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5563 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2009 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "util/u_framebuffer.h"
29
#include "util/u_math.h"
30
#include "util/u_memory.h"
31
#include "util/u_inlines.h"
32
#include "util/u_simple_list.h"
33
#include "util/u_format.h"
34
#include "lp_scene.h"
35
#include "lp_fence.h"
36
#include "lp_debug.h"
37
 
38
 
39
#define RESOURCE_REF_SZ 32
40
 
41
/** List of resource references */
42
struct resource_ref {
43
   struct pipe_resource *resource[RESOURCE_REF_SZ];
44
   int count;
45
   struct resource_ref *next;
46
};
47
 
48
 
49
/**
50
 * Create a new scene object.
51
 * \param queue  the queue to put newly rendered/emptied scenes into
52
 */
53
struct lp_scene *
54
lp_scene_create( struct pipe_context *pipe )
55
{
56
   struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
57
   if (!scene)
58
      return NULL;
59
 
60
   scene->pipe = pipe;
61
 
62
   scene->data.head =
63
      CALLOC_STRUCT(data_block);
64
 
65
   pipe_mutex_init(scene->mutex);
66
 
67
#ifdef DEBUG
68
   /* Do some scene limit sanity checks here */
69
   {
70
      size_t maxBins = TILES_X * TILES_Y;
71
      size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
72
      size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
73
      /* We'll need at least one command block per bin.  Make sure that's
74
       * less than the max allowed scene size.
75
       */
76
      assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
77
      /* We'll also need space for at least one other data block */
78
      assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
79
   }
80
#endif
81
 
82
   return scene;
83
}
84
 
85
 
86
/**
87
 * Free all data associated with the given scene, and the scene itself.
88
 */
89
void
90
lp_scene_destroy(struct lp_scene *scene)
91
{
92
   lp_fence_reference(&scene->fence, NULL);
93
   pipe_mutex_destroy(scene->mutex);
94
   assert(scene->data.head->next == NULL);
95
   FREE(scene->data.head);
96
   FREE(scene);
97
}
98
 
99
 
100
/**
101
 * Check if the scene's bins are all empty.
102
 * For debugging purposes.
103
 */
104
boolean
105
lp_scene_is_empty(struct lp_scene *scene )
106
{
107
   unsigned x, y;
108
 
109
   for (y = 0; y < TILES_Y; y++) {
110
      for (x = 0; x < TILES_X; x++) {
111
         const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
112
         if (bin->head) {
113
            return FALSE;
114
         }
115
      }
116
   }
117
   return TRUE;
118
}
119
 
120
 
121
/* Returns true if there has ever been a failed allocation attempt in
122
 * this scene.  Used in triangle emit to avoid having to check success
123
 * at each bin.
124
 */
125
boolean
126
lp_scene_is_oom(struct lp_scene *scene)
127
{
128
   return scene->alloc_failed;
129
}
130
 
131
 
132
/* Remove all commands from a bin.  Tries to reuse some of the memory
133
 * allocated to the bin, however.
134
 */
135
void
136
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
137
{
138
   struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
139
 
140
   bin->last_state = NULL;
141
   bin->head = bin->tail;
142
   if (bin->tail) {
143
      bin->tail->next = NULL;
144
      bin->tail->count = 0;
145
   }
146
}
147
 
148
 
149
void
150
lp_scene_begin_rasterization(struct lp_scene *scene)
151
{
152
   const struct pipe_framebuffer_state *fb = &scene->fb;
153
   int i;
154
   unsigned max_layer = ~0;
155
 
156
   //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
157
 
158
   for (i = 0; i < scene->fb.nr_cbufs; i++) {
159
      struct pipe_surface *cbuf = scene->fb.cbufs[i];
160
      if (llvmpipe_resource_is_texture(cbuf->texture)) {
161
         scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
162
                                                           cbuf->u.tex.level);
163
         scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture,
164
                                                              cbuf->u.tex.level);
165
         max_layer = MIN2(max_layer, cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
166
 
167
         scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
168
                                                     cbuf->u.tex.level,
169
                                                     cbuf->u.tex.first_layer,
170
                                                     LP_TEX_USAGE_READ_WRITE);
171
      }
172
      else {
173
         struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
174
         unsigned pixstride = util_format_get_blocksize(cbuf->format);
175
         scene->cbufs[i].stride = cbuf->texture->width0;
176
         max_layer = 0;
177
 
178
         scene->cbufs[i].map = lpr->data;
179
         scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
180
      }
181
   }
182
 
183
   if (fb->zsbuf) {
184
      struct pipe_surface *zsbuf = scene->fb.zsbuf;
185
      scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
186
      scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level);
187
      max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
188
 
189
      scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
190
                                               zsbuf->u.tex.level,
191
                                               zsbuf->u.tex.first_layer,
192
                                               LP_TEX_USAGE_READ_WRITE);
193
   }
194
 
195
   scene->fb_max_layer = max_layer;
196
}
197
 
198
 
199
 
200
 
201
/**
202
 * Free all the temporary data in a scene.
203
 */
204
void
205
lp_scene_end_rasterization(struct lp_scene *scene )
206
{
207
   int i, j;
208
 
209
   /* Unmap color buffers */
210
   for (i = 0; i < scene->fb.nr_cbufs; i++) {
211
      if (scene->cbufs[i].map) {
212
         struct pipe_surface *cbuf = scene->fb.cbufs[i];
213
         if (llvmpipe_resource_is_texture(cbuf->texture)) {
214
            llvmpipe_resource_unmap(cbuf->texture,
215
                                    cbuf->u.tex.level,
216
                                    cbuf->u.tex.first_layer);
217
         }
218
         scene->cbufs[i].map = NULL;
219
      }
220
   }
221
 
222
   /* Unmap z/stencil buffer */
223
   if (scene->zsbuf.map) {
224
      struct pipe_surface *zsbuf = scene->fb.zsbuf;
225
      llvmpipe_resource_unmap(zsbuf->texture,
226
                              zsbuf->u.tex.level,
227
                              zsbuf->u.tex.first_layer);
228
      scene->zsbuf.map = NULL;
229
   }
230
 
231
   /* Reset all command lists:
232
    */
233
   for (i = 0; i < scene->tiles_x; i++) {
234
      for (j = 0; j < scene->tiles_y; j++) {
235
         struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
236
         bin->head = NULL;
237
         bin->tail = NULL;
238
         bin->last_state = NULL;
239
      }
240
   }
241
 
242
   /* If there are any bins which weren't cleared by the loop above,
243
    * they will be caught (on debug builds at least) by this assert:
244
    */
245
   assert(lp_scene_is_empty(scene));
246
 
247
   /* Decrement texture ref counts
248
    */
249
   {
250
      struct resource_ref *ref;
251
      int i, j = 0;
252
 
253
      for (ref = scene->resources; ref; ref = ref->next) {
254
         for (i = 0; i < ref->count; i++) {
255
            if (LP_DEBUG & DEBUG_SETUP)
256
               debug_printf("resource %d: %p %dx%d sz %d\n",
257
                            j,
258
                            (void *) ref->resource[i],
259
                            ref->resource[i]->width0,
260
                            ref->resource[i]->height0,
261
                            llvmpipe_resource_size(ref->resource[i]));
262
            j++;
263
            pipe_resource_reference(&ref->resource[i], NULL);
264
         }
265
      }
266
 
267
      if (LP_DEBUG & DEBUG_SETUP)
268
         debug_printf("scene %d resources, sz %d\n",
269
                      j, scene->resource_reference_size);
270
   }
271
 
272
   /* Free all scene data blocks:
273
    */
274
   {
275
      struct data_block_list *list = &scene->data;
276
      struct data_block *block, *tmp;
277
 
278
      for (block = list->head->next; block; block = tmp) {
279
         tmp = block->next;
280
	 FREE(block);
281
      }
282
 
283
      list->head->next = NULL;
284
      list->head->used = 0;
285
   }
286
 
287
   lp_fence_reference(&scene->fence, NULL);
288
 
289
   scene->resources = NULL;
290
   scene->scene_size = 0;
291
   scene->resource_reference_size = 0;
292
 
293
   scene->has_depthstencil_clear = FALSE;
294
   scene->alloc_failed = FALSE;
295
 
296
   util_unreference_framebuffer_state( &scene->fb );
297
}
298
 
299
 
300
 
301
 
302
 
303
 
304
struct cmd_block *
305
lp_scene_new_cmd_block( struct lp_scene *scene,
306
                        struct cmd_bin *bin )
307
{
308
   struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
309
   if (block) {
310
      if (bin->tail) {
311
         bin->tail->next = block;
312
         bin->tail = block;
313
      }
314
      else {
315
         bin->head = block;
316
         bin->tail = block;
317
      }
318
      //memset(block, 0, sizeof *block);
319
      block->next = NULL;
320
      block->count = 0;
321
   }
322
   return block;
323
}
324
 
325
 
326
struct data_block *
327
lp_scene_new_data_block( struct lp_scene *scene )
328
{
329
   if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
330
      if (0) debug_printf("%s: failed\n", __FUNCTION__);
331
      scene->alloc_failed = TRUE;
332
      return NULL;
333
   }
334
   else {
335
      struct data_block *block = MALLOC_STRUCT(data_block);
336
      if (block == NULL)
337
         return NULL;
338
 
339
      scene->scene_size += sizeof *block;
340
 
341
      block->used = 0;
342
      block->next = scene->data.head;
343
      scene->data.head = block;
344
 
345
      return block;
346
   }
347
}
348
 
349
 
350
/**
351
 * Return number of bytes used for all bin data within a scene.
352
 * This does not include resources (textures) referenced by the scene.
353
 */
354
static unsigned
355
lp_scene_data_size( const struct lp_scene *scene )
356
{
357
   unsigned size = 0;
358
   const struct data_block *block;
359
   for (block = scene->data.head; block; block = block->next) {
360
      size += block->used;
361
   }
362
   return size;
363
}
364
 
365
 
366
 
367
/**
368
 * Add a reference to a resource by the scene.
369
 */
370
boolean
371
lp_scene_add_resource_reference(struct lp_scene *scene,
372
                                struct pipe_resource *resource,
373
                                boolean initializing_scene)
374
{
375
   struct resource_ref *ref, **last = &scene->resources;
376
   int i;
377
 
378
   /* Look at existing resource blocks:
379
    */
380
   for (ref = scene->resources; ref; ref = ref->next) {
381
      last = &ref->next;
382
 
383
      /* Search for this resource:
384
       */
385
      for (i = 0; i < ref->count; i++)
386
         if (ref->resource[i] == resource)
387
            return TRUE;
388
 
389
      if (ref->count < RESOURCE_REF_SZ) {
390
         /* If the block is half-empty, then append the reference here.
391
          */
392
         break;
393
      }
394
   }
395
 
396
   /* Create a new block if no half-empty block was found.
397
    */
398
   if (!ref) {
399
      assert(*last == NULL);
400
      *last = lp_scene_alloc(scene, sizeof *ref);
401
      if (*last == NULL)
402
          return FALSE;
403
 
404
      ref = *last;
405
      memset(ref, 0, sizeof *ref);
406
   }
407
 
408
   /* Append the reference to the reference block.
409
    */
410
   pipe_resource_reference(&ref->resource[ref->count++], resource);
411
   scene->resource_reference_size += llvmpipe_resource_size(resource);
412
 
413
   /* Heuristic to advise scene flushes.  This isn't helpful in the
414
    * initial setup of the scene, but after that point flush on the
415
    * next resource added which exceeds 64MB in referenced texture
416
    * data.
417
    */
418
   if (!initializing_scene &&
419
       scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
420
      return FALSE;
421
 
422
   return TRUE;
423
}
424
 
425
 
426
/**
427
 * Does this scene have a reference to the given resource?
428
 */
429
boolean
430
lp_scene_is_resource_referenced(const struct lp_scene *scene,
431
                                const struct pipe_resource *resource)
432
{
433
   const struct resource_ref *ref;
434
   int i;
435
 
436
   for (ref = scene->resources; ref; ref = ref->next) {
437
      for (i = 0; i < ref->count; i++)
438
         if (ref->resource[i] == resource)
439
            return TRUE;
440
   }
441
 
442
   return FALSE;
443
}
444
 
445
 
446
 
447
 
448
/** advance curr_x,y to the next bin */
449
static boolean
450
next_bin(struct lp_scene *scene)
451
{
452
   scene->curr_x++;
453
   if (scene->curr_x >= scene->tiles_x) {
454
      scene->curr_x = 0;
455
      scene->curr_y++;
456
   }
457
   if (scene->curr_y >= scene->tiles_y) {
458
      /* no more bins */
459
      return FALSE;
460
   }
461
   return TRUE;
462
}
463
 
464
 
465
void
466
lp_scene_bin_iter_begin( struct lp_scene *scene )
467
{
468
   scene->curr_x = scene->curr_y = -1;
469
}
470
 
471
 
472
/**
473
 * Return pointer to next bin to be rendered.
474
 * The lp_scene::curr_x and ::curr_y fields will be advanced.
475
 * Multiple rendering threads will call this function to get a chunk
476
 * of work (a bin) to work on.
477
 */
478
struct cmd_bin *
479
lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y)
480
{
481
   struct cmd_bin *bin = NULL;
482
 
483
   pipe_mutex_lock(scene->mutex);
484
 
485
   if (scene->curr_x < 0) {
486
      /* first bin */
487
      scene->curr_x = 0;
488
      scene->curr_y = 0;
489
   }
490
   else if (!next_bin(scene)) {
491
      /* no more bins left */
492
      goto end;
493
   }
494
 
495
   bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
496
   *x = scene->curr_x;
497
   *y = scene->curr_y;
498
 
499
end:
500
   /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
501
   pipe_mutex_unlock(scene->mutex);
502
   return bin;
503
}
504
 
505
 
506
void lp_scene_begin_binning( struct lp_scene *scene,
507
                             struct pipe_framebuffer_state *fb, boolean discard )
508
{
509
   assert(lp_scene_is_empty(scene));
510
 
511
   scene->discard = discard;
512
   util_copy_framebuffer_state(&scene->fb, fb);
513
 
514
   scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
515
   scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
516
 
517
   assert(scene->tiles_x <= TILES_X);
518
   assert(scene->tiles_y <= TILES_Y);
519
}
520
 
521
 
522
void lp_scene_end_binning( struct lp_scene *scene )
523
{
524
   if (LP_DEBUG & DEBUG_SCENE) {
525
      debug_printf("rasterize scene:\n");
526
      debug_printf("  scene_size: %u\n",
527
                   scene->scene_size);
528
      debug_printf("  data size: %u\n",
529
                   lp_scene_data_size(scene));
530
 
531
      if (0)
532
         lp_debug_bins( scene );
533
   }
534
}