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5563 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #ifndef I830CONTEXT_INC |
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29 | #define I830CONTEXT_INC |
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30 | |||
31 | #include "intel_context.h" |
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32 | |||
33 | #define I830_FALLBACK_TEXTURE 0x1000 |
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34 | #define I830_FALLBACK_COLORMASK 0x2000 |
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35 | #define I830_FALLBACK_STENCIL 0x4000 |
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36 | #define I830_FALLBACK_STIPPLE 0x8000 |
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37 | #define I830_FALLBACK_LOGICOP 0x20000 |
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38 | #define I830_FALLBACK_DRAW_OFFSET 0x200000 |
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39 | |||
40 | #define I830_UPLOAD_CTX 0x1 |
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41 | #define I830_UPLOAD_BUFFERS 0x2 |
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42 | #define I830_UPLOAD_STIPPLE 0x4 |
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43 | #define I830_UPLOAD_INVARIENT 0x8 |
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44 | #define I830_UPLOAD_RASTER_RULES 0x10 |
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45 | #define I830_UPLOAD_TEX(i) (0x10<<(i)) |
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46 | #define I830_UPLOAD_TEXBLEND(i) (0x100<<(i)) |
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47 | #define I830_UPLOAD_TEX_ALL (0x0f0) |
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48 | #define I830_UPLOAD_TEXBLEND_ALL (0xf00) |
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49 | |||
50 | /* State structure offsets - these will probably disappear. |
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51 | */ |
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52 | #define I830_DESTREG_CBUFADDR0 0 |
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53 | #define I830_DESTREG_CBUFADDR1 1 |
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54 | #define I830_DESTREG_DBUFADDR0 2 |
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55 | #define I830_DESTREG_DBUFADDR1 3 |
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56 | #define I830_DESTREG_DV0 4 |
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57 | #define I830_DESTREG_DV1 5 |
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58 | #define I830_DESTREG_SENABLE 6 |
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59 | #define I830_DESTREG_SR0 7 |
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60 | #define I830_DESTREG_SR1 8 |
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61 | #define I830_DESTREG_SR2 9 |
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62 | #define I830_DESTREG_DRAWRECT0 10 |
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63 | #define I830_DESTREG_DRAWRECT1 11 |
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64 | #define I830_DESTREG_DRAWRECT2 12 |
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65 | #define I830_DESTREG_DRAWRECT3 13 |
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66 | #define I830_DESTREG_DRAWRECT4 14 |
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67 | #define I830_DESTREG_DRAWRECT5 15 |
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68 | #define I830_DEST_SETUP_SIZE 16 |
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69 | |||
70 | #define I830_CTXREG_STATE1 0 |
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71 | #define I830_CTXREG_STATE2 1 |
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72 | #define I830_CTXREG_STATE3 2 |
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73 | #define I830_CTXREG_STATE4 3 |
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74 | #define I830_CTXREG_STATE5 4 |
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75 | #define I830_CTXREG_IALPHAB 5 |
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76 | #define I830_CTXREG_STENCILTST 6 |
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77 | #define I830_CTXREG_ENABLES_1 7 |
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78 | #define I830_CTXREG_ENABLES_2 8 |
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79 | #define I830_CTXREG_AA 9 |
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80 | #define I830_CTXREG_FOGCOLOR 10 |
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81 | #define I830_CTXREG_BLENDCOLOR0 11 |
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82 | #define I830_CTXREG_BLENDCOLOR1 12 |
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83 | #define I830_CTXREG_VF 13 |
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84 | #define I830_CTXREG_VF2 14 |
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85 | #define I830_CTXREG_MCSB0 15 |
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86 | #define I830_CTXREG_MCSB1 16 |
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87 | #define I830_CTX_SETUP_SIZE 17 |
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88 | |||
89 | #define I830_STPREG_ST0 0 |
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90 | #define I830_STPREG_ST1 1 |
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91 | #define I830_STP_SETUP_SIZE 2 |
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92 | |||
93 | #define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ |
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94 | #define I830_TEXREG_TM0S1 1 |
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95 | #define I830_TEXREG_TM0S2 2 |
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96 | #define I830_TEXREG_TM0S3 3 |
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97 | #define I830_TEXREG_TM0S4 4 |
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98 | #define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */ |
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99 | #define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */ |
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100 | #define I830_TEX_SETUP_SIZE 7 |
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101 | |||
102 | #define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ |
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103 | |||
104 | enum { |
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105 | I830_RASTER_RULES, |
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106 | I830_RASTER_RULES_SIZE |
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107 | }; |
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108 | |||
109 | struct i830_texture_object |
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110 | { |
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111 | struct intel_texture_object intel; |
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112 | GLuint Setup[I830_TEX_SETUP_SIZE]; |
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113 | }; |
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114 | |||
115 | #define I830_TEX_UNITS 4 |
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116 | |||
117 | struct i830_hw_state |
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118 | { |
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119 | GLuint Ctx[I830_CTX_SETUP_SIZE]; |
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120 | GLuint Buffer[I830_DEST_SETUP_SIZE]; |
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121 | GLuint Stipple[I830_STP_SETUP_SIZE]; |
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122 | GLuint RasterRules[I830_RASTER_RULES_SIZE]; |
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123 | GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; |
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124 | GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; |
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125 | GLuint TexBlendWordsUsed[I830_TEX_UNITS]; |
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126 | |||
127 | struct intel_region *draw_region; |
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128 | struct intel_region *depth_region; |
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129 | |||
130 | /* Regions aren't actually that appropriate here as the memory may |
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131 | * be from a PBO or FBO. Will have to do this for draw and depth for |
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132 | * FBO's... |
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133 | */ |
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134 | drm_intel_bo *tex_buffer[I830_TEX_UNITS]; |
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135 | GLuint tex_offset[I830_TEX_UNITS]; |
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136 | |||
137 | GLuint emitted; /* I810_UPLOAD_* */ |
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138 | GLuint active; |
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139 | }; |
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140 | |||
141 | struct i830_context |
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142 | { |
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143 | struct intel_context intel; |
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144 | |||
145 | GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; |
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146 | GLbitfield64 last_index_bitset; |
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147 | |||
148 | struct i830_hw_state state; |
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149 | }; |
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150 | |||
151 | |||
152 | |||
153 | |||
154 | #define I830_STATECHANGE(i830, flag) \ |
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155 | do { \ |
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156 | INTEL_FIREVERTICES( &i830->intel ); \ |
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157 | i830->state.emitted &= ~flag; \ |
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158 | } while (0) |
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159 | |||
160 | #define I830_ACTIVESTATE(i830, flag, mode) \ |
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161 | do { \ |
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162 | INTEL_FIREVERTICES( &i830->intel ); \ |
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163 | if (mode) \ |
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164 | i830->state.active |= flag; \ |
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165 | else \ |
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166 | i830->state.active &= ~flag; \ |
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167 | } while (0) |
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168 | |||
169 | /* i830_vtbl.c |
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170 | */ |
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171 | extern void i830InitVtbl(struct i830_context *i830); |
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172 | |||
173 | extern void |
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174 | i830_state_draw_region(struct intel_context *intel, |
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175 | struct i830_hw_state *state, |
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176 | struct intel_region *color_region, |
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177 | struct intel_region *depth_region); |
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178 | /* i830_context.c |
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179 | */ |
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180 | extern bool |
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181 | i830CreateContext(int api, |
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182 | const struct gl_config * mesaVis, |
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183 | __DRIcontext * driContextPriv, |
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184 | unsigned major_version, |
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185 | unsigned minor_version, |
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186 | unsigned *error, |
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187 | void *sharedContextPrivate); |
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188 | |||
189 | /* i830_tex.c, i830_texstate.c |
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190 | */ |
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191 | extern void i830UpdateTextureState(struct intel_context *intel); |
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192 | |||
193 | extern void i830InitTextureFuncs(struct dd_function_table *functions); |
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194 | |||
195 | /* i830_texblend.c |
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196 | */ |
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197 | extern GLuint i830SetTexEnvCombine(struct i830_context *i830, |
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198 | const struct gl_tex_env_combine_state |
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199 | *combine, GLint blendUnit, GLuint texel_op, |
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200 | GLuint * state, const GLfloat * factor); |
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201 | |||
202 | extern void i830EmitTextureBlend(struct i830_context *i830); |
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203 | |||
204 | |||
205 | /* i830_state.c |
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206 | */ |
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207 | extern void i830InitStateFuncs(struct dd_function_table *functions); |
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208 | |||
209 | extern void i830EmitState(struct i830_context *i830); |
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210 | |||
211 | extern void i830InitState(struct i830_context *i830); |
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212 | extern void i830_update_provoking_vertex(struct gl_context *ctx); |
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213 | |||
214 | /*====================================================================== |
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215 | * Inline conversion functions. These are better-typed than the |
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216 | * macros used previously: |
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217 | */ |
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218 | static INLINE struct i830_context * |
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219 | i830_context(struct gl_context * ctx) |
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220 | { |
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221 | return (struct i830_context *) ctx; |
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222 | } |
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223 | |||
224 | #endif(i)) |