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5563 serge 1
/* Display a cleared blue window.  This demo has no dependencies on
2
 * any utility code, just the graw interface and gallium.
3
 */
4
 
5
#include "state_tracker/graw.h"
6
#include "pipe/p_screen.h"
7
#include "pipe/p_context.h"
8
#include "pipe/p_shader_tokens.h"
9
#include "pipe/p_state.h"
10
#include "pipe/p_defines.h"
11
 
12
#include "util/u_debug.h"       /* debug_dump_surface_bmp() */
13
#include "util/u_inlines.h"
14
#include "util/u_memory.h"      /* Offset() */
15
#include "util/u_draw_quad.h"
16
#include "util/u_box.h"
17
 
18
#include 
19
 
20
enum pipe_format formats[] = {
21
   PIPE_FORMAT_RGBA8888_UNORM,
22
   PIPE_FORMAT_BGRA8888_UNORM,
23
   PIPE_FORMAT_NONE
24
};
25
 
26
static const int WIDTH = 300;
27
static const int HEIGHT = 300;
28
 
29
static struct pipe_screen *screen = NULL;
30
static struct pipe_context *ctx = NULL;
31
static struct pipe_resource *rttex = NULL;
32
static struct pipe_resource *samptex = NULL;
33
static struct pipe_surface *surf = NULL;
34
static struct pipe_sampler_view *sv = NULL;
35
static void *sampler = NULL;
36
static void *window = NULL;
37
 
38
struct vertex {
39
   float position[4];
40
   float color[4];
41
};
42
 
43
static struct vertex vertices[] =
44
{
45
   { { 0.9, -0.9, 0.0, 1.0 },
46
     { 1, 0, 0, 1 } },
47
 
48
   { { 0.9,  0.9, 0.0, 1.0 },
49
     { 1, 1, 0, 1 } },
50
 
51
   { {-0.9,  0.9, 0.0, 1.0 },
52
     { 0, 1, 0, 1 } },
53
 
54
   { {-0.9,  -0.9, 0.0, 1.0 },
55
     { 0, 0, 0, 1 } },
56
};
57
 
58
 
59
 
60
 
61
static void set_viewport( float x, float y,
62
                          float width, float height,
63
                          float near, float far)
64
{
65
   float z = far;
66
   float half_width = (float)width / 2.0f;
67
   float half_height = (float)height / 2.0f;
68
   float half_depth = ((float)far - (float)near) / 2.0f;
69
   struct pipe_viewport_state vp;
70
 
71
   vp.scale[0] = half_width;
72
   vp.scale[1] = half_height;
73
   vp.scale[2] = half_depth;
74
   vp.scale[3] = 1.0f;
75
 
76
   vp.translate[0] = half_width + x;
77
   vp.translate[1] = half_height + y;
78
   vp.translate[2] = half_depth + z;
79
   vp.translate[3] = 0.0f;
80
 
81
   ctx->set_viewport_states( ctx, 0, 1, &vp );
82
}
83
 
84
static void set_vertices( void )
85
{
86
   struct pipe_vertex_element ve[2];
87
   struct pipe_vertex_buffer vbuf;
88
   void *handle;
89
 
90
   memset(ve, 0, sizeof ve);
91
 
92
   ve[0].src_offset = Offset(struct vertex, position);
93
   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94
   ve[1].src_offset = Offset(struct vertex, color);
95
   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
96
 
97
   handle = ctx->create_vertex_elements_state(ctx, 2, ve);
98
   ctx->bind_vertex_elements_state(ctx, handle);
99
 
100
   memset(&vbuf, 0, sizeof vbuf);
101
 
102
   vbuf.stride = sizeof( struct vertex );
103
   vbuf.buffer_offset = 0;
104
   vbuf.buffer = pipe_buffer_create_with_data(ctx,
105
                                              PIPE_BIND_VERTEX_BUFFER,
106
                                              PIPE_USAGE_STATIC,
107
                                              sizeof(vertices),
108
                                              vertices);
109
 
110
   ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
111
}
112
 
113
static void set_vertex_shader( void )
114
{
115
   void *handle;
116
   const char *text =
117
      "VERT\n"
118
      "DCL IN[0]\n"
119
      "DCL IN[1]\n"
120
      "DCL OUT[0], POSITION\n"
121
      "DCL OUT[1], GENERIC[0]\n"
122
      "  0: MOV OUT[1], IN[1]\n"
123
      "  1: MOV OUT[0], IN[0]\n"
124
      "  2: END\n";
125
 
126
   handle = graw_parse_vertex_shader(ctx, text);
127
   ctx->bind_vs_state(ctx, handle);
128
}
129
 
130
static void set_fragment_shader( void )
131
{
132
   void *handle;
133
   const char *text =
134
      "FRAG\n"
135
      "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
136
      "DCL OUT[0], COLOR\n"
137
      "DCL TEMP[0]\n"
138
      "DCL SAMP[0]\n"
139
      "DCL RES[0], 2D, FLOAT\n"
140
      "  0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n"
141
      "  1: MOV OUT[0], TEMP[0]\n"
142
      "  2: END\n";
143
 
144
   handle = graw_parse_fragment_shader(ctx, text);
145
   ctx->bind_fs_state(ctx, handle);
146
}
147
 
148
 
149
static void draw( void )
150
{
151
   union pipe_color_union clear_color = { {.5,.5,.5,1} };
152
 
153
   ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
154
   util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
155
   ctx->flush(ctx, NULL, 0);
156
 
157
   graw_save_surface_to_file(ctx, surf, NULL);
158
 
159
   screen->flush_frontbuffer(screen, rttex, 0, 0, window);
160
}
161
 
162
#define SIZE 16
163
 
164
static void init_tex( void )
165
{
166
   struct pipe_sampler_view sv_template;
167
   struct pipe_sampler_state sampler_desc;
168
   struct pipe_resource templat;
169
   struct pipe_box box;
170
   ubyte tex2d[SIZE][SIZE][4];
171
   int s, t;
172
 
173
#if (SIZE != 2)
174
   for (s = 0; s < SIZE; s++) {
175
      for (t = 0; t < SIZE; t++) {
176
         if (0) {
177
            int x = (s ^ t) & 1;
178
	    tex2d[t][s][0] = (x) ? 0 : 63;
179
	    tex2d[t][s][1] = (x) ? 0 : 128;
180
	    tex2d[t][s][2] = 0;
181
	    tex2d[t][s][3] = 0xff;
182
         }
183
         else {
184
            int x = ((s ^ t) >> 2) & 1;
185
	    tex2d[t][s][0] = s*255/(SIZE-1);
186
	    tex2d[t][s][1] = t*255/(SIZE-1);
187
	    tex2d[t][s][2] = (x) ? 0 : 128;
188
	    tex2d[t][s][3] = 0xff;
189
         }
190
      }
191
   }
192
#else
193
   tex2d[0][0][0] = 0;
194
   tex2d[0][0][1] = 255;
195
   tex2d[0][0][2] = 255;
196
   tex2d[0][0][3] = 0;
197
 
198
   tex2d[0][1][0] = 0;
199
   tex2d[0][1][1] = 0;
200
   tex2d[0][1][2] = 255;
201
   tex2d[0][1][3] = 255;
202
 
203
   tex2d[1][0][0] = 255;
204
   tex2d[1][0][1] = 255;
205
   tex2d[1][0][2] = 0;
206
   tex2d[1][0][3] = 255;
207
 
208
   tex2d[1][1][0] = 255;
209
   tex2d[1][1][1] = 0;
210
   tex2d[1][1][2] = 0;
211
   tex2d[1][1][3] = 255;
212
#endif
213
 
214
   templat.target = PIPE_TEXTURE_2D;
215
   templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
216
   templat.width0 = SIZE;
217
   templat.height0 = SIZE;
218
   templat.depth0 = 1;
219
   templat.last_level = 0;
220
   templat.nr_samples = 1;
221
   templat.bind = PIPE_BIND_SAMPLER_VIEW;
222
 
223
 
224
   samptex = screen->resource_create(screen,
225
                                 &templat);
226
   if (samptex == NULL)
227
      exit(4);
228
 
229
   u_box_2d(0,0,SIZE,SIZE, &box);
230
 
231
   ctx->transfer_inline_write(ctx,
232
                              samptex,
233
                              0,
234
                              PIPE_TRANSFER_WRITE,
235
                              &box,
236
                              tex2d,
237
                              sizeof tex2d[0],
238
                              sizeof tex2d);
239
 
240
   /* Possibly read back & compare against original data:
241
    */
242
   if (0)
243
   {
244
      struct pipe_transfer *t;
245
      uint32_t *ptr;
246
      ptr = pipe_transfer_map(ctx, samptex,
247
                              0, 0, /* level, layer */
248
                              PIPE_TRANSFER_READ,
249
                              0, 0, SIZE, SIZE, &t); /* x, y, width, height */
250
 
251
      if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
252
         assert(0);
253
         exit(9);
254
      }
255
 
256
      ctx->transfer_unmap(ctx, t);
257
   }
258
 
259
   memset(&sv_template, 0, sizeof sv_template);
260
   sv_template.format = samptex->format;
261
   sv_template.texture = samptex;
262
   sv_template.swizzle_r = 0;
263
   sv_template.swizzle_g = 1;
264
   sv_template.swizzle_b = 2;
265
   sv_template.swizzle_a = 3;
266
   sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
267
   if (sv == NULL)
268
      exit(5);
269
 
270
   ctx->set_fragment_sampler_views(ctx, 1, &sv);
271
 
272
 
273
   memset(&sampler_desc, 0, sizeof sampler_desc);
274
   sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
275
   sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
276
   sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
277
   sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
278
   sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
279
   sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
280
   sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
281
   sampler_desc.compare_func = 0;
282
   sampler_desc.normalized_coords = 1;
283
   sampler_desc.max_anisotropy = 0;
284
 
285
   sampler = ctx->create_sampler_state(ctx, &sampler_desc);
286
   if (sampler == NULL)
287
      exit(6);
288
 
289
   ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
290
 
291
}
292
 
293
static void init( void )
294
{
295
   struct pipe_framebuffer_state fb;
296
   struct pipe_resource templat;
297
   struct pipe_surface surf_tmpl;
298
   int i;
299
 
300
   /* It's hard to say whether window or screen should be created
301
    * first.  Different environments would prefer one or the other.
302
    *
303
    * Also, no easy way of querying supported formats if the screen
304
    * cannot be created first.
305
    */
306
   for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
307
      screen = graw_create_window_and_screen(0, 0, 300, 300,
308
                                             formats[i],
309
                                             &window);
310
      if (window && screen)
311
         break;
312
   }
313
   if (!screen || !window) {
314
      fprintf(stderr, "Unable to create window\n");
315
      exit(1);
316
   }
317
 
318
   ctx = screen->context_create(screen, NULL);
319
   if (ctx == NULL)
320
      exit(3);
321
 
322
   templat.target = PIPE_TEXTURE_2D;
323
   templat.format = formats[i];
324
   templat.width0 = WIDTH;
325
   templat.height0 = HEIGHT;
326
   templat.depth0 = 1;
327
   templat.array_size = 1;
328
   templat.last_level = 0;
329
   templat.nr_samples = 1;
330
   templat.bind = (PIPE_BIND_RENDER_TARGET |
331
                   PIPE_BIND_DISPLAY_TARGET);
332
 
333
   rttex = screen->resource_create(screen,
334
                                 &templat);
335
   if (rttex == NULL)
336
      exit(4);
337
 
338
   surf_tmpl.format = templat.format;
339
   surf_tmpl.u.tex.level = 0;
340
   surf_tmpl.u.tex.first_layer = 0;
341
   surf_tmpl.u.tex.last_layer = 0;
342
   surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
343
   if (surf == NULL)
344
      exit(5);
345
 
346
   memset(&fb, 0, sizeof fb);
347
   fb.nr_cbufs = 1;
348
   fb.width = WIDTH;
349
   fb.height = HEIGHT;
350
   fb.cbufs[0] = surf;
351
 
352
   ctx->set_framebuffer_state(ctx, &fb);
353
 
354
   {
355
      struct pipe_blend_state blend;
356
      void *handle;
357
      memset(&blend, 0, sizeof blend);
358
      blend.rt[0].colormask = PIPE_MASK_RGBA;
359
      handle = ctx->create_blend_state(ctx, &blend);
360
      ctx->bind_blend_state(ctx, handle);
361
   }
362
 
363
   {
364
      struct pipe_depth_stencil_alpha_state depthstencil;
365
      void *handle;
366
      memset(&depthstencil, 0, sizeof depthstencil);
367
      handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
368
      ctx->bind_depth_stencil_alpha_state(ctx, handle);
369
   }
370
 
371
   {
372
      struct pipe_rasterizer_state rasterizer;
373
      void *handle;
374
      memset(&rasterizer, 0, sizeof rasterizer);
375
      rasterizer.cull_face = PIPE_FACE_NONE;
376
      rasterizer.half_pixel_center = 1;
377
      rasterizer.bottom_edge_rule = 1;
378
      rasterizer.depth_clip = 1;
379
      handle = ctx->create_rasterizer_state(ctx, &rasterizer);
380
      ctx->bind_rasterizer_state(ctx, handle);
381
   }
382
 
383
   set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
384
 
385
   init_tex();
386
 
387
   set_vertices();
388
   set_vertex_shader();
389
   set_fragment_shader();
390
}
391
 
392
static void args(int argc, char *argv[])
393
{
394
   int i;
395
 
396
   for (i = 1; i < argc;) {
397
      if (graw_parse_args(&i, argc, argv)) {
398
         continue;
399
      }
400
      exit(1);
401
   }
402
}
403
 
404
 
405
int main( int argc, char *argv[] )
406
{
407
   args(argc, argv);
408
   init();
409
 
410
   graw_set_display_func( draw );
411
   graw_main_loop();
412
   return 0;
413
}