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5563 | serge | 1 | /* |
2 | * Copyright © 2010 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | /** |
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25 | * \file ir_set_program_inouts.cpp |
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26 | * |
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27 | * Sets the InputsRead and OutputsWritten of Mesa programs. |
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28 | * |
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29 | * Additionally, for fragment shaders, sets the InterpQualifier array, the |
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30 | * IsCentroid bitfield, and the UsesDFdy flag. |
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31 | * |
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32 | * Mesa programs (gl_program, not gl_shader_program) have a set of |
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33 | * flags indicating which varyings are read and written. Computing |
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34 | * which are actually read from some sort of backend code can be |
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35 | * tricky when variable array indexing involved. So this pass |
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36 | * provides support for setting InputsRead and OutputsWritten right |
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37 | * from the GLSL IR. |
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38 | */ |
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39 | |||
40 | #include "main/core.h" /* for struct gl_program */ |
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41 | #include "ir.h" |
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42 | #include "ir_visitor.h" |
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43 | #include "glsl_types.h" |
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44 | |||
45 | class ir_set_program_inouts_visitor : public ir_hierarchical_visitor { |
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46 | public: |
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47 | ir_set_program_inouts_visitor(struct gl_program *prog, |
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48 | bool is_fragment_shader) |
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49 | { |
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50 | this->prog = prog; |
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51 | this->is_fragment_shader = is_fragment_shader; |
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52 | } |
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53 | ~ir_set_program_inouts_visitor() |
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54 | { |
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55 | } |
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56 | |||
57 | virtual ir_visitor_status visit_enter(ir_dereference_array *); |
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58 | virtual ir_visitor_status visit_enter(ir_function_signature *); |
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59 | virtual ir_visitor_status visit_enter(ir_expression *); |
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60 | virtual ir_visitor_status visit_enter(ir_discard *); |
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61 | virtual ir_visitor_status visit(ir_dereference_variable *); |
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62 | |||
63 | struct gl_program *prog; |
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64 | bool is_fragment_shader; |
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65 | }; |
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66 | |||
67 | static inline bool |
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68 | is_shader_inout(ir_variable *var) |
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69 | { |
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70 | return var->mode == ir_var_shader_in || |
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71 | var->mode == ir_var_shader_out || |
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72 | var->mode == ir_var_system_value; |
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73 | } |
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74 | |||
75 | static void |
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76 | mark(struct gl_program *prog, ir_variable *var, int offset, int len, |
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77 | bool is_fragment_shader) |
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78 | { |
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79 | /* As of GLSL 1.20, varyings can only be floats, floating-point |
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80 | * vectors or matrices, or arrays of them. For Mesa programs using |
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81 | * InputsRead/OutputsWritten, everything but matrices uses one |
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82 | * slot, while matrices use a slot per column. Presumably |
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83 | * something doing a more clever packing would use something other |
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84 | * than InputsRead/OutputsWritten. |
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85 | */ |
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86 | |||
87 | for (int i = 0; i < len; i++) { |
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88 | GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i); |
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89 | if (var->mode == ir_var_shader_in) { |
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90 | prog->InputsRead |= bitfield; |
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91 | if (is_fragment_shader) { |
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92 | gl_fragment_program *fprog = (gl_fragment_program *) prog; |
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93 | fprog->InterpQualifier[var->location + var->index + offset + i] = |
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94 | (glsl_interp_qualifier) var->interpolation; |
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95 | if (var->centroid) |
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96 | fprog->IsCentroid |= bitfield; |
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97 | } |
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98 | } else if (var->mode == ir_var_system_value) { |
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99 | prog->SystemValuesRead |= bitfield; |
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100 | } else { |
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101 | assert(var->mode == ir_var_shader_out); |
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102 | prog->OutputsWritten |= bitfield; |
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103 | } |
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104 | } |
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105 | } |
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106 | |||
107 | /* Default handler: Mark all the locations in the variable as used. */ |
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108 | ir_visitor_status |
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109 | ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir) |
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110 | { |
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111 | if (!is_shader_inout(ir->var)) |
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112 | return visit_continue; |
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113 | |||
114 | if (ir->type->is_array()) { |
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115 | mark(this->prog, ir->var, 0, |
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116 | ir->type->length * ir->type->fields.array->matrix_columns, |
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117 | this->is_fragment_shader); |
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118 | } else { |
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119 | mark(this->prog, ir->var, 0, ir->type->matrix_columns, |
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120 | this->is_fragment_shader); |
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121 | } |
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122 | |||
123 | return visit_continue; |
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124 | } |
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125 | |||
126 | ir_visitor_status |
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127 | ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) |
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128 | { |
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129 | ir_dereference_variable *deref_var; |
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130 | ir_constant *index = ir->array_index->as_constant(); |
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131 | deref_var = ir->array->as_dereference_variable(); |
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132 | ir_variable *var = deref_var ? deref_var->var : NULL; |
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133 | |||
134 | /* Check that we're dereferencing a shader in or out */ |
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135 | if (!var || !is_shader_inout(var)) |
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136 | return visit_continue; |
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137 | |||
138 | if (index) { |
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139 | int width = 1; |
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140 | |||
141 | if (deref_var->type->is_array() && |
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142 | deref_var->type->fields.array->is_matrix()) { |
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143 | width = deref_var->type->fields.array->matrix_columns; |
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144 | } |
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145 | |||
146 | mark(this->prog, var, index->value.i[0] * width, width, |
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147 | this->is_fragment_shader); |
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148 | return visit_continue_with_parent; |
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149 | } |
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150 | |||
151 | return visit_continue; |
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152 | } |
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153 | |||
154 | ir_visitor_status |
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155 | ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir) |
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156 | { |
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157 | /* We don't want to descend into the function parameters and |
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158 | * consider them as shader inputs or outputs. |
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159 | */ |
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160 | visit_list_elements(this, &ir->body); |
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161 | return visit_continue_with_parent; |
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162 | } |
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163 | |||
164 | ir_visitor_status |
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165 | ir_set_program_inouts_visitor::visit_enter(ir_expression *ir) |
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166 | { |
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167 | if (is_fragment_shader && ir->operation == ir_unop_dFdy) { |
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168 | gl_fragment_program *fprog = (gl_fragment_program *) prog; |
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169 | fprog->UsesDFdy = true; |
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170 | } |
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171 | return visit_continue; |
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172 | } |
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173 | |||
174 | ir_visitor_status |
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175 | ir_set_program_inouts_visitor::visit_enter(ir_discard *) |
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176 | { |
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177 | /* discards are only allowed in fragment shaders. */ |
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178 | assert(is_fragment_shader); |
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179 | |||
180 | gl_fragment_program *fprog = (gl_fragment_program *) prog; |
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181 | fprog->UsesKill = true; |
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182 | |||
183 | return visit_continue; |
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184 | } |
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185 | |||
186 | void |
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187 | do_set_program_inouts(exec_list *instructions, struct gl_program *prog, |
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188 | bool is_fragment_shader) |
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189 | { |
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190 | ir_set_program_inouts_visitor v(prog, is_fragment_shader); |
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191 | |||
192 | prog->InputsRead = 0; |
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193 | prog->OutputsWritten = 0; |
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194 | prog->SystemValuesRead = 0; |
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195 | if (is_fragment_shader) { |
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196 | gl_fragment_program *fprog = (gl_fragment_program *) prog; |
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197 | memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier)); |
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198 | fprog->IsCentroid = 0; |
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199 | fprog->UsesDFdy = false; |
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200 | fprog->UsesKill = false; |
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201 | } |
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202 | visit_list_elements(&v, instructions); |
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203 | }> |