Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5563 serge 1
/*
2
 * Copyright 2009 Corbin Simpson 
3
 * Copyright 2009 Marek Olšák 
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * on the rights to use, copy, modify, merge, publish, distribute, sub
9
 * license, and/or sell copies of the Software, and to permit persons to whom
10
 * the Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice (including the next
13
 * paragraph) shall be included in all copies or substantial portions of the
14
 * Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
 
24
#include "r300_vs.h"
25
 
26
#include "r300_context.h"
27
#include "r300_screen.h"
28
#include "r300_tgsi_to_rc.h"
29
#include "r300_reg.h"
30
 
31
#include "tgsi/tgsi_dump.h"
32
#include "tgsi/tgsi_parse.h"
33
#include "tgsi/tgsi_ureg.h"
34
 
35
#include "compiler/radeon_compiler.h"
36
 
37
/* Convert info about VS output semantics into r300_shader_semantics. */
38
static void r300_shader_read_vs_outputs(
39
    struct r300_context *r300,
40
    struct tgsi_shader_info* info,
41
    struct r300_shader_semantics* vs_outputs)
42
{
43
    int i;
44
    unsigned index;
45
 
46
    r300_shader_semantics_reset(vs_outputs);
47
 
48
    for (i = 0; i < info->num_outputs; i++) {
49
        index = info->output_semantic_index[i];
50
 
51
        switch (info->output_semantic_name[i]) {
52
            case TGSI_SEMANTIC_POSITION:
53
                assert(index == 0);
54
                vs_outputs->pos = i;
55
                break;
56
 
57
            case TGSI_SEMANTIC_PSIZE:
58
                assert(index == 0);
59
                vs_outputs->psize = i;
60
                break;
61
 
62
            case TGSI_SEMANTIC_COLOR:
63
                assert(index < ATTR_COLOR_COUNT);
64
                vs_outputs->color[index] = i;
65
                break;
66
 
67
            case TGSI_SEMANTIC_BCOLOR:
68
                assert(index < ATTR_COLOR_COUNT);
69
                vs_outputs->bcolor[index] = i;
70
                break;
71
 
72
            case TGSI_SEMANTIC_GENERIC:
73
                assert(index < ATTR_GENERIC_COUNT);
74
                vs_outputs->generic[index] = i;
75
                vs_outputs->num_generic++;
76
                break;
77
 
78
            case TGSI_SEMANTIC_FOG:
79
                assert(index == 0);
80
                vs_outputs->fog = i;
81
                break;
82
 
83
            case TGSI_SEMANTIC_EDGEFLAG:
84
                assert(index == 0);
85
                fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n");
86
                break;
87
 
88
            case TGSI_SEMANTIC_CLIPVERTEX:
89
                assert(index == 0);
90
                /* Draw does clip vertex for us. */
91
                if (r300->screen->caps.has_tcl) {
92
                    fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n");
93
                }
94
                break;
95
 
96
            default:
97
                fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
98
                        info->output_semantic_name[i]);
99
        }
100
    }
101
 
102
    /* WPOS is a straight copy of POSITION and it's always emitted. */
103
    vs_outputs->wpos = i;
104
}
105
 
106
static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
107
{
108
    struct r300_vertex_shader * vs = c->UserData;
109
    struct r300_shader_semantics* outputs = &vs->outputs;
110
    struct tgsi_shader_info* info = &vs->info;
111
    int i, reg = 0;
112
    boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
113
                              outputs->bcolor[1] != ATTR_UNUSED;
114
 
115
    /* Fill in the input mapping */
116
    for (i = 0; i < info->num_inputs; i++)
117
        c->code->inputs[i] = i;
118
 
119
    /* Position. */
120
    if (outputs->pos != ATTR_UNUSED) {
121
        c->code->outputs[outputs->pos] = reg++;
122
    } else {
123
        assert(0);
124
    }
125
 
126
    /* Point size. */
127
    if (outputs->psize != ATTR_UNUSED) {
128
        c->code->outputs[outputs->psize] = reg++;
129
    }
130
 
131
    /* If we're writing back facing colors we need to send
132
     * four colors to make front/back face colors selection work.
133
     * If the vertex program doesn't write all 4 colors, lets
134
     * pretend it does by skipping output index reg so the colors
135
     * get written into appropriate output vectors.
136
     */
137
 
138
    /* Colors. */
139
    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
140
        if (outputs->color[i] != ATTR_UNUSED) {
141
            c->code->outputs[outputs->color[i]] = reg++;
142
        } else if (any_bcolor_used ||
143
                   outputs->color[1] != ATTR_UNUSED) {
144
            reg++;
145
        }
146
    }
147
 
148
    /* Back-face colors. */
149
    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
150
        if (outputs->bcolor[i] != ATTR_UNUSED) {
151
            c->code->outputs[outputs->bcolor[i]] = reg++;
152
        } else if (any_bcolor_used) {
153
            reg++;
154
        }
155
    }
156
 
157
    /* Texture coordinates. */
158
    for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
159
        if (outputs->generic[i] != ATTR_UNUSED) {
160
            c->code->outputs[outputs->generic[i]] = reg++;
161
        }
162
    }
163
 
164
    /* Fog coordinates. */
165
    if (outputs->fog != ATTR_UNUSED) {
166
        c->code->outputs[outputs->fog] = reg++;
167
    }
168
 
169
    /* WPOS. */
170
    c->code->outputs[outputs->wpos] = reg++;
171
}
172
 
173
void r300_init_vs_outputs(struct r300_context *r300,
174
                          struct r300_vertex_shader *vs)
175
{
176
    tgsi_scan_shader(vs->state.tokens, &vs->info);
177
    r300_shader_read_vs_outputs(r300, &vs->info, &vs->outputs);
178
}
179
 
180
static void r300_dummy_vertex_shader(
181
    struct r300_context* r300,
182
    struct r300_vertex_shader* shader)
183
{
184
    struct ureg_program *ureg;
185
    struct ureg_dst dst;
186
    struct ureg_src imm;
187
 
188
    /* Make a simple vertex shader which outputs (0, 0, 0, 1),
189
     * effectively rendering nothing. */
190
    ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
191
    dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
192
    imm = ureg_imm4f(ureg, 0, 0, 0, 1);
193
 
194
    ureg_MOV(ureg, dst, imm);
195
    ureg_END(ureg);
196
 
197
    shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg));
198
    ureg_destroy(ureg);
199
 
200
    shader->dummy = TRUE;
201
    r300_init_vs_outputs(r300, shader);
202
    r300_translate_vertex_shader(r300, shader);
203
}
204
 
205
void r300_translate_vertex_shader(struct r300_context *r300,
206
                                  struct r300_vertex_shader *vs)
207
{
208
    struct r300_vertex_program_compiler compiler;
209
    struct tgsi_to_rc ttr;
210
    unsigned i;
211
 
212
    /* Setup the compiler */
213
    memset(&compiler, 0, sizeof(compiler));
214
    rc_init(&compiler.Base, NULL);
215
 
216
    DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0;
217
    DBG_ON(r300, DBG_P_STAT) ? compiler.Base.Debug |= RC_DBG_STATS : 0;
218
    compiler.code = &vs->code;
219
    compiler.UserData = vs;
220
    compiler.Base.is_r500 = r300->screen->caps.is_r500;
221
    compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT);
222
    compiler.Base.has_half_swizzles = FALSE;
223
    compiler.Base.has_presub = FALSE;
224
    compiler.Base.has_omod = FALSE;
225
    compiler.Base.max_temp_regs = 32;
226
    compiler.Base.max_constants = 256;
227
    compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256;
228
 
229
    if (compiler.Base.Debug & RC_DBG_LOG) {
230
        DBG(r300, DBG_VP, "r300: Initial vertex program\n");
231
        tgsi_dump(vs->state.tokens, 0);
232
    }
233
 
234
    /* Translate TGSI to our internal representation */
235
    ttr.compiler = &compiler.Base;
236
    ttr.info = &vs->info;
237
    ttr.use_half_swizzles = FALSE;
238
 
239
    r300_tgsi_to_rc(&ttr, vs->state.tokens);
240
 
241
    if (ttr.error) {
242
        fprintf(stderr, "r300 VP: Cannot translate a shader. "
243
                "Using a dummy shader instead.\n");
244
        r300_dummy_vertex_shader(r300, vs);
245
        return;
246
    }
247
 
248
    if (compiler.Base.Program.Constants.Count > 200) {
249
        compiler.Base.remove_unused_constants = TRUE;
250
    }
251
 
252
    compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1));
253
    compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
254
 
255
    /* Insert the WPOS output. */
256
    rc_copy_output(&compiler.Base, 0, vs->outputs.wpos);
257
 
258
    /* Invoke the compiler */
259
    r3xx_compile_vertex_program(&compiler);
260
    if (compiler.Base.Error) {
261
        fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
262
                " instead.\n", compiler.Base.ErrorMsg);
263
 
264
        if (vs->dummy) {
265
            fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
266
                    "Giving up...\n");
267
            abort();
268
        }
269
 
270
        rc_destroy(&compiler.Base);
271
        r300_dummy_vertex_shader(r300, vs);
272
        return;
273
    }
274
 
275
    /* Initialize numbers of constants for each type. */
276
    vs->externals_count = 0;
277
    for (i = 0;
278
         i < vs->code.constants.Count &&
279
         vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) {
280
        vs->externals_count = i+1;
281
    }
282
    for (; i < vs->code.constants.Count; i++) {
283
        assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE);
284
    }
285
    vs->immediates_count = vs->code.constants.Count - vs->externals_count;
286
 
287
    /* And, finally... */
288
    rc_destroy(&compiler.Base);
289
}