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5563 | serge | 1 | /* |
2 | * Copyright (C) 2009-2010 Francisco Jerez. |
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3 | * All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining |
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6 | * a copy of this software and associated documentation files (the |
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7 | * "Software"), to deal in the Software without restriction, including |
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8 | * without limitation the rights to use, copy, modify, merge, publish, |
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9 | * distribute, sublicense, and/or sell copies of the Software, and to |
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10 | * permit persons to whom the Software is furnished to do so, subject to |
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11 | * the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the |
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14 | * next paragraph) shall be included in all copies or substantial |
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15 | * portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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18 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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19 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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20 | * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
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21 | * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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22 | * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
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23 | * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | * |
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25 | */ |
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26 | |||
27 | #include "nouveau_driver.h" |
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28 | #include "nouveau_context.h" |
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29 | #include "nouveau_gldefs.h" |
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30 | #include "nouveau_util.h" |
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31 | #include "nv20_3d.xml.h" |
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32 | #include "nv10_driver.h" |
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33 | #include "nv20_driver.h" |
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34 | |||
35 | #define LIGHT_MODEL_AMBIENT_R(side) \ |
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36 | ((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R : \ |
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37 | NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R) |
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38 | #define LIGHT_AMBIENT_R(side, i) \ |
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39 | ((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) : \ |
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40 | NV20_3D_LIGHT_FRONT_AMBIENT_R(i)) |
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41 | #define LIGHT_DIFFUSE_R(side, i) \ |
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42 | ((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) : \ |
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43 | NV20_3D_LIGHT_FRONT_DIFFUSE_R(i)) |
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44 | #define LIGHT_SPECULAR_R(side, i) \ |
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45 | ((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) : \ |
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46 | NV20_3D_LIGHT_FRONT_SPECULAR_R(i)) |
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47 | #define MATERIAL_FACTOR_R(side) \ |
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48 | ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R : \ |
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49 | NV20_3D_MATERIAL_FACTOR_FRONT_R) |
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50 | #define MATERIAL_FACTOR_A(side) \ |
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51 | ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A : \ |
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52 | NV20_3D_MATERIAL_FACTOR_FRONT_A) |
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53 | #define MATERIAL_SHININESS(side) \ |
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54 | ((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) : \ |
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55 | NV20_3D_FRONT_MATERIAL_SHININESS(0)) |
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56 | |||
57 | void |
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58 | nv20_emit_clip_plane(struct gl_context *ctx, int emit) |
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59 | { |
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60 | } |
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61 | |||
62 | static inline unsigned |
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63 | get_material_bitmask(unsigned m) |
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64 | { |
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65 | unsigned ret = 0; |
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66 | |||
67 | if (m & MAT_BIT_FRONT_EMISSION) |
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68 | ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1; |
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69 | if (m & MAT_BIT_FRONT_AMBIENT) |
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70 | ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1; |
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71 | if (m & MAT_BIT_FRONT_DIFFUSE) |
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72 | ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1; |
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73 | if (m & MAT_BIT_FRONT_SPECULAR) |
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74 | ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1; |
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75 | |||
76 | if (m & MAT_BIT_BACK_EMISSION) |
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77 | ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1; |
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78 | if (m & MAT_BIT_BACK_AMBIENT) |
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79 | ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1; |
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80 | if (m & MAT_BIT_BACK_DIFFUSE) |
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81 | ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1; |
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82 | if (m & MAT_BIT_BACK_SPECULAR) |
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83 | ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1; |
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84 | |||
85 | return ret; |
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86 | } |
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87 | |||
88 | void |
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89 | nv20_emit_color_material(struct gl_context *ctx, int emit) |
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90 | { |
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91 | struct nouveau_pushbuf *push = context_push(ctx); |
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92 | unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); |
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93 | |||
94 | BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); |
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95 | PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); |
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96 | } |
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97 | |||
98 | static unsigned |
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99 | get_fog_mode_signed(unsigned mode) |
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100 | { |
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101 | switch (mode) { |
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102 | case GL_LINEAR: |
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103 | return NV20_3D_FOG_MODE_LINEAR_SIGNED; |
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104 | case GL_EXP: |
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105 | return NV20_3D_FOG_MODE_EXP_SIGNED; |
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106 | case GL_EXP2: |
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107 | return NV20_3D_FOG_MODE_EXP2_SIGNED; |
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108 | default: |
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109 | assert(0); |
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110 | } |
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111 | } |
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112 | |||
113 | static unsigned |
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114 | get_fog_mode_unsigned(unsigned mode) |
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115 | { |
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116 | switch (mode) { |
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117 | case GL_LINEAR: |
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118 | return NV20_3D_FOG_MODE_LINEAR_UNSIGNED; |
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119 | case GL_EXP: |
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120 | return NV20_3D_FOG_MODE_EXP_UNSIGNED; |
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121 | case GL_EXP2: |
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122 | return NV20_3D_FOG_MODE_EXP2_UNSIGNED; |
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123 | default: |
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124 | assert(0); |
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125 | } |
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126 | } |
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127 | |||
128 | static unsigned |
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129 | get_fog_source(unsigned source, unsigned distance_mode) |
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130 | { |
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131 | switch (source) { |
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132 | case GL_FOG_COORDINATE_EXT: |
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133 | return NV20_3D_FOG_COORD_FOG; |
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134 | case GL_FRAGMENT_DEPTH_EXT: |
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135 | switch (distance_mode) { |
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136 | case GL_EYE_PLANE_ABSOLUTE_NV: |
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137 | return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS; |
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138 | case GL_EYE_PLANE: |
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139 | return NV20_3D_FOG_COORD_DIST_ORTHOGONAL; |
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140 | case GL_EYE_RADIAL_NV: |
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141 | return NV20_3D_FOG_COORD_DIST_RADIAL; |
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142 | default: |
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143 | assert(0); |
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144 | } |
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145 | default: |
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146 | assert(0); |
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147 | } |
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148 | } |
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149 | |||
150 | void |
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151 | nv20_emit_fog(struct gl_context *ctx, int emit) |
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152 | { |
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153 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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154 | struct nouveau_pushbuf *push = context_push(ctx); |
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155 | struct gl_fog_attrib *f = &ctx->Fog; |
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156 | unsigned source = nctx->fallback == HWTNL ? |
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157 | f->FogCoordinateSource : GL_FOG_COORDINATE_EXT; |
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158 | float k[3]; |
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159 | |||
160 | nv10_get_fog_coeff(ctx, k); |
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161 | |||
162 | BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); |
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163 | PUSH_DATA (push, ((source == GL_FRAGMENT_DEPTH_EXT && |
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164 | f->FogDistanceMode == GL_EYE_PLANE_ABSOLUTE_NV) ? |
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165 | get_fog_mode_unsigned(f->Mode) : |
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166 | get_fog_mode_signed(f->Mode))); |
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167 | PUSH_DATA (push, get_fog_source(source, f->FogDistanceMode)); |
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168 | PUSH_DATAb(push, f->Enabled); |
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169 | PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color)); |
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170 | |||
171 | BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); |
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172 | PUSH_DATAp(push, k, 3); |
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173 | } |
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174 | |||
175 | void |
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176 | nv20_emit_light_model(struct gl_context *ctx, int emit) |
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177 | { |
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178 | struct nouveau_pushbuf *push = context_push(ctx); |
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179 | struct gl_lightmodel *m = &ctx->Light.Model; |
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180 | |||
181 | BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); |
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182 | PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); |
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183 | |||
184 | BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); |
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185 | PUSH_DATA (push, ((m->LocalViewer ? |
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186 | NV20_3D_LIGHT_MODEL_VIEWER_LOCAL : |
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187 | NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) | |
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188 | (_mesa_need_secondary_color(ctx) ? |
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189 | NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR : |
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190 | 0))); |
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191 | |||
192 | BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); |
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193 | PUSH_DATAb(push, ctx->Light.Model.TwoSide); |
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194 | } |
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195 | |||
196 | void |
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197 | nv20_emit_light_source(struct gl_context *ctx, int emit) |
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198 | { |
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199 | const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0; |
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200 | struct nouveau_pushbuf *push = context_push(ctx); |
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201 | struct gl_light *l = &ctx->Light.Light[i]; |
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202 | |||
203 | if (l->_Flags & LIGHT_POSITIONAL) { |
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204 | BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); |
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205 | PUSH_DATAp(push, l->_Position, 3); |
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206 | |||
207 | BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); |
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208 | PUSH_DATAf(push, l->ConstantAttenuation); |
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209 | PUSH_DATAf(push, l->LinearAttenuation); |
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210 | PUSH_DATAf(push, l->QuadraticAttenuation); |
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211 | |||
212 | } else { |
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213 | BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); |
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214 | PUSH_DATAp(push, l->_VP_inf_norm, 3); |
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215 | |||
216 | BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3); |
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217 | PUSH_DATAp(push, l->_h_inf_norm, 3); |
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218 | } |
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219 | |||
220 | if (l->_Flags & LIGHT_SPOT) { |
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221 | float k[7]; |
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222 | |||
223 | nv10_get_spot_coeff(l, k); |
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224 | |||
225 | BEGIN_NV04(push, NV20_3D(LIGHT_SPOT_CUTOFF(i, 0)), 7); |
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226 | PUSH_DATAp(push, k, 7); |
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227 | } |
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228 | } |
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229 | |||
230 | #define USE_COLOR_MATERIAL(attr, side) \ |
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231 | (ctx->Light.ColorMaterialEnabled && \ |
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232 | ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) |
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233 | |||
234 | void |
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235 | nv20_emit_material_ambient(struct gl_context *ctx, int emit) |
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236 | { |
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237 | const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT; |
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238 | struct nouveau_pushbuf *push = context_push(ctx); |
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239 | float (*mat)[4] = ctx->Light.Material.Attrib; |
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240 | float c_scene[3], c_factor[3]; |
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241 | struct gl_light *l; |
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242 | |||
243 | if (USE_COLOR_MATERIAL(AMBIENT, side)) { |
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244 | COPY_3V(c_scene, mat[MAT_ATTRIB_EMISSION(side)]); |
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245 | COPY_3V(c_factor, ctx->Light.Model.Ambient); |
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246 | |||
247 | } else if (USE_COLOR_MATERIAL(EMISSION, side)) { |
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248 | SCALE_3V(c_scene, mat[MAT_ATTRIB_AMBIENT(side)], |
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249 | ctx->Light.Model.Ambient); |
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250 | ASSIGN_3V(c_factor, 1, 1, 1); |
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251 | |||
252 | } else { |
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253 | COPY_3V(c_scene, ctx->Light._BaseColor[side]); |
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254 | ZERO_3V(c_factor); |
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255 | } |
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256 | |||
257 | BEGIN_NV04(push, SUBC_3D(LIGHT_MODEL_AMBIENT_R(side)), 3); |
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258 | PUSH_DATAp(push, c_scene, 3); |
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259 | |||
260 | if (ctx->Light.ColorMaterialEnabled) { |
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261 | BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_R(side)), 3); |
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262 | PUSH_DATAp(push, c_factor, 3); |
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263 | } |
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264 | |||
265 | foreach(l, &ctx->Light.EnabledList) { |
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266 | const int i = l - ctx->Light.Light; |
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267 | float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ? |
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268 | l->Ambient : |
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269 | l->_MatAmbient[side]); |
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270 | |||
271 | BEGIN_NV04(push, SUBC_3D(LIGHT_AMBIENT_R(side, i)), 3); |
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272 | PUSH_DATAp(push, c_light, 3); |
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273 | } |
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274 | } |
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275 | |||
276 | void |
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277 | nv20_emit_material_diffuse(struct gl_context *ctx, int emit) |
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278 | { |
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279 | const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE; |
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280 | struct nouveau_pushbuf *push = context_push(ctx); |
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281 | GLfloat (*mat)[4] = ctx->Light.Material.Attrib; |
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282 | struct gl_light *l; |
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283 | |||
284 | BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_A(side)), 1); |
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285 | PUSH_DATAf(push, mat[MAT_ATTRIB_DIFFUSE(side)][3]); |
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286 | |||
287 | foreach(l, &ctx->Light.EnabledList) { |
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288 | const int i = l - ctx->Light.Light; |
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289 | float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ? |
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290 | l->Diffuse : |
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291 | l->_MatDiffuse[side]); |
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292 | |||
293 | BEGIN_NV04(push, SUBC_3D(LIGHT_DIFFUSE_R(side, i)), 3); |
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294 | PUSH_DATAp(push, c_light, 3); |
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295 | } |
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296 | } |
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297 | |||
298 | void |
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299 | nv20_emit_material_specular(struct gl_context *ctx, int emit) |
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300 | { |
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301 | const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR; |
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302 | struct nouveau_pushbuf *push = context_push(ctx); |
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303 | struct gl_light *l; |
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304 | |||
305 | foreach(l, &ctx->Light.EnabledList) { |
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306 | const int i = l - ctx->Light.Light; |
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307 | float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? |
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308 | l->Specular : |
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309 | l->_MatSpecular[side]); |
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310 | |||
311 | BEGIN_NV04(push, SUBC_3D(LIGHT_SPECULAR_R(side, i)), 3); |
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312 | PUSH_DATAp(push, c_light, 3); |
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313 | } |
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314 | } |
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315 | |||
316 | void |
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317 | nv20_emit_material_shininess(struct gl_context *ctx, int emit) |
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318 | { |
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319 | const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SHININESS; |
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320 | struct nouveau_pushbuf *push = context_push(ctx); |
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321 | float (*mat)[4] = ctx->Light.Material.Attrib; |
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322 | float k[6]; |
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323 | |||
324 | nv10_get_shininess_coeff( |
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325 | CLAMP(mat[MAT_ATTRIB_SHININESS(side)][0], 0, 1024), |
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326 | k); |
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327 | |||
328 | BEGIN_NV04(push, SUBC_3D(MATERIAL_SHININESS(side)), 6); |
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329 | PUSH_DATAp(push, k, 6); |
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330 | } |
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331 | |||
332 | void |
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333 | nv20_emit_modelview(struct gl_context *ctx, int emit) |
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334 | { |
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335 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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336 | struct nouveau_pushbuf *push = context_push(ctx); |
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337 | GLmatrix *m = ctx->ModelviewMatrixStack.Top; |
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338 | |||
339 | if (nctx->fallback != HWTNL) |
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340 | return; |
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341 | |||
342 | if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled || |
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343 | (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { |
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344 | BEGIN_NV04(push, NV20_3D(MODELVIEW_MATRIX(0, 0)), 16); |
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345 | PUSH_DATAm(push, m->m); |
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346 | } |
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347 | |||
348 | if (ctx->Light.Enabled || |
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349 | (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { |
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350 | int i, j; |
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351 | |||
352 | BEGIN_NV04(push, NV20_3D(INVERSE_MODELVIEW_MATRIX(0, 0)), 12); |
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353 | for (i = 0; i < 3; i++) |
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354 | for (j = 0; j < 4; j++) |
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355 | PUSH_DATAf(push, m->inv[4*i + j]); |
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356 | } |
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357 | } |
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358 | |||
359 | void |
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360 | nv20_emit_projection(struct gl_context *ctx, int emit) |
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361 | { |
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362 | struct nouveau_context *nctx = to_nouveau_context(ctx); |
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363 | struct nouveau_pushbuf *push = context_push(ctx); |
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364 | GLmatrix m; |
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365 | |||
366 | _math_matrix_ctr(&m); |
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367 | get_viewport_scale(ctx, m.m); |
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368 | |||
369 | if (nctx->fallback == HWTNL) |
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370 | _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix); |
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371 | |||
372 | BEGIN_NV04(push, NV20_3D(PROJECTION_MATRIX(0)), 16); |
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373 | PUSH_DATAm(push, m.m); |
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374 | |||
375 | _math_matrix_dtr(&m); |
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376 | }>>><> |