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5564 | serge | 1 | /* |
2 | * Copyright © 2013 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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21 | * IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | #include "main/mtypes.h" |
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25 | #include "main/macros.h" |
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26 | #include "main/samplerobj.h" |
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27 | #include "main/texobj.h" |
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28 | |||
29 | #include "brw_context.h" |
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30 | #include "intel_mipmap_tree.h" |
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31 | #include "intel_blit.h" |
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32 | #include "intel_tex.h" |
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33 | |||
34 | #define FILE_DEBUG_FLAG DEBUG_TEXTURE |
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35 | |||
36 | /** |
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37 | * Sets our driver-specific variant of tObj->_MaxLevel for later surface state |
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38 | * upload. |
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39 | * |
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40 | * If we're only ensuring that there is storage for the first miplevel of a |
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41 | * texture, then in texture setup we're going to have to make sure we don't |
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42 | * allow sampling beyond level 0. |
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43 | */ |
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44 | static void |
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45 | intel_update_max_level(struct intel_texture_object *intelObj, |
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46 | struct gl_sampler_object *sampler) |
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47 | { |
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48 | struct gl_texture_object *tObj = &intelObj->base; |
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49 | |||
50 | if (!tObj->_MipmapComplete || |
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51 | (tObj->_RenderToTexture && |
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52 | (sampler->MinFilter == GL_NEAREST || |
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53 | sampler->MinFilter == GL_LINEAR))) { |
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54 | intelObj->_MaxLevel = tObj->BaseLevel; |
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55 | } else { |
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56 | intelObj->_MaxLevel = tObj->_MaxLevel; |
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57 | } |
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58 | } |
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59 | |||
60 | /** |
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61 | * At rendering-from-a-texture time, make sure that the texture object has a |
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62 | * miptree that can hold the entire texture based on |
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63 | * BaseLevel/MaxLevel/filtering, and copy in any texture images that are |
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64 | * stored in other miptrees. |
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65 | */ |
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66 | GLuint |
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67 | intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) |
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68 | { |
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69 | struct gl_context *ctx = &brw->ctx; |
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70 | struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; |
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71 | struct intel_texture_object *intelObj = intel_texture_object(tObj); |
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72 | struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); |
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73 | GLuint face, i; |
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74 | GLuint nr_faces = 0; |
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75 | struct intel_texture_image *firstImage; |
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76 | int width, height, depth; |
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77 | |||
78 | /* TBOs require no validation -- they always just point to their BO. */ |
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79 | if (tObj->Target == GL_TEXTURE_BUFFER) |
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80 | return true; |
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81 | |||
82 | /* We know that this is true by now, and if it wasn't, we might have |
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83 | * mismatched level sizes and the copies would fail. |
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84 | */ |
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85 | assert(intelObj->base._BaseComplete); |
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86 | |||
87 | intel_update_max_level(intelObj, sampler); |
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88 | |||
89 | /* What levels does this validated texture image require? */ |
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90 | int validate_first_level = tObj->BaseLevel; |
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91 | int validate_last_level = intelObj->_MaxLevel; |
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92 | |||
93 | /* Skip the loop over images in the common case of no images having |
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94 | * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we |
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95 | * haven't looked at, then we do need to look at those new images. |
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96 | */ |
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97 | if (!intelObj->needs_validate && |
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98 | validate_first_level >= intelObj->validated_first_level && |
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99 | validate_last_level <= intelObj->validated_last_level) { |
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100 | return true; |
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101 | } |
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102 | |||
103 | /* On recent generations, immutable textures should not get this far |
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104 | * -- they should have been created in a validated state, and nothing |
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105 | * can invalidate them. |
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106 | * |
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107 | * Unfortunately, this is not true on pre-Sandybridge hardware -- when |
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108 | * rendering into an immutable-format depth texture we may have to rebase |
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109 | * the rendered levels to meet alignment requirements. |
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110 | * |
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111 | * FINISHME: Avoid doing this. |
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112 | */ |
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113 | assert(!tObj->Immutable || brw->gen < 6); |
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114 | |||
115 | firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); |
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116 | |||
117 | /* Check tree can hold all active levels. Check tree matches |
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118 | * target, imageFormat, etc. |
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119 | */ |
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120 | if (intelObj->mt && |
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121 | (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || |
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122 | validate_first_level < intelObj->mt->first_level || |
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123 | validate_last_level > intelObj->mt->last_level)) { |
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124 | intel_miptree_release(&intelObj->mt); |
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125 | } |
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126 | |||
127 | |||
128 | /* May need to create a new tree: |
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129 | */ |
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130 | if (!intelObj->mt) { |
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131 | intel_miptree_get_dimensions_for_image(&firstImage->base.Base, |
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132 | &width, &height, &depth); |
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133 | |||
134 | perf_debug("Creating new %s %dx%dx%d %d-level miptree to handle " |
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135 | "finalized texture miptree.\n", |
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136 | _mesa_get_format_name(firstImage->base.Base.TexFormat), |
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137 | width, height, depth, validate_last_level + 1); |
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138 | |||
139 | intelObj->mt = intel_miptree_create(brw, |
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140 | intelObj->base.Target, |
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141 | firstImage->base.Base.TexFormat, |
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142 | 0, /* first_level */ |
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143 | validate_last_level, |
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144 | width, |
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145 | height, |
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146 | depth, |
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147 | true, |
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148 | |||
149 | INTEL_MIPTREE_TILING_ANY, |
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150 | false); |
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151 | if (!intelObj->mt) |
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152 | return false; |
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153 | } |
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154 | |||
155 | /* Pull in any images not in the object's tree: |
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156 | */ |
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157 | nr_faces = _mesa_num_tex_faces(intelObj->base.Target); |
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158 | for (face = 0; face < nr_faces; face++) { |
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159 | for (i = validate_first_level; i <= validate_last_level; i++) { |
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160 | struct intel_texture_image *intelImage = |
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161 | intel_texture_image(intelObj->base.Image[face][i]); |
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162 | /* skip too small size mipmap */ |
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163 | if (intelImage == NULL) |
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164 | break; |
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165 | |||
166 | if (intelObj->mt != intelImage->mt) { |
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167 | intel_miptree_copy_teximage(brw, intelImage, intelObj->mt, |
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168 | false /* invalidate */); |
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169 | } |
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170 | |||
171 | /* After we're done, we'd better agree that our layout is |
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172 | * appropriate, or we'll end up hitting this function again on the |
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173 | * next draw |
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174 | */ |
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175 | assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)); |
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176 | } |
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177 | } |
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178 | |||
179 | intelObj->validated_first_level = validate_first_level; |
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180 | intelObj->validated_last_level = validate_last_level; |
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181 | intelObj->_Format = intelObj->mt->format; |
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182 | intelObj->needs_validate = false; |
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183 | |||
184 | return true; |
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185 | }=>>>>=> |