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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
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/*
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 * Copyright (C) 2013 Rob Clark 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Authors:
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 *    Rob Clark 
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 */
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#ifndef FD3_TEXTURE_H_
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#define FD3_TEXTURE_H_
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#include "pipe/p_context.h"
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#include "freedreno_texture.h"
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#include "freedreno_resource.h"
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#include "fd3_context.h"
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#include "fd3_util.h"
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struct fd3_sampler_stateobj {
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	struct pipe_sampler_state base;
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	uint32_t texsamp0, texsamp1;
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};
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static INLINE struct fd3_sampler_stateobj *
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fd3_sampler_stateobj(struct pipe_sampler_state *samp)
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{
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	return (struct fd3_sampler_stateobj *)samp;
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}
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struct fd3_pipe_sampler_view {
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	struct pipe_sampler_view base;
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	struct fd_resource *tex_resource;
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	uint32_t texconst0, texconst1, texconst2, texconst3;
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};
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static INLINE struct fd3_pipe_sampler_view *
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fd3_pipe_sampler_view(struct pipe_sampler_view *pview)
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{
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	return (struct fd3_pipe_sampler_view *)pview;
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}
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unsigned fd3_get_const_idx(struct fd_context *ctx,
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		struct fd_texture_stateobj *tex, unsigned samp_id);
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void fd3_texture_init(struct pipe_context *pctx);
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#endif /* FD3_TEXTURE_H_ */