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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * Authors:
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  *   Zack Rusin 
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  */
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#ifndef ST_CACHE_H
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#define ST_CACHE_H
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struct pipe_blend_state;
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struct pipe_depth_stencil_alpha_state;
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struct pipe_rasterizer_state;
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struct pipe_sampler_state;
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struct pipe_shader_state;
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struct st_context;
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const struct cso_blend *
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st_cached_blend_state(struct st_context *st,
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                      const struct pipe_blend_state *blend);
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const struct cso_sampler *
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st_cached_sampler_state(struct st_context *st,
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                        const struct pipe_sampler_state *sampler);
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const struct cso_depth_stencil_alpha *
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st_cached_depth_stencil_alpha_state(struct st_context *st,
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                              const struct pipe_depth_stencil_alpha_state *depth_stencil);
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const struct cso_rasterizer *
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st_cached_rasterizer_state(struct st_context *st,
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                           const struct pipe_rasterizer_state *raster);
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const struct cso_fragment_shader *
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st_cached_fs_state(struct st_context *st,
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                   const struct pipe_shader_state *templ);
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const struct cso_vertex_shader *
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st_cached_vs_state(struct st_context *st,
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                   const struct pipe_shader_state *templ);
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#endif