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5563 serge 1
/**************************************************************************
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 *
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 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "intel_context.h"
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#include "intel_buffers.h"
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#include "intel_fbo.h"
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#include "intel_mipmap_tree.h"
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#include "main/fbobject.h"
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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/**
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 * Check if we're about to draw into the front color buffer.
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 * If so, set the intel->front_buffer_dirty field to true.
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 */
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void
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intel_check_front_buffer_rendering(struct intel_context *intel)
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{
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   const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
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   if (_mesa_is_winsys_fbo(fb)) {
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      /* drawing to window system buffer */
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      if (fb->_NumColorDrawBuffers > 0) {
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         if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
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	    intel->front_buffer_dirty = true;
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	 }
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      }
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   }
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}
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static void
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intelDrawBuffer(struct gl_context * ctx, GLenum mode)
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{
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   if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
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      struct intel_context *const intel = intel_context(ctx);
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      const bool was_front_buffer_rendering =
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	intel->is_front_buffer_rendering;
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      intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
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	|| (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
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      /* If we weren't front-buffer rendering before but we are now,
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       * invalidate our DRI drawable so we'll ask for new buffers
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       * (including the fake front) before we start rendering again.
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       */
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      if (!was_front_buffer_rendering && intel->is_front_buffer_rendering)
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	 dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
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   }
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   intel_draw_buffer(ctx);
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}
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static void
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intelReadBuffer(struct gl_context * ctx, GLenum mode)
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{
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   if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
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      struct intel_context *const intel = intel_context(ctx);
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      const bool was_front_buffer_reading =
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	intel->is_front_buffer_reading;
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      intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
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	|| (mode == GL_FRONT);
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      /* If we weren't front-buffer reading before but we are now,
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       * invalidate our DRI drawable so we'll ask for new buffers
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       * (including the fake front) before we start reading again.
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       */
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      if (!was_front_buffer_reading && intel->is_front_buffer_reading)
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	 dri2InvalidateDrawable(intel->driContext->driReadablePriv);
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   }
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}
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void
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intelInitBufferFuncs(struct dd_function_table *functions)
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{
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   functions->DrawBuffer = intelDrawBuffer;
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   functions->ReadBuffer = intelReadBuffer;
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}