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5563 serge 1
/**********************************************************
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 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 **********************************************************/
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#include "svga_cmd.h"
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#include "svga_debug.h"
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#include "pipe/p_defines.h"
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#include "util/u_pack_color.h"
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#include "svga_context.h"
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#include "svga_state.h"
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#include "svga_surface.h"
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static enum pipe_error
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try_clear(struct svga_context *svga,
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          unsigned buffers,
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          const union pipe_color_union *color,
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          double depth,
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          unsigned stencil)
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{
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   enum pipe_error ret = PIPE_OK;
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   SVGA3dRect rect = { 0, 0, 0, 0 };
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   boolean restore_viewport = FALSE;
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   SVGA3dClearFlag flags = 0;
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   struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
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   union util_color uc = {0};
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   ret = svga_update_state(svga, SVGA_STATE_HW_CLEAR);
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   if (ret != PIPE_OK)
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      return ret;
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   if (svga->rebind.rendertargets) {
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      ret = svga_reemit_framebuffer_bindings(svga);
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      if (ret != PIPE_OK) {
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         return ret;
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      }
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   }
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   if ((buffers & PIPE_CLEAR_COLOR) && fb->cbufs[0]) {
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      flags |= SVGA3D_CLEAR_COLOR;
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      util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
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      rect.w = fb->cbufs[0]->width;
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      rect.h = fb->cbufs[0]->height;
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   }
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   if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && fb->zsbuf) {
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      if (buffers & PIPE_CLEAR_DEPTH)
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         flags |= SVGA3D_CLEAR_DEPTH;
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      if ((svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) &&
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          (buffers & PIPE_CLEAR_STENCIL))
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         flags |= SVGA3D_CLEAR_STENCIL;
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      rect.w = MAX2(rect.w, fb->zsbuf->width);
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      rect.h = MAX2(rect.h, fb->zsbuf->height);
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   }
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   if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
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      restore_viewport = TRUE;
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      ret = SVGA3D_SetViewport(svga->swc, &rect);
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      if (ret != PIPE_OK)
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         return ret;
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   }
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   ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui, (float) depth, stencil,
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                          rect.x, rect.y, rect.w, rect.h);
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   if (ret != PIPE_OK)
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      return ret;
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   if (restore_viewport) {
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      memcpy(&rect, &svga->state.hw_clear.viewport, sizeof rect);
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      ret = SVGA3D_SetViewport(svga->swc, &rect);
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   }
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   return ret;
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}
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/**
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 * Clear the given surface to the specified value.
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 * No masking, no scissor (clear entire buffer).
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 */
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void
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svga_clear(struct pipe_context *pipe, unsigned buffers,
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           const union pipe_color_union *color,
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	   double depth, unsigned stencil)
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{
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   struct svga_context *svga = svga_context( pipe );
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   enum pipe_error ret;
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   if (buffers & PIPE_CLEAR_COLOR)
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      SVGA_DBG(DEBUG_DMA, "clear sid %p\n",
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               svga_surface(svga->curr.framebuffer.cbufs[0])->handle);
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   /* flush any queued prims (don't want them to appear after the clear!) */
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   svga_hwtnl_flush_retry(svga);
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   ret = try_clear( svga, buffers, color, depth, stencil );
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   if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
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      /* Flush command buffer and retry:
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       */
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      svga_context_flush( svga, NULL );
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      ret = try_clear( svga, buffers, color, depth, stencil );
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   }
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   /*
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    * Mark target surfaces as dirty
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    * TODO Mark only cleared surfaces.
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    */
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   svga_mark_surfaces_dirty(svga);
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   assert (ret == PIPE_OK);
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}