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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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5 | * Copyright (C) 2008 VMware, Inc. All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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21 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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22 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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23 | * OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | /** |
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27 | * \file context.c |
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28 | * Mesa context/visual/framebuffer management functions. |
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29 | * \author Brian Paul |
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30 | */ |
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31 | |||
32 | /** |
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33 | * \mainpage Mesa Main Module |
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34 | * |
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35 | * \section MainIntroduction Introduction |
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36 | * |
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37 | * The Mesa Main module consists of all the files in the main/ directory. |
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38 | * Among the features of this module are: |
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39 | * |
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40 | * |
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41 | * |
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42 | * |
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43 | * |
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44 | * |
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45 | * |
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46 | * |
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47 | * Other modules are responsible for API dispatch, vertex transformation, |
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48 | * point/line/triangle setup, rasterization, vertex array caching, |
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49 | * vertex/fragment programs/shaders, etc. |
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50 | * |
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51 | * |
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52 | * \section AboutDoxygen About Doxygen |
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53 | * |
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54 | * If you're viewing this information as Doxygen-generated HTML you'll |
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55 | * see the documentation index at the top of this page. |
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56 | * |
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57 | * The first line lists the Mesa source code modules. |
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58 | * The second line lists the indexes available for viewing the documentation |
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59 | * for each module. |
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60 | * |
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61 | * Selecting the Main page link will display a summary of the module |
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62 | * (this page). |
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63 | * |
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64 | * Selecting Data Structures will list all C structures. |
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65 | * |
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66 | * Selecting the File List link will list all the source files in |
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67 | * the module. |
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68 | * Selecting a filename will show a list of all functions defined in that file. |
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69 | * |
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70 | * Selecting the Data Fields link will display a list of all |
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71 | * documented structure members. |
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72 | * |
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73 | * Selecting the Globals link will display a list |
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74 | * of all functions, structures, global variables and macros in the module. |
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75 | * |
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76 | */ |
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77 | |||
78 | |||
79 | #include "glheader.h" |
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80 | #include "imports.h" |
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81 | #include "accum.h" |
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82 | #include "api_exec.h" |
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83 | #include "api_loopback.h" |
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84 | #include "arrayobj.h" |
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85 | #include "attrib.h" |
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86 | #include "blend.h" |
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87 | #include "buffers.h" |
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88 | #include "bufferobj.h" |
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89 | #include "context.h" |
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90 | #include "cpuinfo.h" |
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91 | #include "debug.h" |
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92 | #include "depth.h" |
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93 | #include "dlist.h" |
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94 | #include "eval.h" |
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95 | #include "extensions.h" |
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96 | #include "fbobject.h" |
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97 | #include "feedback.h" |
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98 | #include "fog.h" |
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99 | #include "formats.h" |
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100 | #include "framebuffer.h" |
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101 | #include "hint.h" |
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102 | #include "hash.h" |
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103 | #include "light.h" |
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104 | #include "lines.h" |
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105 | #include "macros.h" |
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106 | #include "matrix.h" |
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107 | #include "multisample.h" |
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108 | #include "performance_monitor.h" |
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109 | #include "pipelineobj.h" |
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110 | #include "pixel.h" |
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111 | #include "pixelstore.h" |
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112 | #include "points.h" |
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113 | #include "polygon.h" |
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114 | #include "queryobj.h" |
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115 | #include "syncobj.h" |
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116 | #include "rastpos.h" |
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117 | #include "remap.h" |
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118 | #include "scissor.h" |
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119 | #include "shared.h" |
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120 | #include "shaderobj.h" |
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121 | #include "shaderimage.h" |
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122 | #include "util/simple_list.h" |
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123 | #include "state.h" |
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124 | #include "stencil.h" |
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125 | #include "texcompress_s3tc.h" |
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126 | #include "texstate.h" |
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127 | #include "transformfeedback.h" |
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128 | #include "mtypes.h" |
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129 | #include "varray.h" |
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130 | #include "version.h" |
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131 | #include "viewport.h" |
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132 | #include "vtxfmt.h" |
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133 | #include "program/program.h" |
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134 | #include "program/prog_print.h" |
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135 | #include "math/m_matrix.h" |
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136 | #include "main/dispatch.h" /* for _gloffset_COUNT */ |
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137 | #include "uniforms.h" |
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138 | #include "macros.h" |
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139 | |||
140 | #ifdef USE_SPARC_ASM |
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141 | #include "sparc/sparc.h" |
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142 | #endif |
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143 | |||
144 | #include "glsl_parser_extras.h" |
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145 | #include |
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146 | |||
147 | |||
148 | #ifndef MESA_VERBOSE |
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149 | int MESA_VERBOSE = 0; |
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150 | #endif |
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151 | |||
152 | #ifndef MESA_DEBUG_FLAGS |
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153 | int MESA_DEBUG_FLAGS = 0; |
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154 | #endif |
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155 | |||
156 | |||
157 | /* ubyte -> float conversion */ |
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158 | GLfloat _mesa_ubyte_to_float_color_tab[256]; |
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159 | |||
160 | |||
161 | |||
162 | /** |
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163 | * Swap buffers notification callback. |
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164 | * |
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165 | * \param ctx GL context. |
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166 | * |
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167 | * Called by window system just before swapping buffers. |
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168 | * We have to finish any pending rendering. |
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169 | */ |
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170 | void |
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171 | _mesa_notifySwapBuffers(struct gl_context *ctx) |
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172 | { |
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173 | if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) |
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174 | _mesa_debug(ctx, "SwapBuffers\n"); |
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175 | FLUSH_CURRENT( ctx, 0 ); |
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176 | if (ctx->Driver.Flush) { |
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177 | ctx->Driver.Flush(ctx); |
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178 | } |
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179 | } |
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180 | |||
181 | |||
182 | /**********************************************************************/ |
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183 | /** \name GL Visual allocation/destruction */ |
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184 | /**********************************************************************/ |
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185 | /*@{*/ |
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186 | |||
187 | /** |
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188 | * Allocates a struct gl_config structure and initializes it via |
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189 | * _mesa_initialize_visual(). |
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190 | * |
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191 | * \param dbFlag double buffering |
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192 | * \param stereoFlag stereo buffer |
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193 | * \param depthBits requested bits per depth buffer value. Any value in [0, 32] |
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194 | * is acceptable but the actual depth type will be GLushort or GLuint as |
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195 | * needed. |
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196 | * \param stencilBits requested minimum bits per stencil buffer value |
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197 | * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number |
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198 | * of bits per color component in accum buffer. |
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199 | * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE |
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200 | * \param redBits number of bits per color component in frame buffer for RGB(A) |
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201 | * mode. We always use 8 in core Mesa though. |
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202 | * \param greenBits same as above. |
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203 | * \param blueBits same as above. |
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204 | * \param alphaBits same as above. |
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205 | * \param numSamples not really used. |
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206 | * |
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207 | * \return pointer to new struct gl_config or NULL if requested parameters |
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208 | * can't be met. |
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209 | * |
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210 | * \note Need to add params for level and numAuxBuffers (at least) |
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211 | */ |
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212 | struct gl_config * |
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213 | _mesa_create_visual( GLboolean dbFlag, |
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214 | GLboolean stereoFlag, |
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215 | GLint redBits, |
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216 | GLint greenBits, |
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217 | GLint blueBits, |
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218 | GLint alphaBits, |
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219 | GLint depthBits, |
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220 | GLint stencilBits, |
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221 | GLint accumRedBits, |
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222 | GLint accumGreenBits, |
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223 | GLint accumBlueBits, |
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224 | GLint accumAlphaBits, |
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225 | GLint numSamples ) |
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226 | { |
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227 | struct gl_config *vis = CALLOC_STRUCT(gl_config); |
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228 | if (vis) { |
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229 | if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, |
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230 | redBits, greenBits, blueBits, alphaBits, |
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231 | depthBits, stencilBits, |
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232 | accumRedBits, accumGreenBits, |
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233 | accumBlueBits, accumAlphaBits, |
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234 | numSamples)) { |
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235 | free(vis); |
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236 | return NULL; |
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237 | } |
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238 | } |
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239 | return vis; |
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240 | } |
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241 | |||
242 | |||
243 | /** |
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244 | * Makes some sanity checks and fills in the fields of the struct |
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245 | * gl_config object with the given parameters. If the caller needs to |
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246 | * set additional fields, he should just probably init the whole |
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247 | * gl_config object himself. |
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248 | * |
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249 | * \return GL_TRUE on success, or GL_FALSE on failure. |
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250 | * |
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251 | * \sa _mesa_create_visual() above for the parameter description. |
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252 | */ |
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253 | GLboolean |
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254 | _mesa_initialize_visual( struct gl_config *vis, |
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255 | GLboolean dbFlag, |
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256 | GLboolean stereoFlag, |
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257 | GLint redBits, |
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258 | GLint greenBits, |
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259 | GLint blueBits, |
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260 | GLint alphaBits, |
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261 | GLint depthBits, |
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262 | GLint stencilBits, |
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263 | GLint accumRedBits, |
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264 | GLint accumGreenBits, |
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265 | GLint accumBlueBits, |
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266 | GLint accumAlphaBits, |
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267 | GLint numSamples ) |
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268 | { |
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269 | assert(vis); |
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270 | |||
271 | if (depthBits < 0 || depthBits > 32) { |
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272 | return GL_FALSE; |
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273 | } |
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274 | if (stencilBits < 0 || stencilBits > 8) { |
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275 | return GL_FALSE; |
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276 | } |
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277 | assert(accumRedBits >= 0); |
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278 | assert(accumGreenBits >= 0); |
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279 | assert(accumBlueBits >= 0); |
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280 | assert(accumAlphaBits >= 0); |
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281 | |||
282 | vis->rgbMode = GL_TRUE; |
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283 | vis->doubleBufferMode = dbFlag; |
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284 | vis->stereoMode = stereoFlag; |
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285 | |||
286 | vis->redBits = redBits; |
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287 | vis->greenBits = greenBits; |
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288 | vis->blueBits = blueBits; |
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289 | vis->alphaBits = alphaBits; |
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290 | vis->rgbBits = redBits + greenBits + blueBits; |
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291 | |||
292 | vis->indexBits = 0; |
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293 | vis->depthBits = depthBits; |
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294 | vis->stencilBits = stencilBits; |
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295 | |||
296 | vis->accumRedBits = accumRedBits; |
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297 | vis->accumGreenBits = accumGreenBits; |
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298 | vis->accumBlueBits = accumBlueBits; |
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299 | vis->accumAlphaBits = accumAlphaBits; |
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300 | |||
301 | vis->haveAccumBuffer = accumRedBits > 0; |
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302 | vis->haveDepthBuffer = depthBits > 0; |
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303 | vis->haveStencilBuffer = stencilBits > 0; |
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304 | |||
305 | vis->numAuxBuffers = 0; |
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306 | vis->level = 0; |
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307 | vis->sampleBuffers = numSamples > 0 ? 1 : 0; |
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308 | vis->samples = numSamples; |
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309 | |||
310 | return GL_TRUE; |
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311 | } |
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312 | |||
313 | |||
314 | /** |
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315 | * Destroy a visual and free its memory. |
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316 | * |
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317 | * \param vis visual. |
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318 | * |
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319 | * Frees the visual structure. |
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320 | */ |
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321 | void |
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322 | _mesa_destroy_visual( struct gl_config *vis ) |
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323 | { |
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324 | free(vis); |
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325 | } |
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326 | |||
327 | /*@}*/ |
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328 | |||
329 | |||
330 | /**********************************************************************/ |
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331 | /** \name Context allocation, initialization, destroying |
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332 | * |
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333 | * The purpose of the most initialization functions here is to provide the |
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334 | * default state values according to the OpenGL specification. |
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335 | */ |
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336 | /**********************************************************************/ |
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337 | /*@{*/ |
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338 | |||
339 | |||
340 | /** |
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341 | * This is lame. gdb only seems to recognize enum types that are |
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342 | * actually used somewhere. We want to be able to print/use enum |
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343 | * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use |
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344 | * the gl_texture_index type anywhere. Thus, this lame function. |
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345 | */ |
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346 | static void |
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347 | dummy_enum_func(void) |
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348 | { |
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349 | gl_buffer_index bi = BUFFER_FRONT_LEFT; |
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350 | gl_face_index fi = FACE_POS_X; |
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351 | gl_frag_result fr = FRAG_RESULT_DEPTH; |
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352 | gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX; |
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353 | gl_vert_attrib va = VERT_ATTRIB_POS; |
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354 | gl_varying_slot vs = VARYING_SLOT_POS; |
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355 | |||
356 | (void) bi; |
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357 | (void) fi; |
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358 | (void) fr; |
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359 | (void) ti; |
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360 | (void) va; |
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361 | (void) vs; |
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362 | } |
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363 | |||
364 | |||
365 | /** |
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366 | * One-time initialization mutex lock. |
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367 | * |
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368 | * \sa Used by one_time_init(). |
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369 | */ |
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370 | mtx_t OneTimeLock = _MTX_INITIALIZER_NP; |
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371 | |||
372 | |||
373 | |||
374 | /** |
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375 | * Calls all the various one-time-init functions in Mesa. |
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376 | * |
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377 | * While holding a global mutex lock, calls several initialization functions, |
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378 | * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is |
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379 | * defined. |
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380 | * |
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381 | * \sa _math_init(). |
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382 | */ |
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383 | static void |
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384 | one_time_init( struct gl_context *ctx ) |
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385 | { |
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386 | static GLbitfield api_init_mask = 0x0; |
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387 | |||
388 | mtx_lock(&OneTimeLock); |
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389 | |||
390 | /* truly one-time init */ |
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391 | if (!api_init_mask) { |
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392 | GLuint i; |
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393 | |||
394 | /* do some implementation tests */ |
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395 | assert( sizeof(GLbyte) == 1 ); |
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396 | assert( sizeof(GLubyte) == 1 ); |
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397 | assert( sizeof(GLshort) == 2 ); |
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398 | assert( sizeof(GLushort) == 2 ); |
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399 | assert( sizeof(GLint) == 4 ); |
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400 | assert( sizeof(GLuint) == 4 ); |
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401 | |||
402 | _mesa_one_time_init_extension_overrides(); |
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403 | |||
404 | _mesa_get_cpu_features(); |
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405 | |||
406 | for (i = 0; i < 256; i++) { |
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407 | _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; |
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408 | } |
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409 | |||
410 | #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) |
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411 | if (MESA_VERBOSE != 0) { |
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412 | _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", |
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413 | PACKAGE_VERSION, __DATE__, __TIME__); |
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414 | } |
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415 | #endif |
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416 | |||
417 | #ifdef DEBUG |
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418 | _mesa_test_formats(); |
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419 | #endif |
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420 | } |
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421 | |||
422 | /* per-API one-time init */ |
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423 | if (!(api_init_mask & (1 << ctx->API))) { |
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424 | _mesa_init_get_hash(ctx); |
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425 | |||
426 | _mesa_init_remap_table(); |
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427 | } |
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428 | |||
429 | api_init_mask |= 1 << ctx->API; |
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430 | |||
431 | mtx_unlock(&OneTimeLock); |
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432 | |||
433 | /* Hopefully atexit() is widely available. If not, we may need some |
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434 | * #ifdef tests here. |
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435 | */ |
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436 | atexit(_mesa_destroy_shader_compiler); |
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437 | |||
438 | dummy_enum_func(); |
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439 | } |
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440 | |||
441 | |||
442 | /** |
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443 | * Initialize fields of gl_current_attrib (aka ctx->Current.*) |
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444 | */ |
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445 | static void |
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446 | _mesa_init_current(struct gl_context *ctx) |
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447 | { |
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448 | GLuint i; |
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449 | |||
450 | /* Init all to (0,0,0,1) */ |
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451 | for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) { |
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452 | ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); |
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453 | } |
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454 | |||
455 | /* redo special cases: */ |
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456 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); |
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457 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); |
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458 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); |
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459 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); |
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460 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); |
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461 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); |
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462 | } |
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463 | |||
464 | |||
465 | /** |
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466 | * Init vertex/fragment/geometry program limits. |
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467 | * Important: drivers should override these with actual limits. |
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468 | */ |
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469 | static void |
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470 | init_program_limits(struct gl_constants *consts, gl_shader_stage stage, |
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471 | struct gl_program_constants *prog) |
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472 | { |
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473 | prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; |
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474 | prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS; |
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475 | prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS; |
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476 | prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS; |
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477 | prog->MaxTemps = MAX_PROGRAM_TEMPS; |
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478 | prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; |
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479 | prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; |
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480 | prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS; |
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481 | |||
482 | switch (stage) { |
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483 | case MESA_SHADER_VERTEX: |
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484 | prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; |
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485 | prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; |
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486 | prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; |
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487 | prog->MaxUniformComponents = 4 * MAX_UNIFORMS; |
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488 | prog->MaxInputComponents = 0; /* value not used */ |
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489 | prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ |
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490 | break; |
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491 | case MESA_SHADER_FRAGMENT: |
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492 | prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; |
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493 | prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; |
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494 | prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; |
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495 | prog->MaxUniformComponents = 4 * MAX_UNIFORMS; |
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496 | prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ |
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497 | prog->MaxOutputComponents = 0; /* value not used */ |
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498 | break; |
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499 | case MESA_SHADER_GEOMETRY: |
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500 | prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; |
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501 | prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; |
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502 | prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; |
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503 | prog->MaxUniformComponents = 4 * MAX_UNIFORMS; |
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504 | prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ |
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505 | prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ |
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506 | break; |
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507 | case MESA_SHADER_COMPUTE: |
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508 | prog->MaxParameters = 0; /* not meaningful for compute shaders */ |
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509 | prog->MaxAttribs = 0; /* not meaningful for compute shaders */ |
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510 | prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */ |
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511 | prog->MaxUniformComponents = 4 * MAX_UNIFORMS; |
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512 | prog->MaxInputComponents = 0; /* not meaningful for compute shaders */ |
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513 | prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */ |
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514 | break; |
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515 | default: |
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516 | assert(0 && "Bad shader stage in init_program_limits()"); |
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517 | } |
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518 | |||
519 | /* Set the native limits to zero. This implies that there is no native |
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520 | * support for shaders. Let the drivers fill in the actual values. |
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521 | */ |
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522 | prog->MaxNativeInstructions = 0; |
||
523 | prog->MaxNativeAluInstructions = 0; |
||
524 | prog->MaxNativeTexInstructions = 0; |
||
525 | prog->MaxNativeTexIndirections = 0; |
||
526 | prog->MaxNativeAttribs = 0; |
||
527 | prog->MaxNativeTemps = 0; |
||
528 | prog->MaxNativeAddressRegs = 0; |
||
529 | prog->MaxNativeParameters = 0; |
||
530 | |||
531 | /* Set GLSL datatype range/precision info assuming IEEE float values. |
||
532 | * Drivers should override these defaults as needed. |
||
533 | */ |
||
534 | prog->MediumFloat.RangeMin = 127; |
||
535 | prog->MediumFloat.RangeMax = 127; |
||
536 | prog->MediumFloat.Precision = 23; |
||
537 | prog->LowFloat = prog->HighFloat = prog->MediumFloat; |
||
538 | |||
539 | /* Assume ints are stored as floats for now, since this is the least-common |
||
540 | * denominator. The OpenGL ES spec implies (page 132) that the precision |
||
541 | * of integer types should be 0. Practically speaking, IEEE |
||
542 | * single-precision floating point values can only store integers in the |
||
543 | * range [-0x01000000, 0x01000000] without loss of precision. |
||
544 | */ |
||
545 | prog->MediumInt.RangeMin = 24; |
||
546 | prog->MediumInt.RangeMax = 24; |
||
547 | prog->MediumInt.Precision = 0; |
||
548 | prog->LowInt = prog->HighInt = prog->MediumInt; |
||
549 | |||
550 | prog->MaxUniformBlocks = 12; |
||
551 | prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents + |
||
552 | consts->MaxUniformBlockSize / 4 * |
||
553 | prog->MaxUniformBlocks); |
||
554 | |||
555 | prog->MaxAtomicBuffers = 0; |
||
556 | prog->MaxAtomicCounters = 0; |
||
557 | } |
||
558 | |||
559 | |||
560 | /** |
||
561 | * Initialize fields of gl_constants (aka ctx->Const.*). |
||
562 | * Use defaults from config.h. The device drivers will often override |
||
563 | * some of these values (such as number of texture units). |
||
564 | */ |
||
565 | void |
||
566 | _mesa_init_constants(struct gl_constants *consts, gl_api api) |
||
567 | { |
||
568 | int i; |
||
569 | assert(consts); |
||
570 | |||
571 | /* Constants, may be overriden (usually only reduced) by device drivers */ |
||
572 | consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES; |
||
573 | consts->MaxTextureLevels = MAX_TEXTURE_LEVELS; |
||
574 | consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; |
||
575 | consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; |
||
576 | consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; |
||
577 | consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; |
||
578 | consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; |
||
579 | consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
||
580 | consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits, |
||
581 | consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); |
||
582 | consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; |
||
583 | consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; |
||
584 | consts->MaxTextureBufferSize = 65536; |
||
585 | consts->TextureBufferOffsetAlignment = 1; |
||
586 | consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; |
||
587 | consts->SubPixelBits = SUB_PIXEL_BITS; |
||
588 | consts->MinPointSize = MIN_POINT_SIZE; |
||
589 | consts->MaxPointSize = MAX_POINT_SIZE; |
||
590 | consts->MinPointSizeAA = MIN_POINT_SIZE; |
||
591 | consts->MaxPointSizeAA = MAX_POINT_SIZE; |
||
592 | consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; |
||
593 | consts->MinLineWidth = MIN_LINE_WIDTH; |
||
594 | consts->MaxLineWidth = MAX_LINE_WIDTH; |
||
595 | consts->MinLineWidthAA = MIN_LINE_WIDTH; |
||
596 | consts->MaxLineWidthAA = MAX_LINE_WIDTH; |
||
597 | consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; |
||
598 | consts->MaxClipPlanes = 6; |
||
599 | consts->MaxLights = MAX_LIGHTS; |
||
600 | consts->MaxShininess = 128.0; |
||
601 | consts->MaxSpotExponent = 128.0; |
||
602 | consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH; |
||
603 | consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT; |
||
604 | consts->MinMapBufferAlignment = 64; |
||
605 | |||
606 | /* Driver must override these values if ARB_viewport_array is supported. */ |
||
607 | consts->MaxViewports = 1; |
||
608 | consts->ViewportSubpixelBits = 0; |
||
609 | consts->ViewportBounds.Min = 0; |
||
610 | consts->ViewportBounds.Max = 0; |
||
611 | |||
612 | /** GL_ARB_uniform_buffer_object */ |
||
613 | consts->MaxCombinedUniformBlocks = 36; |
||
614 | consts->MaxUniformBufferBindings = 36; |
||
615 | consts->MaxUniformBlockSize = 16384; |
||
616 | consts->UniformBufferOffsetAlignment = 1; |
||
617 | |||
618 | /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */ |
||
619 | consts->MaxUserAssignableUniformLocations = |
||
620 | 4 * MESA_SHADER_STAGES * MAX_UNIFORMS; |
||
621 | |||
622 | for (i = 0; i < MESA_SHADER_STAGES; i++) |
||
623 | init_program_limits(consts, i, &consts->Program[i]); |
||
624 | |||
625 | consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES; |
||
626 | consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; |
||
627 | |||
628 | /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that |
||
629 | * gl_VertexID is implemented using a native hardware register with OpenGL |
||
630 | * semantics. |
||
631 | */ |
||
632 | consts->VertexID_is_zero_based = false; |
||
633 | |||
634 | /* GL_ARB_draw_buffers */ |
||
635 | consts->MaxDrawBuffers = MAX_DRAW_BUFFERS; |
||
636 | |||
637 | consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS; |
||
638 | consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; |
||
639 | |||
640 | consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
||
641 | consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
||
642 | consts->MaxVarying = 16; /* old limit not to break tnl and swrast */ |
||
643 | consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
||
644 | consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; |
||
645 | consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; |
||
646 | |||
647 | /* Shading language version */ |
||
648 | consts->GLSLVersion = 120; |
||
649 | _mesa_override_glsl_version(consts); |
||
650 | |||
651 | #ifdef DEBUG |
||
652 | consts->GenerateTemporaryNames = true; |
||
653 | #else |
||
654 | consts->GenerateTemporaryNames = false; |
||
655 | #endif |
||
656 | |||
657 | /* GL_ARB_framebuffer_object */ |
||
658 | consts->MaxSamples = 0; |
||
659 | |||
660 | /* GLSL default if NativeIntegers == FALSE */ |
||
661 | consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u; |
||
662 | |||
663 | /* GL_ARB_sync */ |
||
664 | consts->MaxServerWaitTimeout = 0x1fff7fffffffULL; |
||
665 | |||
666 | /* GL_EXT_provoking_vertex */ |
||
667 | consts->QuadsFollowProvokingVertexConvention = GL_TRUE; |
||
668 | |||
669 | /* GL_EXT_transform_feedback */ |
||
670 | consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS; |
||
671 | consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; |
||
672 | consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; |
||
673 | consts->MaxVertexStreams = 1; |
||
674 | |||
675 | /* GL 3.2 */ |
||
676 | consts->ProfileMask = api == API_OPENGL_CORE |
||
677 | ? GL_CONTEXT_CORE_PROFILE_BIT |
||
678 | : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; |
||
679 | |||
680 | /* GL 4.4 */ |
||
681 | consts->MaxVertexAttribStride = 2048; |
||
682 | |||
683 | /** GL_EXT_gpu_shader4 */ |
||
684 | consts->MinProgramTexelOffset = -8; |
||
685 | consts->MaxProgramTexelOffset = 7; |
||
686 | |||
687 | /* GL_ARB_texture_gather */ |
||
688 | consts->MinProgramTextureGatherOffset = -8; |
||
689 | consts->MaxProgramTextureGatherOffset = 7; |
||
690 | |||
691 | /* GL_ARB_robustness */ |
||
692 | consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB; |
||
693 | |||
694 | /* ES 3.0 or ARB_ES3_compatibility */ |
||
695 | consts->MaxElementIndex = 0xffffffffu; |
||
696 | |||
697 | /* GL_ARB_texture_multisample */ |
||
698 | consts->MaxColorTextureSamples = 1; |
||
699 | consts->MaxDepthTextureSamples = 1; |
||
700 | consts->MaxIntegerSamples = 1; |
||
701 | |||
702 | /* GL_ARB_shader_atomic_counters */ |
||
703 | consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS; |
||
704 | consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE; |
||
705 | consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS; |
||
706 | consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS; |
||
707 | |||
708 | /* GL_ARB_vertex_attrib_binding */ |
||
709 | consts->MaxVertexAttribRelativeOffset = 2047; |
||
710 | consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS; |
||
711 | |||
712 | /* GL_ARB_compute_shader */ |
||
713 | consts->MaxComputeWorkGroupCount[0] = 65535; |
||
714 | consts->MaxComputeWorkGroupCount[1] = 65535; |
||
715 | consts->MaxComputeWorkGroupCount[2] = 65535; |
||
716 | consts->MaxComputeWorkGroupSize[0] = 1024; |
||
717 | consts->MaxComputeWorkGroupSize[1] = 1024; |
||
718 | consts->MaxComputeWorkGroupSize[2] = 64; |
||
719 | consts->MaxComputeWorkGroupInvocations = 1024; |
||
720 | |||
721 | /** GL_ARB_gpu_shader5 */ |
||
722 | consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET; |
||
723 | consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET; |
||
724 | |||
725 | /** GL_KHR_context_flush_control */ |
||
726 | consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH; |
||
727 | } |
||
728 | |||
729 | |||
730 | /** |
||
731 | * Do some sanity checks on the limits/constants for the given context. |
||
732 | * Only called the first time a context is bound. |
||
733 | */ |
||
734 | static void |
||
735 | check_context_limits(struct gl_context *ctx) |
||
736 | { |
||
737 | (void) ctx; |
||
738 | |||
739 | /* check that we don't exceed the size of various bitfields */ |
||
740 | assert(VARYING_SLOT_MAX <= |
||
741 | (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); |
||
742 | assert(VARYING_SLOT_MAX <= |
||
743 | (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); |
||
744 | |||
745 | /* shader-related checks */ |
||
746 | assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); |
||
747 | assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); |
||
748 | |||
749 | /* Texture unit checks */ |
||
750 | assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); |
||
751 | assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); |
||
752 | assert(ctx->Const.MaxTextureCoordUnits > 0); |
||
753 | assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); |
||
754 | assert(ctx->Const.MaxTextureUnits > 0); |
||
755 | assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); |
||
756 | assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); |
||
757 | assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, |
||
758 | ctx->Const.MaxTextureCoordUnits)); |
||
759 | assert(ctx->Const.MaxCombinedTextureImageUnits > 0); |
||
760 | assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
||
761 | assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
||
762 | /* number of coord units cannot be greater than number of image units */ |
||
763 | assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); |
||
764 | |||
765 | |||
766 | /* Texture size checks */ |
||
767 | assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); |
||
768 | assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); |
||
769 | assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); |
||
770 | assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); |
||
771 | |||
772 | /* Texture level checks */ |
||
773 | assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); |
||
774 | assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); |
||
775 | |||
776 | /* Max texture size should be <= max viewport size (render to texture) */ |
||
777 | assert((1U << (ctx->Const.MaxTextureLevels - 1)) |
||
778 | <= ctx->Const.MaxViewportWidth); |
||
779 | assert((1U << (ctx->Const.MaxTextureLevels - 1)) |
||
780 | <= ctx->Const.MaxViewportHeight); |
||
781 | |||
782 | assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); |
||
783 | |||
784 | /* if this fails, add more enum values to gl_buffer_index */ |
||
785 | assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT); |
||
786 | |||
787 | /* XXX probably add more tests */ |
||
788 | } |
||
789 | |||
790 | |||
791 | /** |
||
792 | * Initialize the attribute groups in a GL context. |
||
793 | * |
||
794 | * \param ctx GL context. |
||
795 | * |
||
796 | * Initializes all the attributes, calling the respective init* |
||
797 | * functions for the more complex data structures. |
||
798 | */ |
||
799 | static GLboolean |
||
800 | init_attrib_groups(struct gl_context *ctx) |
||
801 | { |
||
802 | assert(ctx); |
||
803 | |||
804 | /* Constants */ |
||
805 | _mesa_init_constants(&ctx->Const, ctx->API); |
||
806 | |||
807 | /* Extensions */ |
||
808 | _mesa_init_extensions(&ctx->Extensions); |
||
809 | |||
810 | /* Attribute Groups */ |
||
811 | _mesa_init_accum( ctx ); |
||
812 | _mesa_init_attrib( ctx ); |
||
813 | _mesa_init_buffer_objects( ctx ); |
||
814 | _mesa_init_color( ctx ); |
||
815 | _mesa_init_current( ctx ); |
||
816 | _mesa_init_depth( ctx ); |
||
817 | _mesa_init_debug( ctx ); |
||
818 | _mesa_init_display_list( ctx ); |
||
819 | _mesa_init_errors( ctx ); |
||
820 | _mesa_init_eval( ctx ); |
||
821 | _mesa_init_fbobjects( ctx ); |
||
822 | _mesa_init_feedback( ctx ); |
||
823 | _mesa_init_fog( ctx ); |
||
824 | _mesa_init_hint( ctx ); |
||
825 | _mesa_init_image_units( ctx ); |
||
826 | _mesa_init_line( ctx ); |
||
827 | _mesa_init_lighting( ctx ); |
||
828 | _mesa_init_matrix( ctx ); |
||
829 | _mesa_init_multisample( ctx ); |
||
830 | _mesa_init_performance_monitors( ctx ); |
||
831 | _mesa_init_pipeline( ctx ); |
||
832 | _mesa_init_pixel( ctx ); |
||
833 | _mesa_init_pixelstore( ctx ); |
||
834 | _mesa_init_point( ctx ); |
||
835 | _mesa_init_polygon( ctx ); |
||
836 | _mesa_init_program( ctx ); |
||
837 | _mesa_init_queryobj( ctx ); |
||
838 | _mesa_init_sync( ctx ); |
||
839 | _mesa_init_rastpos( ctx ); |
||
840 | _mesa_init_scissor( ctx ); |
||
841 | _mesa_init_shader_state( ctx ); |
||
842 | _mesa_init_stencil( ctx ); |
||
843 | _mesa_init_transform( ctx ); |
||
844 | _mesa_init_transform_feedback( ctx ); |
||
845 | _mesa_init_varray( ctx ); |
||
846 | _mesa_init_viewport( ctx ); |
||
847 | |||
848 | if (!_mesa_init_texture( ctx )) |
||
849 | return GL_FALSE; |
||
850 | |||
851 | _mesa_init_texture_s3tc( ctx ); |
||
852 | |||
853 | /* Miscellaneous */ |
||
854 | ctx->NewState = _NEW_ALL; |
||
855 | ctx->NewDriverState = ~0; |
||
856 | ctx->ErrorValue = GL_NO_ERROR; |
||
857 | ctx->ShareGroupReset = false; |
||
858 | ctx->varying_vp_inputs = VERT_BIT_ALL; |
||
859 | |||
860 | return GL_TRUE; |
||
861 | } |
||
862 | |||
863 | |||
864 | /** |
||
865 | * Update default objects in a GL context with respect to shared state. |
||
866 | * |
||
867 | * \param ctx GL context. |
||
868 | * |
||
869 | * Removes references to old default objects, (texture objects, program |
||
870 | * objects, etc.) and changes to reference those from the current shared |
||
871 | * state. |
||
872 | */ |
||
873 | static GLboolean |
||
874 | update_default_objects(struct gl_context *ctx) |
||
875 | { |
||
876 | assert(ctx); |
||
877 | |||
878 | _mesa_update_default_objects_program(ctx); |
||
879 | _mesa_update_default_objects_texture(ctx); |
||
880 | _mesa_update_default_objects_buffer_objects(ctx); |
||
881 | |||
882 | return GL_TRUE; |
||
883 | } |
||
884 | |||
885 | |||
886 | /* XXX this is temporary and should be removed at some point in the |
||
887 | * future when there's a reasonable expectation that the libGL library |
||
888 | * contains the _glapi_new_nop_table() and _glapi_set_nop_handler() |
||
889 | * functions which were added in Mesa 10.6. |
||
890 | */ |
||
891 | #if !defined(_WIN32) |
||
892 | /* Avoid libGL / driver ABI break */ |
||
893 | #define USE_GLAPI_NOP_FEATURES 0 |
||
894 | #else |
||
895 | #define USE_GLAPI_NOP_FEATURES 1 |
||
896 | #endif |
||
897 | |||
898 | |||
899 | /** |
||
900 | * This function is called by the glapi no-op functions. For each OpenGL |
||
901 | * function/entrypoint there's a simple no-op function. These "no-op" |
||
902 | * functions call this function. |
||
903 | * |
||
904 | * If there's a current OpenGL context for the calling thread, we record a |
||
905 | * GL_INVALID_OPERATION error. This can happen either because the app's |
||
906 | * calling an unsupported extension function, or calling an illegal function |
||
907 | * (such as glClear between glBegin/glEnd). |
||
908 | * |
||
909 | * If there's no current OpenGL context for the calling thread, we can |
||
910 | * print a message to stderr. |
||
911 | * |
||
912 | * \param name the name of the OpenGL function |
||
913 | */ |
||
914 | #if USE_GLAPI_NOP_FEATURES |
||
915 | static void |
||
916 | nop_handler(const char *name) |
||
917 | { |
||
918 | GET_CURRENT_CONTEXT(ctx); |
||
919 | if (ctx) { |
||
920 | _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name); |
||
921 | } |
||
922 | #if defined(DEBUG) |
||
923 | else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { |
||
924 | fprintf(stderr, |
||
925 | "GL User Error: gl%s called without a rendering context\n", |
||
926 | name); |
||
927 | fflush(stderr); |
||
928 | } |
||
929 | #endif |
||
930 | } |
||
931 | #endif |
||
932 | |||
933 | |||
934 | /** |
||
935 | * Special no-op glFlush, see below. |
||
936 | */ |
||
937 | #if defined(_WIN32) |
||
938 | static void GLAPIENTRY |
||
939 | nop_glFlush(void) |
||
940 | { |
||
941 | /* don't record an error like we do in nop_handler() */ |
||
942 | } |
||
943 | #endif |
||
944 | |||
945 | |||
946 | #if !USE_GLAPI_NOP_FEATURES |
||
947 | static int |
||
948 | generic_nop(void) |
||
949 | { |
||
950 | GET_CURRENT_CONTEXT(ctx); |
||
951 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
952 | "unsupported function called " |
||
953 | "(unsupported extension or deprecated function?)"); |
||
954 | return 0; |
||
955 | } |
||
956 | #endif |
||
957 | |||
958 | |||
959 | /** |
||
960 | * Create a new API dispatch table in which all entries point to the |
||
961 | * generic_nop() function. This will not work on Windows because of |
||
962 | * the __stdcall convention which requires the callee to clean up the |
||
963 | * call stack. That's impossible with one generic no-op function. |
||
964 | */ |
||
965 | struct _glapi_table * |
||
966 | _mesa_new_nop_table(unsigned numEntries) |
||
967 | { |
||
968 | struct _glapi_table *table; |
||
969 | |||
970 | #if !USE_GLAPI_NOP_FEATURES |
||
971 | table = malloc(numEntries * sizeof(_glapi_proc)); |
||
972 | if (table) { |
||
973 | _glapi_proc *entry = (_glapi_proc *) table; |
||
974 | unsigned i; |
||
975 | for (i = 0; i < numEntries; i++) { |
||
976 | entry[i] = (_glapi_proc) generic_nop; |
||
977 | } |
||
978 | } |
||
979 | #else |
||
980 | table = _glapi_new_nop_table(numEntries); |
||
981 | #endif |
||
982 | return table; |
||
983 | } |
||
984 | |||
985 | |||
986 | /** |
||
987 | * Allocate and initialize a new dispatch table. The table will be |
||
988 | * populated with pointers to "no-op" functions. In turn, the no-op |
||
989 | * functions will call nop_handler() above. |
||
990 | */ |
||
991 | static struct _glapi_table * |
||
992 | alloc_dispatch_table(void) |
||
993 | { |
||
994 | /* Find the larger of Mesa's dispatch table and libGL's dispatch table. |
||
995 | * In practice, this'll be the same for stand-alone Mesa. But for DRI |
||
996 | * Mesa we do this to accommodate different versions of libGL and various |
||
997 | * DRI drivers. |
||
998 | */ |
||
999 | int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); |
||
1000 | |||
1001 | struct _glapi_table *table = _mesa_new_nop_table(numEntries); |
||
1002 | |||
1003 | #if defined(_WIN32) |
||
1004 | if (table) { |
||
1005 | /* This is a special case for Windows in the event that |
||
1006 | * wglGetProcAddress is called between glBegin/End(). |
||
1007 | * |
||
1008 | * The MS opengl32.dll library apparently calls glFlush from |
||
1009 | * wglGetProcAddress(). If we're inside glBegin/End(), glFlush |
||
1010 | * will dispatch to _mesa_generic_nop() and we'll generate a |
||
1011 | * GL_INVALID_OPERATION error. |
||
1012 | * |
||
1013 | * The specific case which hits this is piglit's primitive-restart |
||
1014 | * test which calls glPrimitiveRestartNV() inside glBegin/End. The |
||
1015 | * first time we call glPrimitiveRestartNV() Piglit's API dispatch |
||
1016 | * code will try to resolve the function by calling wglGetProcAddress. |
||
1017 | * This raises GL_INVALID_OPERATION and an assert(glGetError()==0) |
||
1018 | * will fail causing the test to fail. By suppressing the error, the |
||
1019 | * assertion passes and the test continues. |
||
1020 | */ |
||
1021 | SET_Flush(table, nop_glFlush); |
||
1022 | } |
||
1023 | #endif |
||
1024 | |||
1025 | #if USE_GLAPI_NOP_FEATURES |
||
1026 | _glapi_set_nop_handler(nop_handler); |
||
1027 | #endif |
||
1028 | |||
1029 | return table; |
||
1030 | } |
||
1031 | |||
1032 | /** |
||
1033 | * Creates a minimal dispatch table for use within glBegin()/glEnd(). |
||
1034 | * |
||
1035 | * This ensures that we generate GL_INVALID_OPERATION errors from most |
||
1036 | * functions, since the set of functions that are valid within Begin/End is |
||
1037 | * very small. |
||
1038 | * |
||
1039 | * From the GL 1.0 specification section 2.6.3, "GL Commands within |
||
1040 | * Begin/End" |
||
1041 | * |
||
1042 | * "The only GL commands that are allowed within any Begin/End pairs are |
||
1043 | * the commands for specifying vertex coordinates, vertex color, normal |
||
1044 | * coordinates, and texture coordinates (Vertex, Color, Index, Normal, |
||
1045 | * TexCoord), EvalCoord and EvalPoint commands (see section 5.1), |
||
1046 | * commands for specifying lighting material parameters (Material |
||
1047 | * commands see section 2.12.2), display list invocation commands |
||
1048 | * (CallList and CallLists see section 5.4), and the EdgeFlag |
||
1049 | * command. Executing Begin after Begin has already been executed but |
||
1050 | * before an End is issued generates the INVALID OPERATION error, as does |
||
1051 | * executing End without a previous corresponding Begin. Executing any |
||
1052 | * other GL command within Begin/End results in the error INVALID |
||
1053 | * OPERATION." |
||
1054 | * |
||
1055 | * The table entries for specifying vertex attributes are set up by |
||
1056 | * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists |
||
1057 | * are set by install_vtxfmt() as well. |
||
1058 | */ |
||
1059 | static struct _glapi_table * |
||
1060 | create_beginend_table(const struct gl_context *ctx) |
||
1061 | { |
||
1062 | struct _glapi_table *table; |
||
1063 | |||
1064 | table = alloc_dispatch_table(); |
||
1065 | if (!table) |
||
1066 | return NULL; |
||
1067 | |||
1068 | /* Fill in functions which return a value, since they should return some |
||
1069 | * specific value even if they emit a GL_INVALID_OPERATION error from them |
||
1070 | * being called within glBegin()/glEnd(). |
||
1071 | */ |
||
1072 | #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec)) |
||
1073 | |||
1074 | COPY_DISPATCH(GenLists); |
||
1075 | COPY_DISPATCH(IsProgram); |
||
1076 | COPY_DISPATCH(IsVertexArray); |
||
1077 | COPY_DISPATCH(IsBuffer); |
||
1078 | COPY_DISPATCH(IsEnabled); |
||
1079 | COPY_DISPATCH(IsEnabledi); |
||
1080 | COPY_DISPATCH(IsRenderbuffer); |
||
1081 | COPY_DISPATCH(IsFramebuffer); |
||
1082 | COPY_DISPATCH(CheckFramebufferStatus); |
||
1083 | COPY_DISPATCH(RenderMode); |
||
1084 | COPY_DISPATCH(GetString); |
||
1085 | COPY_DISPATCH(GetStringi); |
||
1086 | COPY_DISPATCH(GetPointerv); |
||
1087 | COPY_DISPATCH(IsQuery); |
||
1088 | COPY_DISPATCH(IsSampler); |
||
1089 | COPY_DISPATCH(IsSync); |
||
1090 | COPY_DISPATCH(IsTexture); |
||
1091 | COPY_DISPATCH(IsTransformFeedback); |
||
1092 | COPY_DISPATCH(DeleteQueries); |
||
1093 | COPY_DISPATCH(AreTexturesResident); |
||
1094 | COPY_DISPATCH(FenceSync); |
||
1095 | COPY_DISPATCH(ClientWaitSync); |
||
1096 | COPY_DISPATCH(MapBuffer); |
||
1097 | COPY_DISPATCH(UnmapBuffer); |
||
1098 | COPY_DISPATCH(MapBufferRange); |
||
1099 | COPY_DISPATCH(ObjectPurgeableAPPLE); |
||
1100 | COPY_DISPATCH(ObjectUnpurgeableAPPLE); |
||
1101 | |||
1102 | _mesa_loopback_init_api_table(ctx, table); |
||
1103 | |||
1104 | return table; |
||
1105 | } |
||
1106 | |||
1107 | void |
||
1108 | _mesa_initialize_dispatch_tables(struct gl_context *ctx) |
||
1109 | { |
||
1110 | /* Do the code-generated setup of the exec table in api_exec.c. */ |
||
1111 | _mesa_initialize_exec_table(ctx); |
||
1112 | |||
1113 | if (ctx->Save) |
||
1114 | _mesa_initialize_save_table(ctx); |
||
1115 | } |
||
1116 | |||
1117 | /** |
||
1118 | * Initialize a struct gl_context struct (rendering context). |
||
1119 | * |
||
1120 | * This includes allocating all the other structs and arrays which hang off of |
||
1121 | * the context by pointers. |
||
1122 | * Note that the driver needs to pass in its dd_function_table here since |
||
1123 | * we need to at least call driverFunctions->NewTextureObject to create the |
||
1124 | * default texture objects. |
||
1125 | * |
||
1126 | * Called by _mesa_create_context(). |
||
1127 | * |
||
1128 | * Performs the imports and exports callback tables initialization, and |
||
1129 | * miscellaneous one-time initializations. If no shared context is supplied one |
||
1130 | * is allocated, and increase its reference count. Setups the GL API dispatch |
||
1131 | * tables. Initialize the TNL module. Sets the maximum Z buffer depth. |
||
1132 | * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables |
||
1133 | * for debug flags. |
||
1134 | * |
||
1135 | * \param ctx the context to initialize |
||
1136 | * \param api the GL API type to create the context for |
||
1137 | * \param visual describes the visual attributes for this context or NULL to |
||
1138 | * create a configless context |
||
1139 | * \param share_list points to context to share textures, display lists, |
||
1140 | * etc with, or NULL |
||
1141 | * \param driverFunctions table of device driver functions for this context |
||
1142 | * to use |
||
1143 | */ |
||
1144 | GLboolean |
||
1145 | _mesa_initialize_context(struct gl_context *ctx, |
||
1146 | gl_api api, |
||
1147 | const struct gl_config *visual, |
||
1148 | struct gl_context *share_list, |
||
1149 | const struct dd_function_table *driverFunctions) |
||
1150 | { |
||
1151 | struct gl_shared_state *shared; |
||
1152 | int i; |
||
1153 | |||
1154 | assert(driverFunctions->NewTextureObject); |
||
1155 | assert(driverFunctions->FreeTextureImageBuffer); |
||
1156 | |||
1157 | ctx->API = api; |
||
1158 | ctx->DrawBuffer = NULL; |
||
1159 | ctx->ReadBuffer = NULL; |
||
1160 | ctx->WinSysDrawBuffer = NULL; |
||
1161 | ctx->WinSysReadBuffer = NULL; |
||
1162 | |||
1163 | if (visual) { |
||
1164 | ctx->Visual = *visual; |
||
1165 | ctx->HasConfig = GL_TRUE; |
||
1166 | } |
||
1167 | else { |
||
1168 | memset(&ctx->Visual, 0, sizeof ctx->Visual); |
||
1169 | ctx->HasConfig = GL_FALSE; |
||
1170 | } |
||
1171 | |||
1172 | if (_mesa_is_desktop_gl(ctx)) { |
||
1173 | _mesa_override_gl_version(ctx); |
||
1174 | } |
||
1175 | |||
1176 | /* misc one-time initializations */ |
||
1177 | one_time_init(ctx); |
||
1178 | |||
1179 | /* Plug in driver functions and context pointer here. |
||
1180 | * This is important because when we call alloc_shared_state() below |
||
1181 | * we'll call ctx->Driver.NewTextureObject() to create the default |
||
1182 | * textures. |
||
1183 | */ |
||
1184 | ctx->Driver = *driverFunctions; |
||
1185 | |||
1186 | if (share_list) { |
||
1187 | /* share state with another context */ |
||
1188 | shared = share_list->Shared; |
||
1189 | } |
||
1190 | else { |
||
1191 | /* allocate new, unshared state */ |
||
1192 | shared = _mesa_alloc_shared_state(ctx); |
||
1193 | if (!shared) |
||
1194 | return GL_FALSE; |
||
1195 | } |
||
1196 | |||
1197 | _mesa_reference_shared_state(ctx, &ctx->Shared, shared); |
||
1198 | |||
1199 | if (!init_attrib_groups( ctx )) |
||
1200 | goto fail; |
||
1201 | |||
1202 | /* setup the API dispatch tables with all nop functions */ |
||
1203 | ctx->OutsideBeginEnd = alloc_dispatch_table(); |
||
1204 | if (!ctx->OutsideBeginEnd) |
||
1205 | goto fail; |
||
1206 | ctx->Exec = ctx->OutsideBeginEnd; |
||
1207 | ctx->CurrentDispatch = ctx->OutsideBeginEnd; |
||
1208 | |||
1209 | ctx->FragmentProgram._MaintainTexEnvProgram |
||
1210 | = (getenv("MESA_TEX_PROG") != NULL); |
||
1211 | |||
1212 | ctx->VertexProgram._MaintainTnlProgram |
||
1213 | = (getenv("MESA_TNL_PROG") != NULL); |
||
1214 | if (ctx->VertexProgram._MaintainTnlProgram) { |
||
1215 | /* this is required... */ |
||
1216 | ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; |
||
1217 | } |
||
1218 | |||
1219 | /* Mesa core handles all the formats that mesa core knows about. |
||
1220 | * Drivers will want to override this list with just the formats |
||
1221 | * they can handle, and confirm that appropriate fallbacks exist in |
||
1222 | * _mesa_choose_tex_format(). |
||
1223 | */ |
||
1224 | memset(&ctx->TextureFormatSupported, GL_TRUE, |
||
1225 | sizeof(ctx->TextureFormatSupported)); |
||
1226 | |||
1227 | switch (ctx->API) { |
||
1228 | case API_OPENGL_COMPAT: |
||
1229 | ctx->BeginEnd = create_beginend_table(ctx); |
||
1230 | ctx->Save = alloc_dispatch_table(); |
||
1231 | if (!ctx->BeginEnd || !ctx->Save) |
||
1232 | goto fail; |
||
1233 | |||
1234 | /* fall-through */ |
||
1235 | case API_OPENGL_CORE: |
||
1236 | break; |
||
1237 | case API_OPENGLES: |
||
1238 | /** |
||
1239 | * GL_OES_texture_cube_map says |
||
1240 | * "Initially all texture generation modes are set to REFLECTION_MAP_OES" |
||
1241 | */ |
||
1242 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) { |
||
1243 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; |
||
1244 | texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; |
||
1245 | texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; |
||
1246 | texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; |
||
1247 | texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; |
||
1248 | texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; |
||
1249 | texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; |
||
1250 | } |
||
1251 | break; |
||
1252 | case API_OPENGLES2: |
||
1253 | ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; |
||
1254 | ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; |
||
1255 | break; |
||
1256 | } |
||
1257 | |||
1258 | ctx->FirstTimeCurrent = GL_TRUE; |
||
1259 | |||
1260 | return GL_TRUE; |
||
1261 | |||
1262 | fail: |
||
1263 | _mesa_reference_shared_state(ctx, &ctx->Shared, NULL); |
||
1264 | free(ctx->BeginEnd); |
||
1265 | free(ctx->OutsideBeginEnd); |
||
1266 | free(ctx->Save); |
||
1267 | return GL_FALSE; |
||
1268 | } |
||
1269 | |||
1270 | |||
1271 | /** |
||
1272 | * Allocate and initialize a struct gl_context structure. |
||
1273 | * Note that the driver needs to pass in its dd_function_table here since |
||
1274 | * we need to at least call driverFunctions->NewTextureObject to initialize |
||
1275 | * the rendering context. |
||
1276 | * |
||
1277 | * \param api the GL API type to create the context for |
||
1278 | * \param visual a struct gl_config pointer (we copy the struct contents) or |
||
1279 | * NULL to create a configless context |
||
1280 | * \param share_list another context to share display lists with or NULL |
||
1281 | * \param driverFunctions points to the dd_function_table into which the |
||
1282 | * driver has plugged in all its special functions. |
||
1283 | * |
||
1284 | * \return pointer to a new __struct gl_contextRec or NULL if error. |
||
1285 | */ |
||
1286 | struct gl_context * |
||
1287 | _mesa_create_context(gl_api api, |
||
1288 | const struct gl_config *visual, |
||
1289 | struct gl_context *share_list, |
||
1290 | const struct dd_function_table *driverFunctions) |
||
1291 | { |
||
1292 | struct gl_context *ctx; |
||
1293 | |||
1294 | ctx = calloc(1, sizeof(struct gl_context)); |
||
1295 | if (!ctx) |
||
1296 | return NULL; |
||
1297 | |||
1298 | if (_mesa_initialize_context(ctx, api, visual, share_list, |
||
1299 | driverFunctions)) { |
||
1300 | return ctx; |
||
1301 | } |
||
1302 | else { |
||
1303 | free(ctx); |
||
1304 | return NULL; |
||
1305 | } |
||
1306 | } |
||
1307 | |||
1308 | |||
1309 | /** |
||
1310 | * Free the data associated with the given context. |
||
1311 | * |
||
1312 | * But doesn't free the struct gl_context struct itself. |
||
1313 | * |
||
1314 | * \sa _mesa_initialize_context() and init_attrib_groups(). |
||
1315 | */ |
||
1316 | void |
||
1317 | _mesa_free_context_data( struct gl_context *ctx ) |
||
1318 | { |
||
1319 | if (!_mesa_get_current_context()){ |
||
1320 | /* No current context, but we may need one in order to delete |
||
1321 | * texture objs, etc. So temporarily bind the context now. |
||
1322 | */ |
||
1323 | _mesa_make_current(ctx, NULL, NULL); |
||
1324 | } |
||
1325 | |||
1326 | /* unreference WinSysDraw/Read buffers */ |
||
1327 | _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); |
||
1328 | _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); |
||
1329 | _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); |
||
1330 | _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); |
||
1331 | |||
1332 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); |
||
1333 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); |
||
1334 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); |
||
1335 | |||
1336 | _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); |
||
1337 | _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); |
||
1338 | |||
1339 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); |
||
1340 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); |
||
1341 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); |
||
1342 | |||
1343 | _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL); |
||
1344 | _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); |
||
1345 | |||
1346 | _mesa_free_attrib_data(ctx); |
||
1347 | _mesa_free_buffer_objects(ctx); |
||
1348 | _mesa_free_eval_data( ctx ); |
||
1349 | _mesa_free_texture_data( ctx ); |
||
1350 | _mesa_free_matrix_data( ctx ); |
||
1351 | _mesa_free_pipeline_data(ctx); |
||
1352 | _mesa_free_program_data(ctx); |
||
1353 | _mesa_free_shader_state(ctx); |
||
1354 | _mesa_free_queryobj_data(ctx); |
||
1355 | _mesa_free_sync_data(ctx); |
||
1356 | _mesa_free_varray_data(ctx); |
||
1357 | _mesa_free_transform_feedback(ctx); |
||
1358 | _mesa_free_performance_monitors(ctx); |
||
1359 | |||
1360 | _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); |
||
1361 | _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); |
||
1362 | _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); |
||
1363 | _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); |
||
1364 | |||
1365 | /* free dispatch tables */ |
||
1366 | free(ctx->BeginEnd); |
||
1367 | free(ctx->OutsideBeginEnd); |
||
1368 | free(ctx->Save); |
||
1369 | |||
1370 | /* Shared context state (display lists, textures, etc) */ |
||
1371 | _mesa_reference_shared_state(ctx, &ctx->Shared, NULL); |
||
1372 | |||
1373 | /* needs to be after freeing shared state */ |
||
1374 | _mesa_free_display_list_data(ctx); |
||
1375 | |||
1376 | _mesa_free_errors_data(ctx); |
||
1377 | |||
1378 | free((void *)ctx->Extensions.String); |
||
1379 | |||
1380 | free(ctx->VersionString); |
||
1381 | |||
1382 | /* unbind the context if it's currently bound */ |
||
1383 | if (ctx == _mesa_get_current_context()) { |
||
1384 | _mesa_make_current(NULL, NULL, NULL); |
||
1385 | } |
||
1386 | } |
||
1387 | |||
1388 | |||
1389 | /** |
||
1390 | * Destroy a struct gl_context structure. |
||
1391 | * |
||
1392 | * \param ctx GL context. |
||
1393 | * |
||
1394 | * Calls _mesa_free_context_data() and frees the gl_context object itself. |
||
1395 | */ |
||
1396 | void |
||
1397 | _mesa_destroy_context( struct gl_context *ctx ) |
||
1398 | { |
||
1399 | if (ctx) { |
||
1400 | _mesa_free_context_data(ctx); |
||
1401 | free( (void *) ctx ); |
||
1402 | } |
||
1403 | } |
||
1404 | |||
1405 | |||
1406 | /** |
||
1407 | * Copy attribute groups from one context to another. |
||
1408 | * |
||
1409 | * \param src source context |
||
1410 | * \param dst destination context |
||
1411 | * \param mask bitwise OR of GL_*_BIT flags |
||
1412 | * |
||
1413 | * According to the bits specified in \p mask, copies the corresponding |
||
1414 | * attributes from \p src into \p dst. For many of the attributes a simple \c |
||
1415 | * memcpy is not enough due to the existence of internal pointers in their data |
||
1416 | * structures. |
||
1417 | */ |
||
1418 | void |
||
1419 | _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, |
||
1420 | GLuint mask ) |
||
1421 | { |
||
1422 | if (mask & GL_ACCUM_BUFFER_BIT) { |
||
1423 | /* OK to memcpy */ |
||
1424 | dst->Accum = src->Accum; |
||
1425 | } |
||
1426 | if (mask & GL_COLOR_BUFFER_BIT) { |
||
1427 | /* OK to memcpy */ |
||
1428 | dst->Color = src->Color; |
||
1429 | } |
||
1430 | if (mask & GL_CURRENT_BIT) { |
||
1431 | /* OK to memcpy */ |
||
1432 | dst->Current = src->Current; |
||
1433 | } |
||
1434 | if (mask & GL_DEPTH_BUFFER_BIT) { |
||
1435 | /* OK to memcpy */ |
||
1436 | dst->Depth = src->Depth; |
||
1437 | } |
||
1438 | if (mask & GL_ENABLE_BIT) { |
||
1439 | /* no op */ |
||
1440 | } |
||
1441 | if (mask & GL_EVAL_BIT) { |
||
1442 | /* OK to memcpy */ |
||
1443 | dst->Eval = src->Eval; |
||
1444 | } |
||
1445 | if (mask & GL_FOG_BIT) { |
||
1446 | /* OK to memcpy */ |
||
1447 | dst->Fog = src->Fog; |
||
1448 | } |
||
1449 | if (mask & GL_HINT_BIT) { |
||
1450 | /* OK to memcpy */ |
||
1451 | dst->Hint = src->Hint; |
||
1452 | } |
||
1453 | if (mask & GL_LIGHTING_BIT) { |
||
1454 | GLuint i; |
||
1455 | /* begin with memcpy */ |
||
1456 | dst->Light = src->Light; |
||
1457 | /* fixup linked lists to prevent pointer insanity */ |
||
1458 | make_empty_list( &(dst->Light.EnabledList) ); |
||
1459 | for (i = 0; i < MAX_LIGHTS; i++) { |
||
1460 | if (dst->Light.Light[i].Enabled) { |
||
1461 | insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); |
||
1462 | } |
||
1463 | } |
||
1464 | } |
||
1465 | if (mask & GL_LINE_BIT) { |
||
1466 | /* OK to memcpy */ |
||
1467 | dst->Line = src->Line; |
||
1468 | } |
||
1469 | if (mask & GL_LIST_BIT) { |
||
1470 | /* OK to memcpy */ |
||
1471 | dst->List = src->List; |
||
1472 | } |
||
1473 | if (mask & GL_PIXEL_MODE_BIT) { |
||
1474 | /* OK to memcpy */ |
||
1475 | dst->Pixel = src->Pixel; |
||
1476 | } |
||
1477 | if (mask & GL_POINT_BIT) { |
||
1478 | /* OK to memcpy */ |
||
1479 | dst->Point = src->Point; |
||
1480 | } |
||
1481 | if (mask & GL_POLYGON_BIT) { |
||
1482 | /* OK to memcpy */ |
||
1483 | dst->Polygon = src->Polygon; |
||
1484 | } |
||
1485 | if (mask & GL_POLYGON_STIPPLE_BIT) { |
||
1486 | /* Use loop instead of memcpy due to problem with Portland Group's |
||
1487 | * C compiler. Reported by John Stone. |
||
1488 | */ |
||
1489 | GLuint i; |
||
1490 | for (i = 0; i < 32; i++) { |
||
1491 | dst->PolygonStipple[i] = src->PolygonStipple[i]; |
||
1492 | } |
||
1493 | } |
||
1494 | if (mask & GL_SCISSOR_BIT) { |
||
1495 | /* OK to memcpy */ |
||
1496 | dst->Scissor = src->Scissor; |
||
1497 | } |
||
1498 | if (mask & GL_STENCIL_BUFFER_BIT) { |
||
1499 | /* OK to memcpy */ |
||
1500 | dst->Stencil = src->Stencil; |
||
1501 | } |
||
1502 | if (mask & GL_TEXTURE_BIT) { |
||
1503 | /* Cannot memcpy because of pointers */ |
||
1504 | _mesa_copy_texture_state(src, dst); |
||
1505 | } |
||
1506 | if (mask & GL_TRANSFORM_BIT) { |
||
1507 | /* OK to memcpy */ |
||
1508 | dst->Transform = src->Transform; |
||
1509 | } |
||
1510 | if (mask & GL_VIEWPORT_BIT) { |
||
1511 | unsigned i; |
||
1512 | for (i = 0; i < src->Const.MaxViewports; i++) { |
||
1513 | /* OK to memcpy */ |
||
1514 | dst->ViewportArray[i] = src->ViewportArray[i]; |
||
1515 | } |
||
1516 | } |
||
1517 | |||
1518 | /* XXX FIXME: Call callbacks? |
||
1519 | */ |
||
1520 | dst->NewState = _NEW_ALL; |
||
1521 | dst->NewDriverState = ~0; |
||
1522 | } |
||
1523 | |||
1524 | |||
1525 | /** |
||
1526 | * Check if the given context can render into the given framebuffer |
||
1527 | * by checking visual attributes. |
||
1528 | * |
||
1529 | * Most of these tests could go away because Mesa is now pretty flexible |
||
1530 | * in terms of mixing rendering contexts with framebuffers. As long |
||
1531 | * as RGB vs. CI mode agree, we're probably good. |
||
1532 | * |
||
1533 | * \return GL_TRUE if compatible, GL_FALSE otherwise. |
||
1534 | */ |
||
1535 | static GLboolean |
||
1536 | check_compatible(const struct gl_context *ctx, |
||
1537 | const struct gl_framebuffer *buffer) |
||
1538 | { |
||
1539 | const struct gl_config *ctxvis = &ctx->Visual; |
||
1540 | const struct gl_config *bufvis = &buffer->Visual; |
||
1541 | |||
1542 | if (buffer == _mesa_get_incomplete_framebuffer()) |
||
1543 | return GL_TRUE; |
||
1544 | |||
1545 | #if 0 |
||
1546 | /* disabling this fixes the fgl_glxgears pbuffer demo */ |
||
1547 | if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) |
||
1548 | return GL_FALSE; |
||
1549 | #endif |
||
1550 | if (ctxvis->stereoMode && !bufvis->stereoMode) |
||
1551 | return GL_FALSE; |
||
1552 | if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) |
||
1553 | return GL_FALSE; |
||
1554 | if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) |
||
1555 | return GL_FALSE; |
||
1556 | if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) |
||
1557 | return GL_FALSE; |
||
1558 | if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) |
||
1559 | return GL_FALSE; |
||
1560 | if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) |
||
1561 | return GL_FALSE; |
||
1562 | if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) |
||
1563 | return GL_FALSE; |
||
1564 | #if 0 |
||
1565 | /* disabled (see bug 11161) */ |
||
1566 | if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) |
||
1567 | return GL_FALSE; |
||
1568 | #endif |
||
1569 | if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) |
||
1570 | return GL_FALSE; |
||
1571 | |||
1572 | return GL_TRUE; |
||
1573 | } |
||
1574 | |||
1575 | |||
1576 | /** |
||
1577 | * Check if the viewport/scissor size has not yet been initialized. |
||
1578 | * Initialize the size if the given width and height are non-zero. |
||
1579 | */ |
||
1580 | void |
||
1581 | _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) |
||
1582 | { |
||
1583 | if (!ctx->ViewportInitialized && width > 0 && height > 0) { |
||
1584 | unsigned i; |
||
1585 | |||
1586 | /* Note: set flag here, before calling _mesa_set_viewport(), to prevent |
||
1587 | * potential infinite recursion. |
||
1588 | */ |
||
1589 | ctx->ViewportInitialized = GL_TRUE; |
||
1590 | |||
1591 | /* Note: ctx->Const.MaxViewports may not have been set by the driver |
||
1592 | * yet, so just initialize all of them. |
||
1593 | */ |
||
1594 | for (i = 0; i < MAX_VIEWPORTS; i++) { |
||
1595 | _mesa_set_viewport(ctx, i, 0, 0, width, height); |
||
1596 | _mesa_set_scissor(ctx, i, 0, 0, width, height); |
||
1597 | } |
||
1598 | } |
||
1599 | } |
||
1600 | |||
1601 | static void |
||
1602 | handle_first_current(struct gl_context *ctx) |
||
1603 | { |
||
1604 | GLenum buffer; |
||
1605 | GLint bufferIndex; |
||
1606 | |||
1607 | if (ctx->Version == 0) { |
||
1608 | /* probably in the process of tearing down the context */ |
||
1609 | return; |
||
1610 | } |
||
1611 | |||
1612 | ctx->Extensions.String = _mesa_make_extension_string(ctx); |
||
1613 | |||
1614 | check_context_limits(ctx); |
||
1615 | |||
1616 | /* According to GL_MESA_configless_context the default value of |
||
1617 | * glDrawBuffers depends on the config of the first surface it is bound to. |
||
1618 | * For GLES it is always GL_BACK which has a magic interpretation */ |
||
1619 | if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) { |
||
1620 | if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) { |
||
1621 | if (ctx->DrawBuffer->Visual.doubleBufferMode) |
||
1622 | buffer = GL_BACK; |
||
1623 | else |
||
1624 | buffer = GL_FRONT; |
||
1625 | |||
1626 | _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer, |
||
1627 | NULL /* destMask */); |
||
1628 | } |
||
1629 | |||
1630 | if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) { |
||
1631 | if (ctx->ReadBuffer->Visual.doubleBufferMode) { |
||
1632 | buffer = GL_BACK; |
||
1633 | bufferIndex = BUFFER_BACK_LEFT; |
||
1634 | } |
||
1635 | else { |
||
1636 | buffer = GL_FRONT; |
||
1637 | bufferIndex = BUFFER_FRONT_LEFT; |
||
1638 | } |
||
1639 | |||
1640 | _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex); |
||
1641 | } |
||
1642 | } |
||
1643 | |||
1644 | /* We can use this to help debug user's problems. Tell them to set |
||
1645 | * the MESA_INFO env variable before running their app. Then the |
||
1646 | * first time each context is made current we'll print some useful |
||
1647 | * information. |
||
1648 | */ |
||
1649 | if (getenv("MESA_INFO")) { |
||
1650 | _mesa_print_info(ctx); |
||
1651 | } |
||
1652 | } |
||
1653 | |||
1654 | /** |
||
1655 | * Bind the given context to the given drawBuffer and readBuffer and |
||
1656 | * make it the current context for the calling thread. |
||
1657 | * We'll render into the drawBuffer and read pixels from the |
||
1658 | * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). |
||
1659 | * |
||
1660 | * We check that the context's and framebuffer's visuals are compatible |
||
1661 | * and return immediately if they're not. |
||
1662 | * |
||
1663 | * \param newCtx the new GL context. If NULL then there will be no current GL |
||
1664 | * context. |
||
1665 | * \param drawBuffer the drawing framebuffer |
||
1666 | * \param readBuffer the reading framebuffer |
||
1667 | */ |
||
1668 | GLboolean |
||
1669 | _mesa_make_current( struct gl_context *newCtx, |
||
1670 | struct gl_framebuffer *drawBuffer, |
||
1671 | struct gl_framebuffer *readBuffer ) |
||
1672 | { |
||
1673 | GET_CURRENT_CONTEXT(curCtx); |
||
1674 | |||
1675 | if (MESA_VERBOSE & VERBOSE_API) |
||
1676 | _mesa_debug(newCtx, "_mesa_make_current()\n"); |
||
1677 | |||
1678 | /* Check that the context's and framebuffer's visuals are compatible. |
||
1679 | */ |
||
1680 | if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) { |
||
1681 | if (!check_compatible(newCtx, drawBuffer)) { |
||
1682 | _mesa_warning(newCtx, |
||
1683 | "MakeCurrent: incompatible visuals for context and drawbuffer"); |
||
1684 | return GL_FALSE; |
||
1685 | } |
||
1686 | } |
||
1687 | if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { |
||
1688 | if (!check_compatible(newCtx, readBuffer)) { |
||
1689 | _mesa_warning(newCtx, |
||
1690 | "MakeCurrent: incompatible visuals for context and readbuffer"); |
||
1691 | return GL_FALSE; |
||
1692 | } |
||
1693 | } |
||
1694 | |||
1695 | if (curCtx && |
||
1696 | (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && |
||
1697 | /* make sure this context is valid for flushing */ |
||
1698 | curCtx != newCtx && |
||
1699 | curCtx->Const.ContextReleaseBehavior == |
||
1700 | GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) |
||
1701 | _mesa_flush(curCtx); |
||
1702 | |||
1703 | /* We used to call _glapi_check_multithread() here. Now do it in drivers */ |
||
1704 | _glapi_set_context((void *) newCtx); |
||
1705 | assert(_mesa_get_current_context() == newCtx); |
||
1706 | |||
1707 | if (!newCtx) { |
||
1708 | _glapi_set_dispatch(NULL); /* none current */ |
||
1709 | } |
||
1710 | else { |
||
1711 | _glapi_set_dispatch(newCtx->CurrentDispatch); |
||
1712 | |||
1713 | if (drawBuffer && readBuffer) { |
||
1714 | assert(_mesa_is_winsys_fbo(drawBuffer)); |
||
1715 | assert(_mesa_is_winsys_fbo(readBuffer)); |
||
1716 | _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); |
||
1717 | _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); |
||
1718 | |||
1719 | /* |
||
1720 | * Only set the context's Draw/ReadBuffer fields if they're NULL |
||
1721 | * or not bound to a user-created FBO. |
||
1722 | */ |
||
1723 | if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) { |
||
1724 | _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); |
||
1725 | /* Update the FBO's list of drawbuffers/renderbuffers. |
||
1726 | * For winsys FBOs this comes from the GL state (which may have |
||
1727 | * changed since the last time this FBO was bound). |
||
1728 | */ |
||
1729 | _mesa_update_draw_buffers(newCtx); |
||
1730 | } |
||
1731 | if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) { |
||
1732 | _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); |
||
1733 | } |
||
1734 | |||
1735 | /* XXX only set this flag if we're really changing the draw/read |
||
1736 | * framebuffer bindings. |
||
1737 | */ |
||
1738 | newCtx->NewState |= _NEW_BUFFERS; |
||
1739 | |||
1740 | if (drawBuffer) { |
||
1741 | _mesa_check_init_viewport(newCtx, |
||
1742 | drawBuffer->Width, drawBuffer->Height); |
||
1743 | } |
||
1744 | } |
||
1745 | |||
1746 | if (newCtx->FirstTimeCurrent) { |
||
1747 | handle_first_current(newCtx); |
||
1748 | newCtx->FirstTimeCurrent = GL_FALSE; |
||
1749 | } |
||
1750 | } |
||
1751 | |||
1752 | return GL_TRUE; |
||
1753 | } |
||
1754 | |||
1755 | |||
1756 | /** |
||
1757 | * Make context 'ctx' share the display lists, textures and programs |
||
1758 | * that are associated with 'ctxToShare'. |
||
1759 | * Any display lists, textures or programs associated with 'ctx' will |
||
1760 | * be deleted if nobody else is sharing them. |
||
1761 | */ |
||
1762 | GLboolean |
||
1763 | _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) |
||
1764 | { |
||
1765 | if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { |
||
1766 | struct gl_shared_state *oldShared = NULL; |
||
1767 | |||
1768 | /* save ref to old state to prevent it from being deleted immediately */ |
||
1769 | _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared); |
||
1770 | |||
1771 | /* update ctx's Shared pointer */ |
||
1772 | _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared); |
||
1773 | |||
1774 | update_default_objects(ctx); |
||
1775 | |||
1776 | /* release the old shared state */ |
||
1777 | _mesa_reference_shared_state(ctx, &oldShared, NULL); |
||
1778 | |||
1779 | return GL_TRUE; |
||
1780 | } |
||
1781 | else { |
||
1782 | return GL_FALSE; |
||
1783 | } |
||
1784 | } |
||
1785 | |||
1786 | |||
1787 | |||
1788 | /** |
||
1789 | * \return pointer to the current GL context for this thread. |
||
1790 | * |
||
1791 | * Calls _glapi_get_context(). This isn't the fastest way to get the current |
||
1792 | * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in |
||
1793 | * context.h. |
||
1794 | */ |
||
1795 | struct gl_context * |
||
1796 | _mesa_get_current_context( void ) |
||
1797 | { |
||
1798 | return (struct gl_context *) _glapi_get_context(); |
||
1799 | } |
||
1800 | |||
1801 | |||
1802 | /** |
||
1803 | * Get context's current API dispatch table. |
||
1804 | * |
||
1805 | * It'll either be the immediate-mode execute dispatcher or the display list |
||
1806 | * compile dispatcher. |
||
1807 | * |
||
1808 | * \param ctx GL context. |
||
1809 | * |
||
1810 | * \return pointer to dispatch_table. |
||
1811 | * |
||
1812 | * Simply returns __struct gl_contextRec::CurrentDispatch. |
||
1813 | */ |
||
1814 | struct _glapi_table * |
||
1815 | _mesa_get_dispatch(struct gl_context *ctx) |
||
1816 | { |
||
1817 | return ctx->CurrentDispatch; |
||
1818 | } |
||
1819 | |||
1820 | /*@}*/ |
||
1821 | |||
1822 | |||
1823 | /**********************************************************************/ |
||
1824 | /** \name Miscellaneous functions */ |
||
1825 | /**********************************************************************/ |
||
1826 | /*@{*/ |
||
1827 | |||
1828 | /** |
||
1829 | * Record an error. |
||
1830 | * |
||
1831 | * \param ctx GL context. |
||
1832 | * \param error error code. |
||
1833 | * |
||
1834 | * Records the given error code and call the driver's dd_function_table::Error |
||
1835 | * function if defined. |
||
1836 | * |
||
1837 | * \sa |
||
1838 | * This is called via _mesa_error(). |
||
1839 | */ |
||
1840 | void |
||
1841 | _mesa_record_error(struct gl_context *ctx, GLenum error) |
||
1842 | { |
||
1843 | if (!ctx) |
||
1844 | return; |
||
1845 | |||
1846 | if (ctx->ErrorValue == GL_NO_ERROR) { |
||
1847 | ctx->ErrorValue = error; |
||
1848 | } |
||
1849 | } |
||
1850 | |||
1851 | |||
1852 | /** |
||
1853 | * Flush commands and wait for completion. |
||
1854 | */ |
||
1855 | void |
||
1856 | _mesa_finish(struct gl_context *ctx) |
||
1857 | { |
||
1858 | FLUSH_VERTICES( ctx, 0 ); |
||
1859 | FLUSH_CURRENT( ctx, 0 ); |
||
1860 | if (ctx->Driver.Finish) { |
||
1861 | ctx->Driver.Finish(ctx); |
||
1862 | } |
||
1863 | } |
||
1864 | |||
1865 | |||
1866 | /** |
||
1867 | * Flush commands. |
||
1868 | */ |
||
1869 | void |
||
1870 | _mesa_flush(struct gl_context *ctx) |
||
1871 | { |
||
1872 | FLUSH_VERTICES( ctx, 0 ); |
||
1873 | FLUSH_CURRENT( ctx, 0 ); |
||
1874 | if (ctx->Driver.Flush) { |
||
1875 | ctx->Driver.Flush(ctx); |
||
1876 | } |
||
1877 | } |
||
1878 | |||
1879 | |||
1880 | |||
1881 | /** |
||
1882 | * Execute glFinish(). |
||
1883 | * |
||
1884 | * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the |
||
1885 | * dd_function_table::Finish driver callback, if not NULL. |
||
1886 | */ |
||
1887 | void GLAPIENTRY |
||
1888 | _mesa_Finish(void) |
||
1889 | { |
||
1890 | GET_CURRENT_CONTEXT(ctx); |
||
1891 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
1892 | _mesa_finish(ctx); |
||
1893 | } |
||
1894 | |||
1895 | |||
1896 | /** |
||
1897 | * Execute glFlush(). |
||
1898 | * |
||
1899 | * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the |
||
1900 | * dd_function_table::Flush driver callback, if not NULL. |
||
1901 | */ |
||
1902 | void GLAPIENTRY |
||
1903 | _mesa_Flush(void) |
||
1904 | { |
||
1905 | GET_CURRENT_CONTEXT(ctx); |
||
1906 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
1907 | _mesa_flush(ctx); |
||
1908 | } |
||
1909 | |||
1910 | |||
1911 | /* |
||
1912 | * ARB_blend_func_extended - ERRORS section |
||
1913 | * "The error INVALID_OPERATION is generated by Begin or any procedure that |
||
1914 | * implicitly calls Begin if any draw buffer has a blend function requiring the |
||
1915 | * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or |
||
1916 | * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than |
||
1917 | * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements." |
||
1918 | */ |
||
1919 | static GLboolean |
||
1920 | _mesa_check_blend_func_error(struct gl_context *ctx) |
||
1921 | { |
||
1922 | GLuint i; |
||
1923 | for (i = ctx->Const.MaxDualSourceDrawBuffers; |
||
1924 | i < ctx->DrawBuffer->_NumColorDrawBuffers; |
||
1925 | i++) { |
||
1926 | if (ctx->Color.Blend[i]._UsesDualSrc) { |
||
1927 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
1928 | "dual source blend on illegal attachment"); |
||
1929 | return GL_FALSE; |
||
1930 | } |
||
1931 | } |
||
1932 | return GL_TRUE; |
||
1933 | } |
||
1934 | |||
1935 | static bool |
||
1936 | shader_linked_or_absent(struct gl_context *ctx, |
||
1937 | const struct gl_shader_program *shProg, |
||
1938 | bool *shader_present, const char *where) |
||
1939 | { |
||
1940 | if (shProg) { |
||
1941 | *shader_present = true; |
||
1942 | |||
1943 | if (!shProg->LinkStatus) { |
||
1944 | _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); |
||
1945 | return false; |
||
1946 | } |
||
1947 | #if 0 /* not normally enabled */ |
||
1948 | { |
||
1949 | char errMsg[100]; |
||
1950 | if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) { |
||
1951 | _mesa_warning(ctx, "Shader program %u is invalid: %s", |
||
1952 | shProg->Name, errMsg); |
||
1953 | } |
||
1954 | } |
||
1955 | #endif |
||
1956 | } |
||
1957 | |||
1958 | return true; |
||
1959 | } |
||
1960 | |||
1961 | /** |
||
1962 | * Prior to drawing anything with glBegin, glDrawArrays, etc. this function |
||
1963 | * is called to see if it's valid to render. This involves checking that |
||
1964 | * the current shader is valid and the framebuffer is complete. |
||
1965 | * It also check the current pipeline object is valid if any. |
||
1966 | * If an error is detected it'll be recorded here. |
||
1967 | * \return GL_TRUE if OK to render, GL_FALSE if not |
||
1968 | */ |
||
1969 | GLboolean |
||
1970 | _mesa_valid_to_render(struct gl_context *ctx, const char *where) |
||
1971 | { |
||
1972 | unsigned i; |
||
1973 | |||
1974 | /* This depends on having up to date derived state (shaders) */ |
||
1975 | if (ctx->NewState) |
||
1976 | _mesa_update_state(ctx); |
||
1977 | |||
1978 | if (ctx->API == API_OPENGL_CORE || ctx->API == API_OPENGLES2) { |
||
1979 | bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false }; |
||
1980 | |||
1981 | for (i = 0; i < MESA_SHADER_COMPUTE; i++) { |
||
1982 | if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i], |
||
1983 | &from_glsl_shader[i], where)) |
||
1984 | return GL_FALSE; |
||
1985 | } |
||
1986 | |||
1987 | /* In OpenGL Core Profile and OpenGL ES 2.0 / 3.0, there are no assembly |
||
1988 | * shaders. Don't check state related to those. |
||
1989 | */ |
||
1990 | } else { |
||
1991 | bool has_vertex_shader = false; |
||
1992 | bool has_fragment_shader = false; |
||
1993 | |||
1994 | /* In OpenGL Compatibility Profile, there is only vertex shader and |
||
1995 | * fragment shader. We take this path also for API_OPENGLES because |
||
1996 | * optimizing that path would make the other (more common) paths |
||
1997 | * slightly slower. |
||
1998 | */ |
||
1999 | if (!shader_linked_or_absent(ctx, |
||
2000 | ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX], |
||
2001 | &has_vertex_shader, where)) |
||
2002 | return GL_FALSE; |
||
2003 | |||
2004 | if (!shader_linked_or_absent(ctx, |
||
2005 | ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT], |
||
2006 | &has_fragment_shader, where)) |
||
2007 | return GL_FALSE; |
||
2008 | |||
2009 | /* Any shader stages that are not supplied by the GLSL shader and have |
||
2010 | * assembly shaders enabled must now be validated. |
||
2011 | */ |
||
2012 | if (!has_vertex_shader |
||
2013 | && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { |
||
2014 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
2015 | "%s(vertex program not valid)", where); |
||
2016 | return GL_FALSE; |
||
2017 | } |
||
2018 | |||
2019 | if (!has_fragment_shader) { |
||
2020 | if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { |
||
2021 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
2022 | "%s(fragment program not valid)", where); |
||
2023 | return GL_FALSE; |
||
2024 | } |
||
2025 | |||
2026 | /* If drawing to integer-valued color buffers, there must be an |
||
2027 | * active fragment shader (GL_EXT_texture_integer). |
||
2028 | */ |
||
2029 | if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) { |
||
2030 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
2031 | "%s(integer format but no fragment shader)", where); |
||
2032 | return GL_FALSE; |
||
2033 | } |
||
2034 | } |
||
2035 | } |
||
2036 | |||
2037 | /* A pipeline object is bound */ |
||
2038 | if (ctx->_Shader->Name && !ctx->_Shader->Validated) { |
||
2039 | /* Error message will be printed inside _mesa_validate_program_pipeline. |
||
2040 | */ |
||
2041 | if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) { |
||
2042 | return GL_FALSE; |
||
2043 | } |
||
2044 | } |
||
2045 | |||
2046 | /* If a program is active and SSO not in use, check if validation of |
||
2047 | * samplers succeeded for the active program. */ |
||
2048 | if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { |
||
2049 | char errMsg[100]; |
||
2050 | if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, |
||
2051 | errMsg, 100)) { |
||
2052 | _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg); |
||
2053 | return GL_FALSE; |
||
2054 | } |
||
2055 | } |
||
2056 | |||
2057 | if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
||
2058 | _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, |
||
2059 | "%s(incomplete framebuffer)", where); |
||
2060 | return GL_FALSE; |
||
2061 | } |
||
2062 | |||
2063 | if (_mesa_check_blend_func_error(ctx) == GL_FALSE) { |
||
2064 | return GL_FALSE; |
||
2065 | } |
||
2066 | |||
2067 | #ifdef DEBUG |
||
2068 | if (ctx->_Shader->Flags & GLSL_LOG) { |
||
2069 | struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; |
||
2070 | gl_shader_stage i; |
||
2071 | |||
2072 | for (i = 0; i < MESA_SHADER_STAGES; i++) { |
||
2073 | if (shProg[i] == NULL || shProg[i]->_Used |
||
2074 | || shProg[i]->_LinkedShaders[i] == NULL) |
||
2075 | continue; |
||
2076 | |||
2077 | /* This is the first time this shader is being used. |
||
2078 | * Append shader's constants/uniforms to log file. |
||
2079 | * |
||
2080 | * Only log data for the program target that matches the shader |
||
2081 | * target. It's possible to have a program bound to the vertex |
||
2082 | * shader target that also supplied a fragment shader. If that |
||
2083 | * program isn't also bound to the fragment shader target we don't |
||
2084 | * want to log its fragment data. |
||
2085 | */ |
||
2086 | _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); |
||
2087 | } |
||
2088 | |||
2089 | for (i = 0; i < MESA_SHADER_STAGES; i++) { |
||
2090 | if (shProg[i] != NULL) |
||
2091 | shProg[i]->_Used = GL_TRUE; |
||
2092 | } |
||
2093 | } |
||
2094 | #endif |
||
2095 | |||
2096 | return GL_TRUE; |
||
2097 | } |
||
2098 | |||
2099 | |||
2100 | /*@}*/>>>>>>>>>>=>=>=>><>=>><>=>=>=>=>=>=>=>=>=>=>=>=>=>=>= |