH_STENCIL) {
976
                  uint *dest = (uint *) (stmap + spanY * pt->stride);
977
                  GLfloat *destf = (GLfloat*)dest;
978
                  GLint k;
979
                  assert(usage == PIPE_TRANSFER_WRITE);
980
                  for (k = 0; k < width; k++) {
981
                     destf[k*2] = zValuesFloat[k];
982
                     dest[k*2+1] = sValues[k] & 0xff;
983
                  }
984
               }
985
               else {
986
                  uint *dest = (uint *) (stmap + spanY * pt->stride);
987
                  GLint k;
988
                  assert(usage == PIPE_TRANSFER_READ_WRITE);
989
                  for (k = 0; k < width; k++) {
990
                     dest[k*2+1] = sValues[k] & 0xff;
991
                  }
992
               }
993
               break;
994
            default:
995
               assert(0);
996
            }
997
         }
998
      }
999
   }
1000
   else {
1001
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels()");
1002
   }
1003
 
1004
   free(sValues);
1005
   free(zValues);
1006
 
1007
   _mesa_unmap_pbo_source(ctx, &clippedUnpack);
1008
 
1009
   /* unmap the stencil buffer */
1010
   pipe_transfer_unmap(pipe, pt);
1011
}
1012
 
1013
 
1014
/**
1015
 * Get fragment program variant for a glDrawPixels or glCopyPixels
1016
 * command for RGBA data.
1017
 */
1018
static struct st_fp_variant *
1019
get_color_fp_variant(struct st_context *st)
1020
{
1021
   struct gl_context *ctx = st->ctx;
1022
   struct st_fp_variant_key key;
1023
   struct st_fp_variant *fpv;
1024
 
1025
   memset(&key, 0, sizeof(key));
1026
 
1027
   key.st = st;
1028
   key.drawpixels = 1;
1029
   key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
1030
                       ctx->Pixel.RedScale != 1.0 ||
1031
                       ctx->Pixel.GreenBias != 0.0 ||
1032
                       ctx->Pixel.GreenScale != 1.0 ||
1033
                       ctx->Pixel.BlueBias != 0.0 ||
1034
                       ctx->Pixel.BlueScale != 1.0 ||
1035
                       ctx->Pixel.AlphaBias != 0.0 ||
1036
                       ctx->Pixel.AlphaScale != 1.0);
1037
   key.pixelMaps = ctx->Pixel.MapColorFlag;
1038
   key.clamp_color = st->clamp_frag_color_in_shader &&
1039
                     st->ctx->Color._ClampFragmentColor;
1040
 
1041
   fpv = st_get_fp_variant(st, st->fp, &key);
1042
 
1043
   return fpv;
1044
}
1045
 
1046
 
1047
/**
1048
 * Get fragment program variant for a glDrawPixels or glCopyPixels
1049
 * command for depth/stencil data.
1050
 */
1051
static struct st_fp_variant *
1052
get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
1053
                             GLboolean write_stencil)
1054
{
1055
   struct st_fp_variant_key key;
1056
   struct st_fp_variant *fpv;
1057
 
1058
   memset(&key, 0, sizeof(key));
1059
 
1060
   key.st = st;
1061
   key.drawpixels = 1;
1062
   key.drawpixels_z = write_depth;
1063
   key.drawpixels_stencil = write_stencil;
1064
 
1065
   fpv = st_get_fp_variant(st, st->fp, &key);
1066
 
1067
   return fpv;
1068
}
1069
 
1070
 
1071
/**
1072
 * Clamp glDrawPixels width and height to the maximum texture size.
1073
 */
1074
static void
1075
clamp_size(struct pipe_context *pipe, GLsizei *width, GLsizei *height,
1076
           struct gl_pixelstore_attrib *unpack)
1077
{
1078
   const int maxSize =
1079
      1 << (pipe->screen->get_param(pipe->screen,
1080
                                    PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
1081
 
1082
   if (*width > maxSize) {
1083
      if (unpack->RowLength == 0)
1084
         unpack->RowLength = *width;
1085
      *width = maxSize;
1086
   }
1087
   if (*height > maxSize) {
1088
      *height = maxSize;
1089
   }
1090
}
1091
 
1092
 
1093
/**
1094
 * Called via ctx->Driver.DrawPixels()
1095
 */
1096
static void
1097
st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
1098
              GLsizei width, GLsizei height,
1099
              GLenum format, GLenum type,
1100
              const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
1101
{
1102
   void *driver_vp, *driver_fp;
1103
   struct st_context *st = st_context(ctx);
1104
   const GLfloat *color;
1105
   struct pipe_context *pipe = st->pipe;
1106
   GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
1107
   struct pipe_sampler_view *sv[2];
1108
   int num_sampler_view = 1;
1109
   struct st_fp_variant *fpv;
1110
   struct gl_pixelstore_attrib clippedUnpack;
1111
 
1112
   /* Mesa state should be up to date by now */
1113
   assert(ctx->NewState == 0x0);
1114
 
1115
   st_validate_state(st);
1116
 
1117
   /* Limit the size of the glDrawPixels to the max texture size.
1118
    * Strictly speaking, that's not correct but since we don't handle
1119
    * larger images yet, this is better than crashing.
1120
    */
1121
   clippedUnpack = *unpack;
1122
   unpack = &clippedUnpack;
1123
   clamp_size(st->pipe, &width, &height, &clippedUnpack);
1124
 
1125
   if (format == GL_DEPTH_STENCIL)
1126
      write_stencil = write_depth = GL_TRUE;
1127
   else if (format == GL_STENCIL_INDEX)
1128
      write_stencil = GL_TRUE;
1129
   else if (format == GL_DEPTH_COMPONENT)
1130
      write_depth = GL_TRUE;
1131
 
1132
   if (write_stencil &&
1133
       !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
1134
      /* software fallback */
1135
      draw_stencil_pixels(ctx, x, y, width, height, format, type,
1136
                          unpack, pixels);
1137
      return;
1138
   }
1139
 
1140
   /*
1141
    * Get vertex/fragment shaders
1142
    */
1143
   if (write_depth || write_stencil) {
1144
      fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
1145
 
1146
      driver_fp = fpv->driver_shader;
1147
 
1148
      driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1149
 
1150
      color = ctx->Current.RasterColor;
1151
   }
1152
   else {
1153
      fpv = get_color_fp_variant(st);
1154
 
1155
      driver_fp = fpv->driver_shader;
1156
 
1157
      driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1158
 
1159
      color = NULL;
1160
      if (st->pixel_xfer.pixelmap_enabled) {
1161
	  sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1162
	  num_sampler_view++;
1163
      }
1164
   }
1165
 
1166
   /* update fragment program constants */
1167
   st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1168
 
1169
   /* draw with textured quad */
1170
   {
1171
      struct pipe_resource *pt
1172
         = make_texture(st, width, height, format, type, unpack, pixels);
1173
      if (pt) {
1174
         sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1175
 
1176
         if (sv[0]) {
1177
            /* Create a second sampler view to read stencil.
1178
             * The stencil is written using the shader stencil export
1179
             * functionality. */
1180
            if (write_stencil) {
1181
               enum pipe_format stencil_format =
1182
                     util_format_stencil_only(pt->format);
1183
 
1184
               sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
1185
                                                             stencil_format);
1186
               num_sampler_view++;
1187
            }
1188
 
1189
            draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
1190
                               width, height,
1191
                               ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1192
                               sv,
1193
                               num_sampler_view,
1194
                               driver_vp,
1195
                               driver_fp,
1196
                               color, GL_FALSE, write_depth, write_stencil);
1197
            pipe_sampler_view_reference(&sv[0], NULL);
1198
            if (num_sampler_view > 1)
1199
               pipe_sampler_view_reference(&sv[1], NULL);
1200
         }
1201
         pipe_resource_reference(&pt, NULL);
1202
      }
1203
   }
1204
}
1205
 
1206
 
1207
 
1208
/**
1209
 * Software fallback for glCopyPixels(GL_STENCIL).
1210
 */
1211
static void
1212
copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1213
                    GLsizei width, GLsizei height,
1214
                    GLint dstx, GLint dsty)
1215
{
1216
   struct st_renderbuffer *rbDraw;
1217
   struct pipe_context *pipe = st_context(ctx)->pipe;
1218
   enum pipe_transfer_usage usage;
1219
   struct pipe_transfer *ptDraw;
1220
   ubyte *drawMap;
1221
   ubyte *buffer;
1222
   int i;
1223
 
1224
   buffer = malloc(width * height * sizeof(ubyte));
1225
   if (!buffer) {
1226
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1227
      return;
1228
   }
1229
 
1230
   /* Get the dest renderbuffer */
1231
   rbDraw = st_renderbuffer(ctx->DrawBuffer->
1232
                            Attachment[BUFFER_STENCIL].Renderbuffer);
1233
 
1234
   /* this will do stencil pixel transfer ops */
1235
   _mesa_readpixels(ctx, srcx, srcy, width, height,
1236
                    GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1237
                    &ctx->DefaultPacking, buffer);
1238
 
1239
   if (0) {
1240
      /* debug code: dump stencil values */
1241
      GLint row, col;
1242
      for (row = 0; row < height; row++) {
1243
         printf("%3d: ", row);
1244
         for (col = 0; col < width; col++) {
1245
            printf("%02x ", buffer[col + row * width]);
1246
         }
1247
         printf("\n");
1248
      }
1249
   }
1250
 
1251
   if (_mesa_is_format_packed_depth_stencil(rbDraw->Base.Format))
1252
      usage = PIPE_TRANSFER_READ_WRITE;
1253
   else
1254
      usage = PIPE_TRANSFER_WRITE;
1255
 
1256
   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1257
      dsty = rbDraw->Base.Height - dsty - height;
1258
   }
1259
 
1260
   assert(util_format_get_blockwidth(rbDraw->texture->format) == 1);
1261
   assert(util_format_get_blockheight(rbDraw->texture->format) == 1);
1262
 
1263
   /* map the stencil buffer */
1264
   drawMap = pipe_transfer_map(pipe,
1265
                               rbDraw->texture,
1266
                               rbDraw->rtt_level,
1267
                               rbDraw->rtt_face + rbDraw->rtt_slice,
1268
                               usage, dstx, dsty,
1269
                               width, height, &ptDraw);
1270
 
1271
   /* draw */
1272
   /* XXX PixelZoom not handled yet */
1273
   for (i = 0; i < height; i++) {
1274
      ubyte *dst;
1275
      const ubyte *src;
1276
      int y;
1277
 
1278
      y = i;
1279
 
1280
      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1281
         y = height - y - 1;
1282
      }
1283
 
1284
      dst = drawMap + y * ptDraw->stride;
1285
      src = buffer + i * width;
1286
 
1287
      _mesa_pack_ubyte_stencil_row(rbDraw->Base.Format, width, src, dst);
1288
   }
1289
 
1290
   free(buffer);
1291
 
1292
   /* unmap the stencil buffer */
1293
   pipe_transfer_unmap(pipe, ptDraw);
1294
}
1295
 
1296
 
1297
/**
1298
 * Return renderbuffer to use for reading color pixels for glCopyPixels
1299
 */
1300
static struct st_renderbuffer *
1301
st_get_color_read_renderbuffer(struct gl_context *ctx)
1302
{
1303
   struct gl_framebuffer *fb = ctx->ReadBuffer;
1304
   struct st_renderbuffer *strb =
1305
      st_renderbuffer(fb->_ColorReadBuffer);
1306
 
1307
   return strb;
1308
}
1309
 
1310
 
1311
/**
1312
 * \return TRUE if two regions overlap, FALSE otherwise
1313
 */
1314
static boolean
1315
regions_overlap(int srcX0, int srcY0,
1316
                int srcX1, int srcY1,
1317
                int dstX0, int dstY0,
1318
                int dstX1, int dstY1)
1319
{
1320
   if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
1321
      return FALSE; /* src completely left of dst */
1322
 
1323
   if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
1324
      return FALSE; /* dst completely left of src */
1325
 
1326
   if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
1327
      return FALSE; /* src completely above dst */
1328
 
1329
   if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
1330
      return FALSE; /* dst completely above src */
1331
 
1332
   return TRUE; /* some overlap */
1333
}
1334
 
1335
 
1336
/**
1337
 * Try to do a glCopyPixels for simple cases with a blit by calling
1338
 * pipe->blit().
1339
 *
1340
 * We can do this when we're copying color pixels (depth/stencil
1341
 * eventually) with no pixel zoom, no pixel transfer ops, no
1342
 * per-fragment ops, and the src/dest regions don't overlap.
1343
 */
1344
static GLboolean
1345
blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1346
                 GLsizei width, GLsizei height,
1347
                 GLint dstx, GLint dsty, GLenum type)
1348
{
1349
   struct st_context *st = st_context(ctx);
1350
   struct pipe_context *pipe = st->pipe;
1351
   struct pipe_screen *screen = pipe->screen;
1352
   struct gl_pixelstore_attrib pack, unpack;
1353
   GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH;
1354
 
1355
   if (type == GL_COLOR &&
1356
       ctx->Pixel.ZoomX == 1.0 &&
1357
       ctx->Pixel.ZoomY == 1.0 &&
1358
       ctx->_ImageTransferState == 0x0 &&
1359
       !ctx->Color.BlendEnabled &&
1360
       !ctx->Color.AlphaEnabled &&
1361
       !ctx->Depth.Test &&
1362
       !ctx->Fog.Enabled &&
1363
       !ctx->Stencil.Enabled &&
1364
       !ctx->FragmentProgram.Enabled &&
1365
       !ctx->VertexProgram.Enabled &&
1366
       !ctx->Shader.CurrentFragmentProgram &&
1367
       ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
1368
       !ctx->Query.CondRenderQuery &&
1369
       !ctx->Query.CurrentOcclusionObject) {
1370
      struct st_renderbuffer *rbRead, *rbDraw;
1371
 
1372
      /*
1373
       * Clip the read region against the src buffer bounds.
1374
       * We'll still allocate a temporary buffer/texture for the original
1375
       * src region size but we'll only read the region which is on-screen.
1376
       * This may mean that we draw garbage pixels into the dest region, but
1377
       * that's expected.
1378
       */
1379
      readX = srcx;
1380
      readY = srcy;
1381
      readW = width;
1382
      readH = height;
1383
      pack = ctx->DefaultPacking;
1384
      if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1385
         return GL_TRUE; /* all done */
1386
 
1387
      /* clip against dest buffer bounds and scissor box */
1388
      drawX = dstx + pack.SkipPixels;
1389
      drawY = dsty + pack.SkipRows;
1390
      unpack = pack;
1391
      if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1392
         return GL_TRUE; /* all done */
1393
 
1394
      readX = readX - pack.SkipPixels + unpack.SkipPixels;
1395
      readY = readY - pack.SkipRows + unpack.SkipRows;
1396
 
1397
      drawW = readW;
1398
      drawH = readH;
1399
 
1400
      rbRead = st_get_color_read_renderbuffer(ctx);
1401
      rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1402
 
1403
      /* Flip src/dst position depending on the orientation of buffers. */
1404
      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1405
         readY = rbRead->Base.Height - readY;
1406
         readH = -readH;
1407
      }
1408
 
1409
      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1410
         /* We can't flip the destination for pipe->blit, so we only adjust
1411
          * its position and flip the source.
1412
          */
1413
         drawY = rbDraw->Base.Height - drawY - drawH;
1414
         readY += readH;
1415
         readH = -readH;
1416
      }
1417
 
1418
      if (rbRead != rbDraw ||
1419
          !regions_overlap(readX, readY, readX + readW, readY + readH,
1420
                           drawX, drawY, drawX + drawW, drawY + drawH)) {
1421
         struct pipe_blit_info blit;
1422
 
1423
         memset(&blit, 0, sizeof(blit));
1424
         blit.src.resource = rbRead->texture;
1425
         blit.src.level = rbRead->rtt_level;
1426
         blit.src.format = rbRead->texture->format;
1427
         blit.src.box.x = readX;
1428
         blit.src.box.y = readY;
1429
         blit.src.box.z = rbRead->rtt_face + rbRead->rtt_slice;
1430
         blit.src.box.width = readW;
1431
         blit.src.box.height = readH;
1432
         blit.src.box.depth = 1;
1433
         blit.dst.resource = rbDraw->texture;
1434
         blit.dst.level = rbDraw->rtt_level;
1435
         blit.dst.format = rbDraw->texture->format;
1436
         blit.dst.box.x = drawX;
1437
         blit.dst.box.y = drawY;
1438
         blit.dst.box.z = rbDraw->rtt_face + rbDraw->rtt_slice;
1439
         blit.dst.box.width = drawW;
1440
         blit.dst.box.height = drawH;
1441
         blit.dst.box.depth = 1;
1442
         blit.mask = PIPE_MASK_RGBA;
1443
         blit.filter = PIPE_TEX_FILTER_NEAREST;
1444
 
1445
         if (screen->is_format_supported(screen, blit.src.format,
1446
                                         blit.src.resource->target,
1447
                                         blit.src.resource->nr_samples,
1448
                                         PIPE_BIND_SAMPLER_VIEW) &&
1449
             screen->is_format_supported(screen, blit.dst.format,
1450
                                         blit.dst.resource->target,
1451
                                         blit.dst.resource->nr_samples,
1452
                                         PIPE_BIND_RENDER_TARGET)) {
1453
            pipe->blit(pipe, &blit);
1454
            return GL_TRUE;
1455
         }
1456
      }
1457
   }
1458
 
1459
   return GL_FALSE;
1460
}
1461
 
1462
 
1463
static void
1464
st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1465
              GLsizei width, GLsizei height,
1466
              GLint dstx, GLint dsty, GLenum type)
1467
{
1468
   struct st_context *st = st_context(ctx);
1469
   struct pipe_context *pipe = st->pipe;
1470
   struct pipe_screen *screen = pipe->screen;
1471
   struct st_renderbuffer *rbRead;
1472
   void *driver_vp, *driver_fp;
1473
   struct pipe_resource *pt;
1474
   struct pipe_sampler_view *sv[2];
1475
   int num_sampler_view = 1;
1476
   GLfloat *color;
1477
   enum pipe_format srcFormat;
1478
   unsigned srcBind;
1479
   GLboolean invertTex = GL_FALSE;
1480
   GLint readX, readY, readW, readH;
1481
   struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1482
   struct st_fp_variant *fpv;
1483
 
1484
   st_validate_state(st);
1485
 
1486
   if (type == GL_DEPTH_STENCIL) {
1487
      /* XXX make this more efficient */
1488
      st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
1489
      st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
1490
      return;
1491
   }
1492
 
1493
   if (type == GL_STENCIL) {
1494
      /* can't use texturing to do stencil */
1495
      copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1496
      return;
1497
   }
1498
 
1499
   if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1500
      return;
1501
 
1502
   /*
1503
    * The subsequent code implements glCopyPixels by copying the source
1504
    * pixels into a temporary texture that's then applied to a textured quad.
1505
    * When we draw the textured quad, all the usual per-fragment operations
1506
    * are handled.
1507
    */
1508
 
1509
 
1510
   /*
1511
    * Get vertex/fragment shaders
1512
    */
1513
   if (type == GL_COLOR) {
1514
      rbRead = st_get_color_read_renderbuffer(ctx);
1515
      color = NULL;
1516
 
1517
      fpv = get_color_fp_variant(st);
1518
      driver_fp = fpv->driver_shader;
1519
 
1520
      driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1521
 
1522
      if (st->pixel_xfer.pixelmap_enabled) {
1523
         sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1524
         num_sampler_view++;
1525
      }
1526
   }
1527
   else {
1528
      assert(type == GL_DEPTH);
1529
      rbRead = st_renderbuffer(ctx->ReadBuffer->
1530
                               Attachment[BUFFER_DEPTH].Renderbuffer);
1531
      color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1532
 
1533
      fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
1534
      driver_fp = fpv->driver_shader;
1535
 
1536
      driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1537
   }
1538
 
1539
   /* update fragment program constants */
1540
   st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1541
 
1542
   /* Choose the format for the temporary texture. */
1543
   srcFormat = rbRead->texture->format;
1544
   srcBind = PIPE_BIND_SAMPLER_VIEW |
1545
      (type == GL_COLOR ? PIPE_BIND_RENDER_TARGET : PIPE_BIND_DEPTH_STENCIL);
1546
 
1547
   if (!screen->is_format_supported(screen, srcFormat, st->internal_target, 0,
1548
                                    srcBind)) {
1549
      /* srcFormat is non-renderable. Find a compatible renderable format. */
1550
      if (type == GL_DEPTH) {
1551
         srcFormat = st_choose_format(st, GL_DEPTH_COMPONENT, GL_NONE,
1552
                                      GL_NONE, st->internal_target, 0,
1553
                                      srcBind, FALSE);
1554
      }
1555
      else {
1556
         assert(type == GL_COLOR);
1557
 
1558
         if (util_format_is_float(srcFormat)) {
1559
            srcFormat = st_choose_format(st, GL_RGBA32F, GL_NONE,
1560
                                         GL_NONE, st->internal_target, 0,
1561
                                         srcBind, FALSE);
1562
         }
1563
         else if (util_format_is_pure_sint(srcFormat)) {
1564
            srcFormat = st_choose_format(st, GL_RGBA32I, GL_NONE,
1565
                                         GL_NONE, st->internal_target, 0,
1566
                                         srcBind, FALSE);
1567
         }
1568
         else if (util_format_is_pure_uint(srcFormat)) {
1569
            srcFormat = st_choose_format(st, GL_RGBA32UI, GL_NONE,
1570
                                         GL_NONE, st->internal_target, 0,
1571
                                         srcBind, FALSE);
1572
         }
1573
         else if (util_format_is_snorm(srcFormat)) {
1574
            srcFormat = st_choose_format(st, GL_RGBA16_SNORM, GL_NONE,
1575
                                         GL_NONE, st->internal_target, 0,
1576
                                         srcBind, FALSE);
1577
         }
1578
         else {
1579
            srcFormat = st_choose_format(st, GL_RGBA, GL_NONE,
1580
                                         GL_NONE, st->internal_target, 0,
1581
                                         srcBind, FALSE);
1582
         }
1583
      }
1584
 
1585
      if (srcFormat == PIPE_FORMAT_NONE) {
1586
         assert(0 && "cannot choose a format for src of CopyPixels");
1587
         return;
1588
      }
1589
   }
1590
 
1591
   /* Invert src region if needed */
1592
   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1593
      srcy = ctx->ReadBuffer->Height - srcy - height;
1594
      invertTex = !invertTex;
1595
   }
1596
 
1597
   /* Clip the read region against the src buffer bounds.
1598
    * We'll still allocate a temporary buffer/texture for the original
1599
    * src region size but we'll only read the region which is on-screen.
1600
    * This may mean that we draw garbage pixels into the dest region, but
1601
    * that's expected.
1602
    */
1603
   readX = srcx;
1604
   readY = srcy;
1605
   readW = width;
1606
   readH = height;
1607
   if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) {
1608
      /* The source region is completely out of bounds.  Do nothing.
1609
       * The GL spec says "Results of copies from outside the window,
1610
       * or from regions of the window that are not exposed, are
1611
       * hardware dependent and undefined."
1612
       */
1613
      return;
1614
   }
1615
 
1616
   readW = MAX2(0, readW);
1617
   readH = MAX2(0, readH);
1618
 
1619
   /* Allocate the temporary texture. */
1620
   pt = alloc_texture(st, width, height, srcFormat, srcBind);
1621
   if (!pt)
1622
      return;
1623
 
1624
   sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1625
   if (!sv[0]) {
1626
      pipe_resource_reference(&pt, NULL);
1627
      return;
1628
   }
1629
 
1630
   /* Copy the src region to the temporary texture. */
1631
   {
1632
      struct pipe_blit_info blit;
1633
 
1634
      memset(&blit, 0, sizeof(blit));
1635
      blit.src.resource = rbRead->texture;
1636
      blit.src.level = rbRead->rtt_level;
1637
      blit.src.format = rbRead->texture->format;
1638
      blit.src.box.x = readX;
1639
      blit.src.box.y = readY;
1640
      blit.src.box.z = rbRead->rtt_face + rbRead->rtt_slice;
1641
      blit.src.box.width = readW;
1642
      blit.src.box.height = readH;
1643
      blit.src.box.depth = 1;
1644
      blit.dst.resource = pt;
1645
      blit.dst.level = 0;
1646
      blit.dst.format = pt->format;
1647
      blit.dst.box.x = pack.SkipPixels;
1648
      blit.dst.box.y = pack.SkipRows;
1649
      blit.dst.box.z = 0;
1650
      blit.dst.box.width = readW;
1651
      blit.dst.box.height = readH;
1652
      blit.dst.box.depth = 1;
1653
      blit.mask = util_format_get_mask(pt->format) & ~PIPE_MASK_S;
1654
      blit.filter = PIPE_TEX_FILTER_NEAREST;
1655
 
1656
      pipe->blit(pipe, &blit);
1657
   }
1658
 
1659
   /* OK, the texture 'pt' contains the src image/pixels.  Now draw a
1660
    * textured quad with that texture.
1661
    */
1662
   draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1663
                      width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1664
                      sv,
1665
                      num_sampler_view,
1666
                      driver_vp,
1667
                      driver_fp,
1668
                      color, invertTex, GL_FALSE, GL_FALSE);
1669
 
1670
   pipe_resource_reference(&pt, NULL);
1671
   pipe_sampler_view_reference(&sv[0], NULL);
1672
}
1673
 
1674
 
1675
 
1676
void st_init_drawpixels_functions(struct dd_function_table *functions)
1677
{
1678
   functions->DrawPixels = st_DrawPixels;
1679
   functions->CopyPixels = st_CopyPixels;
1680
}
1681
 
1682
 
1683
void
1684
st_destroy_drawpix(struct st_context *st)
1685
{
1686
   GLuint i;
1687
 
1688
   for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1689
      if (st->drawpix.shaders[i])
1690
         _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
1691
   }
1692
 
1693
   st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1694
   if (st->drawpix.vert_shaders[0])
1695
      cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[0]);
1696
   if (st->drawpix.vert_shaders[1])
1697
      cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[1]);
1698
}