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5563 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /* Authors: Keith Whitwell |
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29 | */ |
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30 | |||
31 | #include "util/u_memory.h" |
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32 | #include "util/u_math.h" |
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33 | #include "pipe/p_defines.h" |
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34 | #include "draw_private.h" |
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35 | #include "draw_pipe.h" |
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36 | #include "draw_context.h" |
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37 | #include "draw_vbuf.h" |
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38 | |||
39 | static boolean points( unsigned prim ) |
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40 | { |
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41 | return (prim == PIPE_PRIM_POINTS); |
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42 | } |
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43 | |||
44 | static boolean lines( unsigned prim ) |
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45 | { |
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46 | return (prim == PIPE_PRIM_LINES || |
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47 | prim == PIPE_PRIM_LINE_STRIP || |
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48 | prim == PIPE_PRIM_LINE_LOOP); |
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49 | } |
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50 | |||
51 | static boolean triangles( unsigned prim ) |
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52 | { |
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53 | return prim >= PIPE_PRIM_TRIANGLES; |
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54 | } |
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55 | |||
56 | /** |
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57 | * Default version of a function to check if we need any special |
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58 | * pipeline stages, or whether prims/verts can go through untouched. |
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59 | * Don't test for bypass clipping or vs modes, this function is just |
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60 | * about the primitive pipeline stages. |
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61 | * |
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62 | * This can be overridden by the driver. |
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63 | */ |
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64 | boolean |
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65 | draw_need_pipeline(const struct draw_context *draw, |
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66 | const struct pipe_rasterizer_state *rasterizer, |
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67 | unsigned int prim ) |
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68 | { |
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69 | /* If the driver has overridden this, use that version: |
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70 | */ |
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71 | if (draw->render && |
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72 | draw->render->need_pipeline) |
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73 | { |
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74 | return draw->render->need_pipeline( draw->render, |
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75 | rasterizer, |
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76 | prim ); |
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77 | } |
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78 | |||
79 | /* Don't have to worry about triangles turning into lines/points |
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80 | * and triggering the pipeline, because we have to trigger the |
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81 | * pipeline *anyway* if unfilled mode is active. |
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82 | */ |
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83 | if (lines(prim)) |
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84 | { |
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85 | /* line stipple */ |
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86 | if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple) |
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87 | return TRUE; |
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88 | |||
89 | /* wide lines */ |
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90 | if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold) |
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91 | return TRUE; |
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92 | |||
93 | /* AA lines */ |
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94 | if (rasterizer->line_smooth && draw->pipeline.aaline) |
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95 | return TRUE; |
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96 | |||
97 | if (draw_current_shader_num_written_culldistances(draw)) |
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98 | return TRUE; |
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99 | } |
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100 | |||
101 | if (points(prim)) |
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102 | { |
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103 | /* large points */ |
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104 | if (rasterizer->point_size > draw->pipeline.wide_point_threshold) |
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105 | return TRUE; |
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106 | |||
107 | /* sprite points */ |
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108 | if (rasterizer->point_quad_rasterization |
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109 | && draw->pipeline.wide_point_sprites) |
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110 | return TRUE; |
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111 | |||
112 | /* AA points */ |
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113 | if (rasterizer->point_smooth && draw->pipeline.aapoint) |
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114 | return TRUE; |
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115 | |||
116 | /* point sprites */ |
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117 | if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) |
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118 | return TRUE; |
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119 | } |
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120 | |||
121 | |||
122 | if (triangles(prim)) |
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123 | { |
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124 | /* polygon stipple */ |
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125 | if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple) |
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126 | return TRUE; |
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127 | |||
128 | /* unfilled polygons */ |
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129 | if (rasterizer->fill_front != PIPE_POLYGON_MODE_FILL || |
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130 | rasterizer->fill_back != PIPE_POLYGON_MODE_FILL) |
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131 | return TRUE; |
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132 | |||
133 | /* polygon offset */ |
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134 | if (rasterizer->offset_point || |
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135 | rasterizer->offset_line || |
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136 | rasterizer->offset_tri) |
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137 | return TRUE; |
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138 | |||
139 | /* two-side lighting */ |
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140 | if (rasterizer->light_twoside) |
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141 | return TRUE; |
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142 | |||
143 | if (draw_current_shader_num_written_culldistances(draw)) |
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144 | return TRUE; |
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145 | } |
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146 | |||
147 | /* polygon cull - this is difficult - hardware can cull just fine |
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148 | * most of the time (though sometimes CULL_NEITHER is unsupported. |
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149 | * |
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150 | * Generally this isn't a reason to require the pipeline, though. |
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151 | * |
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152 | if (rasterizer->cull_mode) |
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153 | return TRUE; |
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154 | */ |
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155 | |||
156 | return FALSE; |
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157 | } |
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158 | |||
159 | |||
160 | |||
161 | /** |
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162 | * Rebuild the rendering pipeline. |
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163 | */ |
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164 | static struct draw_stage *validate_pipeline( struct draw_stage *stage ) |
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165 | { |
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166 | struct draw_context *draw = stage->draw; |
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167 | struct draw_stage *next = draw->pipeline.rasterize; |
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168 | boolean need_det = FALSE; |
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169 | boolean precalc_flat = FALSE; |
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170 | boolean wide_lines, wide_points; |
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171 | const struct pipe_rasterizer_state *rast = draw->rasterizer; |
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172 | |||
173 | /* Set the validate's next stage to the rasterize stage, so that it |
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174 | * can be found later if needed for flushing. |
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175 | */ |
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176 | stage->next = next; |
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177 | |||
178 | /* drawing wide lines? */ |
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179 | wide_lines = (roundf(rast->line_width) > draw->pipeline.wide_line_threshold |
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180 | && !rast->line_smooth); |
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181 | |||
182 | /* drawing large/sprite points (but not AA points)? */ |
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183 | if (rast->sprite_coord_enable && draw->pipeline.point_sprite) |
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184 | wide_points = TRUE; |
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185 | else if (rast->point_smooth && draw->pipeline.aapoint) |
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186 | wide_points = FALSE; |
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187 | else if (rast->point_size > draw->pipeline.wide_point_threshold) |
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188 | wide_points = TRUE; |
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189 | else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites) |
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190 | wide_points = TRUE; |
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191 | else |
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192 | wide_points = FALSE; |
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193 | |||
194 | /* |
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195 | * NOTE: we build up the pipeline in end-to-start order. |
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196 | * |
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197 | * TODO: make the current primitive part of the state and build |
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198 | * shorter pipelines for lines & points. |
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199 | */ |
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200 | |||
201 | if (rast->line_smooth && draw->pipeline.aaline) { |
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202 | draw->pipeline.aaline->next = next; |
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203 | next = draw->pipeline.aaline; |
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204 | precalc_flat = TRUE; |
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205 | } |
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206 | |||
207 | if (rast->point_smooth && draw->pipeline.aapoint) { |
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208 | draw->pipeline.aapoint->next = next; |
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209 | next = draw->pipeline.aapoint; |
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210 | } |
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211 | |||
212 | if (wide_lines) { |
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213 | draw->pipeline.wide_line->next = next; |
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214 | next = draw->pipeline.wide_line; |
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215 | precalc_flat = TRUE; |
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216 | } |
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217 | |||
218 | if (wide_points) { |
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219 | draw->pipeline.wide_point->next = next; |
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220 | next = draw->pipeline.wide_point; |
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221 | } |
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222 | |||
223 | if (rast->line_stipple_enable && draw->pipeline.line_stipple) { |
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224 | draw->pipeline.stipple->next = next; |
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225 | next = draw->pipeline.stipple; |
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226 | precalc_flat = TRUE; /* only needed for lines really */ |
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227 | } |
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228 | |||
229 | if (rast->poly_stipple_enable |
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230 | && draw->pipeline.pstipple) { |
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231 | draw->pipeline.pstipple->next = next; |
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232 | next = draw->pipeline.pstipple; |
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233 | } |
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234 | |||
235 | if (rast->fill_front != PIPE_POLYGON_MODE_FILL || |
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236 | rast->fill_back != PIPE_POLYGON_MODE_FILL) { |
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237 | draw->pipeline.unfilled->next = next; |
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238 | next = draw->pipeline.unfilled; |
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239 | precalc_flat = TRUE; /* only needed for triangles really */ |
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240 | need_det = TRUE; |
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241 | } |
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242 | |||
243 | if (rast->flatshade && precalc_flat) { |
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244 | draw->pipeline.flatshade->next = next; |
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245 | next = draw->pipeline.flatshade; |
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246 | } |
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247 | |||
248 | if (rast->offset_point || |
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249 | rast->offset_line || |
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250 | rast->offset_tri) { |
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251 | draw->pipeline.offset->next = next; |
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252 | next = draw->pipeline.offset; |
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253 | need_det = TRUE; |
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254 | } |
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255 | |||
256 | if (rast->light_twoside) { |
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257 | draw->pipeline.twoside->next = next; |
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258 | next = draw->pipeline.twoside; |
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259 | need_det = TRUE; |
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260 | } |
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261 | |||
262 | /* Always run the cull stage as we calculate determinant there |
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263 | * also. |
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264 | * |
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265 | * This can actually be a win as culling out the triangles can lead |
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266 | * to less work emitting vertices, smaller vertex buffers, etc. |
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267 | * It's difficult to say whether this will be true in general. |
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268 | */ |
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269 | if (need_det || rast->cull_face != PIPE_FACE_NONE || |
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270 | draw_current_shader_num_written_culldistances(draw)) { |
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271 | draw->pipeline.cull->next = next; |
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272 | next = draw->pipeline.cull; |
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273 | } |
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274 | |||
275 | /* Clip stage |
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276 | */ |
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277 | if (draw->clip_xy || draw->clip_z || draw->clip_user) |
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278 | { |
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279 | draw->pipeline.clip->next = next; |
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280 | next = draw->pipeline.clip; |
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281 | } |
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282 | |||
283 | |||
284 | draw->pipeline.first = next; |
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285 | |||
286 | if (0) { |
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287 | debug_printf("draw pipeline:\n"); |
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288 | for (next = draw->pipeline.first; next ; next = next->next ) |
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289 | debug_printf(" %s\n", next->name); |
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290 | debug_printf("\n"); |
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291 | } |
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292 | |||
293 | return draw->pipeline.first; |
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294 | } |
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295 | |||
296 | static void validate_tri( struct draw_stage *stage, |
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297 | struct prim_header *header ) |
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298 | { |
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299 | struct draw_stage *pipeline = validate_pipeline( stage ); |
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300 | pipeline->tri( pipeline, header ); |
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301 | } |
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302 | |||
303 | static void validate_line( struct draw_stage *stage, |
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304 | struct prim_header *header ) |
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305 | { |
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306 | struct draw_stage *pipeline = validate_pipeline( stage ); |
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307 | pipeline->line( pipeline, header ); |
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308 | } |
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309 | |||
310 | static void validate_point( struct draw_stage *stage, |
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311 | struct prim_header *header ) |
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312 | { |
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313 | struct draw_stage *pipeline = validate_pipeline( stage ); |
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314 | pipeline->point( pipeline, header ); |
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315 | } |
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316 | |||
317 | static void validate_reset_stipple_counter( struct draw_stage *stage ) |
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318 | { |
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319 | struct draw_stage *pipeline = validate_pipeline( stage ); |
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320 | pipeline->reset_stipple_counter( pipeline ); |
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321 | } |
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322 | |||
323 | static void validate_flush( struct draw_stage *stage, |
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324 | unsigned flags ) |
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325 | { |
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326 | /* May need to pass a backend flush on to the rasterize stage. |
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327 | */ |
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328 | if (stage->next) |
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329 | stage->next->flush( stage->next, flags ); |
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330 | } |
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331 | |||
332 | |||
333 | static void validate_destroy( struct draw_stage *stage ) |
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334 | { |
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335 | FREE( stage ); |
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336 | } |
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337 | |||
338 | |||
339 | /** |
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340 | * Create validate pipeline stage. |
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341 | */ |
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342 | struct draw_stage *draw_validate_stage( struct draw_context *draw ) |
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343 | { |
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344 | struct draw_stage *stage = CALLOC_STRUCT(draw_stage); |
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345 | if (stage == NULL) |
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346 | return NULL; |
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347 | |||
348 | stage->draw = draw; |
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349 | stage->name = "validate"; |
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350 | stage->next = NULL; |
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351 | stage->point = validate_point; |
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352 | stage->line = validate_line; |
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353 | stage->tri = validate_tri; |
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354 | stage->flush = validate_flush; |
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355 | stage->reset_stipple_counter = validate_reset_stipple_counter; |
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356 | stage->destroy = validate_destroy; |
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357 | |||
358 | return stage; |
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359 | } |