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/**************************************************************************
2
 *
3
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
 
29
#ifndef _I915_REG_H_
30
#define _I915_REG_H_
31
 
32
 
33
#include "intel_reg.h"
34
 
35
#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
36
 
37
#define PRIM3D_INLINE		(CMD_3D | (0x1f<<24))
38
#define PRIM3D_TRILIST		(0x0<<18)
39
#define PRIM3D_TRISTRIP 	(0x1<<18)
40
#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
41
#define PRIM3D_TRIFAN		(0x3<<18)
42
#define PRIM3D_POLY		(0x4<<18)
43
#define PRIM3D_LINELIST 	(0x5<<18)
44
#define PRIM3D_LINESTRIP	(0x6<<18)
45
#define PRIM3D_RECTLIST 	(0x7<<18)
46
#define PRIM3D_POINTLIST	(0x8<<18)
47
#define PRIM3D_DIB		(0x9<<18)
48
#define PRIM3D_CLEAR_RECT	(0xa<<18)
49
#define PRIM3D_ZONE_INIT	(0xd<<18)
50
#define PRIM3D_MASK		(0x1f<<18)
51
 
52
/* p137 */
53
#define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
54
#define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
55
#define AA_LINE_ECAAR_WIDTH_0_5 	0
56
#define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
57
#define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
58
#define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
59
#define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
60
#define AA_LINE_REGION_WIDTH_0_5	0
61
#define AA_LINE_REGION_WIDTH_1_0	(1<<6)
62
#define AA_LINE_REGION_WIDTH_2_0	(2<<6)
63
#define AA_LINE_REGION_WIDTH_4_0	(3<<6)
64
 
65
/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
66
#define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
67
#define BFO_ENABLE_STENCIL_REF          (1<<23)
68
#define BFO_STENCIL_REF_SHIFT           15
69
#define BFO_STENCIL_REF_MASK            (0xff<<15)
70
#define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
71
#define BFO_STENCIL_TEST_SHIFT          11
72
#define BFO_STENCIL_TEST_MASK           (0x7<<11)
73
#define BFO_STENCIL_FAIL_SHIFT          8
74
#define BFO_STENCIL_FAIL_MASK           (0x7<<8)
75
#define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
76
#define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
77
#define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
78
#define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
79
#define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
80
#define BFO_STENCIL_TWO_SIDE            (1<<0)
81
 
82
 
83
/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
84
#define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
85
#define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
86
#define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
87
#define BFM_STENCIL_TEST_MASK_SHIFT       8
88
#define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
89
#define BFM_STENCIL_TEST_MASK(x)	  (((x)&0xff) << 8)
90
#define BFM_STENCIL_WRITE_MASK_SHIFT      0
91
#define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
92
#define BFM_STENCIL_WRITE_MASK(x)	  ((x)&0xff)
93
 
94
 
95
 
96
/* 3DSTATE_BIN_CONTROL p141 */
97
 
98
/* 3DSTATE_CHROMA_KEY */
99
 
100
/* 3DSTATE_CLEAR_PARAMETERS, p150 */
101
/*
102
 * Sets the color, depth and stencil clear values used by the
103
 * CLEAR_RECT and ZONE_INIT primitive types, respectively.  These
104
 * primitives set override most 3d state and only take a minimal x/y
105
 * vertex.  The color/z/stencil information is supplied here and
106
 * therefore cannot vary per vertex.
107
 */
108
#define _3DSTATE_CLEAR_PARAMETERS	(CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
109
/* Dword 1 */
110
#define CLEARPARAM_CLEAR_RECT		(1 << 16)
111
#define CLEARPARAM_ZONE_INIT		(0 << 16)
112
#define CLEARPARAM_WRITE_COLOR		(1 << 2)
113
#define CLEARPARAM_WRITE_DEPTH		(1 << 1)
114
#define CLEARPARAM_WRITE_STENCIL	(1 << 0)
115
 
116
/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
117
#define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
118
 
119
 
120
 
121
/* 3DSTATE_COORD_SET_BINDINGS, p154 */
122
#define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
123
#define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
124
 
125
/* p156 */
126
#define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
127
 
128
/* p157 */
129
#define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
130
 
131
/* p158 */
132
#define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
133
 
134
 
135
/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
136
#define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
137
/* scale in dword 1 */
138
 
139
 
140
/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
141
#define _3DSTATE_DEPTH_SUBRECT_DISABLE    (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
142
 
143
/* p161 */
144
#define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
145
/* Dword 1 */
146
#define CLASSIC_EARLY_DEPTH		(1<<31)
147
#define TEX_DEFAULT_COLOR_OGL           (0<<30)
148
#define TEX_DEFAULT_COLOR_D3D           (1<<30)
149
#define ZR_EARLY_DEPTH                  (1<<29)
150
#define LOD_PRECLAMP_OGL                (1<<28)
151
#define LOD_PRECLAMP_D3D                (0<<28)
152
#define DITHER_FULL_ALWAYS              (0<<26)
153
#define DITHER_FULL_ON_FB_BLEND         (1<<26)
154
#define DITHER_CLAMPED_ALWAYS           (2<<26)
155
#define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
156
#define DEBUG_DISABLE_ENH_DITHER        (1<<24)
157
#define DSTORG_HORT_BIAS(x)		((x)<<20)
158
#define DSTORG_VERT_BIAS(x)		((x)<<16)
159
#define COLOR_4_2_2_CHNL_WRT_ALL	0
160
#define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
161
#define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
162
#define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
163
#define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
164
#define COLR_BUF_8BIT			0
165
#define COLR_BUF_RGB555 		(1<<8)
166
#define COLR_BUF_RGB565 		(2<<8)
167
#define COLR_BUF_ARGB8888		(3<<8)
168
#define DEPTH_FRMT_16_FIXED		0
169
#define DEPTH_FRMT_16_FLOAT		(1<<2)
170
#define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
171
#define VERT_LINE_STRIDE_1		(1<<1)
172
#define VERT_LINE_STRIDE_0		(0<<1)
173
#define VERT_LINE_STRIDE_OFS_1		1
174
#define VERT_LINE_STRIDE_OFS_0		0
175
 
176
/* p166 */
177
#define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
178
/* Dword 1 */
179
#define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
180
#define DRAW_DITHER_OFS_X(x)		((x)<<26)
181
#define DRAW_DITHER_OFS_Y(x)		((x)<<24)
182
/* Dword 2 */
183
#define DRAW_YMIN(x)			((x)<<16)
184
#define DRAW_XMIN(x)			(x)
185
/* Dword 3 */
186
#define DRAW_YMAX(x)			((x)<<16)
187
#define DRAW_XMAX(x)			(x)
188
/* Dword 4 */
189
#define DRAW_YORG(x)			((x)<<16)
190
#define DRAW_XORG(x)			(x)
191
 
192
 
193
/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
194
 
195
/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
196
 
197
 
198
/* _3DSTATE_FOG_COLOR, p173 */
199
#define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
200
#define FOG_COLOR_RED(x)		((x)<<16)
201
#define FOG_COLOR_GREEN(x)		((x)<<8)
202
#define FOG_COLOR_BLUE(x)		(x)
203
 
204
/* _3DSTATE_FOG_MODE, p174 */
205
#define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
206
/* Dword 1 */
207
#define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
208
#define FMC1_FOGFUNC_VERTEX		(0<<28)
209
#define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
210
#define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
211
#define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
212
#define FMC1_FOGFUNC_MASK		(3<<28)
213
#define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
214
#define FMC1_FOGINDEX_Z		        (0<<25)
215
#define FMC1_FOGINDEX_W   		(1<<25)
216
#define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
217
#define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
218
#define FMC1_C1_ONE      	        (1<<13)
219
#define FMC1_C1_MASK		        (0xffff<<4)
220
/* Dword 2 */
221
#define FMC2_C2_ONE		        (1<<16)
222
/* Dword 3 */
223
#define FMC3_D_ONE      		(1<<16)
224
 
225
 
226
 
227
/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
228
#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
229
#define IAB_MODIFY_ENABLE	        (1<<23)
230
#define IAB_ENABLE       	        (1<<22)
231
#define IAB_MODIFY_FUNC         	(1<<21)
232
#define IAB_FUNC_SHIFT          	16
233
#define IAB_MODIFY_SRC_FACTOR   	(1<<11)
234
#define IAB_SRC_FACTOR_SHIFT		6
235
#define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
236
#define IAB_MODIFY_DST_FACTOR	        (1<<5)
237
#define IAB_DST_FACTOR_SHIFT		0
238
#define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
239
 
240
 
241
#define BLENDFUNC_ADD			0x0
242
#define BLENDFUNC_SUBTRACT		0x1
243
#define BLENDFUNC_REVERSE_SUBTRACT	0x2
244
#define BLENDFUNC_MIN			0x3
245
#define BLENDFUNC_MAX			0x4
246
#define BLENDFUNC_MASK			0x7
247
 
248
/* 3DSTATE_LOAD_INDIRECT, p180 */
249
 
250
#define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
251
#define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
252
#define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
253
#define LI0_STATE_SAMPLER               (0x04<<8)
254
#define LI0_STATE_MAP                   (0x08<<8)
255
#define LI0_STATE_PROGRAM               (0x10<<8)
256
#define LI0_STATE_CONSTANTS             (0x20<<8)
257
 
258
#define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
259
#define SIS0_FORCE_LOAD                 (1<<1)
260
#define SIS0_BUFFER_VALID               (1<<0)
261
#define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
262
 
263
#define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
264
#define DIS0_BUFFER_RESET               (1<<1)
265
#define DIS0_BUFFER_VALID               (1<<0)
266
 
267
#define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
268
#define SSB0_FORCE_LOAD                 (1<<1)
269
#define SSB0_BUFFER_VALID               (1<<0)
270
#define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
271
 
272
#define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
273
#define MSB0_FORCE_LOAD                 (1<<1)
274
#define MSB0_BUFFER_VALID               (1<<0)
275
#define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
276
 
277
#define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
278
#define PSP0_FORCE_LOAD                 (1<<1)
279
#define PSP0_BUFFER_VALID               (1<<0)
280
#define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
281
 
282
#define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
283
#define PSC0_FORCE_LOAD                 (1<<1)
284
#define PSC0_BUFFER_VALID               (1<<0)
285
#define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
286
 
287
 
288
 
289
 
290
 
291
/* _3DSTATE_RASTERIZATION_RULES */
292
#define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
293
#define ENABLE_POINT_RASTER_RULE	(1<<15)
294
#define OGL_POINT_RASTER_RULE		(1<<13)
295
#define ENABLE_TEXKILL_3D_4D            (1<<10)
296
#define TEXKILL_3D                      (0<<9)
297
#define TEXKILL_4D                      (1<<9)
298
#define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
299
#define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
300
#define LINE_STRIP_PROVOKE_VRTX_MASK	(3 << 6)
301
#define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
302
#define TRI_FAN_PROVOKE_VRTX_MASK	(3 << 3)
303
#define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
304
 
305
/* _3DSTATE_SCISSOR_ENABLE, p256 */
306
#define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
307
#define ENABLE_SCISSOR_RECT		((1<<1) | 1)
308
#define DISABLE_SCISSOR_RECT		(1<<1)
309
 
310
/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
311
#define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
312
/* Dword 1 */
313
#define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
314
#define SCISSOR_RECT_0_XMIN(x)		(x)
315
/* Dword 2 */
316
#define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
317
#define SCISSOR_RECT_0_XMAX(x)		(x)
318
 
319
/* Helper macros for blend factors
320
 */
321
#define DST_BLND_FACT(f) ((f)<
322
#define SRC_BLND_FACT(f) ((f)<
323
#define DST_ABLND_FACT(f) ((f)<
324
#define SRC_ABLND_FACT(f) ((f)<
325
 
326
 
327
 
328
 
329
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
330
 
331
/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
332
#define _3DSTATE_MAP_PALETTE_LOAD_32    (CMD_3D|(0x1d<<24)|(0x8f<<16))
333
/* subsequent dwords up to length (max 16) are ARGB8888 color values */
334
 
335
/* _3DSTATE_MODES_4, p218 */
336
#define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
337
#define ENABLE_LOGIC_OP_FUNC		(1<<23)
338
#define LOGIC_OP_FUNC(x)		((x)<<18)
339
#define LOGICOP_MASK			(0xf<<18)
340
#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
341
#define ENABLE_STENCIL_TEST_MASK	(1<<17)
342
#define STENCIL_TEST_MASK(x)		(((x)&0xff)<<8)
343
#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
344
#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
345
#define STENCIL_WRITE_MASK(x)		((x)&0xff)
346
 
347
/* _3DSTATE_MODES_5, p220 */
348
#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
349
#define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
350
#define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
351
 
352
 
353
/* p221 */
354
#define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
355
#define PS1_REG(n)                      (1<<(n))
356
#define PS2_CONST_X(n)                  (n)
357
#define PS3_CONST_Y(n)                  (n)
358
#define PS4_CONST_Z(n)                  (n)
359
#define PS5_CONST_W(n)                  (n)
360
 
361
/* p222 */
362
 
363
 
364
/* Each instruction is 3 dwords long, though most don't require all
365
 * this space.  Maximum of 123 instructions.  Smaller maxes per insn
366
 * type.
367
 */
368
#define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
369
 
370
#define REG_TYPE_R                 0    /* temporary regs, no need to
371
                                         * dcl, must be written before
372
                                         * read -- Preserved between
373
                                         * phases.
374
                                         */
375
#define REG_TYPE_T                 1    /* Interpolated values, must be
376
                                         * dcl'ed before use.
377
                                         *
378
                                         * 0..7: texture coord,
379
                                         * 8: diffuse spec,
380
                                         * 9: specular color,
381
                                         * 10: fog parameter in w.
382
                                         */
383
#define REG_TYPE_CONST             2    /* Restriction: only one const
384
                                         * can be referenced per
385
                                         * instruction, though it may be
386
                                         * selected for multiple inputs.
387
                                         * Constants not initialized
388
                                         * default to zero.
389
                                         */
390
#define REG_TYPE_S                 3    /* sampler */
391
#define REG_TYPE_OC                4    /* output color (rgba) */
392
#define REG_TYPE_OD                5    /* output depth (w), xyz are
393
                                         * temporaries.  If not written,
394
                                         * interpolated depth is used?
395
                                         */
396
#define REG_TYPE_U                 6    /* unpreserved temporaries */
397
#define REG_TYPE_MASK              0x7
398
#define REG_NR_MASK                0xf
399
 
400
 
401
/* REG_TYPE_T:
402
 */
403
#define T_TEX0     0
404
#define T_TEX1     1
405
#define T_TEX2     2
406
#define T_TEX3     3
407
#define T_TEX4     4
408
#define T_TEX5     5
409
#define T_TEX6     6
410
#define T_TEX7     7
411
#define T_DIFFUSE  8
412
#define T_SPECULAR 9
413
#define T_FOG_W    10           /* interpolated fog is in W coord */
414
 
415
/* Arithmetic instructions */
416
 
417
/* .replicate_swizzle == selection and replication of a particular
418
 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
419
 */
420
#define A0_NOP    (0x0<<24)     /* no operation */
421
#define A0_ADD    (0x1<<24)     /* dst = src0 + src1 */
422
#define A0_MOV    (0x2<<24)     /* dst = src0 */
423
#define A0_MUL    (0x3<<24)     /* dst = src0 * src1 */
424
#define A0_MAD    (0x4<<24)     /* dst = src0 * src1 + src2 */
425
#define A0_DP2ADD (0x5<<24)     /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
426
#define A0_DP3    (0x6<<24)     /* dst.xyzw = src0.xyz dot src1.xyz */
427
#define A0_DP4    (0x7<<24)     /* dst.xyzw = src0.xyzw dot src1.xyzw */
428
#define A0_FRC    (0x8<<24)     /* dst = src0 - floor(src0) */
429
#define A0_RCP    (0x9<<24)     /* dst.xyzw = 1/(src0.replicate_swizzle) */
430
#define A0_RSQ    (0xa<<24)     /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
431
#define A0_EXP    (0xb<<24)     /* dst.xyzw = exp2(src0.replicate_swizzle) */
432
#define A0_LOG    (0xc<<24)     /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
433
#define A0_CMP    (0xd<<24)     /* dst = (src0 >= 0.0) ? src1 : src2 */
434
#define A0_MIN    (0xe<<24)     /* dst = (src0 < src1) ? src0 : src1 */
435
#define A0_MAX    (0xf<<24)     /* dst = (src0 >= src1) ? src0 : src1 */
436
#define A0_FLR    (0x10<<24)    /* dst = floor(src0) */
437
#define A0_MOD    (0x11<<24)    /* dst = src0 fmod 1.0 */
438
#define A0_TRC    (0x12<<24)    /* dst = int(src0) */
439
#define A0_SGE    (0x13<<24)    /* dst = src0 >= src1 ? 1.0 : 0.0 */
440
#define A0_SLT    (0x14<<24)    /* dst = src0 < src1 ? 1.0 : 0.0 */
441
#define A0_DEST_SATURATE                 (1<<22)
442
#define A0_DEST_TYPE_SHIFT                19
443
/* Allow: R, OC, OD, U */
444
#define A0_DEST_NR_SHIFT                 14
445
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
446
#define A0_DEST_CHANNEL_X                (1<<10)
447
#define A0_DEST_CHANNEL_Y                (2<<10)
448
#define A0_DEST_CHANNEL_Z                (4<<10)
449
#define A0_DEST_CHANNEL_W                (8<<10)
450
#define A0_DEST_CHANNEL_ALL              (0xf<<10)
451
#define A0_DEST_CHANNEL_SHIFT            10
452
#define A0_SRC0_TYPE_SHIFT               7
453
#define A0_SRC0_NR_SHIFT                 2
454
 
455
#define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
456
#define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
457
 
458
 
459
#define SRC_X        0
460
#define SRC_Y        1
461
#define SRC_Z        2
462
#define SRC_W        3
463
#define SRC_ZERO     4
464
#define SRC_ONE      5
465
 
466
#define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
467
#define A1_SRC0_CHANNEL_X_SHIFT          28
468
#define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
469
#define A1_SRC0_CHANNEL_Y_SHIFT          24
470
#define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
471
#define A1_SRC0_CHANNEL_Z_SHIFT          20
472
#define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
473
#define A1_SRC0_CHANNEL_W_SHIFT          16
474
#define A1_SRC1_TYPE_SHIFT               13
475
#define A1_SRC1_NR_SHIFT                 8
476
#define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
477
#define A1_SRC1_CHANNEL_X_SHIFT          4
478
#define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
479
#define A1_SRC1_CHANNEL_Y_SHIFT          0
480
 
481
#define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
482
#define A2_SRC1_CHANNEL_Z_SHIFT          28
483
#define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
484
#define A2_SRC1_CHANNEL_W_SHIFT          24
485
#define A2_SRC2_TYPE_SHIFT               21
486
#define A2_SRC2_NR_SHIFT                 16
487
#define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
488
#define A2_SRC2_CHANNEL_X_SHIFT          12
489
#define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
490
#define A2_SRC2_CHANNEL_Y_SHIFT          8
491
#define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
492
#define A2_SRC2_CHANNEL_Z_SHIFT          4
493
#define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
494
#define A2_SRC2_CHANNEL_W_SHIFT          0
495
 
496
 
497
 
498
/* Texture instructions */
499
#define T0_TEXLD     (0x15<<24) /* Sample texture using predeclared
500
                                 * sampler and address, and output
501
                                 * filtered texel data to destination
502
                                 * register */
503
#define T0_TEXLDP    (0x16<<24) /* Same as texld but performs a
504
                                 * perspective divide of the texture
505
                                 * coordinate .xyz values by .w before
506
                                 * sampling. */
507
#define T0_TEXLDB    (0x17<<24) /* Same as texld but biases the
508
                                 * computed LOD by w.  Only S4.6 two's
509
                                 * comp is used.  This implies that a
510
                                 * float to fixed conversion is
511
                                 * done. */
512
#define T0_TEXKILL   (0x18<<24) /* Does not perform a sampling
513
                                 * operation.  Simply kills the pixel
514
                                 * if any channel of the address
515
                                 * register is < 0.0. */
516
#define T0_DEST_TYPE_SHIFT                19
517
/* Allow: R, OC, OD, U */
518
/* Note: U (unpreserved) regs do not retain their values between
519
 * phases (cannot be used for feedback)
520
 *
521
 * Note: oC and OD registers can only be used as the destination of a
522
 * texture instruction once per phase (this is an implementation
523
 * restriction).
524
 */
525
#define T0_DEST_NR_SHIFT                 14
526
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
527
#define T0_SAMPLER_NR_SHIFT              0      /* This field ignored for TEXKILL */
528
#define T0_SAMPLER_NR_MASK               (0xf<<0)
529
 
530
#define T1_ADDRESS_REG_TYPE_SHIFT        24     /* Reg to use as texture coord */
531
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
532
#define T1_ADDRESS_REG_NR_SHIFT          17
533
#define T2_MBZ                           0
534
 
535
/* Declaration instructions */
536
#define D0_DCL       (0x19<<24) /* Declare a t (interpolated attrib)
537
                                 * register or an s (sampler)
538
                                 * register. */
539
#define D0_SAMPLE_TYPE_SHIFT              22
540
#define D0_SAMPLE_TYPE_2D                 (0x0<<22)
541
#define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
542
#define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
543
#define D0_SAMPLE_TYPE_MASK               (0x3<<22)
544
 
545
#define D0_TYPE_SHIFT                19
546
/* Allow: T, S */
547
#define D0_NR_SHIFT                  14
548
/* Allow T: 0..10, S: 0..15 */
549
#define D0_CHANNEL_X                (1<<10)
550
#define D0_CHANNEL_Y                (2<<10)
551
#define D0_CHANNEL_Z                (4<<10)
552
#define D0_CHANNEL_W                (8<<10)
553
#define D0_CHANNEL_ALL              (0xf<<10)
554
#define D0_CHANNEL_NONE             (0<<10)
555
 
556
#define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
557
#define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
558
 
559
/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
560
 * or specular declarations.
561
 *
562
 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
563
 *
564
 * Must be zero for S (sampler) dcls
565
 */
566
#define D1_MBZ                          0
567
#define D2_MBZ                          0
568
 
569
 
570
 
571
/* p207 */
572
#define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
573
 
574
#define MS1_MAPMASK_SHIFT               0
575
#define MS1_MAPMASK_MASK                (0x8fff<<0)
576
 
577
#define MS2_UNTRUSTED_SURFACE           (1<<31)
578
#define MS2_ADDRESS_MASK                0xfffffffc
579
#define MS2_VERTICAL_LINE_STRIDE        (1<<1)
580
#define MS2_VERTICAL_OFFSET             (1<<1)
581
 
582
#define MS3_HEIGHT_SHIFT              21
583
#define MS3_WIDTH_SHIFT               10
584
#define MS3_PALETTE_SELECT            (1<<9)
585
#define MS3_MAPSURF_FORMAT_SHIFT      7
586
#define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
587
#define    MAPSURF_8BIT		 	   (1<<7)
588
#define    MAPSURF_16BIT		   (2<<7)
589
#define    MAPSURF_32BIT		   (3<<7)
590
#define    MAPSURF_422			   (5<<7)
591
#define    MAPSURF_COMPRESSED		   (6<<7)
592
#define    MAPSURF_4BIT_INDEXED		   (7<<7)
593
#define MS3_MT_FORMAT_MASK         (0x7 << 3)
594
#define MS3_MT_FORMAT_SHIFT        3
595
#define    MT_4BIT_IDX_ARGB8888	           (7<<3)       /* SURFACE_4BIT_INDEXED */
596
#define    MT_8BIT_I8		           (0<<3)       /* SURFACE_8BIT */
597
#define    MT_8BIT_L8		           (1<<3)
598
#define    MT_8BIT_A8		           (4<<3)
599
#define    MT_8BIT_MONO8	           (5<<3)
600
#define    MT_16BIT_RGB565 		   (0<<3)       /* SURFACE_16BIT */
601
#define    MT_16BIT_ARGB1555		   (1<<3)
602
#define    MT_16BIT_ARGB4444		   (2<<3)
603
#define    MT_16BIT_AY88		   (3<<3)
604
#define    MT_16BIT_88DVDU	           (5<<3)
605
#define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
606
#define    MT_16BIT_I16	                   (7<<3)
607
#define    MT_16BIT_L16	                   (8<<3)
608
#define    MT_16BIT_A16	                   (9<<3)
609
#define    MT_32BIT_ARGB8888		   (0<<3)       /* SURFACE_32BIT */
610
#define    MT_32BIT_ABGR8888		   (1<<3)
611
#define    MT_32BIT_XRGB8888		   (2<<3)
612
#define    MT_32BIT_XBGR8888		   (3<<3)
613
#define    MT_32BIT_QWVU8888		   (4<<3)
614
#define    MT_32BIT_AXVU8888		   (5<<3)
615
#define    MT_32BIT_LXVU8888	           (6<<3)
616
#define    MT_32BIT_XLVU8888	           (7<<3)
617
#define    MT_32BIT_ARGB2101010	           (8<<3)
618
#define    MT_32BIT_ABGR2101010	           (9<<3)
619
#define    MT_32BIT_AWVU2101010	           (0xA<<3)
620
#define    MT_32BIT_GR1616	           (0xB<<3)
621
#define    MT_32BIT_VU1616	           (0xC<<3)
622
#define    MT_32BIT_x8I24	           (0xD<<3)
623
#define    MT_32BIT_x8L24	           (0xE<<3)
624
#define    MT_32BIT_x8A24	           (0xF<<3)
625
#define    MT_422_YCRCB_SWAPY	           (0<<3)       /* SURFACE_422 */
626
#define    MT_422_YCRCB_NORMAL	           (1<<3)
627
#define    MT_422_YCRCB_SWAPUV	           (2<<3)
628
#define    MT_422_YCRCB_SWAPUVY	           (3<<3)
629
#define    MT_COMPRESS_DXT1		   (0<<3)       /* SURFACE_COMPRESSED */
630
#define    MT_COMPRESS_DXT2_3	           (1<<3)
631
#define    MT_COMPRESS_DXT4_5	           (2<<3)
632
#define    MT_COMPRESS_FXT1		   (3<<3)
633
#define    MT_COMPRESS_DXT1_RGB		   (4<<3)
634
#define MS3_USE_FENCE_REGS              (1<<2)
635
#define MS3_TILED_SURFACE             (1<<1)
636
#define MS3_TILE_WALK                 (1<<0)
637
 
638
#define MS4_PITCH_SHIFT                 21
639
#define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
640
#define MS4_CUBE_FACE_ENA_POSX          (1<<19)
641
#define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
642
#define MS4_CUBE_FACE_ENA_POSY          (1<<17)
643
#define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
644
#define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
645
#define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
646
#define MS4_MAX_LOD_SHIFT		9
647
#define MS4_MAX_LOD_MASK		(0x3f<<9)
648
#define MS4_MIP_LAYOUT_LEGACY           (0<<8)
649
#define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
650
#define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
651
#define MS4_VOLUME_DEPTH_SHIFT          0
652
#define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
653
 
654
/* p244 */
655
#define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
656
 
657
#define SS1_MAPMASK_SHIFT               0
658
#define SS1_MAPMASK_MASK                (0x8fff<<0)
659
 
660
#define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
661
#define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
662
#define SS2_COLORSPACE_CONVERSION       (1<<29)
663
#define SS2_CHROMAKEY_SHIFT             27
664
#define SS2_BASE_MIP_LEVEL_SHIFT        22
665
#define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
666
#define SS2_MIP_FILTER_SHIFT            20
667
#define SS2_MIP_FILTER_MASK             (0x3<<20)
668
#define   MIPFILTER_NONE       	0
669
#define   MIPFILTER_NEAREST	1
670
#define   MIPFILTER_LINEAR	3
671
#define SS2_MAG_FILTER_SHIFT          17
672
#define SS2_MAG_FILTER_MASK           (0x7<<17)
673
#define   FILTER_NEAREST	0
674
#define   FILTER_LINEAR		1
675
#define   FILTER_ANISOTROPIC	2
676
#define   FILTER_4X4_1    	3
677
#define   FILTER_4X4_2    	4
678
#define   FILTER_4X4_FLAT 	5
679
#define   FILTER_6X5_MONO   	6       /* XXX - check */
680
#define SS2_MIN_FILTER_SHIFT          14
681
#define SS2_MIN_FILTER_MASK           (0x7<<14)
682
#define SS2_LOD_BIAS_SHIFT            5
683
#define SS2_LOD_BIAS_ONE              (0x10<<5)
684
#define SS2_LOD_BIAS_MASK             (0x1ff<<5)
685
/* Shadow requires:
686
 *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
687
 *  FILTER_4X4_x  MIN and MAG filters
688
 */
689
#define SS2_SHADOW_ENABLE             (1<<4)
690
#define SS2_MAX_ANISO_MASK            (1<<3)
691
#define SS2_MAX_ANISO_2               (0<<3)
692
#define SS2_MAX_ANISO_4               (1<<3)
693
#define SS2_SHADOW_FUNC_SHIFT         0
694
#define SS2_SHADOW_FUNC_MASK          (0x7<<0)
695
/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
696
 
697
#define SS3_MIN_LOD_SHIFT            24
698
#define SS3_MIN_LOD_ONE              (0x10<<24)
699
#define SS3_MIN_LOD_MASK             (0xff<<24)
700
#define SS3_KILL_PIXEL_ENABLE        (1<<17)
701
#define SS3_TCX_ADDR_MODE_SHIFT      12
702
#define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
703
#define   TEXCOORDMODE_WRAP		0
704
#define   TEXCOORDMODE_MIRROR		1
705
#define   TEXCOORDMODE_CLAMP_EDGE	2
706
#define   TEXCOORDMODE_CUBE       	3
707
#define   TEXCOORDMODE_CLAMP_BORDER	4
708
#define   TEXCOORDMODE_MIRROR_ONCE      5
709
#define SS3_TCY_ADDR_MODE_SHIFT      9
710
#define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
711
#define SS3_TCZ_ADDR_MODE_SHIFT      6
712
#define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
713
#define SS3_NORMALIZED_COORDS        (1<<5)
714
#define SS3_TEXTUREMAP_INDEX_SHIFT   1
715
#define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
716
#define SS3_DEINTERLACER_ENABLE      (1<<0)
717
 
718
#define SS4_BORDER_COLOR_MASK        (~0)
719
 
720
/* 3DSTATE_SPAN_STIPPLE, p258
721
 */
722
#define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
723
#define ST1_ENABLE               (1<<16)
724
#define ST1_MASK                 (0xffff)
725
 
726
#define _3DSTATE_DEFAULT_Z          ((0x3<<29)|(0x1d<<24)|(0x98<<16))
727
#define _3DSTATE_DEFAULT_DIFFUSE    ((0x3<<29)|(0x1d<<24)|(0x99<<16))
728
#define _3DSTATE_DEFAULT_SPECULAR   ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
729
 
730
#endif