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/*
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *      Adam Rak 
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 */
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#ifndef COMPUTE_MEMORY_POOL
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#define COMPUTE_MEMORY_POOL
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#include 
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struct compute_memory_pool;
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struct compute_memory_item
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{
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	int64_t id; ///ID of the memory chunk
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	int untouched; ///True if the memory contains only junk, no need to save it for defrag
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	int64_t start_in_dw; ///Start pointer in dwords relative in the pool bo
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	int64_t size_in_dw; ///Size of the chunk in dwords
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	struct compute_memory_pool* pool;
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	struct compute_memory_item* prev;
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	struct compute_memory_item* next;
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};
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struct compute_memory_pool
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{
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	int64_t next_id; ///For generating unique IDs for memory chunks
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	int64_t size_in_dw; ///Size of the pool in dwords
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	struct r600_resource *bo; ///The pool buffer object resource
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	struct compute_memory_item* item_list; ///Allocated memory chunks in the buffer,they must be ordered by "start_in_dw"
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	struct r600_screen *screen;
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	uint32_t *shadow; ///host copy of the pool, used for defragmentation
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};
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struct compute_memory_pool* compute_memory_pool_new(struct r600_screen *rscreen); ///Creates a new pool
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void compute_memory_pool_delete(struct compute_memory_pool* pool); ///Frees all stuff in the pool and the pool struct itself too
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int64_t compute_memory_prealloc_chunk(struct compute_memory_pool* pool, int64_t size_in_dw); ///searches for an empty space in the pool, return with the pointer to the allocatable space in the pool, returns -1 on failure
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struct compute_memory_item* compute_memory_postalloc_chunk(struct compute_memory_pool* pool, int64_t start_in_dw); ///search for the chunk where we can link our new chunk after it
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/**
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 * reallocates pool, conserves data
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 */
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void compute_memory_grow_pool(struct compute_memory_pool* pool, struct pipe_context * pipe,
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	int new_size_in_dw);
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/**
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 * Copy pool from device to host, or host to device
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 */
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void compute_memory_shadow(struct compute_memory_pool* pool,
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	struct pipe_context * pipe, int device_to_host);
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/**
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 * Allocates pending allocations in the pool
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 */
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void compute_memory_finalize_pending(struct compute_memory_pool* pool,
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	struct pipe_context * pipe);
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void compute_memory_defrag(struct compute_memory_pool* pool); ///Defragment the memory pool, always heavy memory usage
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void compute_memory_free(struct compute_memory_pool* pool, int64_t id);
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struct compute_memory_item* compute_memory_alloc(struct compute_memory_pool* pool, int64_t size_in_dw); ///Creates pending allocations
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/**
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 * Transfer data host<->device, offset and size is in bytes
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 */
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void compute_memory_transfer(struct compute_memory_pool* pool,
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	struct pipe_context * pipe, int device_to_host,
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	struct compute_memory_item* chunk, void* data,
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	int offset_in_chunk, int size);
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void compute_memory_transfer_direct(struct compute_memory_pool* pool, int chunk_to_data, struct compute_memory_item* chunk, struct r600_resource* data, int offset_in_chunk, int offset_in_data, int size); ///Transfer data between chunk<->data, it is for VRAM<->GART transfers
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#endif