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5563 serge 1
/*
2
 * Copyright © 2013 Marek Olšák 
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21
 * DEALINGS IN THE SOFTWARE.
22
 */
23
 
24
/**
25
 * \file opt_dead_builtin_varyings.cpp
26
 *
27
 * This eliminates the built-in shader outputs which are either not written
28
 * at all or not used by the next stage. It also eliminates unused elements
29
 * of gl_TexCoord inputs, which reduces the overall varying usage.
30
 * The varyings handled here are the primary and secondary color, the fog,
31
 * and the texture coordinates (gl_TexCoord).
32
 *
33
 * This pass is necessary, because the Mesa GLSL linker cannot eliminate
34
 * built-in varyings like it eliminates user-defined varyings, because
35
 * the built-in varyings have pre-assigned locations. Also, the elimination
36
 * of unused gl_TexCoord elements requires its own lowering pass anyway.
37
 *
38
 * It's implemented by replacing all occurences of dead varyings with
39
 * temporary variables, which creates dead code. It is recommended to run
40
 * a dead-code elimination pass after this.
41
 *
42
 * If any texture coordinate slots can be eliminated, the gl_TexCoord array is
43
 * broken down into separate vec4 variables with locations equal to
44
 * VARYING_SLOT_TEX0 + i.
45
 */
46
 
47
#include "main/imports.h" /* for snprintf */
48
#include "ir.h"
49
#include "ir_rvalue_visitor.h"
50
#include "ir_optimization.h"
51
#include "ir_print_visitor.h"
52
#include "glsl_types.h"
53
#include "link_varyings.h"
54
 
55
 
56
/**
57
 * This obtains detailed information about built-in varyings from shader code.
58
 */
59
class varying_info_visitor : public ir_hierarchical_visitor {
60
public:
61
   /* "mode" can be either ir_var_shader_in or ir_var_shader_out */
62
   varying_info_visitor(ir_variable_mode mode)
63
      : lower_texcoord_array(true),
64
        texcoord_array(NULL),
65
        texcoord_usage(0),
66
        color_usage(0),
67
        tfeedback_color_usage(0),
68
        fog(NULL),
69
        has_fog(false),
70
        tfeedback_has_fog(false),
71
        mode(mode)
72
   {
73
      memset(color, 0, sizeof(color));
74
      memset(backcolor, 0, sizeof(backcolor));
75
   }
76
 
77
   virtual ir_visitor_status visit_enter(ir_dereference_array *ir)
78
   {
79
      ir_variable *var = ir->variable_referenced();
80
 
81
      if (var && var->mode == this->mode &&
82
          var->location == VARYING_SLOT_TEX0) {
83
         this->texcoord_array = var;
84
 
85
         ir_constant *index = ir->array_index->as_constant();
86
         if (index == NULL) {
87
            /* There is variable indexing, we can't lower the texcoord array.
88
             */
89
            this->texcoord_usage |= (1 << var->type->array_size()) - 1;
90
            this->lower_texcoord_array = false;
91
         }
92
         else {
93
            this->texcoord_usage |= 1 << index->get_uint_component(0);
94
         }
95
 
96
         /* Don't visit the leaves of ir_dereference_array. */
97
         return visit_continue_with_parent;
98
      }
99
 
100
      return visit_continue;
101
   }
102
 
103
   virtual ir_visitor_status visit(ir_dereference_variable *ir)
104
   {
105
      ir_variable *var = ir->variable_referenced();
106
 
107
      if (var->mode == this->mode && var->type->is_array() &&
108
          var->location == VARYING_SLOT_TEX0) {
109
         /* This is a whole array dereference like "gl_TexCoord = x;",
110
          * there's probably no point in lowering that.
111
          */
112
         this->texcoord_usage |= (1 << var->type->array_size()) - 1;
113
         this->lower_texcoord_array = false;
114
      }
115
      return visit_continue;
116
   }
117
 
118
   virtual ir_visitor_status visit(ir_variable *var)
119
   {
120
      if (var->mode != this->mode)
121
         return visit_continue;
122
 
123
      /* Handle colors and fog. */
124
      switch (var->location) {
125
      case VARYING_SLOT_COL0:
126
         this->color[0] = var;
127
         this->color_usage |= 1;
128
         break;
129
      case VARYING_SLOT_COL1:
130
         this->color[1] = var;
131
         this->color_usage |= 2;
132
         break;
133
      case VARYING_SLOT_BFC0:
134
         this->backcolor[0] = var;
135
         this->color_usage |= 1;
136
         break;
137
      case VARYING_SLOT_BFC1:
138
         this->backcolor[1] = var;
139
         this->color_usage |= 2;
140
         break;
141
      case VARYING_SLOT_FOGC:
142
         this->fog = var;
143
         this->has_fog = true;
144
         break;
145
      }
146
 
147
      return visit_continue;
148
   }
149
 
150
   void get(exec_list *ir,
151
            unsigned num_tfeedback_decls,
152
            tfeedback_decl *tfeedback_decls)
153
   {
154
      /* Handle the transform feedback varyings. */
155
      for (unsigned i = 0; i < num_tfeedback_decls; i++) {
156
         if (!tfeedback_decls[i].is_varying())
157
            continue;
158
 
159
         unsigned location = tfeedback_decls[i].get_location();
160
 
161
         switch (location) {
162
         case VARYING_SLOT_COL0:
163
         case VARYING_SLOT_BFC0:
164
            this->tfeedback_color_usage |= 1;
165
            break;
166
         case VARYING_SLOT_COL1:
167
         case VARYING_SLOT_BFC1:
168
            this->tfeedback_color_usage |= 2;
169
            break;
170
         case VARYING_SLOT_FOGC:
171
            this->tfeedback_has_fog = true;
172
            break;
173
         default:
174
            if (location >= VARYING_SLOT_TEX0 &&
175
                location <= VARYING_SLOT_TEX7) {
176
               this->lower_texcoord_array = false;
177
            }
178
         }
179
      }
180
 
181
      /* Process the shader. */
182
      visit_list_elements(this, ir);
183
 
184
      if (!this->texcoord_array) {
185
         this->lower_texcoord_array = false;
186
      }
187
   }
188
 
189
   bool lower_texcoord_array;
190
   ir_variable *texcoord_array;
191
   unsigned texcoord_usage; /* bitmask */
192
 
193
   ir_variable *color[2];
194
   ir_variable *backcolor[2];
195
   unsigned color_usage; /* bitmask */
196
   unsigned tfeedback_color_usage; /* bitmask */
197
 
198
   ir_variable *fog;
199
   bool has_fog;
200
   bool tfeedback_has_fog;
201
 
202
   ir_variable_mode mode;
203
};
204
 
205
 
206
/**
207
 * This replaces unused varyings with temporary variables.
208
 *
209
 * If "ir" is the producer, the "external" usage should come from
210
 * the consumer. It also works the other way around. If either one is
211
 * missing, set the "external" usage to a full mask.
212
 */
213
class replace_varyings_visitor : public ir_rvalue_visitor {
214
public:
215
   replace_varyings_visitor(exec_list *ir,
216
                            const varying_info_visitor *info,
217
                            unsigned external_texcoord_usage,
218
                            unsigned external_color_usage,
219
                            bool external_has_fog)
220
      : info(info), new_fog(NULL)
221
   {
222
      void *const ctx = ir;
223
 
224
      memset(this->new_texcoord, 0, sizeof(this->new_texcoord));
225
      memset(this->new_color, 0, sizeof(this->new_color));
226
      memset(this->new_backcolor, 0, sizeof(this->new_backcolor));
227
 
228
      const char *mode_str =
229
         info->mode == ir_var_shader_in ? "in" : "out";
230
 
231
      /* Handle texcoord outputs.
232
       *
233
       * We're going to break down the gl_TexCoord array into separate
234
       * variables. First, add declarations of the new variables all
235
       * occurences of gl_TexCoord will be replaced with.
236
       */
237
      if (info->lower_texcoord_array) {
238
         for (int i = MAX_TEXTURE_COORD_UNITS-1; i >= 0; i--) {
239
            if (info->texcoord_usage & (1 << i)) {
240
               char name[32];
241
 
242
               if (!(external_texcoord_usage & (1 << i))) {
243
                  /* This varying is unused in the next stage. Declare
244
                   * a temporary instead of an output. */
245
                  snprintf(name, 32, "gl_%s_TexCoord%i_dummy", mode_str, i);
246
                  this->new_texcoord[i] =
247
                     new (ctx) ir_variable(glsl_type::vec4_type, name,
248
                                           ir_var_temporary);
249
               }
250
               else {
251
                  snprintf(name, 32, "gl_%s_TexCoord%i", mode_str, i);
252
                  this->new_texcoord[i] =
253
                     new(ctx) ir_variable(glsl_type::vec4_type, name,
254
                                          info->mode);
255
                  this->new_texcoord[i]->location = VARYING_SLOT_TEX0 + i;
256
                  this->new_texcoord[i]->explicit_location = true;
257
                  this->new_texcoord[i]->explicit_index = 0;
258
               }
259
 
260
               ir->head->insert_before(new_texcoord[i]);
261
            }
262
         }
263
      }
264
 
265
      /* Create dummy variables which will replace set-but-unused color and
266
       * fog outputs.
267
       */
268
      external_color_usage |= info->tfeedback_color_usage;
269
 
270
      for (int i = 0; i < 2; i++) {
271
         char name[32];
272
 
273
         if (!(external_color_usage & (1 << i))) {
274
            if (info->color[i]) {
275
               snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i);
276
               this->new_color[i] =
277
                  new (ctx) ir_variable(glsl_type::vec4_type, name,
278
                                        ir_var_temporary);
279
            }
280
 
281
            if (info->backcolor[i]) {
282
               snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i);
283
               this->new_backcolor[i] =
284
                  new (ctx) ir_variable(glsl_type::vec4_type, name,
285
                                        ir_var_temporary);
286
            }
287
         }
288
      }
289
 
290
      if (!external_has_fog && !info->tfeedback_has_fog &&
291
          info->fog) {
292
         char name[32];
293
 
294
         snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str);
295
         this->new_fog = new (ctx) ir_variable(glsl_type::float_type, name,
296
                                               ir_var_temporary);
297
      }
298
 
299
      /* Now do the replacing. */
300
      visit_list_elements(this, ir);
301
   }
302
 
303
   virtual ir_visitor_status visit(ir_variable *var)
304
   {
305
      /* Remove the gl_TexCoord array. */
306
      if (this->info->lower_texcoord_array &&
307
          var == this->info->texcoord_array) {
308
         var->remove();
309
      }
310
 
311
      /* Replace set-but-unused color and fog outputs with dummy variables. */
312
      for (int i = 0; i < 2; i++) {
313
         if (var == this->info->color[i] && this->new_color[i]) {
314
            var->replace_with(this->new_color[i]);
315
         }
316
         if (var == this->info->backcolor[i] &&
317
             this->new_backcolor[i]) {
318
            var->replace_with(this->new_backcolor[i]);
319
         }
320
      }
321
 
322
      if (var == this->info->fog && this->new_fog) {
323
         var->replace_with(this->new_fog);
324
      }
325
 
326
      return visit_continue;
327
   }
328
 
329
   virtual void handle_rvalue(ir_rvalue **rvalue)
330
   {
331
      if (!*rvalue)
332
         return;
333
 
334
      void *ctx = ralloc_parent(*rvalue);
335
 
336
      /* Replace an array dereference gl_TexCoord[i] with a single
337
       * variable dereference representing gl_TexCoord[i].
338
       */
339
      if (this->info->lower_texcoord_array) {
340
         /* gl_TexCoord[i] occurence */
341
         ir_dereference_array *const da = (*rvalue)->as_dereference_array();
342
 
343
         if (da && da->variable_referenced() ==
344
             this->info->texcoord_array) {
345
            unsigned i = da->array_index->as_constant()->get_uint_component(0);
346
 
347
            *rvalue = new(ctx) ir_dereference_variable(this->new_texcoord[i]);
348
            return;
349
         }
350
      }
351
 
352
      /* Replace set-but-unused color and fog outputs with dummy variables. */
353
      ir_dereference_variable *const dv = (*rvalue)->as_dereference_variable();
354
      if (!dv)
355
         return;
356
 
357
      ir_variable *var = dv->variable_referenced();
358
 
359
      for (int i = 0; i < 2; i++) {
360
         if (var == this->info->color[i] && this->new_color[i]) {
361
            *rvalue = new(ctx) ir_dereference_variable(this->new_color[i]);
362
            return;
363
         }
364
         if (var == this->info->backcolor[i] &&
365
             this->new_backcolor[i]) {
366
            *rvalue = new(ctx) ir_dereference_variable(this->new_backcolor[i]);
367
            return;
368
         }
369
      }
370
 
371
      if (var == this->info->fog && this->new_fog) {
372
         *rvalue = new(ctx) ir_dereference_variable(this->new_fog);
373
      }
374
   }
375
 
376
   virtual ir_visitor_status visit_leave(ir_assignment *ir)
377
   {
378
      handle_rvalue(&ir->rhs);
379
      handle_rvalue(&ir->condition);
380
 
381
      /* We have to use set_lhs when changing the LHS of an assignment. */
382
      ir_rvalue *lhs = ir->lhs;
383
 
384
      handle_rvalue(&lhs);
385
      if (lhs != ir->lhs) {
386
         ir->set_lhs(lhs);
387
      }
388
 
389
      return visit_continue;
390
   }
391
 
392
private:
393
   const varying_info_visitor *info;
394
   struct ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
395
   struct ir_variable *new_color[2];
396
   struct ir_variable *new_backcolor[2];
397
   struct ir_variable *new_fog;
398
};
399
 
400
 
401
static void
402
lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)
403
{
404
   replace_varyings_visitor(ir, info,
405
                            (1 << MAX_TEXTURE_COORD_UNITS) - 1,
406
                            1 | 2, true);
407
}
408
 
409
 
410
void
411
do_dead_builtin_varyings(struct gl_context *ctx,
412
                         gl_shader *producer, gl_shader *consumer,
413
                         unsigned num_tfeedback_decls,
414
                         tfeedback_decl *tfeedback_decls)
415
{
416
   /* This optimization has no effect with the core context and GLES2, because
417
    * the built-in varyings we're eliminating here are not available there.
418
    *
419
    * EXT_separate_shader_objects doesn't allow this optimization,
420
    * because a program object can be bound partially (e.g. only one
421
    * stage of a program object can be bound).
422
    */
423
   if (ctx->API == API_OPENGL_CORE ||
424
       ctx->API == API_OPENGLES2 ||
425
       ctx->Extensions.EXT_separate_shader_objects) {
426
      return;
427
   }
428
 
429
   /* Information about built-in varyings. */
430
   varying_info_visitor producer_info(ir_var_shader_out);
431
   varying_info_visitor consumer_info(ir_var_shader_in);
432
 
433
   if (producer) {
434
      producer_info.get(producer->ir, num_tfeedback_decls, tfeedback_decls);
435
 
436
      if (!consumer) {
437
         /* At least eliminate unused gl_TexCoord elements. */
438
         if (producer_info.lower_texcoord_array) {
439
            lower_texcoord_array(producer->ir, &producer_info);
440
         }
441
         return;
442
      }
443
   }
444
 
445
   if (consumer) {
446
      consumer_info.get(consumer->ir, 0, NULL);
447
 
448
      if (!producer) {
449
         /* At least eliminate unused gl_TexCoord elements. */
450
         if (consumer_info.lower_texcoord_array) {
451
            lower_texcoord_array(consumer->ir, &consumer_info);
452
         }
453
         return;
454
      }
455
   }
456
 
457
   /* Eliminate the outputs unused by the consumer. */
458
   if (producer_info.lower_texcoord_array ||
459
       producer_info.color_usage ||
460
       producer_info.has_fog) {
461
      replace_varyings_visitor(producer->ir,
462
                               &producer_info,
463
                               consumer_info.texcoord_usage,
464
                               consumer_info.color_usage,
465
                               consumer_info.has_fog);
466
   }
467
 
468
   /* The gl_TexCoord fragment shader inputs can be initialized
469
    * by GL_COORD_REPLACE, so we can't eliminate them.
470
    *
471
    * This doesn't prevent elimination of the gl_TexCoord elements which
472
    * are not read by the fragment shader. We want to eliminate those anyway.
473
    */
474
   if (consumer->Type == GL_FRAGMENT_SHADER) {
475
      producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
476
   }
477
 
478
   /* Eliminate the inputs uninitialized by the producer. */
479
   if (consumer_info.lower_texcoord_array ||
480
       consumer_info.color_usage ||
481
       consumer_info.has_fog) {
482
      replace_varyings_visitor(consumer->ir,
483
                               &consumer_info,
484
                               producer_info.texcoord_usage,
485
                               producer_info.color_usage,
486
                               producer_info.has_fog);
487
   }
488
}