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/**************************************************************************
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 *
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 * Copyright 2009 VMware, Inc.  All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef VG_CONTEXT_H
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#define VG_CONTEXT_H
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#include "vg_state.h"
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#include "pipe/p_format.h"
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#include "pipe/p_state.h"
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#include "util/u_pointer.h"
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#include "util/u_math.h"
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#include "state_tracker/st_api.h"
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#include "cso_cache/cso_hash.h"
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#include "cso_cache/cso_context.h"
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struct renderer;
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struct shaders_cache;
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struct shader;
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struct vg_shader;
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struct mapi_table;
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struct st_renderbuffer {
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   enum pipe_format   format;
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   struct pipe_surface *surface;
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   struct pipe_resource *texture;
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   VGint width, height;
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};
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struct st_framebuffer {
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   VGint width, height;
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   struct st_renderbuffer *strb;
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   struct st_renderbuffer *dsrb;
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   struct pipe_sampler_view *surface_mask_view;
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   struct pipe_sampler_view *blend_texture_view;
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   struct st_framebuffer_iface *iface;
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   enum st_attachment_type strb_att;
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   void *privateData;
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   int32_t stamp;
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   int32_t iface_stamp;
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};
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enum vg_object_type {
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   VG_OBJECT_UNKNOWN = 0,
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   VG_OBJECT_PAINT,
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   VG_OBJECT_IMAGE,
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   VG_OBJECT_MASK,
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   VG_OBJECT_FONT,
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   VG_OBJECT_PATH,
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   VG_OBJECT_LAST
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};
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enum dirty_state {
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   BLEND_DIRTY         = 1 << 0,
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   FRAMEBUFFER_DIRTY   = 1 << 1,
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   DEPTH_STENCIL_DIRTY = 1 << 2,
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   PAINT_DIRTY         = 1 << 3,
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   ALL_DIRTY           = BLEND_DIRTY |
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                         FRAMEBUFFER_DIRTY |
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                         DEPTH_STENCIL_DIRTY |
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                         PAINT_DIRTY
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};
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struct vg_context
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{
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   struct st_context_iface iface;
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   struct mapi_table *dispatch;
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   struct pipe_context *pipe;
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   enum pipe_format ds_format;
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   struct {
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      struct vg_state vg;
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      VGbitfield dirty;
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   } state;
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   VGErrorCode _error;
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   struct st_framebuffer *draw_buffer;
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   struct cso_hash *owned_objects[VG_OBJECT_LAST];
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   struct {
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      struct pipe_resource *cbuf;
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      struct pipe_sampler_state sampler;
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      struct vg_shader *union_fs;
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      struct vg_shader *intersect_fs;
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      struct vg_shader *subtract_fs;
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      struct vg_shader *set_fs;
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   } mask;
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   struct cso_context *cso_context;
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   struct renderer *renderer;
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   struct shaders_cache *sc;
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   struct shader *shader;
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   struct pipe_sampler_state blend_sampler;
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   struct vg_paint *default_paint;
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   struct blit_state *blit;
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   int32_t draw_stamp;
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};
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/**
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 *  Base class for VG objects like paths, images, fonts.
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 */
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struct vg_object {
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   enum vg_object_type type;
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   VGHandle handle;
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   struct vg_context *ctx;
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};
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void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type);
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void vg_free_object(struct vg_object *obj);
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VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type);
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struct vg_context *vg_create_context(struct pipe_context *pipe,
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                                     const void *visual,
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                                     struct vg_context *share);
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void vg_destroy_context(struct vg_context *ctx);
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struct vg_context *vg_current_context(void);
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void vg_set_current_context(struct vg_context *ctx);
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VGboolean vg_context_is_object_valid(struct vg_context *ctx,
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                                     enum vg_object_type type,
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                                     VGHandle object);
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void vg_context_add_object(struct vg_context *ctx,
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                           struct vg_object *obj);
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void vg_context_remove_object(struct vg_context *ctx,
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                              struct vg_object *obj);
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void vg_validate_state(struct vg_context *ctx);
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void vg_set_error(struct vg_context *ctx,
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                  VGErrorCode code);
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struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx);
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struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
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struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx);
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VGboolean vg_get_paint_matrix(struct vg_context *ctx,
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                              const struct matrix *paint_to_user,
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                              const struct matrix *user_to_surface,
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                              struct matrix *mat);
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static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment)
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{
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   void *aligned = align_pointer(ptr, alignment);
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   return (ptr == aligned) ? VG_TRUE : VG_FALSE;
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}
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static INLINE VGboolean is_aligned(const void *ptr)
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{
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   return is_aligned_to(ptr, 4);
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}
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static INLINE void vg_shift_rectx(VGfloat coords[4],
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                                 const VGfloat *bounds,
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                                 const VGfloat shift)
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{
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   coords[0] += shift;
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   coords[2] -= shift;
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   if (bounds) {
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      coords[2] = MIN2(coords[2], bounds[2]);
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      /* bound x/y + width/height */
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      if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
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         coords[2] = (bounds[0] + bounds[2]) - coords[0];
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      }
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   }
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}
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static INLINE void vg_shift_recty(VGfloat coords[4],
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                                 const VGfloat *bounds,
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                                 const VGfloat shift)
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{
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   coords[1] += shift;
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   coords[3] -= shift;
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   if (bounds) {
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      coords[3] = MIN2(coords[3], bounds[3]);
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      if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
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         coords[3] = (bounds[1] + bounds[3]) - coords[1];
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      }
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   }
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}
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static INLINE void vg_bound_rect(VGfloat coords[4],
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                                 const VGfloat bounds[4],
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                                 VGfloat shift[4])
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{
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   /* if outside the bounds */
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   if (coords[0] > (bounds[0] + bounds[2]) ||
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       coords[1] > (bounds[1] + bounds[3]) ||
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       (coords[0] + coords[2]) < bounds[0] ||
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       (coords[1] + coords[3]) < bounds[1]) {
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      coords[0] = 0.f;
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      coords[1] = 0.f;
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      coords[2] = 0.f;
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      coords[3] = 0.f;
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      shift[0] = 0.f;
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      shift[1] = 0.f;
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      return;
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   }
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   /* bound x */
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   if (coords[0] < bounds[0]) {
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      shift[0] = bounds[0] - coords[0];
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      coords[2] -= shift[0];
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      coords[0] = bounds[0];
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   } else
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      shift[0] = 0.f;
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   /* bound y */
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   if (coords[1] < bounds[1]) {
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      shift[1] = bounds[1] - coords[1];
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      coords[3] -= shift[1];
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      coords[1] = bounds[1];
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   } else
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      shift[1] = 0.f;
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   shift[2] = bounds[2] - coords[2];
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   shift[3] = bounds[3] - coords[3];
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   /* bound width/height */
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   coords[2] = MIN2(coords[2], bounds[2]);
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   coords[3] = MIN2(coords[3], bounds[3]);
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   /* bound x/y + width/height */
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   if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
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      coords[2] = (bounds[0] + bounds[2]) - coords[0];
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   }
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   if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
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      coords[3] = (bounds[1] + bounds[3]) - coords[1];
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   }
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   /* if outside the bounds */
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   if ((coords[0] + coords[2]) < bounds[0] ||
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       (coords[1] + coords[3]) < bounds[1]) {
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      coords[0] = 0.f;
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      coords[1] = 0.f;
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      coords[2] = 0.f;
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      coords[3] = 0.f;
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      return;
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   }
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}
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#endif