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5563 serge 1
/**************************************************************************
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 *
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 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef I830CONTEXT_INC
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#define I830CONTEXT_INC
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#include "intel_context.h"
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#define I830_FALLBACK_TEXTURE		 0x1000
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#define I830_FALLBACK_COLORMASK		 0x2000
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#define I830_FALLBACK_STENCIL		 0x4000
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#define I830_FALLBACK_STIPPLE		 0x8000
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#define I830_FALLBACK_LOGICOP		 0x20000
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#define I830_FALLBACK_DRAW_OFFSET	 0x200000
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#define I830_UPLOAD_CTX              0x1
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#define I830_UPLOAD_BUFFERS          0x2
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#define I830_UPLOAD_STIPPLE          0x4
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#define I830_UPLOAD_INVARIENT        0x8
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#define I830_UPLOAD_RASTER_RULES     0x10
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#define I830_UPLOAD_TEX(i)           (0x10<<(i))
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#define I830_UPLOAD_TEXBLEND(i)      (0x100<<(i))
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#define I830_UPLOAD_TEX_ALL          (0x0f0)
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#define I830_UPLOAD_TEXBLEND_ALL     (0xf00)
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/* State structure offsets - these will probably disappear.
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 */
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#define I830_DESTREG_CBUFADDR0 0
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#define I830_DESTREG_CBUFADDR1 1
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#define I830_DESTREG_DBUFADDR0 2
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#define I830_DESTREG_DBUFADDR1 3
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#define I830_DESTREG_DV0 4
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#define I830_DESTREG_DV1 5
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#define I830_DESTREG_SENABLE 6
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#define I830_DESTREG_SR0 7
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#define I830_DESTREG_SR1 8
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#define I830_DESTREG_SR2 9
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#define I830_DESTREG_DRAWRECT0 10
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#define I830_DESTREG_DRAWRECT1 11
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#define I830_DESTREG_DRAWRECT2 12
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#define I830_DESTREG_DRAWRECT3 13
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#define I830_DESTREG_DRAWRECT4 14
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#define I830_DESTREG_DRAWRECT5 15
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#define I830_DEST_SETUP_SIZE 16
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#define I830_CTXREG_STATE1		0
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#define I830_CTXREG_STATE2		1
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#define I830_CTXREG_STATE3		2
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#define I830_CTXREG_STATE4		3
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#define I830_CTXREG_STATE5		4
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#define I830_CTXREG_IALPHAB		5
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#define I830_CTXREG_STENCILTST		6
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#define I830_CTXREG_ENABLES_1		7
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#define I830_CTXREG_ENABLES_2		8
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#define I830_CTXREG_AA			9
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#define I830_CTXREG_FOGCOLOR		10
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#define I830_CTXREG_BLENDCOLOR0		11
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#define I830_CTXREG_BLENDCOLOR1		12
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#define I830_CTXREG_VF			13
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#define I830_CTXREG_VF2			14
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#define I830_CTXREG_MCSB0		15
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#define I830_CTXREG_MCSB1		16
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#define I830_CTX_SETUP_SIZE		17
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#define I830_STPREG_ST0        0
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#define I830_STPREG_ST1        1
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#define I830_STP_SETUP_SIZE    2
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#define I830_TEXREG_TM0LI      0        /* load immediate 2 texture map n */
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#define I830_TEXREG_TM0S1      1
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#define I830_TEXREG_TM0S2      2
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#define I830_TEXREG_TM0S3      3
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#define I830_TEXREG_TM0S4      4
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#define I830_TEXREG_MCS	       5        /* _3DSTATE_MAP_COORD_SETS */
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#define I830_TEXREG_CUBE       6        /* _3DSTATE_MAP_SUBE */
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#define I830_TEX_SETUP_SIZE    7
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#define I830_TEXBLEND_SIZE	12      /* (4 args + op) * 2 + COLOR_FACTOR */
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enum {
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   I830_RASTER_RULES,
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   I830_RASTER_RULES_SIZE
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};
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struct i830_texture_object
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{
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   struct intel_texture_object intel;
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   GLuint Setup[I830_TEX_SETUP_SIZE];
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};
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#define I830_TEX_UNITS 4
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struct i830_hw_state
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{
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   GLuint Ctx[I830_CTX_SETUP_SIZE];
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   GLuint Buffer[I830_DEST_SETUP_SIZE];
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   GLuint Stipple[I830_STP_SETUP_SIZE];
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   GLuint RasterRules[I830_RASTER_RULES_SIZE];
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   GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
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   GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
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   GLuint TexBlendWordsUsed[I830_TEX_UNITS];
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   struct intel_region *draw_region;
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   struct intel_region *depth_region;
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   /* Regions aren't actually that appropriate here as the memory may
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    * be from a PBO or FBO.  Will have to do this for draw and depth for
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    * FBO's...
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    */
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   drm_intel_bo *tex_buffer[I830_TEX_UNITS];
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   GLuint tex_offset[I830_TEX_UNITS];
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   GLuint emitted;              /* I810_UPLOAD_* */
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   GLuint active;
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};
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struct i830_context
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{
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   struct intel_context intel;
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   GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
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   GLbitfield64 last_index_bitset;
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   struct i830_hw_state state;
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};
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#define I830_STATECHANGE(i830, flag)				\
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do {								\
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   INTEL_FIREVERTICES( &i830->intel );				\
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   i830->state.emitted &= ~flag;					\
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} while (0)
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#define I830_ACTIVESTATE(i830, flag, mode)	\
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do {						\
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   INTEL_FIREVERTICES( &i830->intel );		\
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   if (mode)					\
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      i830->state.active |= flag;		\
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   else						\
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      i830->state.active &= ~flag;		\
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} while (0)
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/* i830_vtbl.c
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 */
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extern void i830InitVtbl(struct i830_context *i830);
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extern void
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i830_state_draw_region(struct intel_context *intel,
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                       struct i830_hw_state *state,
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                       struct intel_region *color_region,
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                       struct intel_region *depth_region);
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/* i830_context.c
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 */
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extern bool
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i830CreateContext(int api,
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                  const struct gl_config * mesaVis,
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                  __DRIcontext * driContextPriv,
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                  unsigned major_version,
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                  unsigned minor_version,
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                  unsigned *error,
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                  void *sharedContextPrivate);
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/* i830_tex.c, i830_texstate.c
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 */
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extern void i830UpdateTextureState(struct intel_context *intel);
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extern void i830InitTextureFuncs(struct dd_function_table *functions);
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/* i830_texblend.c
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 */
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extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
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                                   const struct gl_tex_env_combine_state
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                                   *combine, GLint blendUnit, GLuint texel_op,
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                                   GLuint * state, const GLfloat * factor);
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extern void i830EmitTextureBlend(struct i830_context *i830);
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/* i830_state.c
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 */
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extern void i830InitStateFuncs(struct dd_function_table *functions);
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extern void i830EmitState(struct i830_context *i830);
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extern void i830InitState(struct i830_context *i830);
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extern void i830_update_provoking_vertex(struct gl_context *ctx);
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/*======================================================================
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 * Inline conversion functions.  These are better-typed than the
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 * macros used previously:
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 */
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static INLINE struct i830_context *
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i830_context(struct gl_context * ctx)
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{
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   return (struct i830_context *) ctx;
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}
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#endif