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/**************************************************************************
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 *
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 * Copyright 2011 Marek Olšák 
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * Authors:
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  *   Marek Olšák 
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  */
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "st_context.h"
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#include "st_cb_syncobj.h"
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struct st_sync_object {
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   struct gl_sync_object b;
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   struct pipe_fence_handle *fence;
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};
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static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
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                                                  GLenum type)
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{
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   if (type == GL_SYNC_FENCE)
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      return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
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   else
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      return NULL;
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}
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static void st_delete_sync_object(struct gl_context *ctx,
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                                  struct gl_sync_object *obj)
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{
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   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
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   struct st_sync_object *so = (struct st_sync_object*)obj;
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   screen->fence_reference(screen, &so->fence, NULL);
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   free(so->b.Label);
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   free(so);
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}
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static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
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                          GLenum condition, GLbitfield flags)
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{
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   struct pipe_context *pipe = st_context(ctx)->pipe;
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   struct st_sync_object *so = (struct st_sync_object*)obj;
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   assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
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   assert(so->fence == NULL);
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   pipe->flush(pipe, &so->fence, 0);
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}
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static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
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{
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   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
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   struct st_sync_object *so = (struct st_sync_object*)obj;
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   if (so->fence && screen->fence_signalled(screen, so->fence)) {
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      screen->fence_reference(screen, &so->fence, NULL);
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      so->b.StatusFlag = GL_TRUE;
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   }
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}
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static void st_client_wait_sync(struct gl_context *ctx,
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                                struct gl_sync_object *obj,
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                                GLbitfield flags, GLuint64 timeout)
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{
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   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
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   struct st_sync_object *so = (struct st_sync_object*)obj;
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   /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
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    * already called when creating a fence. */
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   if (so->fence &&
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       screen->fence_finish(screen, so->fence, timeout)) {
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      screen->fence_reference(screen, &so->fence, NULL);
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      so->b.StatusFlag = GL_TRUE;
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   }
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}
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static void st_server_wait_sync(struct gl_context *ctx,
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                                struct gl_sync_object *obj,
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                                GLbitfield flags, GLuint64 timeout)
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{
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   /* NO-OP.
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    * Neither Gallium nor DRM interfaces support blocking on the GPU. */
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}
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void st_init_syncobj_functions(struct dd_function_table *functions)
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{
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   functions->NewSyncObject = st_new_sync_object;
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   functions->FenceSync = st_fence_sync;
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   functions->DeleteSyncObject = st_delete_sync_object;
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   functions->CheckSync = st_check_sync;
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   functions->ClientWaitSync = st_client_wait_sync;
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   functions->ServerWaitSync = st_server_wait_sync;
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}