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/**
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 * \file eval.h
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 * Eval operations.
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 *
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 * \if subset
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 * (No-op)
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 *
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 * \endif
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 */
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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef EVAL_H
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#define EVAL_H
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#include "main/mtypes.h"
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#include 
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extern GLuint _mesa_evaluator_components( GLenum target );
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extern GLfloat *_mesa_copy_map_points1f( GLenum target,
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                                      GLint ustride, GLint uorder,
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                                      const GLfloat *points );
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extern GLfloat *_mesa_copy_map_points1d( GLenum target,
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                                      GLint ustride, GLint uorder,
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                                      const GLdouble *points );
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extern GLfloat *_mesa_copy_map_points2f( GLenum target,
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                                      GLint ustride, GLint uorder,
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                                      GLint vstride, GLint vorder,
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                                      const GLfloat *points );
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extern GLfloat *_mesa_copy_map_points2d(GLenum target,
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                                     GLint ustride, GLint uorder,
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                                     GLint vstride, GLint vorder,
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                                     const GLdouble *points );
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extern void
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_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
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                          const GLvertexformat *vfmt);
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extern void _mesa_init_eval( struct gl_context *ctx );
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extern void _mesa_free_eval_data( struct gl_context *ctx );
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void GLAPIENTRY
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_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
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             GLint order, const GLfloat *points );
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void GLAPIENTRY
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_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
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             GLint order, const GLdouble *points );
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void GLAPIENTRY
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_mesa_Map2f( GLenum target,
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             GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
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             GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
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             const GLfloat *points);
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void GLAPIENTRY
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_mesa_Map2d( GLenum target,
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             GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
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             GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
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             const GLdouble *points );
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void GLAPIENTRY
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_mesa_GetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize,
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                    GLdouble *v );
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void GLAPIENTRY
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_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v );
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void GLAPIENTRY
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_mesa_GetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v );
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void GLAPIENTRY
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_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
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void GLAPIENTRY
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_mesa_GetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint *v );
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void GLAPIENTRY
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_mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
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void GLAPIENTRY
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_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
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void GLAPIENTRY
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_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
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void GLAPIENTRY
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_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
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                 GLint vn, GLfloat v1, GLfloat v2 );
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void GLAPIENTRY
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_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
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                 GLint vn, GLdouble v1, GLdouble v2 );
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#endif /* EVAL_H */