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5563 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
/**
29
 * Tiling engine.
30
 *
31
 * Builds per-tile display lists and executes them on calls to
32
 * lp_setup_flush().
33
 */
34
 
35
#include 
36
 
37
#include "pipe/p_defines.h"
38
#include "util/u_framebuffer.h"
39
#include "util/u_inlines.h"
40
#include "util/u_memory.h"
41
#include "util/u_pack_color.h"
42
#include "draw/draw_pipe.h"
43
#include "os/os_time.h"
44
#include "lp_context.h"
45
#include "lp_memory.h"
46
#include "lp_scene.h"
47
#include "lp_texture.h"
48
#include "lp_debug.h"
49
#include "lp_fence.h"
50
#include "lp_query.h"
51
#include "lp_rast.h"
52
#include "lp_setup_context.h"
53
#include "lp_screen.h"
54
#include "lp_state.h"
55
#include "state_tracker/sw_winsys.h"
56
 
57
#include "draw/draw_context.h"
58
#include "draw/draw_vbuf.h"
59
 
60
 
61
static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
62
                             const char *reason);
63
static boolean try_update_scene_state( struct lp_setup_context *setup );
64
 
65
 
66
static void
67
lp_setup_get_empty_scene(struct lp_setup_context *setup)
68
{
69
   struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
70
   boolean discard = lp->rasterizer ? lp->rasterizer->rasterizer_discard : FALSE;
71
 
72
   assert(setup->scene == NULL);
73
 
74
   setup->scene_idx++;
75
   setup->scene_idx %= Elements(setup->scenes);
76
 
77
   setup->scene = setup->scenes[setup->scene_idx];
78
 
79
   if (setup->scene->fence) {
80
      if (LP_DEBUG & DEBUG_SETUP)
81
         debug_printf("%s: wait for scene %d\n",
82
                      __FUNCTION__, setup->scene->fence->id);
83
 
84
      lp_fence_wait(setup->scene->fence);
85
   }
86
 
87
   lp_scene_begin_binning(setup->scene, &setup->fb, discard);
88
 
89
}
90
 
91
 
92
static void
93
first_triangle( struct lp_setup_context *setup,
94
                const float (*v0)[4],
95
                const float (*v1)[4],
96
                const float (*v2)[4])
97
{
98
   assert(setup->state == SETUP_ACTIVE);
99
   lp_setup_choose_triangle( setup );
100
   setup->triangle( setup, v0, v1, v2 );
101
}
102
 
103
static void
104
first_line( struct lp_setup_context *setup,
105
	    const float (*v0)[4],
106
	    const float (*v1)[4])
107
{
108
   assert(setup->state == SETUP_ACTIVE);
109
   lp_setup_choose_line( setup );
110
   setup->line( setup, v0, v1 );
111
}
112
 
113
static void
114
first_point( struct lp_setup_context *setup,
115
	     const float (*v0)[4])
116
{
117
   assert(setup->state == SETUP_ACTIVE);
118
   lp_setup_choose_point( setup );
119
   setup->point( setup, v0 );
120
}
121
 
122
void lp_setup_reset( struct lp_setup_context *setup )
123
{
124
   unsigned i;
125
 
126
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
127
 
128
   /* Reset derived state */
129
   for (i = 0; i < Elements(setup->constants); ++i) {
130
      setup->constants[i].stored_size = 0;
131
      setup->constants[i].stored_data = NULL;
132
   }
133
   setup->fs.stored = NULL;
134
   setup->dirty = ~0;
135
 
136
   /* no current bin */
137
   setup->scene = NULL;
138
 
139
   /* Reset some state:
140
    */
141
   memset(&setup->clear, 0, sizeof setup->clear);
142
 
143
   /* Have an explicit "start-binning" call and get rid of this
144
    * pointer twiddling?
145
    */
146
   setup->line = first_line;
147
   setup->point = first_point;
148
   setup->triangle = first_triangle;
149
}
150
 
151
 
152
/** Rasterize all scene's bins */
153
static void
154
lp_setup_rasterize_scene( struct lp_setup_context *setup )
155
{
156
   struct lp_scene *scene = setup->scene;
157
   struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
158
 
159
   scene->num_active_queries = setup->active_binned_queries;
160
   memcpy(scene->active_queries, setup->active_queries,
161
          scene->num_active_queries * sizeof(scene->active_queries[0]));
162
 
163
   lp_scene_end_binning(scene);
164
 
165
   lp_fence_reference(&setup->last_fence, scene->fence);
166
 
167
   if (setup->last_fence)
168
      setup->last_fence->issued = TRUE;
169
 
170
   pipe_mutex_lock(screen->rast_mutex);
171
   lp_rast_queue_scene(screen->rast, scene);
172
   lp_rast_finish(screen->rast);
173
   pipe_mutex_unlock(screen->rast_mutex);
174
 
175
   lp_scene_end_rasterization(setup->scene);
176
   lp_setup_reset( setup );
177
 
178
   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
179
}
180
 
181
 
182
 
183
static boolean
184
begin_binning( struct lp_setup_context *setup )
185
{
186
   struct lp_scene *scene = setup->scene;
187
   boolean need_zsload = FALSE;
188
   boolean ok;
189
 
190
   assert(scene);
191
   assert(scene->fence == NULL);
192
 
193
   /* Always create a fence:
194
    */
195
   scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
196
   if (!scene->fence)
197
      return FALSE;
198
 
199
   ok = try_update_scene_state(setup);
200
   if (!ok)
201
      return FALSE;
202
 
203
   if (setup->fb.zsbuf &&
204
       ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
205
        util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
206
      need_zsload = TRUE;
207
 
208
   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
209
          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
210
          need_zsload ? "clear": "load");
211
 
212
   if (setup->fb.nr_cbufs) {
213
      if (setup->clear.flags & PIPE_CLEAR_COLOR) {
214
         ok = lp_scene_bin_everywhere( scene,
215
                                       LP_RAST_OP_CLEAR_COLOR,
216
                                       setup->clear.color );
217
         if (!ok)
218
            return FALSE;
219
      }
220
   }
221
 
222
   if (setup->fb.zsbuf) {
223
      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
224
         if (!need_zsload)
225
            scene->has_depthstencil_clear = TRUE;
226
 
227
         ok = lp_scene_bin_everywhere( scene,
228
                                       LP_RAST_OP_CLEAR_ZSTENCIL,
229
                                       lp_rast_arg_clearzs(
230
                                          setup->clear.zsvalue,
231
                                          setup->clear.zsmask));
232
         if (!ok)
233
            return FALSE;
234
      }
235
   }
236
 
237
   setup->clear.flags = 0;
238
   setup->clear.zsmask = 0;
239
   setup->clear.zsvalue = 0;
240
 
241
   scene->had_queries = !!setup->active_binned_queries;
242
 
243
   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
244
   return TRUE;
245
}
246
 
247
 
248
/* This basically bins and then flushes any outstanding full-screen
249
 * clears.
250
 *
251
 * TODO: fast path for fullscreen clears and no triangles.
252
 */
253
static boolean
254
execute_clears( struct lp_setup_context *setup )
255
{
256
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
257
 
258
   return begin_binning( setup );
259
}
260
 
261
const char *states[] = {
262
   "FLUSHED",
263
   "CLEARED",
264
   "ACTIVE "
265
};
266
 
267
 
268
static boolean
269
set_scene_state( struct lp_setup_context *setup,
270
                 enum setup_state new_state,
271
                 const char *reason)
272
{
273
   unsigned old_state = setup->state;
274
 
275
   if (old_state == new_state)
276
      return TRUE;
277
 
278
   if (LP_DEBUG & DEBUG_SCENE) {
279
      debug_printf("%s old %s new %s%s%s\n",
280
                   __FUNCTION__,
281
                   states[old_state],
282
                   states[new_state],
283
                   (new_state == SETUP_FLUSHED) ? ": " : "",
284
                   (new_state == SETUP_FLUSHED) ? reason : "");
285
 
286
      if (new_state == SETUP_FLUSHED && setup->scene)
287
         lp_debug_draw_bins_by_cmd_length(setup->scene);
288
   }
289
 
290
   /* wait for a free/empty scene
291
    */
292
   if (old_state == SETUP_FLUSHED)
293
      lp_setup_get_empty_scene(setup);
294
 
295
   switch (new_state) {
296
   case SETUP_CLEARED:
297
      break;
298
 
299
   case SETUP_ACTIVE:
300
      if (!begin_binning( setup ))
301
         goto fail;
302
      break;
303
 
304
   case SETUP_FLUSHED:
305
      if (old_state == SETUP_CLEARED)
306
         if (!execute_clears( setup ))
307
            goto fail;
308
 
309
      lp_setup_rasterize_scene( setup );
310
      assert(setup->scene == NULL);
311
      break;
312
 
313
   default:
314
      assert(0 && "invalid setup state mode");
315
      goto fail;
316
   }
317
 
318
   setup->state = new_state;
319
   return TRUE;
320
 
321
fail:
322
   if (setup->scene) {
323
      lp_scene_end_rasterization(setup->scene);
324
      setup->scene = NULL;
325
   }
326
 
327
   setup->state = SETUP_FLUSHED;
328
   lp_setup_reset( setup );
329
   return FALSE;
330
}
331
 
332
 
333
void
334
lp_setup_flush( struct lp_setup_context *setup,
335
                struct pipe_fence_handle **fence,
336
                const char *reason)
337
{
338
   set_scene_state( setup, SETUP_FLUSHED, reason );
339
 
340
   if (fence) {
341
      lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
342
   }
343
}
344
 
345
 
346
void
347
lp_setup_bind_framebuffer( struct lp_setup_context *setup,
348
                           const struct pipe_framebuffer_state *fb )
349
{
350
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
351
 
352
   /* Flush any old scene.
353
    */
354
   set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
355
 
356
   /*
357
    * Ensure the old scene is not reused.
358
    */
359
   assert(!setup->scene);
360
 
361
   /* Set new state.  This will be picked up later when we next need a
362
    * scene.
363
    */
364
   util_copy_framebuffer_state(&setup->fb, fb);
365
   setup->framebuffer.x0 = 0;
366
   setup->framebuffer.y0 = 0;
367
   setup->framebuffer.x1 = fb->width-1;
368
   setup->framebuffer.y1 = fb->height-1;
369
   setup->dirty |= LP_SETUP_NEW_SCISSOR;
370
}
371
 
372
 
373
static boolean
374
lp_setup_try_clear( struct lp_setup_context *setup,
375
                    const union pipe_color_union *color,
376
                    double depth,
377
                    unsigned stencil,
378
                    unsigned flags )
379
{
380
   uint64_t zsmask = 0;
381
   uint64_t zsvalue = 0;
382
   union lp_rast_cmd_arg color_arg;
383
   unsigned i;
384
 
385
   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
386
 
387
   if (flags & PIPE_CLEAR_COLOR) {
388
      for (i = 0; i < 4; i++)
389
         color_arg.clear_color.i[i] = color->i[i];
390
   }
391
 
392
   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
393
      uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
394
      uint8_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
395
 
396
      zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
397
                                      depth,
398
                                      stencil);
399
 
400
 
401
      zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
402
                                          zmask,
403
                                          smask);
404
 
405
      zsvalue &= zsmask;
406
   }
407
 
408
   if (setup->state == SETUP_ACTIVE) {
409
      struct lp_scene *scene = setup->scene;
410
 
411
      /* Add the clear to existing scene.  In the unusual case where
412
       * both color and depth-stencil are being cleared when there's
413
       * already been some rendering, we could discard the currently
414
       * binned scene and start again, but I don't see that as being
415
       * a common usage.
416
       */
417
      if (flags & PIPE_CLEAR_COLOR) {
418
         if (!lp_scene_bin_everywhere( scene,
419
                                       LP_RAST_OP_CLEAR_COLOR,
420
                                       color_arg ))
421
            return FALSE;
422
      }
423
 
424
      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
425
         if (!lp_scene_bin_everywhere( scene,
426
                                       LP_RAST_OP_CLEAR_ZSTENCIL,
427
                                       lp_rast_arg_clearzs(zsvalue, zsmask) ))
428
            return FALSE;
429
      }
430
   }
431
   else {
432
      /* Put ourselves into the 'pre-clear' state, specifically to try
433
       * and accumulate multiple clears to color and depth_stencil
434
       * buffers which the app or state-tracker might issue
435
       * separately.
436
       */
437
      set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
438
 
439
      setup->clear.flags |= flags;
440
 
441
      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
442
         setup->clear.zsmask |= zsmask;
443
         setup->clear.zsvalue =
444
            (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
445
      }
446
 
447
      if (flags & PIPE_CLEAR_COLOR) {
448
         memcpy(&setup->clear.color.clear_color,
449
                &color_arg,
450
                sizeof setup->clear.color.clear_color);
451
      }
452
   }
453
 
454
   return TRUE;
455
}
456
 
457
void
458
lp_setup_clear( struct lp_setup_context *setup,
459
                const union pipe_color_union *color,
460
                double depth,
461
                unsigned stencil,
462
                unsigned flags )
463
{
464
   if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
465
      lp_setup_flush(setup, NULL, __FUNCTION__);
466
 
467
      if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
468
         assert(0);
469
   }
470
}
471
 
472
 
473
 
474
 
475
 
476
void
477
lp_setup_set_triangle_state( struct lp_setup_context *setup,
478
                             unsigned cull_mode,
479
                             boolean ccw_is_frontface,
480
                             boolean scissor,
481
                             boolean half_pixel_center,
482
                             boolean bottom_edge_rule)
483
{
484
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
485
 
486
   setup->ccw_is_frontface = ccw_is_frontface;
487
   setup->cullmode = cull_mode;
488
   setup->triangle = first_triangle;
489
   setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
490
   setup->bottom_edge_rule = bottom_edge_rule;
491
 
492
   if (setup->scissor_test != scissor) {
493
      setup->dirty |= LP_SETUP_NEW_SCISSOR;
494
      setup->scissor_test = scissor;
495
   }
496
}
497
 
498
void
499
lp_setup_set_line_state( struct lp_setup_context *setup,
500
			 float line_width)
501
{
502
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
503
 
504
   setup->line_width = line_width;
505
}
506
 
507
void
508
lp_setup_set_point_state( struct lp_setup_context *setup,
509
                          float point_size,
510
                          boolean point_size_per_vertex,
511
                          uint sprite_coord_enable,
512
                          uint sprite_coord_origin)
513
{
514
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
515
 
516
   setup->point_size = point_size;
517
   setup->sprite_coord_enable = sprite_coord_enable;
518
   setup->sprite_coord_origin = sprite_coord_origin;
519
   setup->point_size_per_vertex = point_size_per_vertex;
520
}
521
 
522
void
523
lp_setup_set_setup_variant( struct lp_setup_context *setup,
524
			    const struct lp_setup_variant *variant)
525
{
526
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
527
 
528
   setup->setup.variant = variant;
529
}
530
 
531
void
532
lp_setup_set_fs_variant( struct lp_setup_context *setup,
533
                         struct lp_fragment_shader_variant *variant)
534
{
535
   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
536
          variant);
537
   /* FIXME: reference count */
538
 
539
   setup->fs.current.variant = variant;
540
   setup->dirty |= LP_SETUP_NEW_FS;
541
}
542
 
543
void
544
lp_setup_set_fs_constants(struct lp_setup_context *setup,
545
                          unsigned num,
546
                          struct pipe_constant_buffer *buffers)
547
{
548
   unsigned i;
549
 
550
   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
551
 
552
   assert(num <= Elements(setup->constants));
553
 
554
   for (i = 0; i < num; ++i) {
555
      util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
556
   }
557
   for (; i < Elements(setup->constants); i++) {
558
      util_copy_constant_buffer(&setup->constants[i].current, NULL);
559
   }
560
   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
561
}
562
 
563
 
564
void
565
lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
566
                              float alpha_ref_value )
567
{
568
   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
569
 
570
   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
571
      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
572
      setup->dirty |= LP_SETUP_NEW_FS;
573
   }
574
}
575
 
576
void
577
lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
578
                                 const ubyte refs[2] )
579
{
580
   LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
581
 
582
   if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
583
       setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
584
      setup->fs.current.jit_context.stencil_ref_front = refs[0];
585
      setup->fs.current.jit_context.stencil_ref_back = refs[1];
586
      setup->dirty |= LP_SETUP_NEW_FS;
587
   }
588
}
589
 
590
void
591
lp_setup_set_blend_color( struct lp_setup_context *setup,
592
                          const struct pipe_blend_color *blend_color )
593
{
594
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
595
 
596
   assert(blend_color);
597
 
598
   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
599
      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
600
      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
601
   }
602
}
603
 
604
 
605
void
606
lp_setup_set_scissors( struct lp_setup_context *setup,
607
                       const struct pipe_scissor_state *scissors )
608
{
609
   unsigned i;
610
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
611
 
612
   assert(scissors);
613
 
614
   for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
615
      setup->scissors[i].x0 = scissors[i].minx;
616
      setup->scissors[i].x1 = scissors[i].maxx-1;
617
      setup->scissors[i].y0 = scissors[i].miny;
618
      setup->scissors[i].y1 = scissors[i].maxy-1;
619
   }
620
   setup->dirty |= LP_SETUP_NEW_SCISSOR;
621
}
622
 
623
 
624
void
625
lp_setup_set_flatshade_first( struct lp_setup_context *setup,
626
                              boolean flatshade_first )
627
{
628
   setup->flatshade_first = flatshade_first;
629
}
630
 
631
void
632
lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
633
                                 boolean rasterizer_discard )
634
{
635
   if (setup->rasterizer_discard != rasterizer_discard) {
636
      setup->rasterizer_discard = rasterizer_discard;
637
      set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
638
   }
639
}
640
 
641
void
642
lp_setup_set_vertex_info( struct lp_setup_context *setup,
643
                          struct vertex_info *vertex_info )
644
{
645
   /* XXX: just silently holding onto the pointer:
646
    */
647
   setup->vertex_info = vertex_info;
648
}
649
 
650
 
651
/**
652
 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
653
 */
654
void
655
lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
656
                                    unsigned num,
657
                                    struct pipe_sampler_view **views)
658
{
659
   unsigned i;
660
 
661
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
662
 
663
   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
664
 
665
   for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
666
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
667
 
668
      if (view) {
669
         struct pipe_resource *res = view->texture;
670
         struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
671
         struct lp_jit_texture *jit_tex;
672
         jit_tex = &setup->fs.current.jit_context.textures[i];
673
 
674
         /* We're referencing the texture's internal data, so save a
675
          * reference to it.
676
          */
677
         pipe_resource_reference(&setup->fs.current_tex[i], res);
678
 
679
         if (!lp_tex->dt) {
680
            /* regular texture - setup array of mipmap level offsets */
681
            void *mip_ptr;
682
            int j;
683
            unsigned first_level = 0;
684
            unsigned last_level = 0;
685
 
686
            if (llvmpipe_resource_is_texture(res)) {
687
               first_level = view->u.tex.first_level;
688
               last_level = view->u.tex.last_level;
689
               assert(first_level <= last_level);
690
               assert(last_level <= res->last_level);
691
 
692
               /*
693
                * The complexity here should no longer be necessary.
694
                */
695
               mip_ptr = llvmpipe_get_texture_image_all(lp_tex, first_level,
696
                                                        LP_TEX_USAGE_READ);
697
               jit_tex->base = lp_tex->linear_img.data;
698
            }
699
            else {
700
               mip_ptr = lp_tex->data;
701
               jit_tex->base = mip_ptr;
702
            }
703
 
704
            if ((LP_PERF & PERF_TEX_MEM) || !mip_ptr) {
705
               /* out of memory - use dummy tile memory */
706
               /* Note if using PERF_TEX_MEM will also skip tile conversion */
707
               jit_tex->base = lp_dummy_tile;
708
               jit_tex->width = TILE_SIZE/8;
709
               jit_tex->height = TILE_SIZE/8;
710
               jit_tex->depth = 1;
711
               jit_tex->first_level = 0;
712
               jit_tex->last_level = 0;
713
               jit_tex->mip_offsets[0] = 0;
714
               jit_tex->row_stride[0] = 0;
715
               jit_tex->img_stride[0] = 0;
716
            }
717
            else {
718
               jit_tex->width = res->width0;
719
               jit_tex->height = res->height0;
720
               jit_tex->depth = res->depth0;
721
               jit_tex->first_level = first_level;
722
               jit_tex->last_level = last_level;
723
 
724
               if (llvmpipe_resource_is_texture(res)) {
725
                  for (j = first_level; j <= last_level; j++) {
726
                     mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
727
                                                              LP_TEX_USAGE_READ);
728
                     jit_tex->mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)jit_tex->base;
729
                     /*
730
                      * could get mip offset directly but need call above to
731
                      * invoke tiled->linear conversion.
732
                      */
733
                     assert(lp_tex->linear_mip_offsets[j] == jit_tex->mip_offsets[j]);
734
                     jit_tex->row_stride[j] = lp_tex->row_stride[j];
735
                     jit_tex->img_stride[j] = lp_tex->img_stride[j];
736
                  }
737
 
738
                  if (res->target == PIPE_TEXTURE_1D_ARRAY ||
739
                      res->target == PIPE_TEXTURE_2D_ARRAY) {
740
                     /*
741
                      * For array textures, we don't have first_layer, instead
742
                      * adjust last_layer (stored as depth) plus the mip level offsets
743
                      * (as we have mip-first layout can't just adjust base ptr).
744
                      * XXX For mip levels, could do something similar.
745
                      */
746
                     jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
747
                     for (j = first_level; j <= last_level; j++) {
748
                        jit_tex->mip_offsets[j] += view->u.tex.first_layer *
749
                                                   lp_tex->img_stride[j];
750
                     }
751
                     assert(view->u.tex.first_layer <= view->u.tex.last_layer);
752
                     assert(view->u.tex.last_layer < res->array_size);
753
                  }
754
               }
755
               else {
756
                  /*
757
                   * For buffers, we don't have first_element, instead adjust
758
                   * last_element (stored as width) plus the base pointer.
759
                   */
760
                  unsigned view_blocksize = util_format_get_blocksize(view->format);
761
                  /* probably don't really need to fill that out */
762
                  jit_tex->mip_offsets[0] = 0;
763
                  jit_tex->row_stride[0] = 0;
764
                  jit_tex->row_stride[0] = 0;
765
 
766
                  /* everything specified in number of elements here. */
767
                  jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
768
                  jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
769
                                  view_blocksize;
770
                  /* XXX Unsure if we need to sanitize parameters? */
771
                  assert(view->u.buf.first_element <= view->u.buf.last_element);
772
                  assert(view->u.buf.last_element * view_blocksize < res->width0);
773
               }
774
            }
775
         }
776
         else {
777
            /* display target texture/surface */
778
            /*
779
             * XXX: Where should this be unmapped?
780
             */
781
            struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
782
            struct sw_winsys *winsys = screen->winsys;
783
            jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
784
                                                         PIPE_TRANSFER_READ);
785
            jit_tex->row_stride[0] = lp_tex->row_stride[0];
786
            jit_tex->img_stride[0] = lp_tex->img_stride[0];
787
            jit_tex->mip_offsets[0] = 0;
788
            jit_tex->width = res->width0;
789
            jit_tex->height = res->height0;
790
            jit_tex->depth = res->depth0;
791
            jit_tex->first_level = jit_tex->last_level = 0;
792
            assert(jit_tex->base);
793
         }
794
      }
795
   }
796
 
797
   setup->dirty |= LP_SETUP_NEW_FS;
798
}
799
 
800
 
801
/**
802
 * Called during state validation when LP_NEW_SAMPLER is set.
803
 */
804
void
805
lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
806
                                    unsigned num,
807
                                    struct pipe_sampler_state **samplers)
808
{
809
   unsigned i;
810
 
811
   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
812
 
813
   assert(num <= PIPE_MAX_SAMPLERS);
814
 
815
   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
816
      const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
817
 
818
      if (sampler) {
819
         struct lp_jit_sampler *jit_sam;
820
         jit_sam = &setup->fs.current.jit_context.samplers[i];
821
 
822
         jit_sam->min_lod = sampler->min_lod;
823
         jit_sam->max_lod = sampler->max_lod;
824
         jit_sam->lod_bias = sampler->lod_bias;
825
         COPY_4V(jit_sam->border_color, sampler->border_color.f);
826
      }
827
   }
828
 
829
   setup->dirty |= LP_SETUP_NEW_FS;
830
}
831
 
832
 
833
/**
834
 * Is the given texture referenced by any scene?
835
 * Note: we have to check all scenes including any scenes currently
836
 * being rendered and the current scene being built.
837
 */
838
unsigned
839
lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
840
                                const struct pipe_resource *texture )
841
{
842
   unsigned i;
843
 
844
   /* check the render targets */
845
   for (i = 0; i < setup->fb.nr_cbufs; i++) {
846
      if (setup->fb.cbufs[i]->texture == texture)
847
         return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
848
   }
849
   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
850
      return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
851
   }
852
 
853
   /* check textures referenced by the scene */
854
   for (i = 0; i < Elements(setup->scenes); i++) {
855
      if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
856
         return LP_REFERENCED_FOR_READ;
857
      }
858
   }
859
 
860
   return LP_UNREFERENCED;
861
}
862
 
863
 
864
/**
865
 * Called by vbuf code when we're about to draw something.
866
 */
867
static boolean
868
try_update_scene_state( struct lp_setup_context *setup )
869
{
870
   boolean new_scene = (setup->fs.stored == NULL);
871
   struct lp_scene *scene = setup->scene;
872
   unsigned i;
873
 
874
   assert(scene);
875
 
876
   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
877
      uint8_t *stored;
878
      float* fstored;
879
      unsigned i, j;
880
      unsigned size;
881
 
882
      /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
883
      size  = 4 * 16 * sizeof(uint8_t);
884
      size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
885
      stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
886
 
887
      if (!stored) {
888
         assert(!new_scene);
889
         return FALSE;
890
      }
891
 
892
      /* Store floating point colour */
893
      fstored = (float*)(stored + 4*16);
894
      for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
895
         fstored[i] = setup->blend_color.current.color[i % 4];
896
      }
897
 
898
      /* smear each blend color component across 16 ubyte elements */
899
      for (i = 0; i < 4; ++i) {
900
         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
901
         for (j = 0; j < 16; ++j)
902
            stored[i*16 + j] = c;
903
      }
904
 
905
      setup->blend_color.stored = stored;
906
      setup->fs.current.jit_context.u8_blend_color = stored;
907
      setup->fs.current.jit_context.f_blend_color = fstored;
908
      setup->dirty |= LP_SETUP_NEW_FS;
909
   }
910
 
911
   if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
912
      for (i = 0; i < Elements(setup->constants); ++i) {
913
         struct pipe_resource *buffer = setup->constants[i].current.buffer;
914
         const unsigned current_size = setup->constants[i].current.buffer_size;
915
         const ubyte *current_data = NULL;
916
 
917
         if (buffer) {
918
            /* resource buffer */
919
            current_data = (ubyte *) llvmpipe_resource_data(buffer);
920
         }
921
         else if (setup->constants[i].current.user_buffer) {
922
            /* user-space buffer */
923
            current_data = (ubyte *) setup->constants[i].current.user_buffer;
924
         }
925
 
926
         if (current_data) {
927
            current_data += setup->constants[i].current.buffer_offset;
928
 
929
            /* TODO: copy only the actually used constants? */
930
 
931
            if (setup->constants[i].stored_size != current_size ||
932
               !setup->constants[i].stored_data ||
933
               memcmp(setup->constants[i].stored_data,
934
                      current_data,
935
                      current_size) != 0) {
936
               void *stored;
937
 
938
               stored = lp_scene_alloc(scene, current_size);
939
               if (!stored) {
940
                  assert(!new_scene);
941
                  return FALSE;
942
               }
943
 
944
               memcpy(stored,
945
                      current_data,
946
                      current_size);
947
               setup->constants[i].stored_size = current_size;
948
               setup->constants[i].stored_data = stored;
949
            }
950
         }
951
         else {
952
            setup->constants[i].stored_size = 0;
953
            setup->constants[i].stored_data = NULL;
954
         }
955
 
956
         setup->fs.current.jit_context.constants[i] = setup->constants[i].stored_data;
957
         setup->dirty |= LP_SETUP_NEW_FS;
958
      }
959
   }
960
 
961
 
962
   if (setup->dirty & LP_SETUP_NEW_FS) {
963
      if (!setup->fs.stored ||
964
          memcmp(setup->fs.stored,
965
                 &setup->fs.current,
966
                 sizeof setup->fs.current) != 0)
967
      {
968
         struct lp_rast_state *stored;
969
 
970
         /* The fs state that's been stored in the scene is different from
971
          * the new, current state.  So allocate a new lp_rast_state object
972
          * and append it to the bin's setup data buffer.
973
          */
974
         stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
975
         if (!stored) {
976
            assert(!new_scene);
977
            return FALSE;
978
         }
979
 
980
         memcpy(stored,
981
                &setup->fs.current,
982
                sizeof setup->fs.current);
983
         setup->fs.stored = stored;
984
 
985
         /* The scene now references the textures in the rasterization
986
          * state record.  Note that now.
987
          */
988
         for (i = 0; i < Elements(setup->fs.current_tex); i++) {
989
            if (setup->fs.current_tex[i]) {
990
               if (!lp_scene_add_resource_reference(scene,
991
                                                    setup->fs.current_tex[i],
992
                                                    new_scene)) {
993
                  assert(!new_scene);
994
                  return FALSE;
995
               }
996
            }
997
         }
998
      }
999
   }
1000
 
1001
   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
1002
      unsigned i;
1003
      for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
1004
         setup->draw_regions[i] = setup->framebuffer;
1005
         if (setup->scissor_test) {
1006
            u_rect_possible_intersection(&setup->scissors[i],
1007
                                         &setup->draw_regions[i]);
1008
         }
1009
      }
1010
      /* If the framebuffer is large we have to think about fixed-point
1011
       * integer overflow.  For 2K by 2K images, coordinates need 15 bits
1012
       * (2^11 + 4 subpixel bits).  The product of two such numbers would
1013
       * use 30 bits.  Any larger and we could overflow a 32-bit int.
1014
       *
1015
       * To cope with this problem we check if triangles are large and
1016
       * subdivide them if needed.
1017
       */
1018
      setup->subdivide_large_triangles = (setup->fb.width > 2048 &&
1019
                                          setup->fb.height > 2048);
1020
   }
1021
 
1022
   setup->dirty = 0;
1023
 
1024
   assert(setup->fs.stored);
1025
   return TRUE;
1026
}
1027
 
1028
boolean
1029
lp_setup_update_state( struct lp_setup_context *setup,
1030
                       boolean update_scene )
1031
{
1032
   /* Some of the 'draw' pipeline stages may have changed some driver state.
1033
    * Make sure we've processed those state changes before anything else.
1034
    *
1035
    * XXX this is the only place where llvmpipe_context is used in the
1036
    * setup code.  This may get refactored/changed...
1037
    */
1038
   {
1039
      struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
1040
      if (lp->dirty) {
1041
         llvmpipe_update_derived(lp);
1042
      }
1043
 
1044
      if (lp->setup->dirty) {
1045
         llvmpipe_update_setup(lp);
1046
      }
1047
 
1048
      assert(setup->setup.variant);
1049
 
1050
      /* Will probably need to move this somewhere else, just need
1051
       * to know about vertex shader point size attribute.
1052
       */
1053
      setup->psize = lp->psize_slot;
1054
      setup->viewport_index_slot = lp->viewport_index_slot;
1055
      setup->layer_slot = lp->layer_slot;
1056
 
1057
      assert(lp->dirty == 0);
1058
 
1059
      assert(lp->setup_variant.key.size ==
1060
	     setup->setup.variant->key.size);
1061
 
1062
      assert(memcmp(&lp->setup_variant.key,
1063
		    &setup->setup.variant->key,
1064
		    setup->setup.variant->key.size) == 0);
1065
   }
1066
 
1067
   if (update_scene && setup->state != SETUP_ACTIVE) {
1068
      if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
1069
         return FALSE;
1070
   }
1071
 
1072
   /* Only call into update_scene_state() if we already have a
1073
    * scene:
1074
    */
1075
   if (update_scene && setup->scene) {
1076
      assert(setup->state == SETUP_ACTIVE);
1077
 
1078
      if (try_update_scene_state(setup))
1079
         return TRUE;
1080
 
1081
      /* Update failed, try to restart the scene.
1082
       *
1083
       * Cannot call lp_setup_flush_and_restart() directly here
1084
       * because of potential recursion.
1085
       */
1086
      if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1087
         return FALSE;
1088
 
1089
      if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
1090
         return FALSE;
1091
 
1092
      if (!setup->scene)
1093
         return FALSE;
1094
 
1095
      return try_update_scene_state(setup);
1096
   }
1097
 
1098
   return TRUE;
1099
}
1100
 
1101
 
1102
 
1103
/* Only caller is lp_setup_vbuf_destroy()
1104
 */
1105
void
1106
lp_setup_destroy( struct lp_setup_context *setup )
1107
{
1108
   uint i;
1109
 
1110
   lp_setup_reset( setup );
1111
 
1112
   util_unreference_framebuffer_state(&setup->fb);
1113
 
1114
   for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1115
      pipe_resource_reference(&setup->fs.current_tex[i], NULL);
1116
   }
1117
 
1118
   for (i = 0; i < Elements(setup->constants); i++) {
1119
      pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
1120
   }
1121
 
1122
   /* free the scenes in the 'empty' queue */
1123
   for (i = 0; i < Elements(setup->scenes); i++) {
1124
      struct lp_scene *scene = setup->scenes[i];
1125
 
1126
      if (scene->fence)
1127
         lp_fence_wait(scene->fence);
1128
 
1129
      lp_scene_destroy(scene);
1130
   }
1131
 
1132
   lp_fence_reference(&setup->last_fence, NULL);
1133
 
1134
   FREE( setup );
1135
}
1136
 
1137
 
1138
/**
1139
 * Create a new primitive tiling engine.  Plug it into the backend of
1140
 * the draw module.  Currently also creates a rasterizer to use with
1141
 * it.
1142
 */
1143
struct lp_setup_context *
1144
lp_setup_create( struct pipe_context *pipe,
1145
                 struct draw_context *draw )
1146
{
1147
   struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1148
   struct lp_setup_context *setup;
1149
   unsigned i;
1150
 
1151
   setup = CALLOC_STRUCT(lp_setup_context);
1152
   if (!setup) {
1153
      goto no_setup;
1154
   }
1155
 
1156
   lp_setup_init_vbuf(setup);
1157
 
1158
   /* Used only in update_state():
1159
    */
1160
   setup->pipe = pipe;
1161
 
1162
 
1163
   setup->num_threads = screen->num_threads;
1164
   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1165
   if (!setup->vbuf) {
1166
      goto no_vbuf;
1167
   }
1168
 
1169
   draw_set_rasterize_stage(draw, setup->vbuf);
1170
   draw_set_render(draw, &setup->base);
1171
 
1172
   /* create some empty scenes */
1173
   for (i = 0; i < MAX_SCENES; i++) {
1174
      setup->scenes[i] = lp_scene_create( pipe );
1175
      if (!setup->scenes[i]) {
1176
         goto no_scenes;
1177
      }
1178
   }
1179
 
1180
   setup->triangle = first_triangle;
1181
   setup->line     = first_line;
1182
   setup->point    = first_point;
1183
 
1184
   setup->dirty = ~0;
1185
 
1186
   return setup;
1187
 
1188
no_scenes:
1189
   for (i = 0; i < MAX_SCENES; i++) {
1190
      if (setup->scenes[i]) {
1191
         lp_scene_destroy(setup->scenes[i]);
1192
      }
1193
   }
1194
 
1195
   setup->vbuf->destroy(setup->vbuf);
1196
no_vbuf:
1197
   FREE(setup);
1198
no_setup:
1199
   return NULL;
1200
}
1201
 
1202
 
1203
/**
1204
 * Put a BeginQuery command into all bins.
1205
 */
1206
void
1207
lp_setup_begin_query(struct lp_setup_context *setup,
1208
                     struct llvmpipe_query *pq)
1209
{
1210
 
1211
   set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1212
 
1213
   if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1214
         pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1215
         pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
1216
      return;
1217
 
1218
   /* init the query to its beginning state */
1219
   assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
1220
   /* exceeding list size so just ignore the query */
1221
   if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
1222
      return;
1223
   }
1224
   assert(setup->active_queries[setup->active_binned_queries] == NULL);
1225
   setup->active_queries[setup->active_binned_queries] = pq;
1226
   setup->active_binned_queries++;
1227
 
1228
   assert(setup->scene);
1229
   if (setup->scene) {
1230
      if (!lp_scene_bin_everywhere(setup->scene,
1231
                                   LP_RAST_OP_BEGIN_QUERY,
1232
                                   lp_rast_arg_query(pq))) {
1233
 
1234
         if (!lp_setup_flush_and_restart(setup))
1235
            return;
1236
 
1237
         if (!lp_scene_bin_everywhere(setup->scene,
1238
                                      LP_RAST_OP_BEGIN_QUERY,
1239
                                      lp_rast_arg_query(pq))) {
1240
            return;
1241
         }
1242
      }
1243
      setup->scene->had_queries |= TRUE;
1244
   }
1245
}
1246
 
1247
 
1248
/**
1249
 * Put an EndQuery command into all bins.
1250
 */
1251
void
1252
lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1253
{
1254
   set_scene_state(setup, SETUP_ACTIVE, "end_query");
1255
 
1256
   assert(setup->scene);
1257
   if (setup->scene) {
1258
      /* pq->fence should be the fence of the *last* scene which
1259
       * contributed to the query result.
1260
       */
1261
      lp_fence_reference(&pq->fence, setup->scene->fence);
1262
 
1263
      if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1264
          pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1265
          pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
1266
          pq->type == PIPE_QUERY_TIMESTAMP) {
1267
         if (pq->type == PIPE_QUERY_TIMESTAMP &&
1268
               !(setup->scene->tiles_x | setup->scene->tiles_y)) {
1269
            /*
1270
             * If there's a zero width/height framebuffer, there's no bins and
1271
             * hence no rast task is ever run. So fill in something here instead.
1272
             */
1273
            pq->end[0] = os_time_get_nano();
1274
         }
1275
 
1276
         if (!lp_scene_bin_everywhere(setup->scene,
1277
                                      LP_RAST_OP_END_QUERY,
1278
                                      lp_rast_arg_query(pq))) {
1279
            if (!lp_setup_flush_and_restart(setup))
1280
               goto fail;
1281
 
1282
            if (!lp_scene_bin_everywhere(setup->scene,
1283
                                         LP_RAST_OP_END_QUERY,
1284
                                         lp_rast_arg_query(pq))) {
1285
               goto fail;
1286
            }
1287
         }
1288
         setup->scene->had_queries |= TRUE;
1289
      }
1290
   }
1291
   else {
1292
      lp_fence_reference(&pq->fence, setup->last_fence);
1293
   }
1294
 
1295
fail:
1296
   /* Need to do this now not earlier since it still needs to be marked as
1297
    * active when binning it would cause a flush.
1298
    */
1299
   if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1300
      pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1301
      pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
1302
      unsigned i;
1303
 
1304
      /* remove from active binned query list */
1305
      for (i = 0; i < setup->active_binned_queries; i++) {
1306
         if (setup->active_queries[i] == pq)
1307
            break;
1308
      }
1309
      assert(i < setup->active_binned_queries);
1310
      if (i == setup->active_binned_queries)
1311
         return;
1312
      setup->active_binned_queries--;
1313
      setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
1314
      setup->active_queries[setup->active_binned_queries] = NULL;
1315
   }
1316
}
1317
 
1318
 
1319
boolean
1320
lp_setup_flush_and_restart(struct lp_setup_context *setup)
1321
{
1322
   if (0) debug_printf("%s\n", __FUNCTION__);
1323
 
1324
   assert(setup->state == SETUP_ACTIVE);
1325
 
1326
   if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1327
      return FALSE;
1328
 
1329
   if (!lp_setup_update_state(setup, TRUE))
1330
      return FALSE;
1331
 
1332
   return TRUE;
1333
}
1334