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5563 serge 1
/*
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 * Copyright © 2010 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file lower_noise.cpp
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 * IR lower pass to remove noise opcodes.
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 *
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 * \author Ian Romanick 
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 */
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#include "ir.h"
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#include "ir_rvalue_visitor.h"
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class lower_noise_visitor : public ir_rvalue_visitor {
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public:
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   lower_noise_visitor() : progress(false)
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   {
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      /* empty */
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   }
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   void handle_rvalue(ir_rvalue **rvalue)
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   {
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      if (!*rvalue)
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	 return;
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      ir_expression *expr = (*rvalue)->as_expression();
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      if (!expr)
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	 return;
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      /* In the future, ir_unop_noise may be replaced by a call to a function
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       * that implements noise.  No hardware has a noise instruction.
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       */
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      if (expr->operation == ir_unop_noise) {
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	 *rvalue = ir_constant::zero(ralloc_parent(expr), expr->type);
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	 this->progress = true;
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      }
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   }
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   bool progress;
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};
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bool
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lower_noise(exec_list *instructions)
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{
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   lower_noise_visitor v;
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   visit_list_elements(&v, instructions);
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   return v.progress;
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}