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5564 serge 1
/*
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 * Copyright © 2013 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "main/samplerobj.h"
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#include "main/texobj.h"
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#include "brw_context.h"
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#include "intel_mipmap_tree.h"
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#include "intel_blit.h"
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#include "intel_tex.h"
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#define FILE_DEBUG_FLAG DEBUG_TEXTURE
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/**
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 * Sets our driver-specific variant of tObj->_MaxLevel for later surface state
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 * upload.
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 *
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 * If we're only ensuring that there is storage for the first miplevel of a
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 * texture, then in texture setup we're going to have to make sure we don't
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 * allow sampling beyond level 0.
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 */
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static void
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intel_update_max_level(struct intel_texture_object *intelObj,
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		       struct gl_sampler_object *sampler)
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{
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   struct gl_texture_object *tObj = &intelObj->base;
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   if (!tObj->_MipmapComplete ||
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       (tObj->_RenderToTexture &&
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        (sampler->MinFilter == GL_NEAREST ||
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         sampler->MinFilter == GL_LINEAR))) {
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      intelObj->_MaxLevel = tObj->BaseLevel;
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   } else {
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      intelObj->_MaxLevel = tObj->_MaxLevel;
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   }
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}
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/**
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 * At rendering-from-a-texture time, make sure that the texture object has a
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 * miptree that can hold the entire texture based on
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 * BaseLevel/MaxLevel/filtering, and copy in any texture images that are
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 * stored in other miptrees.
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 */
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GLuint
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intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
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{
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   struct gl_context *ctx = &brw->ctx;
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   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
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   struct intel_texture_object *intelObj = intel_texture_object(tObj);
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   struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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   GLuint face, i;
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   GLuint nr_faces = 0;
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   struct intel_texture_image *firstImage;
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   int width, height, depth;
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   /* TBOs require no validation -- they always just point to their BO. */
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   if (tObj->Target == GL_TEXTURE_BUFFER)
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      return true;
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   /* We know that this is true by now, and if it wasn't, we might have
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    * mismatched level sizes and the copies would fail.
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    */
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   assert(intelObj->base._BaseComplete);
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   intel_update_max_level(intelObj, sampler);
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   /* What levels does this validated texture image require? */
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   int validate_first_level = tObj->BaseLevel;
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   int validate_last_level = intelObj->_MaxLevel;
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   /* Skip the loop over images in the common case of no images having
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    * changed.  But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
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    * haven't looked at, then we do need to look at those new images.
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    */
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   if (!intelObj->needs_validate &&
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       validate_first_level >= intelObj->validated_first_level &&
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       validate_last_level <= intelObj->validated_last_level) {
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      return true;
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   }
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   /* On recent generations, immutable textures should not get this far
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    * -- they should have been created in a validated state, and nothing
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    * can invalidate them.
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    *
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    * Unfortunately, this is not true on pre-Sandybridge hardware -- when
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    * rendering into an immutable-format depth texture we may have to rebase
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    * the rendered levels to meet alignment requirements.
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    *
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    * FINISHME: Avoid doing this.
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    */
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   assert(!tObj->Immutable || brw->gen < 6);
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   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
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   /* Check tree can hold all active levels.  Check tree matches
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    * target, imageFormat, etc.
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    */
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   if (intelObj->mt &&
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       (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
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	validate_first_level < intelObj->mt->first_level ||
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	validate_last_level > intelObj->mt->last_level)) {
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      intel_miptree_release(&intelObj->mt);
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   }
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   /* May need to create a new tree:
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    */
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   if (!intelObj->mt) {
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      intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
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					     &width, &height, &depth);
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      perf_debug("Creating new %s %dx%dx%d %d-level miptree to handle "
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                 "finalized texture miptree.\n",
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                 _mesa_get_format_name(firstImage->base.Base.TexFormat),
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                 width, height, depth, validate_last_level + 1);
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      intelObj->mt = intel_miptree_create(brw,
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                                          intelObj->base.Target,
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					  firstImage->base.Base.TexFormat,
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                                          0, /* first_level */
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                                          validate_last_level,
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                                          width,
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                                          height,
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                                          depth,
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					  true,
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                                          INTEL_MIPTREE_TILING_ANY,
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                                          false);
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      if (!intelObj->mt)
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         return false;
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   }
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   /* Pull in any images not in the object's tree:
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    */
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   nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
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   for (face = 0; face < nr_faces; face++) {
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      for (i = validate_first_level; i <= validate_last_level; i++) {
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         struct intel_texture_image *intelImage =
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            intel_texture_image(intelObj->base.Image[face][i]);
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	 /* skip too small size mipmap */
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 	 if (intelImage == NULL)
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		 break;
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         if (intelObj->mt != intelImage->mt) {
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            intel_miptree_copy_teximage(brw, intelImage, intelObj->mt,
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                                        false /* invalidate */);
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         }
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         /* After we're done, we'd better agree that our layout is
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          * appropriate, or we'll end up hitting this function again on the
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          * next draw
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          */
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         assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
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      }
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   }
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   intelObj->validated_first_level = validate_first_level;
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   intelObj->validated_last_level = validate_last_level;
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   intelObj->_Format = intelObj->mt->format;
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   intelObj->needs_validate = false;
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   return true;
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}