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5563 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/* Authors:
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 *    Brian Paul
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 */
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#include "util/u_clear.h"
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#include "util/u_format.h"
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#include "util/u_pack_color.h"
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#include "i915_context.h"
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#include "i915_screen.h"
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#include "i915_reg.h"
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#include "i915_batch.h"
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#include "i915_resource.h"
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#include "i915_state.h"
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void
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i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
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                const union pipe_color_union *color,
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                double depth, unsigned stencil,
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                unsigned destx, unsigned desty, unsigned width, unsigned height)
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{
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   struct i915_context *i915 = i915_context(pipe);
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   uint32_t clear_params, clear_color, clear_depth, clear_stencil,
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            clear_color8888, packed_z_stencil;
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   union util_color u_color;
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   float f_depth = depth;
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   struct i915_texture *cbuf_tex, *depth_tex;
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   int depth_clear_bbp, color_clear_bbp;
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   cbuf_tex = depth_tex = NULL;
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   clear_params = 0;
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   depth_clear_bbp = color_clear_bbp = 0;
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   if (buffers & PIPE_CLEAR_COLOR) {
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      struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
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      clear_params |= CLEARPARAM_WRITE_COLOR;
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      cbuf_tex = i915_texture(cbuf->texture);
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      util_pack_color(color->f, cbuf->format, &u_color);
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      if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
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         clear_color = u_color.ui;
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         color_clear_bbp = 32;
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      } else {
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         clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
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         color_clear_bbp = 16;
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      }
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      /* correctly swizzle clear value */
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      if (i915->current.target_fixup_format)
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         util_pack_color(color->f, cbuf->format, &u_color);
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      else
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         util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
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      clear_color8888 = u_color.ui;
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   } else
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      clear_color = clear_color8888 = 0;
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   clear_depth = clear_stencil = 0;
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   if (buffers & PIPE_CLEAR_DEPTH) {
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      struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
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      clear_params |= CLEARPARAM_WRITE_DEPTH;
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      depth_tex = i915_texture(zbuf->texture);
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      packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
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      if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
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         /* Avoid read-modify-write if there's no stencil. */
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         if (buffers & PIPE_CLEAR_STENCIL
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               || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
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            clear_params |= CLEARPARAM_WRITE_STENCIL;
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            clear_stencil = packed_z_stencil >> 24;
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         }
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         clear_depth = packed_z_stencil & 0xffffff;
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         depth_clear_bbp = 32;
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      } else {
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         clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
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         depth_clear_bbp = 16;
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      }
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   } else if (buffers & PIPE_CLEAR_STENCIL) {
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      struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
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      clear_params |= CLEARPARAM_WRITE_STENCIL;
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      depth_tex = i915_texture(zbuf->texture);
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      assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
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      packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
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      depth_clear_bbp = 32;
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      clear_stencil = packed_z_stencil >> 24;
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   }
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   /* hw can't fastclear both depth and color if their bbp mismatch. */
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   if (color_clear_bbp && depth_clear_bbp
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         && color_clear_bbp != depth_clear_bbp) {
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      if (i915->hardware_dirty)
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         i915_emit_hardware_state(i915);
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      if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
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         FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
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         i915_emit_hardware_state(i915);
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         i915->vbo_flushed = 1;
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         assert(BEGIN_BATCH(1 + 2*(7 + 7)));
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      }
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      OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
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      OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
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      OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
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      /* Used for zone init prim */
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      OUT_BATCH(clear_color);
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      OUT_BATCH(clear_depth);
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      /* Used for clear rect prim */
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      OUT_BATCH(clear_color8888);
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      OUT_BATCH_F(f_depth);
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      OUT_BATCH(clear_stencil);
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      OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
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      OUT_BATCH_F(destx + width);
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      OUT_BATCH_F(desty + height);
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      OUT_BATCH_F(destx);
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      OUT_BATCH_F(desty + height);
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      OUT_BATCH_F(destx);
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      OUT_BATCH_F(desty);
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      OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
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      OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
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                CLEARPARAM_CLEAR_RECT);
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      /* Used for zone init prim */
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      OUT_BATCH(clear_color);
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      OUT_BATCH(clear_depth);
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      /* Used for clear rect prim */
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      OUT_BATCH(clear_color8888);
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      OUT_BATCH_F(f_depth);
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      OUT_BATCH(clear_stencil);
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      OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
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      OUT_BATCH_F(destx + width);
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      OUT_BATCH_F(desty + height);
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      OUT_BATCH_F(destx);
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      OUT_BATCH_F(desty + height);
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      OUT_BATCH_F(destx);
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      OUT_BATCH_F(desty);
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   } else {
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      if (i915->hardware_dirty)
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         i915_emit_hardware_state(i915);
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      if (!BEGIN_BATCH(1 + 7 + 7)) {
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         FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
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         i915_emit_hardware_state(i915);
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         i915->vbo_flushed = 1;
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         assert(BEGIN_BATCH(1 + 7 + 7));
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      }
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      OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
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      OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
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      OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
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      /* Used for zone init prim */
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      OUT_BATCH(clear_color);
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      OUT_BATCH(clear_depth);
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      /* Used for clear rect prim */
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      OUT_BATCH(clear_color8888);
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      OUT_BATCH_F(f_depth);
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      OUT_BATCH(clear_stencil);
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      OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
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      OUT_BATCH_F(destx + width);
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      OUT_BATCH_F(desty + height);
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      OUT_BATCH_F(destx);
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      OUT_BATCH_F(desty + height);
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      OUT_BATCH_F(destx);
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      OUT_BATCH_F(desty);
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   }
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   /* Flush after clear, its expected to be a costly operation.
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    * This is not required, just a heuristic, but without the flush we'd need to
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    * clobber the SCISSOR_ENABLE dynamic state. */
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   FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
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   i915->last_fired_vertices = i915->fired_vertices;
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   i915->fired_vertices = 0;
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}
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/**
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 * Clear the given buffers to the specified values.
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 * No masking, no scissor (clear entire buffer).
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 */
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void
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i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
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                   const union pipe_color_union *color,
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                   double depth, unsigned stencil)
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{
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   util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth,
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              stencil);
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}
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228
void
229
i915_clear_render(struct pipe_context *pipe, unsigned buffers,
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                  const union pipe_color_union *color,
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                  double depth, unsigned stencil)
232
{
233
   struct i915_context *i915 = i915_context(pipe);
234
 
235
   if (i915->dirty)
236
      i915_update_derived(i915);
237
 
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   i915_clear_emit(pipe, buffers, color, depth, stencil,
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                   0, 0, i915->framebuffer.width, i915->framebuffer.height);
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}