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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /** |
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26 | * This file implements the glArrayElement() function. |
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27 | * It involves looking at the format/type of all the enabled vertex arrays |
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28 | * and emitting a list of pointers to functions which set the per-vertex |
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29 | * state for the element/index. |
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30 | */ |
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31 | |||
32 | |||
33 | /* Author: |
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34 | * Keith Whitwell |
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35 | */ |
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36 | |||
37 | #include "glheader.h" |
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38 | #include "arrayobj.h" |
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39 | #include "api_arrayelt.h" |
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40 | #include "bufferobj.h" |
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41 | #include "context.h" |
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42 | #include "imports.h" |
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43 | #include "macros.h" |
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44 | #include "mtypes.h" |
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45 | #include "main/dispatch.h" |
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46 | #include "varray.h" |
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47 | |||
48 | typedef void (GLAPIENTRY *array_func)( const void * ); |
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49 | |||
50 | typedef struct { |
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51 | const struct gl_vertex_attrib_array *array; |
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52 | const struct gl_vertex_buffer_binding *binding; |
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53 | int offset; |
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54 | } AEarray; |
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55 | |||
56 | typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); |
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57 | |||
58 | typedef struct { |
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59 | const struct gl_vertex_attrib_array *array; |
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60 | const struct gl_vertex_buffer_binding *binding; |
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61 | attrib_func func; |
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62 | GLuint index; |
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63 | } AEattrib; |
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64 | |||
65 | typedef struct { |
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66 | AEarray arrays[32]; |
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67 | AEattrib attribs[VERT_ATTRIB_MAX + 1]; |
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68 | GLuint NewState; |
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69 | |||
70 | /* List of VBOs we need to map before executing ArrayElements */ |
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71 | struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; |
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72 | GLuint nr_vbos; |
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73 | GLboolean mapped_vbos; /**< Any currently mapped VBOs? */ |
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74 | } AEcontext; |
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75 | |||
76 | |||
77 | /** Cast wrapper */ |
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78 | static inline AEcontext * |
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79 | AE_CONTEXT(struct gl_context *ctx) |
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80 | { |
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81 | return (AEcontext *) ctx->aelt_context; |
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82 | } |
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83 | |||
84 | |||
85 | /* |
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86 | * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer |
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87 | * in the range [0, 7]. Luckily these type tokens are sequentially |
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88 | * numbered in gl.h, except for GL_DOUBLE. |
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89 | */ |
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90 | static inline int |
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91 | TYPE_IDX(GLenum t) |
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92 | { |
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93 | return t == GL_DOUBLE ? 7 : t & 7; |
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94 | } |
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95 | |||
96 | |||
97 | #define NUM_TYPES 8 |
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98 | |||
99 | |||
100 | static const int ColorFuncs[2][NUM_TYPES] = { |
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101 | { |
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102 | _gloffset_Color3bv, |
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103 | _gloffset_Color3ubv, |
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104 | _gloffset_Color3sv, |
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105 | _gloffset_Color3usv, |
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106 | _gloffset_Color3iv, |
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107 | _gloffset_Color3uiv, |
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108 | _gloffset_Color3fv, |
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109 | _gloffset_Color3dv, |
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110 | }, |
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111 | { |
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112 | _gloffset_Color4bv, |
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113 | _gloffset_Color4ubv, |
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114 | _gloffset_Color4sv, |
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115 | _gloffset_Color4usv, |
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116 | _gloffset_Color4iv, |
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117 | _gloffset_Color4uiv, |
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118 | _gloffset_Color4fv, |
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119 | _gloffset_Color4dv, |
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120 | }, |
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121 | }; |
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122 | |||
123 | static const int VertexFuncs[3][NUM_TYPES] = { |
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124 | { |
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125 | -1, |
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126 | -1, |
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127 | _gloffset_Vertex2sv, |
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128 | -1, |
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129 | _gloffset_Vertex2iv, |
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130 | -1, |
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131 | _gloffset_Vertex2fv, |
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132 | _gloffset_Vertex2dv, |
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133 | }, |
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134 | { |
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135 | -1, |
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136 | -1, |
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137 | _gloffset_Vertex3sv, |
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138 | -1, |
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139 | _gloffset_Vertex3iv, |
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140 | -1, |
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141 | _gloffset_Vertex3fv, |
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142 | _gloffset_Vertex3dv, |
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143 | }, |
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144 | { |
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145 | -1, |
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146 | -1, |
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147 | _gloffset_Vertex4sv, |
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148 | -1, |
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149 | _gloffset_Vertex4iv, |
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150 | -1, |
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151 | _gloffset_Vertex4fv, |
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152 | _gloffset_Vertex4dv, |
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153 | }, |
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154 | }; |
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155 | |||
156 | static const int IndexFuncs[NUM_TYPES] = { |
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157 | -1, |
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158 | _gloffset_Indexubv, |
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159 | _gloffset_Indexsv, |
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160 | -1, |
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161 | _gloffset_Indexiv, |
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162 | -1, |
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163 | _gloffset_Indexfv, |
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164 | _gloffset_Indexdv, |
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165 | }; |
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166 | |||
167 | static const int NormalFuncs[NUM_TYPES] = { |
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168 | _gloffset_Normal3bv, |
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169 | -1, |
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170 | _gloffset_Normal3sv, |
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171 | -1, |
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172 | _gloffset_Normal3iv, |
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173 | -1, |
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174 | _gloffset_Normal3fv, |
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175 | _gloffset_Normal3dv, |
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176 | }; |
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177 | |||
178 | /* Note: _gloffset_* for these may not be a compile-time constant. */ |
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179 | static int SecondaryColorFuncs[NUM_TYPES]; |
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180 | static int FogCoordFuncs[NUM_TYPES]; |
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181 | |||
182 | |||
183 | /** |
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184 | ** GL_NV_vertex_program |
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185 | **/ |
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186 | |||
187 | /* GL_BYTE attributes */ |
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188 | |||
189 | static void GLAPIENTRY |
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190 | VertexAttrib1NbvNV(GLuint index, const GLbyte *v) |
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191 | { |
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192 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
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193 | } |
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194 | |||
195 | static void GLAPIENTRY |
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196 | VertexAttrib1bvNV(GLuint index, const GLbyte *v) |
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197 | { |
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198 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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199 | } |
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200 | |||
201 | static void GLAPIENTRY |
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202 | VertexAttrib2NbvNV(GLuint index, const GLbyte *v) |
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203 | { |
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204 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
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205 | } |
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206 | |||
207 | static void GLAPIENTRY |
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208 | VertexAttrib2bvNV(GLuint index, const GLbyte *v) |
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209 | { |
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210 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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211 | } |
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212 | |||
213 | static void GLAPIENTRY |
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214 | VertexAttrib3NbvNV(GLuint index, const GLbyte *v) |
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215 | { |
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216 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
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217 | BYTE_TO_FLOAT(v[1]), |
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218 | BYTE_TO_FLOAT(v[2]))); |
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219 | } |
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220 | |||
221 | static void GLAPIENTRY |
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222 | VertexAttrib3bvNV(GLuint index, const GLbyte *v) |
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223 | { |
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224 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
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225 | } |
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226 | |||
227 | static void GLAPIENTRY |
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228 | VertexAttrib4NbvNV(GLuint index, const GLbyte *v) |
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229 | { |
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230 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
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231 | BYTE_TO_FLOAT(v[1]), |
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232 | BYTE_TO_FLOAT(v[2]), |
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233 | BYTE_TO_FLOAT(v[3]))); |
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234 | } |
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235 | |||
236 | static void GLAPIENTRY |
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237 | VertexAttrib4bvNV(GLuint index, const GLbyte *v) |
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238 | { |
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239 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
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240 | } |
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241 | |||
242 | /* GL_UNSIGNED_BYTE attributes */ |
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243 | |||
244 | static void GLAPIENTRY |
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245 | VertexAttrib1NubvNV(GLuint index, const GLubyte *v) |
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246 | { |
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247 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
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248 | } |
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249 | |||
250 | static void GLAPIENTRY |
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251 | VertexAttrib1ubvNV(GLuint index, const GLubyte *v) |
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252 | { |
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253 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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254 | } |
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255 | |||
256 | static void GLAPIENTRY |
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257 | VertexAttrib2NubvNV(GLuint index, const GLubyte *v) |
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258 | { |
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259 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
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260 | UBYTE_TO_FLOAT(v[1]))); |
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261 | } |
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262 | |||
263 | static void GLAPIENTRY |
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264 | VertexAttrib2ubvNV(GLuint index, const GLubyte *v) |
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265 | { |
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266 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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267 | } |
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268 | |||
269 | static void GLAPIENTRY |
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270 | VertexAttrib3NubvNV(GLuint index, const GLubyte *v) |
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271 | { |
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272 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
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273 | UBYTE_TO_FLOAT(v[1]), |
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274 | UBYTE_TO_FLOAT(v[2]))); |
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275 | } |
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276 | static void GLAPIENTRY |
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277 | VertexAttrib3ubvNV(GLuint index, const GLubyte *v) |
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278 | { |
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279 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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280 | (GLfloat)v[1], (GLfloat)v[2])); |
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281 | } |
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282 | |||
283 | static void GLAPIENTRY |
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284 | VertexAttrib4NubvNV(GLuint index, const GLubyte *v) |
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285 | { |
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286 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
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287 | UBYTE_TO_FLOAT(v[1]), |
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288 | UBYTE_TO_FLOAT(v[2]), |
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289 | UBYTE_TO_FLOAT(v[3]))); |
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290 | } |
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291 | |||
292 | static void GLAPIENTRY |
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293 | VertexAttrib4ubvNV(GLuint index, const GLubyte *v) |
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294 | { |
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295 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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296 | (GLfloat)v[1], (GLfloat)v[2], |
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297 | (GLfloat)v[3])); |
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298 | } |
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299 | |||
300 | /* GL_SHORT attributes */ |
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301 | |||
302 | static void GLAPIENTRY |
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303 | VertexAttrib1NsvNV(GLuint index, const GLshort *v) |
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304 | { |
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305 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
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306 | } |
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307 | |||
308 | static void GLAPIENTRY |
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309 | VertexAttrib1svNV(GLuint index, const GLshort *v) |
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310 | { |
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311 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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312 | } |
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313 | |||
314 | static void GLAPIENTRY |
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315 | VertexAttrib2NsvNV(GLuint index, const GLshort *v) |
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316 | { |
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317 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
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318 | SHORT_TO_FLOAT(v[1]))); |
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319 | } |
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320 | |||
321 | static void GLAPIENTRY |
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322 | VertexAttrib2svNV(GLuint index, const GLshort *v) |
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323 | { |
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324 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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325 | } |
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326 | |||
327 | static void GLAPIENTRY |
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328 | VertexAttrib3NsvNV(GLuint index, const GLshort *v) |
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329 | { |
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330 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
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331 | SHORT_TO_FLOAT(v[1]), |
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332 | SHORT_TO_FLOAT(v[2]))); |
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333 | } |
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334 | |||
335 | static void GLAPIENTRY |
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336 | VertexAttrib3svNV(GLuint index, const GLshort *v) |
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337 | { |
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338 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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339 | (GLfloat)v[2])); |
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340 | } |
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341 | |||
342 | static void GLAPIENTRY |
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343 | VertexAttrib4NsvNV(GLuint index, const GLshort *v) |
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344 | { |
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345 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
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346 | SHORT_TO_FLOAT(v[1]), |
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347 | SHORT_TO_FLOAT(v[2]), |
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348 | SHORT_TO_FLOAT(v[3]))); |
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349 | } |
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350 | |||
351 | static void GLAPIENTRY |
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352 | VertexAttrib4svNV(GLuint index, const GLshort *v) |
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353 | { |
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354 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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355 | (GLfloat)v[2], (GLfloat)v[3])); |
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356 | } |
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357 | |||
358 | /* GL_UNSIGNED_SHORT attributes */ |
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359 | |||
360 | static void GLAPIENTRY |
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361 | VertexAttrib1NusvNV(GLuint index, const GLushort *v) |
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362 | { |
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363 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
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364 | } |
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365 | |||
366 | static void GLAPIENTRY |
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367 | VertexAttrib1usvNV(GLuint index, const GLushort *v) |
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368 | { |
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369 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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370 | } |
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371 | |||
372 | static void GLAPIENTRY |
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373 | VertexAttrib2NusvNV(GLuint index, const GLushort *v) |
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374 | { |
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375 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
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376 | USHORT_TO_FLOAT(v[1]))); |
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377 | } |
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378 | |||
379 | static void GLAPIENTRY |
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380 | VertexAttrib2usvNV(GLuint index, const GLushort *v) |
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381 | { |
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382 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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383 | (GLfloat)v[1])); |
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384 | } |
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385 | |||
386 | static void GLAPIENTRY |
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387 | VertexAttrib3NusvNV(GLuint index, const GLushort *v) |
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388 | { |
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389 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
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390 | USHORT_TO_FLOAT(v[1]), |
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391 | USHORT_TO_FLOAT(v[2]))); |
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392 | } |
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393 | |||
394 | static void GLAPIENTRY |
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395 | VertexAttrib3usvNV(GLuint index, const GLushort *v) |
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396 | { |
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397 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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398 | (GLfloat)v[2])); |
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399 | } |
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400 | |||
401 | static void GLAPIENTRY |
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402 | VertexAttrib4NusvNV(GLuint index, const GLushort *v) |
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403 | { |
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404 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
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405 | USHORT_TO_FLOAT(v[1]), |
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406 | USHORT_TO_FLOAT(v[2]), |
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407 | USHORT_TO_FLOAT(v[3]))); |
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408 | } |
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409 | |||
410 | static void GLAPIENTRY |
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411 | VertexAttrib4usvNV(GLuint index, const GLushort *v) |
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412 | { |
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413 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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414 | (GLfloat)v[2], (GLfloat)v[3])); |
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415 | } |
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416 | |||
417 | /* GL_INT attributes */ |
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418 | |||
419 | static void GLAPIENTRY |
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420 | VertexAttrib1NivNV(GLuint index, const GLint *v) |
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421 | { |
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422 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
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423 | } |
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424 | |||
425 | static void GLAPIENTRY |
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426 | VertexAttrib1ivNV(GLuint index, const GLint *v) |
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427 | { |
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428 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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429 | } |
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430 | |||
431 | static void GLAPIENTRY |
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432 | VertexAttrib2NivNV(GLuint index, const GLint *v) |
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433 | { |
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434 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
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435 | INT_TO_FLOAT(v[1]))); |
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436 | } |
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437 | |||
438 | static void GLAPIENTRY |
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439 | VertexAttrib2ivNV(GLuint index, const GLint *v) |
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440 | { |
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441 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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442 | } |
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443 | |||
444 | static void GLAPIENTRY |
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445 | VertexAttrib3NivNV(GLuint index, const GLint *v) |
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446 | { |
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447 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
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448 | INT_TO_FLOAT(v[1]), |
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449 | INT_TO_FLOAT(v[2]))); |
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450 | } |
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451 | |||
452 | static void GLAPIENTRY |
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453 | VertexAttrib3ivNV(GLuint index, const GLint *v) |
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454 | { |
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455 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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456 | (GLfloat)v[2])); |
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457 | } |
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458 | |||
459 | static void GLAPIENTRY |
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460 | VertexAttrib4NivNV(GLuint index, const GLint *v) |
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461 | { |
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462 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
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463 | INT_TO_FLOAT(v[1]), |
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464 | INT_TO_FLOAT(v[2]), |
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465 | INT_TO_FLOAT(v[3]))); |
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466 | } |
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467 | |||
468 | static void GLAPIENTRY |
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469 | VertexAttrib4ivNV(GLuint index, const GLint *v) |
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470 | { |
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471 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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472 | (GLfloat)v[2], (GLfloat)v[3])); |
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473 | } |
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474 | |||
475 | /* GL_UNSIGNED_INT attributes */ |
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476 | |||
477 | static void GLAPIENTRY |
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478 | VertexAttrib1NuivNV(GLuint index, const GLuint *v) |
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479 | { |
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480 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
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481 | } |
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482 | |||
483 | static void GLAPIENTRY |
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484 | VertexAttrib1uivNV(GLuint index, const GLuint *v) |
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485 | { |
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486 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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487 | } |
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488 | |||
489 | static void GLAPIENTRY |
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490 | VertexAttrib2NuivNV(GLuint index, const GLuint *v) |
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491 | { |
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492 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
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493 | UINT_TO_FLOAT(v[1]))); |
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494 | } |
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495 | |||
496 | static void GLAPIENTRY |
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497 | VertexAttrib2uivNV(GLuint index, const GLuint *v) |
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498 | { |
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499 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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500 | (GLfloat)v[1])); |
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501 | } |
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502 | |||
503 | static void GLAPIENTRY |
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504 | VertexAttrib3NuivNV(GLuint index, const GLuint *v) |
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505 | { |
||
506 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
507 | UINT_TO_FLOAT(v[1]), |
||
508 | UINT_TO_FLOAT(v[2]))); |
||
509 | } |
||
510 | |||
511 | static void GLAPIENTRY |
||
512 | VertexAttrib3uivNV(GLuint index, const GLuint *v) |
||
513 | { |
||
514 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
515 | (GLfloat)v[2])); |
||
516 | } |
||
517 | |||
518 | static void GLAPIENTRY |
||
519 | VertexAttrib4NuivNV(GLuint index, const GLuint *v) |
||
520 | { |
||
521 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
522 | UINT_TO_FLOAT(v[1]), |
||
523 | UINT_TO_FLOAT(v[2]), |
||
524 | UINT_TO_FLOAT(v[3]))); |
||
525 | } |
||
526 | |||
527 | static void GLAPIENTRY |
||
528 | VertexAttrib4uivNV(GLuint index, const GLuint *v) |
||
529 | { |
||
530 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
531 | (GLfloat)v[2], (GLfloat)v[3])); |
||
532 | } |
||
533 | |||
534 | /* GL_FLOAT attributes */ |
||
535 | |||
536 | static void GLAPIENTRY |
||
537 | VertexAttrib1fvNV(GLuint index, const GLfloat *v) |
||
538 | { |
||
539 | CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); |
||
540 | } |
||
541 | |||
542 | static void GLAPIENTRY |
||
543 | VertexAttrib2fvNV(GLuint index, const GLfloat *v) |
||
544 | { |
||
545 | CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); |
||
546 | } |
||
547 | |||
548 | static void GLAPIENTRY |
||
549 | VertexAttrib3fvNV(GLuint index, const GLfloat *v) |
||
550 | { |
||
551 | CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); |
||
552 | } |
||
553 | |||
554 | static void GLAPIENTRY |
||
555 | VertexAttrib4fvNV(GLuint index, const GLfloat *v) |
||
556 | { |
||
557 | CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); |
||
558 | } |
||
559 | |||
560 | /* GL_DOUBLE attributes */ |
||
561 | |||
562 | static void GLAPIENTRY |
||
563 | VertexAttrib1dvNV(GLuint index, const GLdouble *v) |
||
564 | { |
||
565 | CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); |
||
566 | } |
||
567 | |||
568 | static void GLAPIENTRY |
||
569 | VertexAttrib2dvNV(GLuint index, const GLdouble *v) |
||
570 | { |
||
571 | CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); |
||
572 | } |
||
573 | |||
574 | static void GLAPIENTRY |
||
575 | VertexAttrib3dvNV(GLuint index, const GLdouble *v) |
||
576 | { |
||
577 | CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); |
||
578 | } |
||
579 | |||
580 | static void GLAPIENTRY |
||
581 | VertexAttrib4dvNV(GLuint index, const GLdouble *v) |
||
582 | { |
||
583 | CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); |
||
584 | } |
||
585 | |||
586 | |||
587 | /* |
||
588 | * Array [size][type] of VertexAttrib functions |
||
589 | */ |
||
590 | static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { |
||
591 | { |
||
592 | /* non-normalized */ |
||
593 | { |
||
594 | /* size 1 */ |
||
595 | (attrib_func) VertexAttrib1bvNV, |
||
596 | (attrib_func) VertexAttrib1ubvNV, |
||
597 | (attrib_func) VertexAttrib1svNV, |
||
598 | (attrib_func) VertexAttrib1usvNV, |
||
599 | (attrib_func) VertexAttrib1ivNV, |
||
600 | (attrib_func) VertexAttrib1uivNV, |
||
601 | (attrib_func) VertexAttrib1fvNV, |
||
602 | (attrib_func) VertexAttrib1dvNV |
||
603 | }, |
||
604 | { |
||
605 | /* size 2 */ |
||
606 | (attrib_func) VertexAttrib2bvNV, |
||
607 | (attrib_func) VertexAttrib2ubvNV, |
||
608 | (attrib_func) VertexAttrib2svNV, |
||
609 | (attrib_func) VertexAttrib2usvNV, |
||
610 | (attrib_func) VertexAttrib2ivNV, |
||
611 | (attrib_func) VertexAttrib2uivNV, |
||
612 | (attrib_func) VertexAttrib2fvNV, |
||
613 | (attrib_func) VertexAttrib2dvNV |
||
614 | }, |
||
615 | { |
||
616 | /* size 3 */ |
||
617 | (attrib_func) VertexAttrib3bvNV, |
||
618 | (attrib_func) VertexAttrib3ubvNV, |
||
619 | (attrib_func) VertexAttrib3svNV, |
||
620 | (attrib_func) VertexAttrib3usvNV, |
||
621 | (attrib_func) VertexAttrib3ivNV, |
||
622 | (attrib_func) VertexAttrib3uivNV, |
||
623 | (attrib_func) VertexAttrib3fvNV, |
||
624 | (attrib_func) VertexAttrib3dvNV |
||
625 | }, |
||
626 | { |
||
627 | /* size 4 */ |
||
628 | (attrib_func) VertexAttrib4bvNV, |
||
629 | (attrib_func) VertexAttrib4ubvNV, |
||
630 | (attrib_func) VertexAttrib4svNV, |
||
631 | (attrib_func) VertexAttrib4usvNV, |
||
632 | (attrib_func) VertexAttrib4ivNV, |
||
633 | (attrib_func) VertexAttrib4uivNV, |
||
634 | (attrib_func) VertexAttrib4fvNV, |
||
635 | (attrib_func) VertexAttrib4dvNV |
||
636 | } |
||
637 | }, |
||
638 | { |
||
639 | /* normalized (except for float/double) */ |
||
640 | { |
||
641 | /* size 1 */ |
||
642 | (attrib_func) VertexAttrib1NbvNV, |
||
643 | (attrib_func) VertexAttrib1NubvNV, |
||
644 | (attrib_func) VertexAttrib1NsvNV, |
||
645 | (attrib_func) VertexAttrib1NusvNV, |
||
646 | (attrib_func) VertexAttrib1NivNV, |
||
647 | (attrib_func) VertexAttrib1NuivNV, |
||
648 | (attrib_func) VertexAttrib1fvNV, |
||
649 | (attrib_func) VertexAttrib1dvNV |
||
650 | }, |
||
651 | { |
||
652 | /* size 2 */ |
||
653 | (attrib_func) VertexAttrib2NbvNV, |
||
654 | (attrib_func) VertexAttrib2NubvNV, |
||
655 | (attrib_func) VertexAttrib2NsvNV, |
||
656 | (attrib_func) VertexAttrib2NusvNV, |
||
657 | (attrib_func) VertexAttrib2NivNV, |
||
658 | (attrib_func) VertexAttrib2NuivNV, |
||
659 | (attrib_func) VertexAttrib2fvNV, |
||
660 | (attrib_func) VertexAttrib2dvNV |
||
661 | }, |
||
662 | { |
||
663 | /* size 3 */ |
||
664 | (attrib_func) VertexAttrib3NbvNV, |
||
665 | (attrib_func) VertexAttrib3NubvNV, |
||
666 | (attrib_func) VertexAttrib3NsvNV, |
||
667 | (attrib_func) VertexAttrib3NusvNV, |
||
668 | (attrib_func) VertexAttrib3NivNV, |
||
669 | (attrib_func) VertexAttrib3NuivNV, |
||
670 | (attrib_func) VertexAttrib3fvNV, |
||
671 | (attrib_func) VertexAttrib3dvNV |
||
672 | }, |
||
673 | { |
||
674 | /* size 4 */ |
||
675 | (attrib_func) VertexAttrib4NbvNV, |
||
676 | (attrib_func) VertexAttrib4NubvNV, |
||
677 | (attrib_func) VertexAttrib4NsvNV, |
||
678 | (attrib_func) VertexAttrib4NusvNV, |
||
679 | (attrib_func) VertexAttrib4NivNV, |
||
680 | (attrib_func) VertexAttrib4NuivNV, |
||
681 | (attrib_func) VertexAttrib4fvNV, |
||
682 | (attrib_func) VertexAttrib4dvNV |
||
683 | } |
||
684 | } |
||
685 | }; |
||
686 | |||
687 | |||
688 | /** |
||
689 | ** GL_ARB_vertex_program |
||
690 | **/ |
||
691 | |||
692 | /* GL_BYTE attributes */ |
||
693 | |||
694 | static void GLAPIENTRY |
||
695 | VertexAttrib1NbvARB(GLuint index, const GLbyte *v) |
||
696 | { |
||
697 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
||
698 | } |
||
699 | |||
700 | static void GLAPIENTRY |
||
701 | VertexAttrib1bvARB(GLuint index, const GLbyte *v) |
||
702 | { |
||
703 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
704 | } |
||
705 | |||
706 | static void GLAPIENTRY |
||
707 | VertexAttrib2NbvARB(GLuint index, const GLbyte *v) |
||
708 | { |
||
709 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
||
710 | } |
||
711 | |||
712 | static void GLAPIENTRY |
||
713 | VertexAttrib2bvARB(GLuint index, const GLbyte *v) |
||
714 | { |
||
715 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
||
716 | } |
||
717 | |||
718 | static void GLAPIENTRY |
||
719 | VertexAttrib3NbvARB(GLuint index, const GLbyte *v) |
||
720 | { |
||
721 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
||
722 | BYTE_TO_FLOAT(v[1]), |
||
723 | BYTE_TO_FLOAT(v[2]))); |
||
724 | } |
||
725 | |||
726 | static void GLAPIENTRY |
||
727 | VertexAttrib3bvARB(GLuint index, const GLbyte *v) |
||
728 | { |
||
729 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
||
730 | } |
||
731 | |||
732 | static void GLAPIENTRY |
||
733 | VertexAttrib4NbvARB(GLuint index, const GLbyte *v) |
||
734 | { |
||
735 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
||
736 | BYTE_TO_FLOAT(v[1]), |
||
737 | BYTE_TO_FLOAT(v[2]), |
||
738 | BYTE_TO_FLOAT(v[3]))); |
||
739 | } |
||
740 | |||
741 | static void GLAPIENTRY |
||
742 | VertexAttrib4bvARB(GLuint index, const GLbyte *v) |
||
743 | { |
||
744 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
||
745 | } |
||
746 | |||
747 | /* GL_UNSIGNED_BYTE attributes */ |
||
748 | |||
749 | static void GLAPIENTRY |
||
750 | VertexAttrib1NubvARB(GLuint index, const GLubyte *v) |
||
751 | { |
||
752 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
||
753 | } |
||
754 | |||
755 | static void GLAPIENTRY |
||
756 | VertexAttrib1ubvARB(GLuint index, const GLubyte *v) |
||
757 | { |
||
758 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
759 | } |
||
760 | |||
761 | static void GLAPIENTRY |
||
762 | VertexAttrib2NubvARB(GLuint index, const GLubyte *v) |
||
763 | { |
||
764 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
||
765 | UBYTE_TO_FLOAT(v[0]), |
||
766 | UBYTE_TO_FLOAT(v[1]))); |
||
767 | } |
||
768 | |||
769 | static void GLAPIENTRY |
||
770 | VertexAttrib2ubvARB(GLuint index, const GLubyte *v) |
||
771 | { |
||
772 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
||
773 | (GLfloat)v[0], (GLfloat)v[1])); |
||
774 | } |
||
775 | |||
776 | static void GLAPIENTRY |
||
777 | VertexAttrib3NubvARB(GLuint index, const GLubyte *v) |
||
778 | { |
||
779 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
||
780 | UBYTE_TO_FLOAT(v[0]), |
||
781 | UBYTE_TO_FLOAT(v[1]), |
||
782 | UBYTE_TO_FLOAT(v[2]))); |
||
783 | } |
||
784 | static void GLAPIENTRY |
||
785 | VertexAttrib3ubvARB(GLuint index, const GLubyte *v) |
||
786 | { |
||
787 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
||
788 | (GLfloat)v[0], |
||
789 | (GLfloat)v[1], |
||
790 | (GLfloat)v[2])); |
||
791 | } |
||
792 | |||
793 | static void GLAPIENTRY |
||
794 | VertexAttrib4NubvARB(GLuint index, const GLubyte *v) |
||
795 | { |
||
796 | CALL_VertexAttrib4fARB(GET_DISPATCH(), |
||
797 | (index, |
||
798 | UBYTE_TO_FLOAT(v[0]), |
||
799 | UBYTE_TO_FLOAT(v[1]), |
||
800 | UBYTE_TO_FLOAT(v[2]), |
||
801 | UBYTE_TO_FLOAT(v[3]))); |
||
802 | } |
||
803 | |||
804 | static void GLAPIENTRY |
||
805 | VertexAttrib4ubvARB(GLuint index, const GLubyte *v) |
||
806 | { |
||
807 | CALL_VertexAttrib4fARB(GET_DISPATCH(), |
||
808 | (index, |
||
809 | (GLfloat)v[0], (GLfloat)v[1], |
||
810 | (GLfloat)v[2], (GLfloat)v[3])); |
||
811 | } |
||
812 | |||
813 | /* GL_SHORT attributes */ |
||
814 | |||
815 | static void GLAPIENTRY |
||
816 | VertexAttrib1NsvARB(GLuint index, const GLshort *v) |
||
817 | { |
||
818 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
||
819 | } |
||
820 | |||
821 | static void GLAPIENTRY |
||
822 | VertexAttrib1svARB(GLuint index, const GLshort *v) |
||
823 | { |
||
824 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
825 | } |
||
826 | |||
827 | static void GLAPIENTRY |
||
828 | VertexAttrib2NsvARB(GLuint index, const GLshort *v) |
||
829 | { |
||
830 | CALL_VertexAttrib2fARB(GET_DISPATCH(), |
||
831 | (index, SHORT_TO_FLOAT(v[0]), |
||
832 | SHORT_TO_FLOAT(v[1]))); |
||
833 | } |
||
834 | |||
835 | static void GLAPIENTRY |
||
836 | VertexAttrib2svARB(GLuint index, const GLshort *v) |
||
837 | { |
||
838 | CALL_VertexAttrib2fARB(GET_DISPATCH(), |
||
839 | (index, (GLfloat)v[0], (GLfloat)v[1])); |
||
840 | } |
||
841 | |||
842 | static void GLAPIENTRY |
||
843 | VertexAttrib3NsvARB(GLuint index, const GLshort *v) |
||
844 | { |
||
845 | CALL_VertexAttrib3fARB(GET_DISPATCH(), |
||
846 | (index, |
||
847 | SHORT_TO_FLOAT(v[0]), |
||
848 | SHORT_TO_FLOAT(v[1]), |
||
849 | SHORT_TO_FLOAT(v[2]))); |
||
850 | } |
||
851 | |||
852 | static void GLAPIENTRY |
||
853 | VertexAttrib3svARB(GLuint index, const GLshort *v) |
||
854 | { |
||
855 | CALL_VertexAttrib3fARB(GET_DISPATCH(), |
||
856 | (index, |
||
857 | (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
||
858 | } |
||
859 | |||
860 | static void GLAPIENTRY |
||
861 | VertexAttrib4NsvARB(GLuint index, const GLshort *v) |
||
862 | { |
||
863 | CALL_VertexAttrib4fARB(GET_DISPATCH(), |
||
864 | (index, |
||
865 | SHORT_TO_FLOAT(v[0]), |
||
866 | SHORT_TO_FLOAT(v[1]), |
||
867 | SHORT_TO_FLOAT(v[2]), |
||
868 | SHORT_TO_FLOAT(v[3]))); |
||
869 | } |
||
870 | |||
871 | static void GLAPIENTRY |
||
872 | VertexAttrib4svARB(GLuint index, const GLshort *v) |
||
873 | { |
||
874 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
875 | (GLfloat)v[2], (GLfloat)v[3])); |
||
876 | } |
||
877 | |||
878 | /* GL_UNSIGNED_SHORT attributes */ |
||
879 | |||
880 | static void GLAPIENTRY |
||
881 | VertexAttrib1NusvARB(GLuint index, const GLushort *v) |
||
882 | { |
||
883 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
||
884 | } |
||
885 | |||
886 | static void GLAPIENTRY |
||
887 | VertexAttrib1usvARB(GLuint index, const GLushort *v) |
||
888 | { |
||
889 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
890 | } |
||
891 | |||
892 | static void GLAPIENTRY |
||
893 | VertexAttrib2NusvARB(GLuint index, const GLushort *v) |
||
894 | { |
||
895 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
||
896 | USHORT_TO_FLOAT(v[1]))); |
||
897 | } |
||
898 | |||
899 | static void GLAPIENTRY |
||
900 | VertexAttrib2usvARB(GLuint index, const GLushort *v) |
||
901 | { |
||
902 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
903 | (GLfloat)v[1])); |
||
904 | } |
||
905 | |||
906 | static void GLAPIENTRY |
||
907 | VertexAttrib3NusvARB(GLuint index, const GLushort *v) |
||
908 | { |
||
909 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
||
910 | USHORT_TO_FLOAT(v[1]), |
||
911 | USHORT_TO_FLOAT(v[2]))); |
||
912 | } |
||
913 | |||
914 | static void GLAPIENTRY |
||
915 | VertexAttrib3usvARB(GLuint index, const GLushort *v) |
||
916 | { |
||
917 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
918 | (GLfloat)v[1], (GLfloat)v[2])); |
||
919 | } |
||
920 | |||
921 | static void GLAPIENTRY |
||
922 | VertexAttrib4NusvARB(GLuint index, const GLushort *v) |
||
923 | { |
||
924 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
||
925 | USHORT_TO_FLOAT(v[1]), |
||
926 | USHORT_TO_FLOAT(v[2]), |
||
927 | USHORT_TO_FLOAT(v[3]))); |
||
928 | } |
||
929 | |||
930 | static void GLAPIENTRY |
||
931 | VertexAttrib4usvARB(GLuint index, const GLushort *v) |
||
932 | { |
||
933 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
||
934 | } |
||
935 | |||
936 | /* GL_INT attributes */ |
||
937 | |||
938 | static void GLAPIENTRY |
||
939 | VertexAttrib1NivARB(GLuint index, const GLint *v) |
||
940 | { |
||
941 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
||
942 | } |
||
943 | |||
944 | static void GLAPIENTRY |
||
945 | VertexAttrib1ivARB(GLuint index, const GLint *v) |
||
946 | { |
||
947 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
948 | } |
||
949 | |||
950 | static void GLAPIENTRY |
||
951 | VertexAttrib2NivARB(GLuint index, const GLint *v) |
||
952 | { |
||
953 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
||
954 | INT_TO_FLOAT(v[1]))); |
||
955 | } |
||
956 | |||
957 | static void GLAPIENTRY |
||
958 | VertexAttrib2ivARB(GLuint index, const GLint *v) |
||
959 | { |
||
960 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
961 | (GLfloat)v[1])); |
||
962 | } |
||
963 | |||
964 | static void GLAPIENTRY |
||
965 | VertexAttrib3NivARB(GLuint index, const GLint *v) |
||
966 | { |
||
967 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
||
968 | INT_TO_FLOAT(v[1]), |
||
969 | INT_TO_FLOAT(v[2]))); |
||
970 | } |
||
971 | |||
972 | static void GLAPIENTRY |
||
973 | VertexAttrib3ivARB(GLuint index, const GLint *v) |
||
974 | { |
||
975 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
976 | (GLfloat)v[1], (GLfloat)v[2])); |
||
977 | } |
||
978 | |||
979 | static void GLAPIENTRY |
||
980 | VertexAttrib4NivARB(GLuint index, const GLint *v) |
||
981 | { |
||
982 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
||
983 | INT_TO_FLOAT(v[1]), |
||
984 | INT_TO_FLOAT(v[2]), |
||
985 | INT_TO_FLOAT(v[3]))); |
||
986 | } |
||
987 | |||
988 | static void GLAPIENTRY |
||
989 | VertexAttrib4ivARB(GLuint index, const GLint *v) |
||
990 | { |
||
991 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
992 | (GLfloat)v[2], (GLfloat)v[3])); |
||
993 | } |
||
994 | |||
995 | /* GL_UNSIGNED_INT attributes */ |
||
996 | |||
997 | static void GLAPIENTRY |
||
998 | VertexAttrib1NuivARB(GLuint index, const GLuint *v) |
||
999 | { |
||
1000 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
||
1001 | } |
||
1002 | |||
1003 | static void GLAPIENTRY |
||
1004 | VertexAttrib1uivARB(GLuint index, const GLuint *v) |
||
1005 | { |
||
1006 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
1007 | } |
||
1008 | |||
1009 | static void GLAPIENTRY |
||
1010 | VertexAttrib2NuivARB(GLuint index, const GLuint *v) |
||
1011 | { |
||
1012 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
1013 | UINT_TO_FLOAT(v[1]))); |
||
1014 | } |
||
1015 | |||
1016 | static void GLAPIENTRY |
||
1017 | VertexAttrib2uivARB(GLuint index, const GLuint *v) |
||
1018 | { |
||
1019 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
1020 | (GLfloat)v[1])); |
||
1021 | } |
||
1022 | |||
1023 | static void GLAPIENTRY |
||
1024 | VertexAttrib3NuivARB(GLuint index, const GLuint *v) |
||
1025 | { |
||
1026 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
1027 | UINT_TO_FLOAT(v[1]), |
||
1028 | UINT_TO_FLOAT(v[2]))); |
||
1029 | } |
||
1030 | |||
1031 | static void GLAPIENTRY |
||
1032 | VertexAttrib3uivARB(GLuint index, const GLuint *v) |
||
1033 | { |
||
1034 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
1035 | (GLfloat)v[1], (GLfloat)v[2])); |
||
1036 | } |
||
1037 | |||
1038 | static void GLAPIENTRY |
||
1039 | VertexAttrib4NuivARB(GLuint index, const GLuint *v) |
||
1040 | { |
||
1041 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
1042 | UINT_TO_FLOAT(v[1]), |
||
1043 | UINT_TO_FLOAT(v[2]), |
||
1044 | UINT_TO_FLOAT(v[3]))); |
||
1045 | } |
||
1046 | |||
1047 | static void GLAPIENTRY |
||
1048 | VertexAttrib4uivARB(GLuint index, const GLuint *v) |
||
1049 | { |
||
1050 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
1051 | (GLfloat)v[2], (GLfloat)v[3])); |
||
1052 | } |
||
1053 | |||
1054 | /* GL_FLOAT attributes */ |
||
1055 | |||
1056 | static void GLAPIENTRY |
||
1057 | VertexAttrib1fvARB(GLuint index, const GLfloat *v) |
||
1058 | { |
||
1059 | CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); |
||
1060 | } |
||
1061 | |||
1062 | static void GLAPIENTRY |
||
1063 | VertexAttrib2fvARB(GLuint index, const GLfloat *v) |
||
1064 | { |
||
1065 | CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); |
||
1066 | } |
||
1067 | |||
1068 | static void GLAPIENTRY |
||
1069 | VertexAttrib3fvARB(GLuint index, const GLfloat *v) |
||
1070 | { |
||
1071 | CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); |
||
1072 | } |
||
1073 | |||
1074 | static void GLAPIENTRY |
||
1075 | VertexAttrib4fvARB(GLuint index, const GLfloat *v) |
||
1076 | { |
||
1077 | CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); |
||
1078 | } |
||
1079 | |||
1080 | /* GL_DOUBLE attributes */ |
||
1081 | |||
1082 | static void GLAPIENTRY |
||
1083 | VertexAttrib1dvARB(GLuint index, const GLdouble *v) |
||
1084 | { |
||
1085 | CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v)); |
||
1086 | } |
||
1087 | |||
1088 | static void GLAPIENTRY |
||
1089 | VertexAttrib2dvARB(GLuint index, const GLdouble *v) |
||
1090 | { |
||
1091 | CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v)); |
||
1092 | } |
||
1093 | |||
1094 | static void GLAPIENTRY |
||
1095 | VertexAttrib3dvARB(GLuint index, const GLdouble *v) |
||
1096 | { |
||
1097 | CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v)); |
||
1098 | } |
||
1099 | |||
1100 | static void GLAPIENTRY |
||
1101 | VertexAttrib4dvARB(GLuint index, const GLdouble *v) |
||
1102 | { |
||
1103 | CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v)); |
||
1104 | } |
||
1105 | |||
1106 | |||
1107 | /** |
||
1108 | * Integer-valued attributes |
||
1109 | */ |
||
1110 | static void GLAPIENTRY |
||
1111 | VertexAttribI1bv(GLuint index, const GLbyte *v) |
||
1112 | { |
||
1113 | CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
||
1114 | } |
||
1115 | |||
1116 | static void GLAPIENTRY |
||
1117 | VertexAttribI2bv(GLuint index, const GLbyte *v) |
||
1118 | { |
||
1119 | CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1120 | } |
||
1121 | |||
1122 | static void GLAPIENTRY |
||
1123 | VertexAttribI3bv(GLuint index, const GLbyte *v) |
||
1124 | { |
||
1125 | CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1126 | } |
||
1127 | |||
1128 | static void GLAPIENTRY |
||
1129 | VertexAttribI4bv(GLuint index, const GLbyte *v) |
||
1130 | { |
||
1131 | CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v)); |
||
1132 | } |
||
1133 | |||
1134 | |||
1135 | static void GLAPIENTRY |
||
1136 | VertexAttribI1ubv(GLuint index, const GLubyte *v) |
||
1137 | { |
||
1138 | CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
||
1139 | } |
||
1140 | |||
1141 | static void GLAPIENTRY |
||
1142 | VertexAttribI2ubv(GLuint index, const GLubyte *v) |
||
1143 | { |
||
1144 | CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1145 | } |
||
1146 | |||
1147 | static void GLAPIENTRY |
||
1148 | VertexAttribI3ubv(GLuint index, const GLubyte *v) |
||
1149 | { |
||
1150 | CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1151 | } |
||
1152 | |||
1153 | static void GLAPIENTRY |
||
1154 | VertexAttribI4ubv(GLuint index, const GLubyte *v) |
||
1155 | { |
||
1156 | CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v)); |
||
1157 | } |
||
1158 | |||
1159 | |||
1160 | |||
1161 | static void GLAPIENTRY |
||
1162 | VertexAttribI1sv(GLuint index, const GLshort *v) |
||
1163 | { |
||
1164 | CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
||
1165 | } |
||
1166 | |||
1167 | static void GLAPIENTRY |
||
1168 | VertexAttribI2sv(GLuint index, const GLshort *v) |
||
1169 | { |
||
1170 | CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1171 | } |
||
1172 | |||
1173 | static void GLAPIENTRY |
||
1174 | VertexAttribI3sv(GLuint index, const GLshort *v) |
||
1175 | { |
||
1176 | CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1177 | } |
||
1178 | |||
1179 | static void GLAPIENTRY |
||
1180 | VertexAttribI4sv(GLuint index, const GLshort *v) |
||
1181 | { |
||
1182 | CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v)); |
||
1183 | } |
||
1184 | |||
1185 | |||
1186 | static void GLAPIENTRY |
||
1187 | VertexAttribI1usv(GLuint index, const GLushort *v) |
||
1188 | { |
||
1189 | CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
||
1190 | } |
||
1191 | |||
1192 | static void GLAPIENTRY |
||
1193 | VertexAttribI2usv(GLuint index, const GLushort *v) |
||
1194 | { |
||
1195 | CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1196 | } |
||
1197 | |||
1198 | static void GLAPIENTRY |
||
1199 | VertexAttribI3usv(GLuint index, const GLushort *v) |
||
1200 | { |
||
1201 | CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1202 | } |
||
1203 | |||
1204 | static void GLAPIENTRY |
||
1205 | VertexAttribI4usv(GLuint index, const GLushort *v) |
||
1206 | { |
||
1207 | CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v)); |
||
1208 | } |
||
1209 | |||
1210 | |||
1211 | |||
1212 | static void GLAPIENTRY |
||
1213 | VertexAttribI1iv(GLuint index, const GLint *v) |
||
1214 | { |
||
1215 | CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
||
1216 | } |
||
1217 | |||
1218 | static void GLAPIENTRY |
||
1219 | VertexAttribI2iv(GLuint index, const GLint *v) |
||
1220 | { |
||
1221 | CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1222 | } |
||
1223 | |||
1224 | static void GLAPIENTRY |
||
1225 | VertexAttribI3iv(GLuint index, const GLint *v) |
||
1226 | { |
||
1227 | CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1228 | } |
||
1229 | |||
1230 | static void GLAPIENTRY |
||
1231 | VertexAttribI4iv(GLuint index, const GLint *v) |
||
1232 | { |
||
1233 | CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); |
||
1234 | } |
||
1235 | |||
1236 | |||
1237 | static void GLAPIENTRY |
||
1238 | VertexAttribI1uiv(GLuint index, const GLuint *v) |
||
1239 | { |
||
1240 | CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
||
1241 | } |
||
1242 | |||
1243 | static void GLAPIENTRY |
||
1244 | VertexAttribI2uiv(GLuint index, const GLuint *v) |
||
1245 | { |
||
1246 | CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1247 | } |
||
1248 | |||
1249 | static void GLAPIENTRY |
||
1250 | VertexAttribI3uiv(GLuint index, const GLuint *v) |
||
1251 | { |
||
1252 | CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1253 | } |
||
1254 | |||
1255 | static void GLAPIENTRY |
||
1256 | VertexAttribI4uiv(GLuint index, const GLuint *v) |
||
1257 | { |
||
1258 | CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); |
||
1259 | } |
||
1260 | |||
1261 | /* GL_DOUBLE unconverted attributes */ |
||
1262 | |||
1263 | static void GLAPIENTRY |
||
1264 | VertexAttribL1dv(GLuint index, const GLdouble *v) |
||
1265 | { |
||
1266 | CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v)); |
||
1267 | } |
||
1268 | |||
1269 | static void GLAPIENTRY |
||
1270 | VertexAttribL2dv(GLuint index, const GLdouble *v) |
||
1271 | { |
||
1272 | CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v)); |
||
1273 | } |
||
1274 | |||
1275 | static void GLAPIENTRY |
||
1276 | VertexAttribL3dv(GLuint index, const GLdouble *v) |
||
1277 | { |
||
1278 | CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v)); |
||
1279 | } |
||
1280 | |||
1281 | static void GLAPIENTRY |
||
1282 | VertexAttribL4dv(GLuint index, const GLdouble *v) |
||
1283 | { |
||
1284 | CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v)); |
||
1285 | } |
||
1286 | |||
1287 | /* |
||
1288 | * Array [unnormalized/normalized/integer][size][type] of VertexAttrib |
||
1289 | * functions |
||
1290 | */ |
||
1291 | static attrib_func AttribFuncsARB[4][4][NUM_TYPES] = { |
||
1292 | { |
||
1293 | /* non-normalized */ |
||
1294 | { |
||
1295 | /* size 1 */ |
||
1296 | (attrib_func) VertexAttrib1bvARB, |
||
1297 | (attrib_func) VertexAttrib1ubvARB, |
||
1298 | (attrib_func) VertexAttrib1svARB, |
||
1299 | (attrib_func) VertexAttrib1usvARB, |
||
1300 | (attrib_func) VertexAttrib1ivARB, |
||
1301 | (attrib_func) VertexAttrib1uivARB, |
||
1302 | (attrib_func) VertexAttrib1fvARB, |
||
1303 | (attrib_func) VertexAttrib1dvARB |
||
1304 | }, |
||
1305 | { |
||
1306 | /* size 2 */ |
||
1307 | (attrib_func) VertexAttrib2bvARB, |
||
1308 | (attrib_func) VertexAttrib2ubvARB, |
||
1309 | (attrib_func) VertexAttrib2svARB, |
||
1310 | (attrib_func) VertexAttrib2usvARB, |
||
1311 | (attrib_func) VertexAttrib2ivARB, |
||
1312 | (attrib_func) VertexAttrib2uivARB, |
||
1313 | (attrib_func) VertexAttrib2fvARB, |
||
1314 | (attrib_func) VertexAttrib2dvARB |
||
1315 | }, |
||
1316 | { |
||
1317 | /* size 3 */ |
||
1318 | (attrib_func) VertexAttrib3bvARB, |
||
1319 | (attrib_func) VertexAttrib3ubvARB, |
||
1320 | (attrib_func) VertexAttrib3svARB, |
||
1321 | (attrib_func) VertexAttrib3usvARB, |
||
1322 | (attrib_func) VertexAttrib3ivARB, |
||
1323 | (attrib_func) VertexAttrib3uivARB, |
||
1324 | (attrib_func) VertexAttrib3fvARB, |
||
1325 | (attrib_func) VertexAttrib3dvARB |
||
1326 | }, |
||
1327 | { |
||
1328 | /* size 4 */ |
||
1329 | (attrib_func) VertexAttrib4bvARB, |
||
1330 | (attrib_func) VertexAttrib4ubvARB, |
||
1331 | (attrib_func) VertexAttrib4svARB, |
||
1332 | (attrib_func) VertexAttrib4usvARB, |
||
1333 | (attrib_func) VertexAttrib4ivARB, |
||
1334 | (attrib_func) VertexAttrib4uivARB, |
||
1335 | (attrib_func) VertexAttrib4fvARB, |
||
1336 | (attrib_func) VertexAttrib4dvARB |
||
1337 | } |
||
1338 | }, |
||
1339 | { |
||
1340 | /* normalized (except for float/double) */ |
||
1341 | { |
||
1342 | /* size 1 */ |
||
1343 | (attrib_func) VertexAttrib1NbvARB, |
||
1344 | (attrib_func) VertexAttrib1NubvARB, |
||
1345 | (attrib_func) VertexAttrib1NsvARB, |
||
1346 | (attrib_func) VertexAttrib1NusvARB, |
||
1347 | (attrib_func) VertexAttrib1NivARB, |
||
1348 | (attrib_func) VertexAttrib1NuivARB, |
||
1349 | (attrib_func) VertexAttrib1fvARB, |
||
1350 | (attrib_func) VertexAttrib1dvARB |
||
1351 | }, |
||
1352 | { |
||
1353 | /* size 2 */ |
||
1354 | (attrib_func) VertexAttrib2NbvARB, |
||
1355 | (attrib_func) VertexAttrib2NubvARB, |
||
1356 | (attrib_func) VertexAttrib2NsvARB, |
||
1357 | (attrib_func) VertexAttrib2NusvARB, |
||
1358 | (attrib_func) VertexAttrib2NivARB, |
||
1359 | (attrib_func) VertexAttrib2NuivARB, |
||
1360 | (attrib_func) VertexAttrib2fvARB, |
||
1361 | (attrib_func) VertexAttrib2dvARB |
||
1362 | }, |
||
1363 | { |
||
1364 | /* size 3 */ |
||
1365 | (attrib_func) VertexAttrib3NbvARB, |
||
1366 | (attrib_func) VertexAttrib3NubvARB, |
||
1367 | (attrib_func) VertexAttrib3NsvARB, |
||
1368 | (attrib_func) VertexAttrib3NusvARB, |
||
1369 | (attrib_func) VertexAttrib3NivARB, |
||
1370 | (attrib_func) VertexAttrib3NuivARB, |
||
1371 | (attrib_func) VertexAttrib3fvARB, |
||
1372 | (attrib_func) VertexAttrib3dvARB |
||
1373 | }, |
||
1374 | { |
||
1375 | /* size 4 */ |
||
1376 | (attrib_func) VertexAttrib4NbvARB, |
||
1377 | (attrib_func) VertexAttrib4NubvARB, |
||
1378 | (attrib_func) VertexAttrib4NsvARB, |
||
1379 | (attrib_func) VertexAttrib4NusvARB, |
||
1380 | (attrib_func) VertexAttrib4NivARB, |
||
1381 | (attrib_func) VertexAttrib4NuivARB, |
||
1382 | (attrib_func) VertexAttrib4fvARB, |
||
1383 | (attrib_func) VertexAttrib4dvARB |
||
1384 | } |
||
1385 | }, |
||
1386 | |||
1387 | { |
||
1388 | /* integer-valued */ |
||
1389 | { |
||
1390 | /* size 1 */ |
||
1391 | (attrib_func) VertexAttribI1bv, |
||
1392 | (attrib_func) VertexAttribI1ubv, |
||
1393 | (attrib_func) VertexAttribI1sv, |
||
1394 | (attrib_func) VertexAttribI1usv, |
||
1395 | (attrib_func) VertexAttribI1iv, |
||
1396 | (attrib_func) VertexAttribI1uiv, |
||
1397 | NULL, /* GL_FLOAT */ |
||
1398 | NULL /* GL_DOUBLE */ |
||
1399 | }, |
||
1400 | { |
||
1401 | /* size 2 */ |
||
1402 | (attrib_func) VertexAttribI2bv, |
||
1403 | (attrib_func) VertexAttribI2ubv, |
||
1404 | (attrib_func) VertexAttribI2sv, |
||
1405 | (attrib_func) VertexAttribI2usv, |
||
1406 | (attrib_func) VertexAttribI2iv, |
||
1407 | (attrib_func) VertexAttribI2uiv, |
||
1408 | NULL, /* GL_FLOAT */ |
||
1409 | NULL /* GL_DOUBLE */ |
||
1410 | }, |
||
1411 | { |
||
1412 | /* size 3 */ |
||
1413 | (attrib_func) VertexAttribI3bv, |
||
1414 | (attrib_func) VertexAttribI3ubv, |
||
1415 | (attrib_func) VertexAttribI3sv, |
||
1416 | (attrib_func) VertexAttribI3usv, |
||
1417 | (attrib_func) VertexAttribI3iv, |
||
1418 | (attrib_func) VertexAttribI3uiv, |
||
1419 | NULL, /* GL_FLOAT */ |
||
1420 | NULL /* GL_DOUBLE */ |
||
1421 | }, |
||
1422 | { |
||
1423 | /* size 4 */ |
||
1424 | (attrib_func) VertexAttribI4bv, |
||
1425 | (attrib_func) VertexAttribI4ubv, |
||
1426 | (attrib_func) VertexAttribI4sv, |
||
1427 | (attrib_func) VertexAttribI4usv, |
||
1428 | (attrib_func) VertexAttribI4iv, |
||
1429 | (attrib_func) VertexAttribI4uiv, |
||
1430 | NULL, /* GL_FLOAT */ |
||
1431 | NULL /* GL_DOUBLE */ |
||
1432 | } |
||
1433 | }, |
||
1434 | { |
||
1435 | /* double-valued */ |
||
1436 | { |
||
1437 | /* size 1 */ |
||
1438 | NULL, |
||
1439 | NULL, |
||
1440 | NULL, |
||
1441 | NULL, |
||
1442 | NULL, |
||
1443 | NULL, |
||
1444 | NULL, |
||
1445 | (attrib_func) VertexAttribL1dv, |
||
1446 | }, |
||
1447 | { |
||
1448 | /* size 2 */ |
||
1449 | NULL, |
||
1450 | NULL, |
||
1451 | NULL, |
||
1452 | NULL, |
||
1453 | NULL, |
||
1454 | NULL, |
||
1455 | NULL, |
||
1456 | (attrib_func) VertexAttribL2dv, |
||
1457 | }, |
||
1458 | { |
||
1459 | /* size 3 */ |
||
1460 | NULL, |
||
1461 | NULL, |
||
1462 | NULL, |
||
1463 | NULL, |
||
1464 | NULL, |
||
1465 | NULL, |
||
1466 | NULL, |
||
1467 | (attrib_func) VertexAttribL3dv, |
||
1468 | }, |
||
1469 | { |
||
1470 | /* size 4 */ |
||
1471 | NULL, |
||
1472 | NULL, |
||
1473 | NULL, |
||
1474 | NULL, |
||
1475 | NULL, |
||
1476 | NULL, |
||
1477 | NULL, |
||
1478 | (attrib_func) VertexAttribL4dv, |
||
1479 | } |
||
1480 | } |
||
1481 | |||
1482 | }; |
||
1483 | |||
1484 | |||
1485 | GLboolean |
||
1486 | _ae_create_context(struct gl_context *ctx) |
||
1487 | { |
||
1488 | if (ctx->aelt_context) |
||
1489 | return GL_TRUE; |
||
1490 | |||
1491 | /* These _gloffset_* values may not be compile-time constants */ |
||
1492 | SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv; |
||
1493 | SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv; |
||
1494 | SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv; |
||
1495 | SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv; |
||
1496 | SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv; |
||
1497 | SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv; |
||
1498 | SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; |
||
1499 | SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv; |
||
1500 | |||
1501 | FogCoordFuncs[0] = -1; |
||
1502 | FogCoordFuncs[1] = -1; |
||
1503 | FogCoordFuncs[2] = -1; |
||
1504 | FogCoordFuncs[3] = -1; |
||
1505 | FogCoordFuncs[4] = -1; |
||
1506 | FogCoordFuncs[5] = -1; |
||
1507 | FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; |
||
1508 | FogCoordFuncs[7] = _gloffset_FogCoorddv; |
||
1509 | |||
1510 | ctx->aelt_context = calloc(1, sizeof(AEcontext)); |
||
1511 | if (!ctx->aelt_context) |
||
1512 | return GL_FALSE; |
||
1513 | |||
1514 | AE_CONTEXT(ctx)->NewState = ~0; |
||
1515 | return GL_TRUE; |
||
1516 | } |
||
1517 | |||
1518 | |||
1519 | void |
||
1520 | _ae_destroy_context(struct gl_context *ctx) |
||
1521 | { |
||
1522 | if (AE_CONTEXT(ctx)) { |
||
1523 | free(ctx->aelt_context); |
||
1524 | ctx->aelt_context = NULL; |
||
1525 | } |
||
1526 | } |
||
1527 | |||
1528 | |||
1529 | /** |
||
1530 | * Check if the given vertex buffer object exists and is not mapped. |
||
1531 | * If so, add it to the list of buffers we must map before executing |
||
1532 | * an glArrayElement call. |
||
1533 | */ |
||
1534 | static void |
||
1535 | check_vbo(AEcontext *actx, struct gl_buffer_object *vbo) |
||
1536 | { |
||
1537 | if (_mesa_is_bufferobj(vbo) && |
||
1538 | !_mesa_bufferobj_mapped(vbo, MAP_INTERNAL)) { |
||
1539 | GLuint i; |
||
1540 | for (i = 0; i < actx->nr_vbos; i++) |
||
1541 | if (actx->vbo[i] == vbo) |
||
1542 | return; /* already in the list, we're done */ |
||
1543 | assert(actx->nr_vbos < VERT_ATTRIB_MAX); |
||
1544 | actx->vbo[actx->nr_vbos++] = vbo; |
||
1545 | } |
||
1546 | } |
||
1547 | |||
1548 | |||
1549 | /** |
||
1550 | * Make a list of per-vertex functions to call for each glArrayElement call. |
||
1551 | * These functions access the array data (i.e. glVertex, glColor, glNormal, |
||
1552 | * etc). |
||
1553 | * Note: this may be called during display list construction. |
||
1554 | */ |
||
1555 | static void |
||
1556 | _ae_update_state(struct gl_context *ctx) |
||
1557 | { |
||
1558 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1559 | AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */ |
||
1560 | AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */ |
||
1561 | GLuint i; |
||
1562 | struct gl_vertex_array_object *vao = ctx->Array.VAO; |
||
1563 | |||
1564 | actx->nr_vbos = 0; |
||
1565 | |||
1566 | /* conventional vertex arrays */ |
||
1567 | if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { |
||
1568 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; |
||
1569 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1570 | aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; |
||
1571 | check_vbo(actx, aa->binding->BufferObj); |
||
1572 | aa++; |
||
1573 | } |
||
1574 | |||
1575 | if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { |
||
1576 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG]; |
||
1577 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1578 | aa->offset = _gloffset_EdgeFlagv; |
||
1579 | check_vbo(actx, aa->binding->BufferObj); |
||
1580 | aa++; |
||
1581 | } |
||
1582 | |||
1583 | if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { |
||
1584 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL]; |
||
1585 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1586 | aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; |
||
1587 | check_vbo(actx, aa->binding->BufferObj); |
||
1588 | aa++; |
||
1589 | } |
||
1590 | |||
1591 | if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { |
||
1592 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0]; |
||
1593 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1594 | aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
||
1595 | check_vbo(actx, aa->binding->BufferObj); |
||
1596 | aa++; |
||
1597 | } |
||
1598 | |||
1599 | if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { |
||
1600 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1]; |
||
1601 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1602 | aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; |
||
1603 | check_vbo(actx, aa->binding->BufferObj); |
||
1604 | aa++; |
||
1605 | } |
||
1606 | |||
1607 | if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { |
||
1608 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG]; |
||
1609 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1610 | aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; |
||
1611 | check_vbo(actx, aa->binding->BufferObj); |
||
1612 | aa++; |
||
1613 | } |
||
1614 | |||
1615 | for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
||
1616 | struct gl_vertex_attrib_array *attribArray = |
||
1617 | &vao->VertexAttrib[VERT_ATTRIB_TEX(i)]; |
||
1618 | if (attribArray->Enabled) { |
||
1619 | /* NOTE: we use generic glVertexAttribNV functions here. |
||
1620 | * If we ever remove GL_NV_vertex_program this will have to change. |
||
1621 | */ |
||
1622 | at->array = attribArray; |
||
1623 | at->binding = &vao->VertexBinding[attribArray->VertexBinding]; |
||
1624 | assert(!at->array->Normalized); |
||
1625 | at->func = AttribFuncsNV[at->array->Normalized] |
||
1626 | [at->array->Size-1] |
||
1627 | [TYPE_IDX(at->array->Type)]; |
||
1628 | at->index = VERT_ATTRIB_TEX0 + i; |
||
1629 | check_vbo(actx, at->binding->BufferObj); |
||
1630 | at++; |
||
1631 | } |
||
1632 | } |
||
1633 | |||
1634 | /* generic vertex attribute arrays */ |
||
1635 | for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */ |
||
1636 | struct gl_vertex_attrib_array *attribArray = |
||
1637 | &vao->VertexAttrib[VERT_ATTRIB_GENERIC(i)]; |
||
1638 | if (attribArray->Enabled) { |
||
1639 | GLint intOrNorm; |
||
1640 | at->array = attribArray; |
||
1641 | at->binding = &vao->VertexBinding[attribArray->VertexBinding]; |
||
1642 | /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV |
||
1643 | * function pointer here (for float arrays) since the pointer may |
||
1644 | * change from one execution of _ae_ArrayElement() to |
||
1645 | * the next. Doing so caused UT to break. |
||
1646 | */ |
||
1647 | if (at->array->Doubles) |
||
1648 | intOrNorm = 3; |
||
1649 | else if (at->array->Integer) |
||
1650 | intOrNorm = 2; |
||
1651 | else if (at->array->Normalized) |
||
1652 | intOrNorm = 1; |
||
1653 | else |
||
1654 | intOrNorm = 0; |
||
1655 | |||
1656 | at->func = AttribFuncsARB[intOrNorm] |
||
1657 | [at->array->Size-1] |
||
1658 | [TYPE_IDX(at->array->Type)]; |
||
1659 | |||
1660 | at->index = i; |
||
1661 | check_vbo(actx, at->binding->BufferObj); |
||
1662 | at++; |
||
1663 | } |
||
1664 | } |
||
1665 | |||
1666 | /* finally, vertex position */ |
||
1667 | if (vao->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { |
||
1668 | /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's |
||
1669 | * issued as the last (provoking) attribute). |
||
1670 | */ |
||
1671 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0]; |
||
1672 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1673 | assert(aa->array->Size >= 2); /* XXX fix someday? */ |
||
1674 | aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
||
1675 | check_vbo(actx, aa->binding->BufferObj); |
||
1676 | aa++; |
||
1677 | } |
||
1678 | else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) { |
||
1679 | aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS]; |
||
1680 | aa->binding = &vao->VertexBinding[aa->array->VertexBinding]; |
||
1681 | aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
||
1682 | check_vbo(actx, aa->binding->BufferObj); |
||
1683 | aa++; |
||
1684 | } |
||
1685 | |||
1686 | check_vbo(actx, vao->IndexBufferObj); |
||
1687 | |||
1688 | assert(at - actx->attribs <= VERT_ATTRIB_MAX); |
||
1689 | assert(aa - actx->arrays < 32); |
||
1690 | at->func = NULL; /* terminate the list */ |
||
1691 | aa->offset = -1; /* terminate the list */ |
||
1692 | |||
1693 | actx->NewState = 0; |
||
1694 | } |
||
1695 | |||
1696 | |||
1697 | /** |
||
1698 | * Before replaying glArrayElements calls we need to map (for reading) any |
||
1699 | * VBOs referenced by the enabled vertex arrays. |
||
1700 | */ |
||
1701 | void |
||
1702 | _ae_map_vbos(struct gl_context *ctx) |
||
1703 | { |
||
1704 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1705 | GLuint i; |
||
1706 | |||
1707 | if (actx->mapped_vbos) |
||
1708 | return; |
||
1709 | |||
1710 | if (actx->NewState) |
||
1711 | _ae_update_state(ctx); |
||
1712 | |||
1713 | for (i = 0; i < actx->nr_vbos; i++) |
||
1714 | ctx->Driver.MapBufferRange(ctx, 0, |
||
1715 | actx->vbo[i]->Size, |
||
1716 | GL_MAP_READ_BIT, |
||
1717 | actx->vbo[i], |
||
1718 | MAP_INTERNAL); |
||
1719 | |||
1720 | if (actx->nr_vbos) |
||
1721 | actx->mapped_vbos = GL_TRUE; |
||
1722 | } |
||
1723 | |||
1724 | |||
1725 | /** |
||
1726 | * Unmap VBOs |
||
1727 | */ |
||
1728 | void |
||
1729 | _ae_unmap_vbos(struct gl_context *ctx) |
||
1730 | { |
||
1731 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1732 | GLuint i; |
||
1733 | |||
1734 | if (!actx->mapped_vbos) |
||
1735 | return; |
||
1736 | |||
1737 | assert (!actx->NewState); |
||
1738 | |||
1739 | for (i = 0; i < actx->nr_vbos; i++) |
||
1740 | ctx->Driver.UnmapBuffer(ctx, actx->vbo[i], MAP_INTERNAL); |
||
1741 | |||
1742 | actx->mapped_vbos = GL_FALSE; |
||
1743 | } |
||
1744 | |||
1745 | |||
1746 | /** |
||
1747 | * Called via glArrayElement() and glDrawArrays(). |
||
1748 | * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions |
||
1749 | * for all enabled vertex arrays (for elt-th element). |
||
1750 | * Note: this may be called during display list construction. |
||
1751 | */ |
||
1752 | void GLAPIENTRY |
||
1753 | _ae_ArrayElement(GLint elt) |
||
1754 | { |
||
1755 | GET_CURRENT_CONTEXT(ctx); |
||
1756 | const AEcontext *actx = AE_CONTEXT(ctx); |
||
1757 | const AEarray *aa; |
||
1758 | const AEattrib *at; |
||
1759 | const struct _glapi_table * const disp = GET_DISPATCH(); |
||
1760 | GLboolean do_map; |
||
1761 | |||
1762 | /* If PrimitiveRestart is enabled and the index is the RestartIndex |
||
1763 | * then we call PrimitiveRestartNV and return. |
||
1764 | */ |
||
1765 | if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { |
||
1766 | CALL_PrimitiveRestartNV((struct _glapi_table *)disp, ()); |
||
1767 | return; |
||
1768 | } |
||
1769 | |||
1770 | if (actx->NewState) { |
||
1771 | assert(!actx->mapped_vbos); |
||
1772 | _ae_update_state(ctx); |
||
1773 | } |
||
1774 | |||
1775 | /* Determine if we need to map/unmap VBOs */ |
||
1776 | do_map = actx->nr_vbos && !actx->mapped_vbos; |
||
1777 | |||
1778 | if (do_map) |
||
1779 | _ae_map_vbos(ctx); |
||
1780 | |||
1781 | /* emit generic attribute elements */ |
||
1782 | for (at = actx->attribs; at->func; at++) { |
||
1783 | const GLubyte *src |
||
1784 | = ADD_POINTERS(at->binding->BufferObj->Mappings[MAP_INTERNAL].Pointer, |
||
1785 | _mesa_vertex_attrib_address(at->array, at->binding)) |
||
1786 | + elt * at->binding->Stride; |
||
1787 | at->func(at->index, src); |
||
1788 | } |
||
1789 | |||
1790 | /* emit conventional arrays elements */ |
||
1791 | for (aa = actx->arrays; aa->offset != -1 ; aa++) { |
||
1792 | const GLubyte *src |
||
1793 | = ADD_POINTERS(aa->binding->BufferObj->Mappings[MAP_INTERNAL].Pointer, |
||
1794 | _mesa_vertex_attrib_address(aa->array, aa->binding)) |
||
1795 | + elt * aa->binding->Stride; |
||
1796 | CALL_by_offset(disp, (array_func), aa->offset, ((const void *) src)); |
||
1797 | } |
||
1798 | |||
1799 | if (do_map) |
||
1800 | _ae_unmap_vbos(ctx); |
||
1801 | } |
||
1802 | |||
1803 | |||
1804 | void |
||
1805 | _ae_invalidate_state(struct gl_context *ctx, GLuint new_state) |
||
1806 | { |
||
1807 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1808 | |||
1809 | /* Only interested in this subset of mesa state. Need to prune |
||
1810 | * this down as both tnl/ and the drivers can raise statechanges |
||
1811 | * for arcane reasons in the middle of seemingly atomic operations |
||
1812 | * like DrawElements, over which we'd like to keep a known set of |
||
1813 | * arrays and vbo's mapped. |
||
1814 | * |
||
1815 | * Luckily, neither the drivers nor tnl muck with the state that |
||
1816 | * concerns us here: |
||
1817 | */ |
||
1818 | new_state &= _NEW_ARRAY | _NEW_PROGRAM; |
||
1819 | if (new_state) { |
||
1820 | assert(!actx->mapped_vbos); |
||
1821 | actx->NewState |= new_state; |
||
1822 | } |
||
1823 | } |
||
1824 | |||
1825 | |||
1826 | void |
||
1827 | _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, |
||
1828 | const GLvertexformat *vfmt) |
||
1829 | { |
||
1830 | SET_ArrayElement(disp, vfmt->ArrayElement); |
||
1831 | }>>>=>>>>>> |