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/*
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 * Copyright 2009 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
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 * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/*
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 * This file holds structs decelerations and function prototypes for one of
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 * the rbug extensions. Implementation of the functions is in the same folder
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 * in the c file matching this file's name.
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 *
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 * The structs what is returned from the demarshal functions. The functions
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 * starting rbug_send_* encodes a call to the write format and sends that to
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 * the supplied connection, while functions starting with rbug_demarshal_*
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 * demarshal data from the wire protocol.
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 *
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 * Structs and functions ending with _reply are replies to requests.
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 */
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#ifndef _RBUG_PROTO_SHADER_H_
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#define _RBUG_PROTO_SHADER_H_
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#include "rbug_proto.h"
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#include "rbug_core.h"
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struct rbug_proto_shader_list
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{
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	struct rbug_header header;
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	rbug_context_t context;
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};
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struct rbug_proto_shader_info
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{
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	struct rbug_header header;
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	rbug_context_t context;
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	rbug_shader_t shader;
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};
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struct rbug_proto_shader_disable
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{
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	struct rbug_header header;
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	rbug_context_t context;
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	rbug_shader_t shader;
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	uint8_t disable;
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};
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struct rbug_proto_shader_replace
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{
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	struct rbug_header header;
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	rbug_context_t context;
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	rbug_shader_t shader;
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	uint32_t *tokens;
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	uint32_t tokens_len;
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};
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struct rbug_proto_shader_list_reply
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{
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	struct rbug_header header;
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	uint32_t serial;
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	rbug_shader_t *shaders;
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	uint32_t shaders_len;
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};
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struct rbug_proto_shader_info_reply
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{
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	struct rbug_header header;
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	uint32_t serial;
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	uint32_t *original;
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	uint32_t original_len;
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	uint32_t *replaced;
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	uint32_t replaced_len;
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	uint8_t disabled;
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};
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int rbug_send_shader_list(struct rbug_connection *__con,
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                          rbug_context_t context,
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                          uint32_t *__serial);
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int rbug_send_shader_info(struct rbug_connection *__con,
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                          rbug_context_t context,
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                          rbug_shader_t shader,
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                          uint32_t *__serial);
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int rbug_send_shader_disable(struct rbug_connection *__con,
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                             rbug_context_t context,
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                             rbug_shader_t shader,
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                             uint8_t disable,
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                             uint32_t *__serial);
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int rbug_send_shader_replace(struct rbug_connection *__con,
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                             rbug_context_t context,
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                             rbug_shader_t shader,
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                             uint32_t *tokens,
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                             uint32_t tokens_len,
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                             uint32_t *__serial);
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int rbug_send_shader_list_reply(struct rbug_connection *__con,
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                                uint32_t serial,
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                                rbug_shader_t *shaders,
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                                uint32_t shaders_len,
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                                uint32_t *__serial);
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int rbug_send_shader_info_reply(struct rbug_connection *__con,
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                                uint32_t serial,
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                                uint32_t *original,
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                                uint32_t original_len,
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                                uint32_t *replaced,
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                                uint32_t replaced_len,
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                                uint8_t disabled,
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                                uint32_t *__serial);
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struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_header *header);
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struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_header *header);
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struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_proto_header *header);
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struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_proto_header *header);
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struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rbug_proto_header *header);
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struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rbug_proto_header *header);
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#endif