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#ifndef XORG_RENDERER_H
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#define XORG_RENDERER_H
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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struct xorg_shaders;
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struct exa_pixmap_priv;
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/* max number of vertices *
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 * max number of attributes per vertex *
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 * max number of components per attribute
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 *
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 * currently the max is 100 quads
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 */
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#define BUF_SIZE (100 * 4 * 3 * 4)
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struct xorg_renderer {
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   struct pipe_context *pipe;
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   struct cso_context *cso;
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   struct xorg_shaders *shaders;
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   int fb_width;
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   int fb_height;
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   struct pipe_resource *vs_const_buffer;
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   struct pipe_resource *fs_const_buffer;
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   float buffer[BUF_SIZE];
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   int buffer_size;
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   struct pipe_vertex_element velems[3];
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   /* number of attributes per vertex for the current
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    * draw operation */
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   int attrs_per_vertex;
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};
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struct xorg_renderer *renderer_create(struct pipe_context *pipe);
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void renderer_destroy(struct xorg_renderer *renderer);
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void renderer_bind_destination(struct xorg_renderer *r,
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                               struct pipe_surface *surface,
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                               int width,
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                               int height );
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void renderer_bind_framebuffer(struct xorg_renderer *r,
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                               struct exa_pixmap_priv *priv);
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void renderer_bind_viewport(struct xorg_renderer *r,
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                            struct exa_pixmap_priv *dst);
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void renderer_set_constants(struct xorg_renderer *r,
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                            int shader_type,
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                            const float *buffer,
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                            int size);
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void renderer_draw_yuv(struct xorg_renderer *r,
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                       float src_x, float src_y, float src_w, float src_h,
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                       int dst_x, int dst_y, int dst_w, int dst_h,
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                       struct pipe_resource **textures);
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void renderer_begin_solid(struct xorg_renderer *r);
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void renderer_solid(struct xorg_renderer *r,
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                    int x0, int y0,
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                    int x1, int y1,
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                    float *color);
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void renderer_begin_textures(struct xorg_renderer *r,
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                             int num_textures);
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void renderer_texture(struct xorg_renderer *r,
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                      int *pos,
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                      int width, int height,
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                      struct pipe_sampler_view **textures,
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                      int num_textures,
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                      float *src_matrix,
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                      float *mask_matrix);
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void renderer_draw_flush(struct xorg_renderer *r);
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#endif